Mac Unidentified App - macos

I normally create some Mac apps on one computer and transfer them to another computer for testing. Several months ago I ran into the "gateway problem" where the Mac blocks unidentified apps and solved it by going to the security & privacy and changing my settings to allow apps downloaded from "anywhere". Now all of a sudden apps that I transfer for testing will not run on the test computer. When I double-click on the app there is a brief flash but nothing happens. I can click on the same app file that I transferred to the test computer four months ago and it has no problem opening.
I'm running OSX 10.9.2.

It sounds like some part of the application isn't getting transferred properly between the two computers. My guess would be that the executable file (generally AppName.app/Contents/MacOS/AppName) lost its execute permission in the transfer. I Googled that Console error message, and found a couple of cases where missing execute permissions caused that error (1, 2).
I haven't tested, but this might be a result of transferring it via SMB instead of AFP file sharing (SMB version 2 is now the default between Mavericks computers). If I'm right, there are several ways to fix/avoid the problem:
Add execute access with something like chmod +x /Applications/AppName.app/Contents/MacOS/AppName (note: it's possible there are other executables in the the app bundle that'll also need execute added).
Transfer the app with AFP instead of SMB. You can force AFP connections by using the Finder's Go menu > Connect to Server option, and using "AFP://servername.local" to connect.
Zip the app (using the Finder's File menu > Compress option), transfer the zip archive, then expand it (using the Finder/Archive Utility) on the other computer.

Related

Stuck at “Authenticating with the App Store...” when publishing my app [duplicate]

