I am working on the Kony Platform 6.5. My Kony Studio don't recognize my Xcode when I click refresh button in the Preferences. I am using the Xcode 7.1.1 . Can anyone give me some suggestion about this problem ?
This is my attached image
I had the same issue in the parellel OS environment ( running visualizer in parallel).
I tried update plugin from kony. But didn`t work.
Then got solved by turn the Xcode server option on.
From menu, Xcode -> Xcode server.
Please try fetch xcode details after enabling this.
You need to install the latest version of the plugins for Kony Studio und Help -> Check for Updates.
Related
I have installed Xcode 14 in macbook. However, simulators do not appear in Visual Studio.
Can anyone please help?
The problem is fixed in Visual Studio 17.3.5:
https://learn.microsoft.com/en-us/visualstudio/releases/2022/release-notes#1735--visual-studio-2022-version-1735
The latest version adds XCode 14 support.
Xcode 14 isn't supported by Xamarin. You will need to downgrade to Xcode 13 in order to get simulators working again.
In my case I even had to setup a new iPhone simulator from Xcode after downgrading.
You can find a link to XC13 here.
It's recommended that you do not upgrade to Xcode 14 just yet and keep using Xcode 13.4.1. You could try to downgrade Xcode (Go to downloads page in the Apple Developer Portal, sign in with your apple developer account, select Xcode13.4.1 to download and install). Then you can open Xcode, go to Preferences > Location > Command Line Tools, and make sure to select version 13.4.1.
You can also use the build from xcode14 branch if you need to keep Xcode 14. To get Xcode 14 support for Xamarin SDKs, follow the guidance on GitHub. These SDKs will also come to Visual Studio.
Resolved.
Solution - Updated Visual studio to 2022.
Thanks all of u for suggestions.
I'm trying to setup new MacBook as a build server remotely for xamarin projects. It is in my office and I connect there with rdp from Windows 10 from home.
On MacBook: installed Xcode, Apple Developer Tools, Transporter. On windows: connected to mac, entered AppleID in visual Studio, enabled Automatic Provisioning.
Then I build my Xamarin.Forms ios project in "AppStore" configuration and it's ok.
Then I click "Archive" on that project and get error message from Visual Studio Archive Manager:
Selected device doesn't support archiving.
The selected ios device is not supported for creating an archive.
Please select a remote device from the drop-down menu before archiving.
Do I have to have iPhone to build my app? Where - in MacBook location or at home?
Archiving of a new default project works in Xcode (the active scheme is set to "Any iOS device (arm64)"). The error is in visual studio.
Visual Studio 2019 - (16.11.2)
XCode 12.5.1
There is a new version that fixes this
It seems that remote device option does not show in drop menu in VS 16.11 .
Check the similar cases : here and here .
Try to downgrade Visual studio to 16.10.x to see if problem persists.
You can download the older version from this link .
You don't need a physical device to archive. Just click the bar on the top-left of your screen, then select the Any iOS Device option. On older versions of Xcode, I think it was called Generic iOS Device. After this, hit Product -> Archive again.
It looks like Microsoft have finally released a fix for this in 16.11.3: The release notes are here:
https://learn.microsoft.com/en-us/visualstudio/releases/2019/release-notes#16.11.3
The solution in 2022 is to choose "Remote Device" from the "Debug" dropdown:
This is hinted at in the question, but that error message no longer explains what to do (!?!)
since xamarin integrated the new function in xamarin studio, where we can add the apple developer account through fastlane, I have problems getting my prov profiles.
I installed fastlane, added my account but after hitting on refresh nothing happens.
Could please someone give a hand here?
Thanks
I had the same issue. I'm running Xamarin Studio 6.3, on Sierra 10.12.4.
In my case, I was able to resolve it by clearing the directory ~/users/[your user]/library/mobiledevice/provisioningprofiles, then running "sigh download_all".
Well everything now is clear. This is an official bug and will be fixed in the 15.3 Version (current 15.1)
Check this for more information.
I am trying to use the Xamarin iOS simulator but it fails on launch with a "The device {guid} was not found".
