Charles Web Proxy reads but doesn't write session on Mac OS - macos

I installed Charles Web Proxy 4.1.1 on my Macbook OS Sierra with encryption.
I'm unable to get Charles to write any of the requests into the session panel. At the bottom left, I can see it's reading traffic but nothing appears in either the Structure or Sequence panels.
I deleted the application and reinstalled it granting it permissions to auto-configure itself. This didn't seem to resolve the issue either.
I installed the SSL certifications as described and this had no effect either. I'm now about 3.5hrs into trying to figure out how to get program up and running.

These 2 steps together fixed my issue:
In '[username] > Library > Preferences, look for files that include "charles", there were 2. Delete them.
In '[username] > Library > Application Support, look for a folder named "Charles", delete it
Restart Charles so it re-writes everything from scratch. You should see traffic as soon as the application finishes opening up.

Related

How to install Coldfusion on Mac OS X 10.15 Catalina using external virtual host

I've been here before and even wrote an article on how I was able to connect Coldfusion 2018 with Mac OS X Mojave, but since the upgrade to Mac OS X 10.15 Catalina, I haven't been able to get Coldfusion to work correctly on virtual hosts (ie. http://local.mylocalsite.com).
Goal: install Apache connector for Coldfusion so that I can run my dev site from within the /Sites folder like I would any other site.
Problem: Apache is working and I can access websites from the /Sites folder using the virtual host (ie. local.mydevsite.com), but although Coldfusion is running (I can access the Coldfusion Administrator), my computer does not seem to recognize that Coldfusion is supposed to run. I don't know if this is Apache or Coldfusion's responsibility.
What I've tried: I've tried using the GUI connector, as well as trying to confirm the settings via command line. I have XAMPP installed, which I believe that DesktopServer (an application by ServerPress) is relying on, but that's probably not relevant; but what I'm getting at is that I believe XAMPP relies on Mac's default installation of Apache.
I've also tried to go into every file that is referenced in any instruction document to determine if there is anything out of place. Part of my confusion is that there are many instances of some of these files and I'm not sure which one is active. Here are some of the files I've looked into:
/Applications/XAMPP/xamppfiles/etc/extra/httpd-vhosts.conf
/Applications/XAMPP/xamppfiles/apache2/conf/httpd.conf
/Applications/XAMPP/xamppfiles/apache2/conf/mod_jk.so
/private/etc/apache2/httpd.conf
/private/etc/apache2/mod_jk.conf
/private/etc/apache2/extra/httpd-vhosts.conf
From what I can tell, the main settings for Apache are stored in the /private/etc/apache2 folder, but I want the XAMPP version of https-vhosts.conf because that's where DesktopServer is pulling their virtual hosts from. Regardless, I don't think it matters which vhosts file is being used because Coldfusion won't run on any of the local sites from my /Sites folder that are loading correctly when I visit local.anylocaldevsite.com.
Thoughts? This is either a really dumb question because no one else is asking it, or there aren't many Mac users who also use Coldfusion. Would love assistance if anyone has a clue. Thanks!
Update: This isn't an exact answer, but the recommendation to try CommandBox was a win. I installed CommandBox and then ran the "ColdBox" application in the root of my project and the site opened up in my browser like a gem. Wonderful. Thank you! I can call that the "answer" if no one objects, but I know that it's more of a workaround than an exact fix.

Stuck at “Authenticating with the App Store...” when publishing my app [duplicate]