We have been trying to submit an app to the iTunes store using Application Loader for three days and keep getting stuck at the "Authenticating with the iTunes store" step.
We have read many forums (including stackoverflow) and tried what was suggested:
making a new provisioning profile
using different or multiple versions of Application Loader
changing proxy settings
rebooting the Mac
uploading at a different time of the day, etc.
We have even left it running overnight and have not had success with getting past this step. Unfortunately, no feedback is given about what the issue may be, and we have not gotten any error messages. We have submitted multiple apps without any difficulty in the past but are completely stuck this time!
How were you able to solve it?
This only started happening to me today (May 2017) and no answers in this thread solved my issue. The resolution for me was from here;
https://forums.developer.apple.com/thread/76803
Open Terminal. Change to home directory,
cd ~
Move the current transporter directory,
mv .itmstransporter/ .old_itmstransporter/
Invoke the following file to let Transporter update itself.
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
Wait till it updates, then open Xcode and attempt upload.
You have to agree to a new sign up in Application Loader. Select "Application Loader" under the "Xcode -> Open Developer Tool" menu (the first menu to the right of the Apple in the menu bar). Once you open Application Loader there will be a prompt to agree to new terms and then to login again into your iTunes account. After this any upload method will work.
Just wait. In a few minutes all will be ok.
Dec 10th 2019, Xcode Version 11.2.1, MacOS X 10.15.1
I was facing exactly same issue yesterday and I thought it might be network issues, at least it looks like so. But this morning I had tried couple different networks and several VPN connections, none of them is working!
The highest voted answer here asks me to reset a cache folder named .itmstransporter under my home dir, the run a program iTMSTransporter under a specific folder, but I can't find both of them.
But soon I figured that it is the cache folder for the people who uses the legacy uploader program: Application Loader, which is deprecated by Apple and can be no longer found in Xcode 11. Then I found that the latest Xcode has located iTMSTransporter here:
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/itms/bin/iTMSTransporter
And its cache folder is here:
/Users/your_user_name/Library/Caches/com.apple.amp.itmstransporter/
I removed my existed cache folder, and run iTMSTransporter without any parameter, it soon started to output logs and download a bunch of files, and finished in 2 or 3 minutes. Then I tried again to upload my ipa file, it works!!!
CONCLUTION:
Either the old Application Loader, or the latest Xcode, uses a Java program iTMSTransporter to process the ipa file uploading.
To function correctly, iTMSTransporter requires a set of jar files downloaded from Internet and cached in your local folder.
If your cache is somehow broken, or doesn't exist at all, directly invoking iTMSTransporter with functional parameters such as --upload-app in our case, iTMSTransporter DOES NOT WARN YOU, NOR FIX CACHE BY ITSELF, it just gets stuck there, SAYS NOTHING AT ALL! (Whoever wrote this iTMSTransporter, you seriously need to improve your programming sense).
Invoking iTMSTransporter without any parameter fixes the cache.
A functional cache is about 65MB, at Dec 10th 2019 with Xcode Version 11.2.1 (11B500)
I was stuck at "Authenticating with the iTunes Store" today. I had used the same version and build number as a previous submission. After I updated the build number, the upload went fine. I don't know if it's related, or if it was a coincidence.
I had the same issue for months, I just removed hotspot shield and private tunnel applications from my computer and tried to upload my app and everything worked just fine. so I suggest if you have installed any VPN application on your computer, remove the application and then try uploading your app from either application loader or xcode's organizer.
Try answer mentioned in this Reference Link, it really worked for me and for others as well.
Mentioning answer here as well.
Open Terminal and run:
cd ~
mv .itmstransporter/ .old_itmstransporter/
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
iTMSTransporter will then update itself, then you can try uploading in XCode again or via application loader.
There is no magic fix. Itunes is just working bad. Lately is having more and more issues and it takes more and more to update and send an ipa to the store.
I had this issue with AppLoader and Xcode organiser too and after trying multiple times it just went through.
Changing network connection helped.
Turned off wifi on my phone
Enabled 3G
Created HotSpot
Connected my mac to the hotspot and got through the authetication issue
In my case, I hadn't agreed to the newest Developer Agreement. Just run Application Loader once, click on [Accept] to agree, then quit the Application Loader and the Upload to App Store should work fine.
Following worked for me.
Open another instance of Application Loader.
( Select "Application Loader" under the "Xcode -> Open Developer Tool" menu)
"Agree" to the terms.
After completing Step 2. First instance of Application Loader proceeded to the next step and build got submitted.
I have also encounter the same issue. One possible solution is to go to Xcode -> Preferences -> Accounts and from the left menu select on App ID then click on the View Details and tap on the refresh button. while reloading you will get following error
The selected team's agent, 'ADMIN NAME' must agree to the latest
Program License Agreement.
If you will not get above error, Following solution will not work.
