Interpreting Typekit Network Requests - performance

Can someone explain the bottom four network requests shown below for Typekit?
What I don't understand is:
Why do they show 0 B for size but 17.2 KB (et al) for content?
Are there really four HTTP requests occurring for these font files?
The same data is reported regardless of whether compression is enabled.
Dev Tools says the calls are being initiated by Modernizr in the line below that reads bool = node.offsetTop === 9;
tests['touch'] = function() {
var bool;
if (('ontouchstart' in window) || window.DocumentTouch && document instanceof DocumentTouch) {
bool = true;
} else {
injectElementWithStyles(['#media (', prefixes.join('touch-enabled),('), mod, ')', '{#modernizr{top:9px;position:absolute}}'].join(''), function(node) {
bool = node.offsetTop === 9;
});
}
return bool;
};

They are base64ed - that means that the files were converted to a text embeddable data format, and then inlined in the file. 0Bs were used for downloading the request, since it was embedded in another file, but the content of that data URI was 17.2KB

Related

How to tell if a cell value has passed validation

I am familiar with the Google Apps script DataValidation object. To get and set validation criteria. But how to tell programatically if a cell value is actually valid. So I can see the little red validation fail message in the spreadsheet but can the fact the cell is currently failing validation be picked up thru code?
I have tried to see if there is a cell property that tells you this but there is not. Also I looked for some sort of DataValidation "validate" method - i.e. test a value against validation rules, but nothing there either
Any ideas? Is this possible??
Specific answer to your question, there is no method within Google Apps Script that will return the validity of a Range such as .isValid(). As you state, you could reverse engineer a programatic one using Range.getDataValidations() and then parsing the results of that in order to validate again the values of a Range.getValues() call.
It's a good suggestion. I've added a feature request to the issue tracker -> Add a Star to vote it up.
I've created a workaround for this issue that works in a very ugly -technically said- and slightly undetermined way.
About the workaround:
It works based on the experience that the web browser implementation of catch() function allows to access thrown errors from the Google's JS code parts.
In case an invalid input into a cell is rejected by a validation rule then the system will display an error message that is catchable by the user written GAS. In order to make it work first the reject value has to be set on the specified cell then its vale has to be re-entered (modified) then -right after this- calling the getDataValidation() built in function allows the user to catch the necessary error.
Only single cells can be tested with this method as setCellValues() ignores any data validation restriction (as of today).
Disadvantages:
The validity won't be necessarily re-checked for this function:
it calls a cell validation function right after the value is inserted into the cell.
Therefore the result of this function might be faulty.
The code messes up the history as cells will be changed - in case they are
valid.
I've tested it successfully on both Firefox and Chromium.
function getCellValidity(cell) {
var origValidRule = cell.getDataValidation();
if (origValidRule == null || ! (cell.getNumRows() == cell.getNumColumns() == 1)) {
return null;
}
var cell_value = cell.getValue();
if (cell_value === '') return true; // empty cell is always valid
var is_valid = true;
var cell_formula = cell.getFormula();
// Storing and checking if cell validation is set to allow invalid input with a warning or reject it
var reject_invalid = ! origValidRule.getAllowInvalid();
// If invalid value is allowed (just warning), then changing validation to reject it
// IMPORTANT: this will not throw an error!
if (! reject_invalid) {
var rejectValidRule = origValidRule.copy().setAllowInvalid(false).build();
cell.setDataValidation(rejectValidRule);
}
// Re-entering value or formula into the cell itself
var cell_formula = cell.getFormula();
if (cell_formula !== '') {
cell.setFormula(cell_formula);
} else {
cell.setValue(cell_value);
}
try {
var tempValidRule = cell.getDataValidation();
} catch(e) {
// Exception: The data that you entered in cell XY violates the data validation rules set on this cell.
// where XY is the A1 style address of the cell
is_valid = false;
}
// Restoring original rule
if (rejectValidRule != null) {
cell.setDataValidation(origValidRule.copy().setAllowInvalid(true).build());
}
return is_valid;
}
I still recommend starring the above Google bug report opened by Jonathon.
I'm using this solution. Simple to learn and fast to use! You may need to adapt this code for your needs. Hope you enjoy
function test_corr(link,name) {
var ss = SpreadsheetApp.openByUrl(link).getSheetByName(name);
var values = ss.getRange(2,3,200,1).getValues();
var types = ss.getRange(2,3,200,1).getDataValidations()
var ans
for (var i = 0; i < types.length; i++) {
if (types[i][0] != null){
var type = types[i][0].getCriteriaType()
var dval_values = types[i][0].getCriteriaValues()
ans = false
if (type == "VALUE_IN_LIST") {
for (var j = 0; j < dval_values[0].length; j++) {
if (dval_values[0][j] == values[i][0]) { ans = true }
}
} else if (type == "NUMBER_BETWEEN") {
if (values[i][0] >= dval_values[0] && values[i][0] <= dval_values[1]) { ans = true }
} else if (type == "CHECKBOX") {
if (values[i][0] == "Да" || values[i][0] == "Нет") { ans = true }
}
if (!ans) { return false }
}
}
return true;
}