We have been trying to submit an app to the iTunes store using Application Loader for three days and keep getting stuck at the "Authenticating with the iTunes store" step.
We have read many forums (including stackoverflow) and tried what was suggested:
making a new provisioning profile
using different or multiple versions of Application Loader
changing proxy settings
rebooting the Mac
uploading at a different time of the day, etc.
We have even left it running overnight and have not had success with getting past this step. Unfortunately, no feedback is given about what the issue may be, and we have not gotten any error messages. We have submitted multiple apps without any difficulty in the past but are completely stuck this time!
How were you able to solve it?
This only started happening to me today (May 2017) and no answers in this thread solved my issue. The resolution for me was from here;
https://forums.developer.apple.com/thread/76803
Open Terminal. Change to home directory,
cd ~
Move the current transporter directory,
mv .itmstransporter/ .old_itmstransporter/
Invoke the following file to let Transporter update itself.
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
Wait till it updates, then open Xcode and attempt upload.
You have to agree to a new sign up in Application Loader. Select "Application Loader" under the "Xcode -> Open Developer Tool" menu (the first menu to the right of the Apple in the menu bar). Once you open Application Loader there will be a prompt to agree to new terms and then to login again into your iTunes account. After this any upload method will work.
Just wait. In a few minutes all will be ok.
Dec 10th 2019, Xcode Version 11.2.1, MacOS X 10.15.1
I was facing exactly same issue yesterday and I thought it might be network issues, at least it looks like so. But this morning I had tried couple different networks and several VPN connections, none of them is working!
The highest voted answer here asks me to reset a cache folder named .itmstransporter under my home dir, the run a program iTMSTransporter under a specific folder, but I can't find both of them.
But soon I figured that it is the cache folder for the people who uses the legacy uploader program: Application Loader, which is deprecated by Apple and can be no longer found in Xcode 11. Then I found that the latest Xcode has located iTMSTransporter here:
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/itms/bin/iTMSTransporter
And its cache folder is here:
/Users/your_user_name/Library/Caches/com.apple.amp.itmstransporter/
I removed my existed cache folder, and run iTMSTransporter without any parameter, it soon started to output logs and download a bunch of files, and finished in 2 or 3 minutes. Then I tried again to upload my ipa file, it works!!!
CONCLUTION:
Either the old Application Loader, or the latest Xcode, uses a Java program iTMSTransporter to process the ipa file uploading.
To function correctly, iTMSTransporter requires a set of jar files downloaded from Internet and cached in your local folder.
If your cache is somehow broken, or doesn't exist at all, directly invoking iTMSTransporter with functional parameters such as --upload-app in our case, iTMSTransporter DOES NOT WARN YOU, NOR FIX CACHE BY ITSELF, it just gets stuck there, SAYS NOTHING AT ALL! (Whoever wrote this iTMSTransporter, you seriously need to improve your programming sense).
Invoking iTMSTransporter without any parameter fixes the cache.
A functional cache is about 65MB, at Dec 10th 2019 with Xcode Version 11.2.1 (11B500)
I was stuck at "Authenticating with the iTunes Store" today. I had used the same version and build number as a previous submission. After I updated the build number, the upload went fine. I don't know if it's related, or if it was a coincidence.
I had the same issue for months, I just removed hotspot shield and private tunnel applications from my computer and tried to upload my app and everything worked just fine. so I suggest if you have installed any VPN application on your computer, remove the application and then try uploading your app from either application loader or xcode's organizer.
Try answer mentioned in this Reference Link, it really worked for me and for others as well.
Mentioning answer here as well.
Open Terminal and run:
cd ~
mv .itmstransporter/ .old_itmstransporter/
"/Applications/Xcode.app/Contents/Applications/Application Loader.app/Contents/itms/bin/iTMSTransporter"
iTMSTransporter will then update itself, then you can try uploading in XCode again or via application loader.
There is no magic fix. Itunes is just working bad. Lately is having more and more issues and it takes more and more to update and send an ipa to the store.
I had this issue with AppLoader and Xcode organiser too and after trying multiple times it just went through.
Changing network connection helped.
Turned off wifi on my phone
Enabled 3G
Created HotSpot
Connected my mac to the hotspot and got through the authetication issue
In my case, I hadn't agreed to the newest Developer Agreement. Just run Application Loader once, click on [Accept] to agree, then quit the Application Loader and the Upload to App Store should work fine.
Following worked for me.
Open another instance of Application Loader.
( Select "Application Loader" under the "Xcode -> Open Developer Tool" menu)
"Agree" to the terms.
After completing Step 2. First instance of Application Loader proceeded to the next step and build got submitted.
I have also encounter the same issue. One possible solution is to go to Xcode -> Preferences -> Accounts and from the left menu select on App ID then click on the View Details and tap on the refresh button. while reloading you will get following error
The selected team's agent, 'ADMIN NAME' must agree to the latest
Program License Agreement.
If you will not get above error, Following solution will not work.
