Read physical memory under Windows 8 - windows

I would like to be able to plug in a physical address, and read the data stored at that address.
Under Linux, I would use /dev/mem to acquire this data. Under Windows 8, I'm not sure what mechanism is available to do this.
My use case is inspecting a PCI Express device. The PCI Express device creates a ring buffer at a known address, that I can determine from the PCIe BAR. Once this address has been set, it won't change until the computer restarts.
Currently, I can use applications like RW Everything to see the data there, but I would like to be able to do this without user interaction (Without the GUI) so that I have fewer issues with the ring buffers wrapping before I can access the data.
Does anyone know if there is a privileged Windows system call I can make from userspace (to mmap a region for example) or do I need to use a custom kernel module to do this? I imagine that there is some way to do it without a custom kernel module, because I don't believe I installed one when I installed RW Everything.

Since Windows Server 2003 SP1, user-mode access to physical memory has not been possible. You will have to develop a driver to do it (or find a third-party tool that includes one).
From Technet:
In Windows Server 2003 SP1, user-mode access to the \Device\PhysicalMemory object is not permitted. All forms of access (read, write) are refused when the \Device\PhysicalMemory object is accessed from a user-mode application. Access to the \Device\PhysicalMemory object is refused regardless of the user context (Administrators, Users, Local System, etc.) the application is running in.

There are many windows software to access the physical memory, however, many of them cannot access the physical memory in windows vista or 7 because of physical memory protection feature in these OS's.
There are many windows tools similar to dev/mem unix's one, such as:
Belkasoft Live RAM Caputer
WindowsSCOPE Pro and Ultimate, available at http://www.windowsscope.com
WindowsSCOPE Live
winen.exe (Guidance Software - included with Encase 6.11 and higher)
Mdd (Memory DD) (ManTech)
MANDIANT Memoryze
Kntdd
Moonsols
HBGary
FTK Imager
OSForensics
WinPmem; and
Windows Memory Reader
Check this wiki for more info:
http://www.forensicswiki.org/wiki/Tools:Memory_Imaging

Related

How does windows distinguishes between discs?

I wonder how windows distinguishes between diferrent drives and memory modules, I mean how can windows writte somethig specificaly to disc C or disc D.
In every programming language when you declare variable it gets saved into to the memory, and when you need to store something to hdd, you have to use some library.
So, how does windows handle it?
Does it treat all discs and memory modules as a single line of data, and does it only save each mediums beginning adress? - like 0x00000 is where the disc C begins, 0x15616 is where the disc D begins.
Like #MSalters said,
C: is a symlink to something like Device\HarddiskVolume1.
What it means is that disk drivers on Windows are implemented as virtual filesystems a bit like on Linux. I'll explain for Linux since there's much more documentation but the answer is quite similar for Windows even though both OSes do things differently.
Basically, on Linux everything is a file. Linux ships with disk drivers as these are at the basis of every computer. Linux exposes a driver model like every OS. The Linux driver model for files (including hard disks) exposes functions that will be called by the kernel to read/write to disk. There are open, read and write functions that the kernel expects to be present for a file driver.
If you wanted, you could write a disk driver and replace the existing one. You write drivers as modules that you can then load in the kernel using certain utilities that ship with Linux. I won't share more details as I'm not that much aware. Once your code is loaded in the kernel, it has access to all kernel code and all hardware since it runs in kernel mode.
Today, disk drivers probably use PCI DMA which is a controller connected to the PCI bus which allows to do disk operations which ignore the CPU and load disk data to RAM directly. The PCI convention says that all compatible devices (like PCI DMA controllers) must expose a certain interface to the computer. This interface is mostly some memory mapped registers that can be used to send commands to the controller. The OS will write data in these registers to tell the DMA controller to do disk operations. Then the DMA controller will trigger an interrupt once it is done. The OS will then know that the data is readily loaded into RAM and ready for use. The same applies for writing
The OS knows the location of these registers by looking in the ACPI tables at boot.
In modern Windows (2000 or later) C: is a symlink to something like Device\HarddiskVolume1. The number there can vary. Typically, \Device\Bootpartition is also a symlink to the same HarddiskVolume.
Windows doesn't use libraries to write to disk. Instead, it uses drivers. The chief difference is that drivers run as part of the OS kernel, while libraries run as part of applications.

How to split RAM for each Windows OS and my application?

I want to split RAM in my PC into two parts; half for my Windows OS and the other half for an image buffer for my application. For example, my desktop has 32GB memory, and I want to assign 16GB for Windows and assign another 16GB for my application access only. Windows doesn't touch the other 16GB but my application should use that 16GB image buffer. I know how to do this in Linux, but I need to do this in Windows OS. I think I have to configure the BIOS and need to implement a page remap Windows driver of image buffer for my application access.
Is there any good way to do this?
You can do this with the Address Windowing Extensions API. Although this was originally designed for 32-bit applications, it is still available to 64-bit applications, and memory allocated this way is not available to the virtual memory management system.
However, you should note that in most cases allowing the virtual memory manager to do its job will result in better overall performance than explicitly locking down memory will.