How to tell if anything is selected in CKEditor

I'm trying to determine with Javascript if anything is selected within the CKEditor. I wish there was a bool like editor.hasSelection(). I started out using editor.getSelection().getSelectedText() === "", but if an element with no "text" is selected (like an img) then that will be a blank string, giving me a false negative. I also looked into editor.getSelection().getSelectedElement(), but that gives null if more than one element is selected.
Is there anything that does this that I'm not seeing in the API?
Looks to me as though there is nothing in the CKEditor selection API to do this directly. However, I think the following will do it, although I agree that it's a shame (and surprising) there is no equivalent of the isCollapsed property of the native browser Selection object.
This is untested but looks as though it will work:
function hasSelection(editor) {
var sel = editor.getSelection();
var ranges = sel.getRanges();
for (var i = 0, len = ranges.length; i < len; ++i) {
if (!ranges[i].collapsed) {
return true;
}
}
return false;
}
// Example:
alert( hasSelection(editor) );

Determine whether HTTP request / response is main frame

I am using an observer on "http-on-modify-request" to analyze HTTP requests (and responses with the corresponding other observers).
Is it possible to determine whether the HTTP request / response is the main frame loading (the actual page DOM)? As opposed to another resource (image, css, sub_frame, etc.).
The docs have most of the answer you're looking for here and I've modified it below for use with the addon-sdk.
You can watch for an IFRAME by comparing the location with the top.document location.
I don't think there's an easy way to detect loading of images, etc so you'll probably want to just watch for the first hit that's not an IFRAME and regard everything else as css/image/script content loading.
var chrome = require("chrome");
var httpmods = {
observe : function(aSubject, aTopic, aData) {
console.log("observer", aSubject, aTopic, aData);
aSubject.QueryInterface(chrome.Ci.nsIHttpChannel);
var url = aSubject.URI.spec;
var dom = this.getBrowserFromChannel(aSubject);
if (dom) {
if (dom.top.document && dom.location === dom.top.document.location) {
console.log("ISN'T IFRAME");
} else {
console.log("IS IFRAME");
}
}
},
getBrowserFromChannel: function (aChannel) {
try {
var notificationCallbacks =
aChannel.notificationCallbacks ? aChannel.notificationCallbacks : aChannel.loadGroup.notificationCallbacks;
if (!notificationCallbacks)
return null;
var domWin = notificationCallbacks.getInterface(chrome.Ci.nsIDOMWindow);
return domWin;
}
catch (e) {
dump(e + "\n");
return null;
}
}
}
require("observer-service").add("http-on-modify-request", httpmods.observe, httpmods);