It means that you need to login into the developer account using Admin login and accept that latest agreement.
Then you will be able to upload binary on the app store.
The updated answer for Xcode 11.x.x and Transporter application, open terminal:
rm -rf ~/.itmstransporter/
"/Applications/Transporter.app/Contents/itms/bin/iTMSTransporter"
Wait a while
Problem solved!
I'm running MacOS Mojave 10.14.6, Xcode 11.3.1 and Transporter 1.1.1, and always got stuck at the Authentication with App Store stage, no matter how long I wait, I tried uploading using Xcode, using xcrun altool, Transporter, nada.
Finally I got it working by exporting the ipa file to a new Macbook (10.15.3, Xcode 11.3.1, Transporter 1.1.1), and used the Transporter app to upload it there.
The key difference is the Transporter tool on my new Macbook asked for a 6-digit code as authentication while the old Macbook did not, I suspect the authentication token on my old device expired but the system didn't ask for a new one when trying to upload the app. I had 2-FA enabled.
So I think forcing a manual re-authentication when you upload the app is the answer, the only other difference is the MacOS version, but I didn't test if it'll make a difference.
I solved the problem by removing ~/Library/Caches/com.apple.amp.itmstransporter.
For safety, renaming will be better,
cd ~/Library/Caches
mv com.apple.amp.itmstransporter com.apple.amp.itmstransporter.old
Then, xcrun altool uploaded my ipa successfully.
By the way, I'm using Xcode 11.x & 12.2, macOS Catalina.
In 2020 Dec, the fix did finally worked for me was restarting my mac.
Today I ran into this issue, on Xcode 11.2.1 I solved it by going to Xcode -> Preferences -> Accounts -> Tapped on the '-' next to my Apple ID, then signed in again. This fixed it for me!
In April 21, 2021, I followed #DawnSong's answer, outlined in the image below but I also restarted my Mac and voila it worked.
Spec
Xcode 12.4
macOS Big Sur 11.2.3
You may try to relogin your ITC account via Application Loader.
Just try a different Internet connection. I tried all the solutions above but none worked. However, when I tried using my cellular connection (instead of my DSL connection that stands behind a firewall), it worked immediately.
It might be a network issue. If you are running inside a virtual machine (e.g. VMWare or VirtualBox), try setting the network adapter mode from the default NAT to Bridged.
All i did was duplicate my Application Loader.app in /Applications and
ran both Application loaders at the same time.
this solution is out there, it used to work for me, but today not even that! what I did and worked is that (2 instances) + uploading with XCode (organizer). Had to try a couple of times and it worked.
hope this helps someone, this bug has been there for quite a lot of time now() an apple doesn't seem to care too much
Another reason could be that you have changed the machine from which you're submitting the app. Or the user account on the machine. The new machine may lack the private key and/or certificate for the App Store. Although a certificate with the correct name is displayed in Xcode.
In this case, go to https://developer.apple.com -> certificates, use the plus sign (+) to add a new certificate (distribution), and follow the steps to request a certificate for the private key on your current machine. After installing the certificate, authentication may work.
For me I tried almost all the suggestions given above but the problem still reoccurred after the first success in uploading to App store. Until I found this website. In summary, do the following
Open terminal
Run this command:
rm -rf ~/.itmstransporter/
“/Applications/Xcode.app/Contents/Applications/Application
Loader.app/Contents/itms/bin/iTMSTransporter”
Note: this command(which is different from others above) will delete your ITMSTansporter folder and create a new one and ensure that xcode is quitted before running this command.
3. Start Xcode and all should be well.
Using Xcode 12.3 Distribute App and xcodebuild both got stuck today at this point.
I finally was able to solve this. Peeking around my system I found 3 versions of iTMSTransporter.
Printing the version of each using ./iTMSTransporter -version gives the following results:
/Applications/Transporter.app/Contents/itms/bin/ has version 2.0.0
/Applications/Xcode.app/Contents/SharedFrameworks/ContentDeliveryServices.framework/Versions/A/itms/bin/ has version 2.1.0
/usr/local/itms/bin/ has version version 1.9.3
So it looks that old version in /usr/local/itms was used by Xcode. After deleting /usr/local/itms I was able to upload my binary within Xcode 12.2 and using the xcodebuild command line tool.
Check your firewall
Network settings - (Check with network admin, usually they have blocked apple services unknowingly)
Check your system data/time.
I had same sort of issue, I resolved it by getting direct access to internet.
Also check Application Loader logs to see at which point it gets stuck.
I think I followed all the approaches given, but none worked for me.
My own approach that seems to work for me is to go thru the initial steps to upload a binary, then, after selecting the binary, do NOT click Send; instead close the window, and in the new window that will appear, start anew: hopefully it will go thru.
Found the solution:
I was uploading the build, Every activity went well except “Authenticating with the iTunes store”.
I disconnected my LAN cable and Connected my MAC with my mobile hotspot. and authentication problem was solved. If you have a limited internet plan then as soon as you pass authentication stage, again connect your LAN so that it will upload the app from you LAN cable's internet connection.
my upload failed each time when I uncheck the "include bitcode" option when uploading. So I checked the "include bitcode" option and upload went well.
Check your Firewall, If it is "On" then just Off it, then try

