I'm a UI Developer and I want to get an iOS simulator to test my work as I found later that some features don't work on iphone/ipad and the included custom fonts don't work as well.
Thanks in advance.
You can only use ios Simulator when you have an Xcode running on Intel based Mac Computer. I found this link interesting, i am not sure whether this works or not. http://www.makeuseof.com/tag/ipadian-ios-simulator-windows/
I recommend running virtual box with a MacOSX install then as mentioned previously, open the contents of the XCODE directory and there is an iOS Simulator there.
Related
I am having a weird issue with simulator it shows me this screen
I have searched around for a solution and have tried to reset the content and settings it didn't work
Currently, I have Xcode version 11.3 (11C29) and macOS version 10.15 beta installed. When I run the project with iPhone 11 pro 13.3 it shows me the black screen.
Unlike regular/ initial ios simulator set up, there are no apps installed by default.
I am running mac on VMware. Any kind of help is really helpful.
I was facing a similar issue, got it fixed by using the correct version of Xcode
For VMWare Catalina - 10.15 Beta(197a471t) use Xcode - 10.3
Use this site to Download Specefic Xcode from Apple -> https://xcodereleases.com
It also fixed a Assets.Xcassets problem I was facing (LaunchImage Problem), really bad the MacOS is so specific with these versions
Hope you get it fixed...
P.S for virtual Box users there is a command line fix ->https://wasaytechtips.com/springboard-quit-unexpectedly/
I have an application on Xcode that loads a local website in it. When I run it via Xcode 5.1.1 it runs as expected but when I run it with Xcode 6.1 it looks like it is zooming the window (stretching) what should I change ? I compared majority of the settings and they were all the same.
The only difference is that, the simulator of the one that works is based on iOS 7.1 and the one that does not work as expected runs on iOS 8.1, but how to solve the problem?
As you said, the issue is with the simulator. Just change the simulator and try to test it on a real device. It is highly recommended to test the product on a real device to find the issues.
Just installed XCode 6 Beta to test my app. The iOS 8 Simulator runs and my app successfully installs but the simulator can't access the internet. I try using safari or maps and there is no network connection. If I run the iOS 7 simulator from XCode 6, it connects to the internet perfectly.
I've tried using the steps in this thread but it didn't change anything. (The steps were more if your app doesn't install but I tried anyway.)
I don't have a firewall or little snitch blocking the simulator.
Any other pointers?
I had the same problem. Try to quit the iOS simulator, and then re-build and launch your application. It should work.
I saw a lot of posts about re-starting the simulator, resetting the simulator settings, etc. I ended up re-installing X-Code, updating to X-Code 6.1, etc, etc. Still didn't have a connection to the network!
What ended up being the solution is I turned off my antivirus (TrendMicro). I had checked all the anti-virus settings before and didn't see any "block process connection". When I turned the whole thing off it solved the problem though.
I had same error with xCode 6.1 and iOS 8 simulator. What worked for me is I went to settings>developer> and switch on "Allow HTTP Services" option.
Same problem for avast security on mac, turning of webshield under avast preferences solved it.
Xcode version 7.3.1, ios simulator 8.4
Turning off AVAST resolve all errors.
I've had the exact same issue. It's bizare but plugging my Macbook in via an ethernet cable seemed to resolve this. I know it's not perfect but it works.
I also use XCode 6.1 GM and git the same issue. My scenario was that during development I connected my MacBook to another WLAN. My Macbook was connected to the internet, but the iOS Simulator not. My solution was to just close the iOS simulator and redeploy the app from xcode.
Just simply reset the simulator. Quit and Re-run your app your problem will be gone. It works for me.
I had a similar scenario with Mac OS X 10.9.5, Xcode 6.2, Cordova 4.3, iOS 8.3 - Everything worked fine on all platforms except ajax/network access was limited on the IOS simulator.
As suggested by by others, going into the Settings on the IOS emulator and changing "Allow HTTP Services" in the developer submenu opened up all network access and ajax queries/processes came to life.
So try that first!
The source control I used is Git. So upon resetting all my local changes and getting the latest solved my problem.
So First thing I would do is Stash all your local changes if you need them.
Then reset all your local changes and get the latest
Now run the tests.
This worked for me. Hopefully works for you as well.
I want to test/run my app on different iOS versions in Xcode, but somehow I can't see any option to change iOS simulator version (I have both 6 and 7 SDK/Simulator installed) in run targets. I'm also seeing all of my attached devices twice (I have only ONE iPod, but when I connect something else, they all display twice):
There's probably a bug with the device list of Xcode. How can I reset this list? I've tried resetting the scheme, but scheme is project related anyway. The problem occurs in all projects, not only a single project.
First of all, you have to install the 6.1 Simulator.
After that, you can choose which simulator version to use:
I've figured out the problem. I was on the "Latest iOS SDK" which was 7.1 SDK (I also have XCode 5.1DP installed). I've changed the base SDK to 7.0 and I am again able to choose. I still have two entries for each physical device but I can live with that.
i recently received my Macbook and wanted to start developing iOS apps with it.
I Created a default Master-Detail App using the Templates in Xamarin.Studio and everything worked.
Now today i wanted to actually do something in the app, but didn't change a single line of code, still the app doesn't show up anymore in the simulator as long as i want it to use the 6.1 sdk for ios. if i use any other (6.0 etc) it works fine.
I already tried clearing my Cache in /Users/MYNAME/Library/Xamarin/ but this didn't change anything.
What would you suggest me to do now? can i simply reinstall the 6.1 sdk?if so, how would i do this?
Thanks for your help
I had a similar problem where the environment hang when I was trying to debug in the simulator (just showing the spinning ball). I found out that it only occured if I had my phone connected to the computer. Perhaps not valid in your case, but it might be a lead in your problem solving.
I'm using the latest version of everything. :)
From within Xamarin Studio (or MonoDevelop):
Project -> Your.Application.Name Options
Build -> iOS Build (iPhone Build in MonoDevelop)
SDK version: -> 6.1 (it's probably still on 6.0)
This fixed it for me. Also, it wouldn't hurt to make sure the target build in info.plist is set to 6.1.
Delete this folder:
/Users/[username]/Library/Application Support/iPhone Simulator/6.1
And if your Library folder is hidden:
sudo chflags nohidden ~/Library/
I have experienced this problem several times again and my previous answer doesn't solve it. Ya know what does? Rebooting the computer. Works every time. shrug
You need to fill the Application name, Identifier, Version # in the project setting.
I had the same problem and got it solved that way.