Save SASS to same as origin files - sass

I am using sass with prepros compiler and sublime editor. I need to have each scss file complied with the same file name.
For example:
I currently have-
header.scss
content-top.scss
footer.scss
and they are all compiles into style.css to create one full style sheet.
I wish to have a style folder with
header.css
content-top.css
footer.css
which will be done automatically when saving and compiling like I normally do.
How can I accomplish this?
Thank you

Check this link out.
It states that you can adjust your project structure (in your case CSS folders) in project settings.
If I remember correctly you may have to buy it so that you can compile more than 4 or 5 Sass files, but I may be wrong.
Also check that you aren't "only" importing sass partials because of this:
Any Sass and Scss file (i.e. including partials) imported by another
file are not shown in the files list but they are still watched by Prepros.
The parent file is re-compiled whenever any of the imported files are changed.

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I'm trying to make my SCSS files more modular by splitting it into individual partial files. It's all well until suddenly I have a bunch of .css and .css.map files in my partials directory because I've, naturally, saved all of them, and the Sass watcher dutifully compiled all of them too.
How do I achieve a clean structure like Bootstrap's while not having to manually delete every partial .css files? Ideal scenario is that every time I edit and save the partial files, Sass watcher compiles only the main .scss file.
I'm using VS Code on Mac with a Sass watcher plugin. Is it achievable in this environment?
https://sass-lang.com/guide
A partial is simply a Sass file named with a leading underscore. You
might name it something like _partial.scss. The underscore lets Sass
know that the file is only a partial file and that it should not be
generated into a CSS file. Sass partials are used with the #import
directive. (#import is soon to be deprecated, with a move to #use and #forward instead. https://sass-lang.com/documentation/at-rules/import)
Thanks Arkellys.
Ideally you have a main .scss file, like style.scss for example, and then the other partials exist, like _header.scss for example.
Once you have a partial like that, it's prudent to import it in the main .scss file, at the top of the file. In this case, it would be #import 'header';
Notice that we do not import the underscore...
If you don't have any errors after this, and it's still not compiling then check whether you have properly referenced the compiled css in the head of your html.

Codekit 2 + Foundation compiling

I just can't get Codekit to compile my files.
I created a New Zurb Foundation project exactly as Bryan did in his video. No errors but for him the page loads with the styles. For me it just loads html but no styles are included except app.css.
Bower succesfully downloads all the files to bower_components. How can I make codekit to compile all files? Do I have to manually move the files from the folder to the root? I'm trying to start with SASS so I don't know how the imports work.
They don't mention any imports or any particular settings here: https://incident57.com/codekit/help.html#zurb-foundation
I had same issue, but enabling the libsass compiler for app.scss seemed to work for me.
Highlight app.scss, then in the right pane, select "Use the libsass compiler."
I was able to get this working by changing the output file for app.scss to be /css/app.css. That was the path the the index.html file was looking for.
You'll probably need to create the "css" folder in your project, as it wasn't there for me by default.

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Has anyone had this happen and how can I get it to stop adding .css files to my stylesheets directory?
In my foundation_and_overrides.scss file the content is the standard zurb foundation content.
However, in the foundation_and_overrides.css file the contents are:
https://gist.github.com/iambca/5084463
Found the issue here: Auto compile SCSS files in Sublime Text 2
I still don't have a solution but this is the issue. Sublime Text 3 is coming so perhaps this will be resolved in the new release.

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