Less CSS and local storage issue

I'm using LESS CSS (more exactly less.js) which seems to exploit LocalStorage under the hood. I had never seen such an error like this before while running my app locally, but now I get "Persistent storage maximum size reached" at every page display, just above the link the unique .less file of my app.
This only happens with Firefox 12.0 so far.
Is there any way to solve this?
P.S.: mainly inspired by Calculating usage of localStorage space, this is what I ended up doing (this is based on Prototype and depends on a custom trivial Logger class, but this should be easily adapted in your context):
"use strict";
var LocalStorageChecker = Class.create({
testDummyKey: "__DUMMY_DATA_KEY__",
maxIterations: 100,
logger: new Logger("LocalStorageChecker"),
analyzeStorage: function() {
var result = false;
if (Modernizr.localstorage && this._isLimitReached()) {
this._clear();
}
return result;
},
_isLimitReached: function() {
var localStorage = window.localStorage;
var count = 0;
var limitIsReached = false;
do {
try {
var previousEntry = localStorage.getItem(this.testDummyKey);
var entry = (previousEntry == null ? "" : previousEntry) + "m";
localStorage.setItem(this.testDummyKey, entry);
}
catch(e) {
this.logger.debug("Limit exceeded after " + count + " iteration(s)");
limitIsReached = true;
}
}
while(!limitIsReached && count++ < this.maxIterations);
localStorage.removeItem(this.testDummyKey);
return limitIsReached;
},
_clear: function() {
try {
var localStorage = window.localStorage;
localStorage.clear();
this.logger.debug("Storage clear successfully performed");
}
catch(e) {
this.logger.error("An error occurred during storage clear: ");
this.logger.error(e);
}
}
});
document.observe("dom:loaded",function() {
var checker = new LocalStorageChecker();
checker.analyzeStorage();
});
P.P.S.: I didn't measure the performance impact on the UI yet, but a decorator could be created and perform the storage test only every X minutes (with the last timestamp of execution in the local storage for instance).
Here is a good resource for the error you are running into.
http://www.sitepoint.com/building-web-pages-with-local-storage/#fbid=5fFWRXrnKjZ
Gives some insight that localstorage only has so much room and you can max it out in each browser. Look into removing some data from localstorage to resolve your problem.
Less.js persistently caches content that is #imported. You can use this script to clear content that is cached. Using the script below you can call the function destroyLessCache('/path/to/css/') and it will clear your localStorage of css files that have been cached.
function destroyLessCache(pathToCss) { // e.g. '/css/' or '/stylesheets/'
if (!window.localStorage || !less || less.env !== 'development') {
return;
}
var host = window.location.host;
var protocol = window.location.protocol;
var keyPrefix = protocol + '//' + host + pathToCss;
for (var key in window.localStorage) {
if (key.indexOf(keyPrefix) === 0) {
delete window.localStorage[key];
}
}
}

Using sockets (nsIServerSocket) in XPCOM component (Firefox Extension) (sockets + new window = seg faults)