It means that you need to login into the developer account using Admin login and accept that latest agreement.
Then you will be able to upload binary on the app store.
The updated answer for Xcode 11.x.x and Transporter application, open terminal:
rm -rf ~/.itmstransporter/
"/Applications/Transporter.app/Contents/itms/bin/iTMSTransporter"
Wait a while
Problem solved!
I'm running MacOS Mojave 10.14.6, Xcode 11.3.1 and Transporter 1.1.1, and always got stuck at the Authentication with App Store stage, no matter how long I wait, I tried uploading using Xcode, using xcrun altool, Transporter, nada.
Finally I got it working by exporting the ipa file to a new Macbook (10.15.3, Xcode 11.3.1, Transporter 1.1.1), and used the Transporter app to upload it there.
The key difference is the Transporter tool on my new Macbook asked for a 6-digit code as authentication while the old Macbook did not, I suspect the authentication token on my old device expired but the system didn't ask for a new one when trying to upload the app. I had 2-FA enabled.
So I think forcing a manual re-authentication when you upload the app is the answer, the only other difference is the MacOS version, but I didn't test if it'll make a difference.
I solved the problem by removing ~/Library/Caches/com.apple.amp.itmstransporter.
For safety, renaming will be better,
cd ~/Library/Caches
mv com.apple.amp.itmstransporter com.apple.amp.itmstransporter.old
Then, xcrun altool uploaded my ipa successfully.
By the way, I'm using Xcode 11.x & 12.2, macOS Catalina.
In 2020 Dec, the fix did finally worked for me was restarting my mac.
Today I ran into this issue, on Xcode 11.2.1 I solved it by going to Xcode -> Preferences -> Accounts -> Tapped on the '-' next to my Apple ID, then signed in again. This fixed it for me!
In April 21, 2021, I followed #DawnSong's answer, outlined in the image below but I also restarted my Mac and voila it worked.
Spec
Xcode 12.4
macOS Big Sur 11.2.3
You may try to relogin your ITC account via Application Loader.
Just try a different Internet connection. I tried all the solutions above but none worked. However, when I tried using my cellular connection (instead of my DSL connection that stands behind a firewall), it worked immediately.
It might be a network issue. If you are running inside a virtual machine (e.g. VMWare or VirtualBox), try setting the network adapter mode from the default NAT to Bridged.
All i did was duplicate my Application Loader.app in /Applications and
ran both Application loaders at the same time.
this solution is out there, it used to work for me, but today not even that! what I did and worked is that (2 instances) + uploading with XCode (organizer). Had to try a couple of times and it worked.
hope this helps someone, this bug has been there for quite a lot of time now() an apple doesn't seem to care too much
Another reason could be that you have changed the machine from which you're submitting the app. Or the user account on the machine. The new machine may lack the private key and/or certificate for the App Store. Although a certificate with the correct name is displayed in Xcode.
In this case, go to https://developer.apple.com -> certificates, use the plus sign (+) to add a new certificate (distribution), and follow the steps to request a certificate for the private key on your current machine. After installing the certificate, authentication may work.
For me I tried almost all the suggestions given above but the problem still reoccurred after the first success in uploading to App store. Until I found this website. In summary, do the following
Open terminal
Run this command:
rm -rf ~/.itmstransporter/
“/Applications/Xcode.app/Contents/Applications/Application
Loader.app/Contents/itms/bin/iTMSTransporter”
Note: this command(which is different from others above) will delete your ITMSTansporter folder and create a new one and ensure that xcode is quitted before running this command.
3. Start Xcode and all should be well.
Using Xcode 12.3 Distribute App and xcodebuild both got stuck today at this point.
I finally was able to solve this. Peeking around my system I found 3 versions of iTMSTransporter.
Printing the version of each using ./iTMSTransporter -version gives the following results:
/Applications/Transporter.app/Contents/itms/bin/ has version 2.0.0
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/Versions/A/itms/bin/ has version 2.1.0
/usr/local/itms/bin/ has version version 1.9.3
So it looks that old version in /usr/local/itms was used by Xcode. After deleting /usr/local/itms I was able to upload my binary within Xcode 12.2 and using the xcodebuild command line tool.
Check your firewall
Network settings - (Check with network admin, usually they have blocked apple services unknowingly)
Check your system data/time.
I had same sort of issue, I resolved it by getting direct access to internet.
Also check Application Loader logs to see at which point it gets stuck.
I think I followed all the approaches given, but none worked for me.
My own approach that seems to work for me is to go thru the initial steps to upload a binary, then, after selecting the binary, do NOT click Send; instead close the window, and in the new window that will appear, start anew: hopefully it will go thru.
Found the solution:
I was uploading the build, Every activity went well except “Authenticating with the iTunes store”.
I disconnected my LAN cable and Connected my MAC with my mobile hotspot. and authentication problem was solved. If you have a limited internet plan then as soon as you pass authentication stage, again connect your LAN so that it will upload the app from you LAN cable's internet connection.
my upload failed each time when I uncheck the "include bitcode" option when uploading. So I checked the "include bitcode" option and upload went well.
Check your Firewall, If it is "On" then just Off it, then try

