Code not working in Xcode 5 - xcode

I have used Xcode 5, my appcode is working fine in 10.8 OS but when i am updating it with 10.10, code shows an error i.e.
Command/Applications/Xcode2.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/ibtool failed with exit code 255

You need to reinstall the Xcode to rectify this error because you update to OS X Yosemite beta, some files are in conflict now.

Related

Couldn’t communicate with a helper application ; Error trying to log in with iCloud; Xcode 14.0.1; macOS Monterey 12.6;

Yesterday I've been coding on my app but when I tried to run it on my iPhone, this error came.
I unlogged my acc in Xcode and re-sign in but as tried to sign in, this error came.
This Error appeared already on my Intel Mac 6 Months ago but I switched to my M1 MacBook Pro and now I got the same error.
Specification:
MacBook Pro M1
Xcode 14.0.1
macOS Monterey 12.6
Reinstalling Xcode didn't help swell as deleting the Developer directories.
Image of the Error just in case

Xcode 7 swiftc failed with exit code 1

I've downloaded code from Apple Sample Source Code and try to run on Xcode 7.1 and OS X 10.11.1. I'm getting error as SwiftC failed with exit code 1. I've tried all solutions mentioned on Stackoverflow link but none worked.
Any fix?
Earlier I had three Xcode in my Mac machine viz Xcode 6.4, 7.1 and 7.1.1.
I got the earlier two version of Xcode removed from system. Thereafter I tested Apple 3D touch Sample code on Xcode 7.1.1 and it worked correctly.

Could not resolve SDK path for 'macosx10.10'

I updated my Xcode last night, and found I cannot run my code now. It shows: error: Could not resolve SDK path for 'macosx10.10'
My Xcode is version 7.0. And I'm using Qt on OS X 10.10.5. I didn't change anything, just updated the Xcode from App store.
Does anyone know how to fix it?
I think I found a solution from https://stackoverflow.com/questions/26320677/error-could-not-resolve-sdk-path-for-macosx10-8`.
I changed it to QMAKE_MAC_SDK = macosx10.11 and it works. But I don't know why here should be 10.11, as I'm using OS X 10.10.5. I just guess that the Xcode updated yesterday is used for new version of Mac OS called OS X el capitan.

xcode 6 beta 4 is not launching in Mavericks 10.9.3

I just downloaded Xcode beta4 yesterday and installed it in Maverick 10.9.4 but after installing Xcode didn't run at all and it didn't even give any error message. Then i read Xcode beta 4 release note and there it was mentioned that required OS is either 10.9.3 or 10.10.
Now have downgraded my OS to 10.9.3 and reinstalled the Xcode again but still its not running. In the dock the application will just jump once and then nothing will happen.
What should i do to check the problem or get the error message so that i can work on it.

XCode 4.6.3 crash everytime I open it on OS X 10.9.3

I updated Mavericks 10.9.2 to 10.9.3 and downloaded Xcode 6 beta. One of my project is still in Xcode 4.6.3. So now whenever I open this project Xcode crashes with the following pop up.
It was working fine in OS X 10.9.2. Is it OS related issue? Please help
I had similar issue. This can be fixed using
`sudo mv /System/Library/PrivateFrameworks/MobileDevice.framework{,-saved}`
This will ask for system component installation and then Xcode starts working.
I recommend to use latest version of Xcode 6.x.
Try this:
sudo mv /System/Library/PrivateFrameworks/MobileDevice.framework{,-saved}
Javi Campana's answer and Iron Eagle's (
Xcode 4.6.3 crashing after installing xcode 6 beta )
worked for me.
I believe the missing key point is running Xcode 4.6.3 directly after renaming the MobileDevice.framework.
Xcode 4.6 will then prompt you to install "Device Support" component.
Once installed, my Xcode 4.6.3 and Xcode 6 beta 2 worked again with MobileDevice.framework version 555.43 created Dec 21, 2014.
So it turns out Xcode 4.6 does not work with iTunes higher than 11.4.
Instructions how to downgrade you may find here: http://osxdaily.com/2014/10/26/downgrades-itunes-12/

Resources