Communication between 2 windows kernel mode drivers

Never develop any driver before.
Anyway I'm now writing 2 simple windows kernel mode drivers, and the 2 drivers will be installed onto 2 different devices which connect to 2 different buses(ISA bus / PCI bus), and somehow the 2 drivers need to talk to each other and data exchange is also expected, is there any efficient way to achieve that??
Kernel event might be able to enable the synchronization, but how about the data exchange?
In user mode, pipe/socket might be an option, but in kernel mode, is there a counterpart of named pipe or something? Google said that there's no documented API for kernel mode pipe usage...
I'm not quite familiar with windows driver framework, hope I'm making sense..
thanks!
There is IRP_MJ_INTERNAL_DEVICE_CONTROL for communication between kernel-mode components. Driver #1 opens Driver #2 by its name and sends internal IOCTLs with input or/and output data.
#Harry Johnston: You do need to be careful about writing to a shared memory location. I presume you were responding with the context of implementing a serial buffer between the two devices (only one device can write, and the other can only read), but it should obviously be added that you should approach shared memory locations between devices with caution, especially if there is going to be frequent writes to that location by both devices and cause undefined behavior or lock-ups from interrupts being serviced seemingly unexpectedly.

Fuzzing virtual drivers tools

I'm looking to fuzz virtual drivers, I've read the other questions about this but they don't really go anywhere. Basically looking to see if there's an obvious tool I've missed and want to know if fuzzing IOCTLs from a windows guest would work? Or if I need to write one in low level eg IN/OUT?
Any tools out there for fuzzing drivers in a windows guest to hit the hypervisor either hyper-v or VMware
There are a number of ways to exercise virtualization code.
First, of course, if you're on Windows, is the IOCTL interface.
Then you should remember that all virtual devices are emulated in some way by some code in the guest OS and in the host OS. So, accessing input devices (keyboard and mouse), video device, storage (disks), network card, communication ports (serial, parallel), standard PC devices (PIC, PIT, RTC, DMA), CPU APIC, etc etc will also exercise virtualization code.
It's also very important to remember that virtualization of the various PC devices (unless we're talking about synthetic devices working over the VMBUS in Windows) is done by intercepting, parsing and emulating/executing instructions that access device memory-mapped buffers and registers and I/O ports. This gives you yet another "interface" to pound on.
By using it you might uncover not only device-related bugs but also instruction-related bugs. If you're interested in the latter, you need to have a good understanding of how the x86 CPU works at the instruction level in various modes (real, virtual 8086, protected, 64-bit), how it handles interrupts and exceptions and you'll also need to know how to access those PC devices (how and at what memory addresses and I/O port numbers).
Btw, Windows won't let you directly access these things unless your code is running in the kernel. You may want to have a non-Windows guest VM for things like this just to avoid overprotective functionality of Windows. Look for edge cases, unusual instruction encodings (including invalid encodings) or unusual instructions for usual tasks (e.g. using FPU/MMX/SSE/etc or special protected-mode instructions (like SIDT) to access devices). Think and be naughty.
Another thing to consider is race conditions and computational or I/O load. You may have some luck exploring in that direction too.

What is a Windows Kernel Driver?

What is Windows Kernel Driver written with the WDK?
What is different from normal app or service?
Kernel drivers are programs written against Windows NT's native API (rather than the Win32 Subsystem's API) and which execute in kernel mode on the underlying hardware. This means that a driver needs to be able to deal with switching virtual memory contexts between processes, and needs to be written to be incredibly stable -- because kernel drivers run in kernel mode, if one crashes, it brings down the entire system. Kernel drivers are unsuitable for anything but hardware devices because they require administrative access to install or start, and because they remove the security the kernel normally provides to programs that crash -- namely, that they crash themselves and not the entire system.
Long story short:
Drivers use the native API rather than the Win32 API
This means that drivers generally cannot display any UI.
Drivers need to manage memory and how memory is paged explicitly -- using things like paged pool and nonpaged pool.
Drivers need to deal with process context switching and not depend on which process happens to have the page table while they're running.
Drivers cannot be installed into the kernel by limited users.
Drivers run with privileged rights at the processor level.
A fault in a user-level program results in termination of that program's process. A fault in a driver brings down the system with a Blue Screen of Death.
Drivers need to deal with low level hardware bits like Interrupts and Interrupt Request Levels (IRQLs).
It is code that runs in kernel mode rather than user mode. Kernel mode code has direct access to the internals of the OS, hardware etc.
Invariably you write kernel mode modules to implement device drivers.
A kernel driver is a low-level implementation of an "application".
Because it runs in the kernel context, it has the ability to access the kernel API and memory directly.
For example, a kernel driver should be used to:
Control access to files (password protection,hiding)
Allow accessing non-standard filesystems (like ext, reiserfs, zfs and etc.) and devices
True API hooks
...and for many other reasons
If you'd like to get know more, you can search for keyword "ring0" with your favorite search engine.
Others have explained the difference as the perspective of system level.
If you are doing development in C++, there are below differences in User mode development and kernel-mode development.
Unhandled exceptions crash the process in User mode, but in kernel mode, it crashes the whole system(face BSOD).
When the user-mode process terminates without free private memory, the system implicitly free process memory. But in kernel mode, remaining memory free after system boot.
The user-mode code is written and execute in PASSIVE_LEVEL. In kernel mode, there are more IRQL level.
Kernel code debugging done using separate machines. But you can debug user mode on same machine.
you can't use all C++ functionality in kernel-mode such as Exception handling and STL.
Entry points are different, in user mode, you use the main as the entry point. But in kernel mode, we need to use DriverEntry.
You can't use new operator in kernel mode, you need to overload it explictly.

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