I have my environment settings like...
and when I run I see...
then...
researching the error, the recommendation is to explicitly set the XCode path which I have done, but I get the same error. Also, notice I am connected to our build Mac.
I have a coworker connected to the same Mac with the same computer and VS version I am on, and his iOS simulator works fine. I have uninstalled/reinstalled the simulator and restarted Visual Studio (2017RC).
I appreciate any pointers someone might have!
UPDATE
I reinstalled my Windows 10 OS thinking I had a corrupt install. Unfortunately on a clean machine with 2017RC, the simulator still fails in the same way as I described above.
In my case: UnCheck Remote Simulator to Windows
I am facing the same issue from last two days and solved this as well by removing the latest version of XCode 12.5.
Download the previous version of code i.e 12.4 from apple site and install
Move the downloaded xcode file in application and check on windows
It works fine
Latest version of XCode 12.5 is not stable
I confirm the issue is currently (May 2021) caused by Xcode 12.5 upgrade.
After I downgraded back to Xcode 12.4, the simulators started to work again with no problem.
I tried to upgrade Visual Studio for Windows to latest version 16.9.4, did not help. I launched Visual Studio Installer to reinstall Xamarin, did not help either.
Only when I removed Xcode 12.5 (using this shell script https://onexlab-io.medium.com/uninstall-xcode-from-macos-eca1b69dc836) and installed version 12.4 (from XIP archive from here How to download Xcode DMG or XIP file?) it started to work.
You may need to uncheck "Remote Simulator to Windows." I just fixed this issue for myself by doing so. However, I was trying to launch on the iOS simulator on my Mac side (running Windows vm via Parallels). It seems you might be trying to launch the simulator in windows.
If you need a quick solution, downgrade the version of VS and Xcode, for me this works:
VS 2019 - 16.9.3
Xcode - 12.4
Xamarin.iOS - 14.14.2.5
And for physical devices make sure Hot Restart is not enabled in Tools > Options > Xamarin > iOS settings
Just had the same problem after upgrading mac to Big Sur and Xcode 12.5 yesterday. Reboots and deleting obj/bin/.vs folders made no difference. The fix was to explicitly type the Xcode path into Xamarin options iOS settings - even though it was the default - untick Remote Simulator to Windows then pair/connect to mac from that options dialog. After closing the dialog and reopening it Remote Simulator was checked again. I unchecked it, closed the dialog and reopened it to check again - it was closed this time. All works fine now.
I also ran mac VS and let it update in the midst of all this.
I have the same issue since yesterday, to resolve that I uninstall the "Xamarin iOS simulator" and now it works...
it may be a solution for your issue!
Did you resolved the issue already?
I bumped onto the same issue today. I tried opening Xcode on Mac and it says it need to install additional tools. I let it install and try open/quit Visual Studio for Mac, Xcode, Simulator again (not sure if it is related)
Now to remote simulator works fine again.
I had the same issue and i resolved it by realizing that my PC with VS was on a different network than my Mac with Xcode. Once i put both machines on the same network the issue went away. Hope it helps.
I have been using Xamarin.iOS platform with iPad with iOS 8.3 simulator successfully until I have updated Xcode 7 with iOS 9.0. When I select the simulator and run it, it keeps showing
waiting for debugger to connect...
nothing comes out at the end. Any solution?
By the way, why I cannot able to see ios 8 simulator options in the Xamarin after I updated the Xcode?
Was having the same issue. Here is what helped me. Open up xcode go to Devices under Window menu. Select the simulator device you are trying to use. Right click and delete it. Then add it again, bottom left + button. Hope this helps.
To solve this issue, follow these steps:
Open XCode and go to Locations options under the Preferences menu
Xcode > Preferences > Locations
Check command line tools is selected. If not, select from the available list and close the window.
Try to debug the iOS app from Visual Studio again.
I am sorry to say that but it is because of trash in debug/obj folders, I think. You can simply clean and rebuild the project.
Make sure that you have added a provisioning profile to you project.
Info.plist -> Signing -> Automatic Provisioning -> Select yours
I had the same problem and it was solved with this.
For anyone not using an emulator but using an iOS physical device, try updating your software on the device to the latest version. Give Visual Studio a restart, clean, and then build.