PLEASE READ THE UPDATE #2 BELOW IF YOU ARE INTERESTED IN THIS PROBLEM ;)
Say I put this code into the JS of my extension.
var reader = {
onInputStreamReady : function(input) {
var sin = Cc["#mozilla.org/scriptableinputstream;1"]
.createInstance(Ci.nsIScriptableInputStream);
sin.init(input);
sin.available();
var request = '';
while (sin.available()) {
request = request + sin.read(512);
}
console.log('Received: ' + request);
input.asyncWait(reader,0,0,null);
}
}
var listener = {
onSocketAccepted: function(serverSocket, clientSocket) {
console.log("Accepted connection on "+clientSocket.host+":"+clientSocket.port);
input = clientSocket.openInputStream(0, 0, 0).QueryInterface(Ci.nsIAsyncInputStream);
output = clientSocket.openOutputStream(Ci.nsITransport.OPEN_BLOCKING, 0, 0);
input.asyncWait(reader,0,0,null);
}
}
var serverSocket = Cc["#mozilla.org/network/server-socket;1"].
createInstance(Ci.nsIServerSocket);
serverSocket.init(-1, true, 5);
console.log("Opened socket on " + serverSocket.port);
serverSocket.asyncListen(listener);
Then I run Firefox and connect to the socket via telnet
telnet localhost PORT
I send 5 messages and they get printed out, but when I try to send 6th message I get
firefox-bin: Fatal IO error 11 (Resource temporarily unavailable) on X server :0.0.
Even worse, when I try to put this same code into an XPCOM component (because that's where I actually need it), after I try sending a message via telnet I get
Segmentation fault
or sometimes
GLib-ERROR **: /build/buildd/glib2.0-2.24.1/glib/gmem.c:137: failed to allocate 32 bytes
aborting...
Aborted
printed to the terminal from which I launched firefox.
This is really weird stuff.. Can you spot something wrong with the code I've pasted or is smth wrong with my firefox/system or is the nsIServerSocket interface deprecated?
I'm testing with Firefox 3.6.6.
I would really appreciate some answer. Perhaps you could point me to a good example of using Sockets within an XPCOM component. I haven't seen many of those around.
UPDATE
I just realised that it used to work so now I think that my Console
component breaks it. I have no idea how this is related. But if I
don't use this component the sockets are working fine.
Here is the code of my Console component. I will try to figure out
what's wrong and why it interferes and I'll post my findings later.
Likely I'm doing something terribly wrong here to cause Segmentation
faults with my javascript =)
Voodoo..
components/Console.js:
const Cc = Components.classes;
const Ci = Components.interfaces;
const Cr = Components.results;
Console.prototype = (function() {
var win;
var initialized = false;
var ready = false;
var _log = function(m, level, location) {
if (initialized&&ready) {
var prefix = "INFO: ";
switch (level) {
case "empty":
prefix = ""
break;
case "error":
prefix = "ERORR: "
break;
case "warning":
prefix = "WARNING: "
break;
}
win.document.getElementById(location).value =
win.document.getElementById(location).value + prefix + m + "\n";
win.focus();
} else if (initialized&&!ready) {
// Now it is time to create the timer...
var timer = Components.classes["#mozilla.org/timer;1"]
.createInstance(Components.interfaces.nsITimer);
// ... and to initialize it, we want to call
event.notify() ...
// ... one time after exactly ten second.
timer.initWithCallback(
{ notify: function() { log(m); } },
10,
Components.interfaces.nsITimer.TYPE_ONE_SHOT
);
} else {
init();
log(m);
}
}
var log = function(m, level) {
_log(m, level, 'debug');
}
var poly = function(m, level) {
_log(m, "empty", 'polyml');
}
var close = function() {
win.close();
}
var setReady = function() {
ready = true;
}
var init = function() {
initialized = true;
var ww = Components.classes["#mozilla.org/embedcomp/window-
watcher;1"]
.getService(Components.interfaces.nsIWindowWatcher);
win = ww.openWindow(null, "chrome://polymlext/content/
console.xul",
"console", "chrome,centerscreen,
resizable=no", null);
win.onload = setReady;
return win;
}
return {
init: init,
log : log,
poly : poly,
}
}());
// turning Console Class into an XPCOM component
Components.utils.import("resource://gre/modules/XPCOMUtils.jsm");
function Console() {
this.wrappedJSObject = this;
}
prototype2 = {
classDescription: "A special Console for PolyML extension",
classID: Components.ID("{483aecbc-42e7-456e-b5b3-2197ea7e1fb4}"),
contractID: "#ed.ac.uk/poly/console;1",
QueryInterface: XPCOMUtils.generateQI(),
}
//add the required XPCOM glue into the Poly class
for (attr in prototype2) {
Console.prototype[attr] = prototype2[attr];
}
var components = [Console];
function NSGetModule(compMgr, fileSpec) {
return XPCOMUtils.generateModule(components);
}
I'm using this component like this:
console = Cc["#ed.ac.uk/poly/console;1"].getService().wrappedJSObject;
console.log("something");
And this breaks the sockets :-S =)
UPDATE #2
Ok, if anyone is interested in checking this thing out I would really
appreciate it + I think this is likely some kind of bug (Seg fault
from javascript shouldn't happen)
I've made a minimal version of the extension that causes the problem,
you can install it from here:
http://dl.dropbox.com/u/645579/segfault.xpi
The important part is chrome/content/main.js:
http://pastebin.com/zV0e73Na
The way my friend and me can reproduce the error is by launching the
firefox, then a new window should appear saying "Opened socket on
9999". Connect using "telnet localhost 9999" and send a few messages.
After 2-6 messages you get one of the following printed out in the
terminal where firefox was launched:
1 (most common)
Segmentation fault
2 (saw multiple times)
firefox-bin: Fatal IO error 11 (Resource temporarily unavailable) on
X
server :0.0.
3 (saw a couple of times)
GLib-ERROR **: /build/buildd/glib2.0-2.24.1/glib/gmem.c:137: failed
to
allocate 32 bytes
aborting...
Aborted
4 (saw once)
firefox-bin: ../../src/xcb_io.c:249: process_responses: Assertion
`(((long) (dpy->last_request_read) - (long) (dpy->request)) <= 0)'
failed.
Aborted
If you need any more info or could point me to where to post a bug
report :-/ I'll be glad to do that.
I know this is just one of the many bugs... but perhaps you have an
idea of what should I do differently to avoid this? I would like to
use that "console" of mine in such way.
I'll try doing it with buffer/flushing/try/catch as people are suggesting, but I wonder whether try/catch will catch the Seg fault...
This is a thread problem. The callback onInputStreamReady happened to be executed in a different thread and accessing UI / DOM is only allowed from the main thread.
Solution is really simple:
change
input.asyncWait(reader,0,0,null);
to
var tm = Cc["#mozilla.org/thread-manager;1"].getService();
input.asyncWait(reader,0,0,tm.mainThread);

Resources