macOS App notarisation stuck during upload

I have a simple, Swift based, macOS application, written & maintained in Xcode, that I now want to run through Apple's Developer-ID "notarisation" service for distribution. However, whenever I try to upload an archived build of the application, Xcode gets stuck at the "Uploading package to Apple Services..." step of the process.
My process is as follows:
- In Xcode "Build --> Archive"
- In Xcode's Organizer: Distribute App --> Developer ID --> Upload --> Automatic Code Signing
- The issue now occurs during upload.
I have already tried notarising a simple sample-app with no code beyond what the standard Swift macOS project template includes and that app also gets stuck at this step. (So this should eliminate issues with the Code / binary of my project itself.)
I have also attempted to use xcrun altool to upload my binary to the notarisation service using the command: xcrun altool --notarize-app --primary-bundle-id "com.me.myapp" --username "myuser#memyselfandi" --password "mypasswd" --file myfile.zip.
The result here is similar: The command gives no output and hangs.
Every time I attempt an upload to Apple Services I also notice that a process called ascp is uploading rather large amounts of data, many multiples of the size of the archive I'm attempting to upload to Apple. I'm not 100% certain of how this might be related, but the process always appears when uploading through Organizer or the xcrun altool command.
I'm using Xcode 10.2.1 and macOS Mojave 10.14.4.
Having been pointed in the right direction by #Tochiji, here's a workaround for my problem:
It appears as though my network or ISP are having issues with Apple's choice of transfer protocol for uploads to the notary service. I've come to this conclusion by having looked at ascp's traffic using Little Snitch. The program is uploading & downloading packets on port 33001 from and to multiple .apple.com domains. However, it never "gets anywhere" and the upload remains stuck, leading me to believe that there is a problem with my ISP not supporting the "Aspera" protocol that is running on port 33001.
Following previous answers on similar issues I tested uploading to the Mac App Store using Application Loader with the Aspera protocol disabled and sure enough, that upload goes through.
Problem is: Application Loader does not support uploads to the Developer-ID notary system & Xcode's integrated uploader does not have the same options as Application Loader.
My workaround is as follows:
Using Little Snitch (or any other competent macOS firewall) I'm now blocking all connections on port 33001.
This way, Xcode can detect Aspera not being an option and selects a fallback-protocol that works just fine. Using this workaround, uploads to the Developer-ID notarization service are possible even behind a restrictive firewall / with an ISP that makes interesting decisions.
If your firewall is blocking the port for transferring except HTTPS, following answers may help you.
itunesconnect using application loader behind a firewall
Upload iOS App to AppStore using port 443

Charles Web Proxy reads but doesn't write session on Mac OS

I installed Charles Web Proxy 4.1.1 on my Macbook OS Sierra with encryption.
I'm unable to get Charles to write any of the requests into the session panel. At the bottom left, I can see it's reading traffic but nothing appears in either the Structure or Sequence panels.
I deleted the application and reinstalled it granting it permissions to auto-configure itself. This didn't seem to resolve the issue either.
I installed the SSL certifications as described and this had no effect either. I'm now about 3.5hrs into trying to figure out how to get program up and running.
These 2 steps together fixed my issue:
In '[username] > Library > Preferences, look for files that include "charles", there were 2. Delete them.
In '[username] > Library > Application Support, look for a folder named "Charles", delete it
Restart Charles so it re-writes everything from scratch. You should see traffic as soon as the application finishes opening up.

Using WebStorm (JetBrains) with SSHFS mounted development server (Mavericks, OSXFUSE)? Constantly dismounts drive