When using reflex to run Go server Mac repeatedly asks to accept network connections

I have a Go API I am trying to test and I've installed reflex. It gets up and running just fine, but every time I save my project it creates a new instance of the application. It will prompt my system to ask for permissions:
Do you want the application “go-api” to accept incoming network connections?
Clicking Deny may limit the application’s behavior.
This setting can be changed in the Firewall pane of Security & Privacy preferences.
Would really appreciate any help or even some guidance on how to troubleshoot as I haven't seen anything about this bug yet.
When I check my Mac's privacy and security settings, I can see that the firewall allows an instance of go-api along with many other instances of go-api.
When I reveal these applications in my finder I can see that Go is instantiating separate build files for each instance of my program and creating a Unix executable file to serve as the application.
On my coworker's devices that have installed Go and reflex for the same API, this behavior is not present. I do not think it is related to the reflex config or the API because theirs are exactly the same as mine is, but not exhibiting the same behavior.
I am thinking that this may be related to my .bash_profile or something:
# Setting PATH for Go
export GOPATH="$HOME/go"
PATH="$GOPATH/bin:$PATH"
export GOOGLE_APPLICATION_CREDENTIALS=/Users/me/Documents/path/to/go-api
export GO_ENV=dev
UPDATE: I found a solution, albeit an unsatisfying one. According to Apple:
If you run an unsigned app that is not listed in the firewall list, a dialog appears with options to Allow or Deny connections for the app. If you choose Allow, OS X signs the application and automatically adds it to the firewall list. If you choose Deny, OS X adds it to the list but denies incoming connections intended for this app.
-- https://support.apple.com/en-us/HT201642
So, I turned off Firewall because I haven't found a way to single out my application and allow it while still keeping the firewall up.

How to code sign macOS binary to stop firewall permissions requests?

Bowtie app is here: http://bowtieapp.com. The binary but not the source is available.
It has the problem on macOS Sierra 10.12.5 Beta that an active firewall causes it to request firewall permissions on every boot. I suspect this can only be resolved via codesigning.
There is an old fix which no longer seems to work:
https://ivadrenaline.wordpress.com/2015/07/07/do-you-want-the-application-to-accept-incoming-network-connections/
You can sign the frameworks, but then when you sign the whole app you get:
/Applications/Bowtie.app/: resource fork, Finder information, or similar detritus not allowed
Googling that error leads to: https://developer.apple.com/library/content/qa/qa1940/_index.html
But while running xattr -cr on the app causes the signing to proceed without error, it still does not prevent the firewall dialog permissions request from appearing.
I have also tried deep versions of the signing process which did not work.
I think Bowtie has the app itself and a helper application, so it may have more than one executable, and be related to this item: Application with multiple executables appears signed but triggers firewall warning
Also:
Why is OSX continually asking for firewall permission for my app which is signed?
This promising answer also did not work:
https://stackoverflow.com/a/40067738/365478
What is the fix for this?
Manually adding the application to the firewall exclusions list via the macOS System Preferences UI worked. The .app was fine, it wasn't necessary to find the executable. I didn't isolate these changes, so it may also be necessary to codesign the app with the failing methods and/or to manually set firewall exclusions via the terminal, as another answer on the following thread suggests.
https://stackoverflow.com/a/10011819/365478
If someone shows how to codesign it properly I'll remark that best answer.

Mac Unidentified App

I normally create some Mac apps on one computer and transfer them to another computer for testing. Several months ago I ran into the "gateway problem" where the Mac blocks unidentified apps and solved it by going to the security & privacy and changing my settings to allow apps downloaded from "anywhere". Now all of a sudden apps that I transfer for testing will not run on the test computer. When I double-click on the app there is a brief flash but nothing happens. I can click on the same app file that I transferred to the test computer four months ago and it has no problem opening.
I'm running OSX 10.9.2.
It sounds like some part of the application isn't getting transferred properly between the two computers. My guess would be that the executable file (generally AppName.app/Contents/MacOS/AppName) lost its execute permission in the transfer. I Googled that Console error message, and found a couple of cases where missing execute permissions caused that error (1, 2).
I haven't tested, but this might be a result of transferring it via SMB instead of AFP file sharing (SMB version 2 is now the default between Mavericks computers). If I'm right, there are several ways to fix/avoid the problem:
Add execute access with something like chmod +x /Applications/AppName.app/Contents/MacOS/AppName (note: it's possible there are other executables in the the app bundle that'll also need execute added).
Transfer the app with AFP instead of SMB. You can force AFP connections by using the Finder's Go menu > Connect to Server option, and using "AFP://servername.local" to connect.
Zip the app (using the Finder's File menu > Compress option), transfer the zip archive, then expand it (using the Finder/Archive Utility) on the other computer.

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