I recently started using the IntelliJ Ultimate IDE. I have the version 13.1.2 and I would want to work on heroku using this. I came across this link and downloaded the plugin.
I installed the plugin as well. I am not able to figure out where I can configure the account. Has anyone done this before?
Thanks in advance!
File -> Settings... -> IDE Settings -> Heroku
Preferences -> Build, Execution, Deployment -> Clouds, then, click in the plus icon.
Related
I developed an application in Xamarin.IOS on a windows machine, but the build time is getting ridiculous. So I decided to try to load and develop the solution on my Mac using VS. I have updated everything on my Mac (such as: Mac OSX, visual studio, and Xcode). I load the solution and everything builds, but no simulators show up in the target devices for debug mode. If I switch to release, the simulators show up, but not in debug. All provisioning files are downloaded and I have it set to Developer Automatic and Automatic.
Debug and Release are the only two build options. Debug|IPhoneSimulator is not one of them.
I also managed to get in this screwed up state with a new iOS project in VS4M. I tried changing various config settings to get it working, to no avail.
I added a new single-page iOS project to the same solution to see if the problem would persist. This fixed the problem in the new product and the existing project. I then deleted the extra project and called it good.
A stupid solution, to a stupid problem.
You will have to choose Build Configuration Debug|iPhoneSimulator, check the configurations and the target platform
Ended up creating a new project and edited the sln file to mimic what the defaults were for a new project then it started working.
After upgrading to XCode 8 I am no longer able to run or debug my application using AppCode. I am running version of 2.16.2.3 of AppCode. After attempting Run|Run from AppCode's menu I get the following error in the messages tool window.
Error:Build failed in 2s 432ms
Note:Code signing is required for product type 'Application' in SDK 'iOS 10.0'
XCode is able to build, run and debug the application with no problem. I have code signing identity set to Automatic/IOS Developer for all configurations of my target. I've tried Invalidate Caches/Restart from AppCode but no luck.
Anyone have any ideas?
Thanks
JetBrains support figured it out. Some kind of bogus data in project.xcworkspace directory. Cleaned that out and everything is fine now. See https://youtrack.jetbrains.com/issue/OC-14584
Can you try to update your IDE? I had a similar problem few weeks ago, but than after some version it disappeared.
Now, my AppCode version: AppCode 2016.3 EAP
Build #OC-163.7743.19, built on November 9, 2016
Greetings StackOverflow Community!
Is it possible to have the same configuration setup for an XCode Project and an Appcelerator Project in Jenkins?
I haven't really tried creating Titanium Project, and I'm not sure if it can generate an XCode Project (Like in Unity). If it's possible, can we do a generic setup?
EDITED:
Now I know that an Appcelerator Project builds an XCode project as well. Can we add an additional layer in Jenkins which dynamically determines the project then points the Project directory?
Or would it be best to just have a setup guide for XCode project and a different setup guide for Appcelerator Project in Jenkins? (As I'm documenting a guide, by the way)
Since Titanium indeed generates an Xcode project, you could do pretty much anything you'd do with an Xcode project once Titanium is done. So I'd document the Titanium compile step as a stage before continuing with either a Titanium-compiled or plain Xcode project.
I am working on the Kony Platform 6.5. My Kony Studio don't recognize my Xcode when I click refresh button in the Preferences. I am using the Xcode 7.1.1 . Can anyone give me some suggestion about this problem ?
This is my attached image
I had the same issue in the parellel OS environment ( running visualizer in parallel).
I tried update plugin from kony. But didn`t work.
Then got solved by turn the Xcode server option on.
From menu, Xcode -> Xcode server.
Please try fetch xcode details after enabling this.
You need to install the latest version of the plugins for Kony Studio und Help -> Check for Updates.
Where can I find resource on how to write Xcode plugins? I don't want to write macros and project templates, but plugins that extend the IDE functionality like the ones that can be developed for Visual Studio - capable of displaying in their own window and accessing Xcode project data.
See following:
http://maxao.free.fr/xcode-plugin-interface/
Xcode does not have a public plug-in API.
maybe more up-to-date: https://github.com/phausler/XcodeAPI
found via Regexident's answer on Xcode 4 plugin development
You can install Alcatraz
And then open XCode -> Windows -> Package manager, search XCode plugin in Template tab.
Then you can start a new project with XCode plugin template in OSX category.