Number generator - random

I need to random number generator. My function have to input number to length generated output.
I have to write it in ST (language to plc drivers). In this language I haven't srand() or rand() function so I have to write it.
Anyone help me?

If you just need pseudorandom numbers for a statistical simulation or something like that, try a linear congruential generator or a multiply-with-carry generator. Don't use these sorts of random number generators for anything security-sensitive like generating passwords or encryption keys.

Related

Is it possible to reverse a pseudo random number generator?

Is it possible to reverse a pseudo random number generator?
For example, take an array of generated numbers and get the original seed.
If so, how would this be implemented?
This is absolutely possible - you just have to create a PRNG which suits your purposes. It depends on exactly what you need to accomplish - I'd be happy to offer more advice if you describe your situation in more detail.
For general background, here are some resources for inverting a Linear Congruential Generator:
Reversible pseudo-random sequence generator
pseudo random distribution which guarantees all possible permutations of value sequence - C++
And here are some for inverting the mersenne twister:
http://www.randombit.net/bitbashing/2009/07/21/inverting_mt19937_tempering.html
http://b10l.com/reversing-the-mersenne-twister-rng-temper-function/
In general, no. It should be possible for most generators if you have the full array of numbers. If you don't have all of the numbers or know which numbers you have (do you have the 12th or the 300th?), you can't figure it out at all, because you wouldn't know where to stop.
You would have to know the details of the generator. Decoding a linear congruential generator is going to be different from doing so for a counter-based PRNG, which is going to be different from the Mersenne twister, which is going to be different with a Fibonacci generator. Plus you would probably need to know the parameters of the generator. If you had all of that AND the equation to generate a number is invertible, then it is possible. As to how, it really depends on the PRNG.
Use the language Janus a time-reversible language for doing reversible computing.
You could probably do something like create a program that does this (pseudo-code):
x = seed
x = my_Janus_prng(x)
x = reversible_modulus_op(x, N) + offset
Janus has the ability to give to you a program that takes the output number and whatever other data it needs to invert everything, and give you the program that ends with x = seed.
I don't know all the details about Janus or how you could do this, but just thought I would mention it.
Clearly, what you want to do is probably a better idea because if the RNG is not an injective function, then what should it map back to etc.
So you want to write a Janus program that outputs an array. The input to the Janus inverted program would then take an array (ideally).

How to implement a pseudo random function

I want to generate a sequence of random numbers that will be used to pick tiles for a "maze". Each maze will have an id and I want to use that id as a seed to a pseudo random function. That way I can generate the same maze over and over given it's maze id. Preferably I do not want to use a built in pseudo random function in a language since I do not have control over the algorithm and it could change from platform to platform. As such, I would like to know:
How should I go about implementing my own pseudo random function?
Is it even feasible to generate platform independent pseudo random numbers?
Yes, it is possible.
Here is an example of such an algorithm (and its use) for noise generation.
Those particular random functions (Noise1, Noise2, Noise3, ..) use input parameters and calculate the pseudo random values from there.
Their output range is from 0.0 to 1.0.
And there are many more out there (Like mentioned in the comments).
UPDATE 2019
Looking back at this answer, a better suited choice would be the below-mentioned mersenne twister. Or you could find any implementation of xorshift.
The Mersenne Twister may be a good pick for this. As you can see from the pseudocode on wikipedia, you can seed the RNG with whatever you prefer to produce identical values for any instance with that seed. In your case, the maze ID or the hash of the maze ID.
If you are using Python, you can use the random module by typing at the beginning,
import random. Then, to use it, you type-
var = random.randint(1000, 9999)
This gives the var a 4 digit number that can be used for its id
If you are using another language, there is likely a similar module