UPDATE: I saw that someone was trying to use PyCharm with SSHFS and JetBrains said: "no". Perhaps this just won't work?
I'm trying to work with WebStorm on an SSHFS mounted disk at a client's office I'm working at — I've never used SSHFS before. I am using OSX 10.9.2, installed SSHFS thru home-brew and installed OSXFUSE.
The SSHFS mount dismounts periodically in any case, but since I started trying to use WebStorm with it it dismounts every time I start WebStorm and it starts scanning the files on the SSHFS disk — WebStorm gives the message "external file changes sync may be slow: Project files cannot be watched (are they under network mount?)" and if I try to open files it freezes. The SSHFS disc meanwhile has been dismounted. If I remount via terminal WebStorm isn't happy and either freezes or just sits there.
I set up the WebStorm project using "New project from existing files" — is there a way to set it up using SSHFS as a server? Beyond the login and password to the SSHFS disc I don't have any other server-specific info, but perhaps could get it.
Thanks for any help — 
This is how I operate, and maybe it can help you. If there's a config setting I seem to have glossed over, just ask and I'll fix this up. But all in all, this is wonderfully successful:
My build environment is tucked away on a Linux distro, but my development environment is co-located on a Mac Desktop (when I'm at work) and a Mac Air (when I'm at home). My projects are enormous, and contractually I can't move the code to any machine where it might be accessible if my laptop is stolen. So I pretty much have to use ssh (and sshfs) to get anything done.
When I am at home, and I sit down to work, I manually initiate the VPN -- since there are so many variations, I'll assume you know how to do this part.
I open a terminal and invoke:
caffeinate &
because I hate getting disconnected whenever the computer goes into screen saver. This may be why you get disconnected? I leave this terminal open whenever I'm developing. I also use tmux so that my terminal session can be shared between computers. Anyway...
I set up a mount point set up between the server and the client. I have a script that I run when the mount point goes down (customize for your own work):
umount -f /Volumes/$MOUNTDIR/
umount -f /Users/$HOMEUSER/$MOUNTDIR
mkdir /Users/$HOMEUSER/$MOUNTDIR
sshfs $HOMEUSER##SERVERADDR:/usr/$HOMEUSER/$MOUNTDIR /Users/$HOMEUSER/$MOUNTDIR
I then launch Webstorm, PyCharm, ADS, IntelliJ (I'm a Jetbrains fan).
At this point you can open the directory within $MOUNTDIR and start working. If you find that you need to run builds, here's a tip -- do not build locally. Instead use SSH to issue the build commands (or run scripts) on the server. The overhead of synching after the build has run is most likely far less than fetching and writing all of the steps of the build.
I only find I get disconnected if I lose the VPN. I used to get disconnected whenever the computer would sleep. Caffeinate fixed that.
For reasonable sized projects, this is probably all you need. So what follows is an optimization -- only do it if you are having headaches:
To speed up load times, what I do is create a local project that is not part of the mount. There is a .IDEA directory that gets created and written to a lot at the base of the first directory you open as a project. Inside of this directory are lots of files that get written to a lot, and depending on your network speed, it might cause grief. It does mean some settings have to be maintained everywhere you go, but in my case it's a small price to pay for big performance gains.
So because I do this, I'll have to manually add directories to my project (Under Preferences/Directories). But if you work with huge APIs, you might be doing this anyway. I am careful to mark directories I don't need to reference as 'excluded', to make life easier on the indexer. I work in a shared directory structure with thousands of other employees, and I make sure the streams don't cross.
Now I have many many thousands of files, and it is true that sync can be slow. But sync is only triggered when you leave the app and come back in. And honestly, it's not that terrible, so long as you have a reasonable internet connection.
I hope this helps. Once I started using this as my workflow, I never went back.

Mac app crashes from finder but runs inside Terminal

I tried searching, but did not find a specific post that could answer my question.
For my MacOS app, I have an external framework residing in /Library/Frameworks that I am linking to.
The app runs fine from Xcode. The app runs fine by itself on my dev system.
If I copy the app bundle over to another machine, and also copy over the external framework to /Library/Frameworks area (so it has a similar setup to my dev machine), the app crashes when it tries to perform the task that uses the external framework.
What's weird is that the app does not crash on the other machine if run from the terminal, or through gdb. It only crashes on the feature using the external framework when launched from the Finder. I made sure permissions etc are all open.
The crash is of BAD_ACCESS (SIGSEGV) type and the feature involves using the framework to write out a file.
Any thoughts about what could be causing the crash/how to go about debugging this?
Thanks
The most likely difference you're running into is working directories -- launching an application manually from the terminal will run it in whatever directory you happen to be in at the time, while launching it normally (e.g, by double-clicking it in the Finder) will start it up with a working directory of /. Make sure you aren't using any relative paths by mistake.

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