I updated my Xcode last night, and found I cannot run my code now. It shows: error: Could not resolve SDK path for 'macosx10.10'
My Xcode is version 7.0. And I'm using Qt on OS X 10.10.5. I didn't change anything, just updated the Xcode from App store.
Does anyone know how to fix it?
I think I found a solution from https://stackoverflow.com/questions/26320677/error-could-not-resolve-sdk-path-for-macosx10-8`.
I changed it to QMAKE_MAC_SDK = macosx10.11 and it works. But I don't know why here should be 10.11, as I'm using OS X 10.10.5. I just guess that the Xcode updated yesterday is used for new version of Mac OS called OS X el capitan.
Related
I just tried to run old versions of Xcode on macOS Sierra.I've tried these versions:4.x,5.x,6.x. But I failed. All time I'm trying to launch old version it says that version of Xcode is incompatible with my macOS.How to fix this?Or I need to install old version of Mac OS X?
I think the only way to do is to change temporarily your system version.plist to a older Mac OS X like 10.6.8 is not wrong but you can't run old Xcode's officialy on macOS Sierra I could run Xcode 6 by just changing my version or dual boot Yosemite.
Sierra is only compatible with 7, 8, 9 those versions of Xcode can run on Sierra.
Look on stack overflow for a tutorial that illustrates how to change Mac OS version plist.
I think you should uninstall the old version and then install Xcode whose version is higher than 7, which may be useful.
I couldn't find anything in the search so here this goes:
I am looking to build an XCode Mac OS X app, and it is required to be compatible with XCode 2.5, which is for OS X 10.4. I have an OS X 10.11.3 with a XCode 7.3.1.
I tried downloading XCode 2.5 and installing it, but the setup said I needed to have OS X 10.4 to install. When running XCode 7.3.1 on the OS X 10.11.3, I can get the compiler settings to compile and run with the minimum deploy OS X version as 10.4, but I am not sure how to convert the project to XCode 2.5.
I was thinking about running VMWare or something, but I'm not really sure how to get a 10.4 Mac OS X image. Can someone help me figure out what I can do? Would I have to compile projects manually through an older version of compilers? Thanks guys!
You don't need Xcode 2.5 to build binaries for 10.4. What you need is:
The Mac OS X 10.4 SDK
A compatible compiler: GCC 4.0 is recommended, but GCC 4.2 works as well. Things get a bit more complicated if you need C++11 support as well.
A solution is to install the compilers and SDKs you need using the XcodeLegacy script. It extracts these from older Xcode distributions.
You should then be able to select the older Mac OS X SDK and compiler in the Xcode version you have installed. Read carefully the XcodeLegacy documentation.
I need to make installation of Xcode 7 on OS X Yosemite 10.10.3.
I can't update an operating system above version 10.10.3 because on a notebook Hackintosh is installed. And it isn't updated correctly unfortunately.
I know that it is impossible to install the final Xcode 7 version on OS X Yosemite 10.10.3.
But it can be possible to install the beta version?
What maximum beta version Xcode 7 can be installed on OS X Yosemite 10.10.3?
Unfortunately No.
But over the years I have built a lot of hackintoshes and will be quiet happy to help you debug yours, I personally use a hackintosh 10.10.5 on a AMD build and use Xcode 7.1 to learn swift.
Well if there is hope, you can try messing around with the info.plist and see if that helps.
Try changing:
minimumOSVersion 10.10.5
to
minimumOSVersion 10.10.1
When I searched for a mac os x opengl tutorial and tried to build it, I got the following error message. I tried to change "OS X Deployment Target" to 10.10 Yosemite (which I am running), but it has no effect. I can't find any documentation online to explain what might be going wrong, nor could I find any tutorials about XCode 7. Any ideas on what I'm doing wrong?
"My Mac runs OS X 10.10.5, which is lower than tutorial01_first_window’s minimum deployment target. Change your project’s minimum deployment target or upgrade My Mac’s version of OS X."
Here is the original tutorial I downloaded and built with CMake according to the instructions:
http://www.opengl-tutorial.org/beginners-tutorials/tutorial-1-opening-a-window/
I ran into the exact same thing. I'm running 10.10.5 Yosemite and am using Xcode 7.0.1 with CMake 3.3.2 and it insisted on generating 10.11 deployment targets.
This answer is a bit dated, but it got me a long way towards a solution:
https://stackoverflow.com/a/26329890/2059999
I can get it to work by manually setting the OS X Deployment Target on the target binary in my project to 10.10, but CMake will clobber my change each time it gets re-run which is annoying.
I ran into this problem after a recent upgrade of Xcode (Version 7.0.1). It turns out that the default deployment target for it is OS X 10.11, which is higher than the one I have. The solutions above do work. However, to set this "permanently" in CMake, find the advanced option "CMAKE_OSX_DEPLOYMENT_TARGET" and set it to the one on your system, e.g. 10.10.
Setting CMAKE_OSX_DEPLOYMENT_TARGET
I was having this message with homebrew and updating Xcode from 7.3.1 to Xcode 8.1 fixed it
My Xcode only allows me to select Mac OS X 10.7 as the earliest Base SDK.
Is it possible to install additional base SDKs?
I found an old version of Xcode 4.3 on one of my backup disks and dragged a copy of:
/Developer/SDKs/MacOSX10.6.sdk
to:
/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.6.sdk
It now sits along side the MacOSX10.7.sdk and MacOSX10.8.sdk, which were already there. They came with Xcode 4.4.
I'm running Xcode Version 4.4 (4F250) and OS X 10.8.
After restarting Xcode, remember to go into build settings and set the Base SDK to OS X 10.6 if it defaulted to "Current OS X" and your project requires the 10.6 sdk.
Is there a reason you need the 10.6 SDK? If you set the deployment target to 10.6, you can use the 10.7 SDK and your app will run on 10.6, assuming you're not using anything added in 10.7.