Random number generation

I need a random number generation algorithm that generates a random number for a specific input. But it will generate the same number every time it gets the same input. If this kind of algorithm available in the internet or i have to build one. If exists and any one knows that please let me know. (c, c++ , java, c# or any pseudo code will help much)
Thanks in advance.
You may want to look at the built in Java class Random. The description fits what you want.
Usually the standard implementation of random number generator depends on seed value.
You can use standard random with seed value set to some hash function of your input.
C# example:
string input = "Foo";
Random rnd = new Random(input.GetHashCode());
int random = rnd.Next();
I would use a hash function like SHA or MD5, this will generate the same output for a given input every time.
An example to generate a hash in java is here.
The Mersenne Twister algorithm is a good predictable random number generator. There are implementations in most languages.
How about..
public int getRandonNumber()
{
// decided by a roll of a dice. Can't get fairer than that!
return 4;
}
Or did you want a random number each time?
:-)
Some code like this should work for you:
MIN_VALUE + ((MAX_VALUE - MIN_VALUE +1) * RANDOM_INPUT / (MAX_VALUE + 1))
MIN_VALUE - Lower Bound
MAX_VALUE - Upper Bound
RANDOM_INPUT - Input Number
All pseudo-random number generators (which is what most RNGs on computers are) will generate the same sequence of numbers from a starting input, the seed. So you can use whatever RNG is available in your programming language of choice.
Given that you want one sample from a given seed, I'd steer clear of Mersenne Twister and other complex RNGs that have good statistical properties since you don't need it. You could use a simple LCG, or you could use a hash function like MD5. One problem with LCG is that often for a small seed the next value is always in the same region since the modulo doesn't apply, so if your input value is typically small I'd use MD5 for example.

simulating randomness

I'm just curious...
How do you simulate randomness? How is it done in modern OS (Windows, Linux, etc.)?
Edit:
Okay, NOT JUST GENERATING RANDOM NUMBER, which can be just done with calling rand() functions in most high level programming languages.
But, I'm more concerned with how it is actually done in modern operating systems.
Please see:
Pseudo-random number generator
True random number generator
Fast pseudo random number generator for procedural content
Create Random Number Sequence with No Repeats
How do you generate a random number in C#?
Seeding a random number generator in .NET
How to get random double value out of random byte array values?
Fast pseudo random number generator for procedural content
etc...

Pseudo Random Generator with same output

I came across an article about Car remote entry system at http://auto.howstuffworks.com/remote-entry2.htm In the third bullet, author says,
Both the transmitter and the receiver use the same pseudo-random number generator. When the transmitter sends a 40-bit code, it uses the pseudo-random number generator to pick a new code, which it stores in memory. On the other end, when the receiver receives a valid code, it uses the same pseudo-random number generator to pick a new one. In this way, the transmitter and the receiver are synchronized. The receiver only opens the door if it receives the code it expects.
Is it possible to have two PRNG functions producing same random numbers at the same time?
In PRNG functions, the output of the function is dependent on a 'seed' value, such that the same output will be provided from successive calls given the same seed value. So, yes.
An example (using C#) would be something like:
// Provide the same seed value for both generators:
System.Random r1 = new System.Random(1);
System.Random r2 = new System.Random(1);
// Will output 'True'
Console.WriteLine(r1.Next() == r2.Next());
This is all of course dependent on the random number generator using some sort of deterministic formula to generate its values. If you use a so-called 'true random' number generator that uses properties of entropy or noise in its generation, then it would be very difficult to produce the same values given some input, unless you're able to duplicate the entropic state for both calls into the function - which, of course, would defeat the purpose of using such a generator...
In the case of remote keyless entry systems, they very likely use a PRNG function that is deterministic in order to take advantage of this feature. There are many ICs that provide this sort of functionality to produce random numbers for electronic circuits.
Edit: upon request, here is an example of a non-deterministic random number generator which doesn't rely upon a specified seed value: Quantum Random Number Generator. Of course, as freespace points out in the comments, this is not a pseudorandom number generator, since it generates truly random numbers.
Most PRNGs have an internal state in the form of a seed, which they use to generate their next values. The internal logic goes something like this:
nextNumber = function(seed);
seed = nextNumber;
So every time you generate a new number, the seed is updated. If you give two PRNGs that use the same algorithm the same seed, function(seed) is going to evaluate to the same number (given that they are deterministic, which most are).
Applied to your question directly: the transmitter picks a code, and uses it as a seed. The receiver, after receiving it, uses this to seed its generator. Now the two are aligned, and they will generate the same values.
As Erik and Claudiu have said, ad long as you seed your PRNG with the same value you'll end up with the same output.
An example can be seen when using AES (or any other encryption algorithm) as the basis of your PRNG. As long as you keep using an inputs that match on both device (transmitter and receiver) then the outputs will also match.

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