Im working at mobile games area as a QA Engineer. We develop mobile games for Android, iOs and Windows. And now we have a question: how to get logs from Windows devices(tablets,phones).
Is there any program like iTools(or iPhone Configuration Utility) for iOs or ddms for Android, but for Windows? Somebody know how can i get device logs from Win tablet for example?
We need to get logs from app launch(game).
Where you expect to see the Log output?
You can try to use Debug.WriteLine() method, for example :
System.Diagnostics.Debug.WriteLine("Print something");
to print some value to Visual Studio output window.
Have a look here Windows Phone: Log to console too.
Hope it helps :)
Related
Hi I am developing an app and it is working great in Emulator or in my android device through my USB cable but when I try to run my app using Xamarin Live Player it showing debugging errors as shown in image below
Please suggest me what to do as I really want to use this feature it's time-saving!
I am developing a DayDream app and working with a Pixel XL and real DayDream Controller (on a MacBook Pro). I would really like to be able to test with the DayDream Controller when running the app from Unity Editor. Currently, I am forced to make a build for every little change and its killing me (slow).
I believe that I can do this by connecting my Pixel XL via USB cable to my Mac and then using adb to configure it. But, all attempts have failed so far.
I don't know about real Daydream Controller, but you can try using your phone as DayDream Controller Emulator.
As it said here, you should download emulator APK from here, install it and run on phone connected to WiFi.
In your Unity project find GvrControllerMain and change Emulator Connection Mode to Wi-Fi. Also find Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs and change line to IP address displayed on daydream controller emulator app on phone.
// IP address of the phone, when connected to the PC via WiFi.
public static readonly string WIFI_SERVER_IP = "192.168.0.78";//"192.168.43.1";
Click "Play" in Unity, it should work.
In addition to diesersamat's answer, I would like to add two things:
You could run the controller emulator via USB by choosing "USB" from the Emulator Connection property of the GvrController script that is attached to the GvrControllerMain component. For the USB connection to be made, you have to make sure that %AndroidSDKHome%/platform-tools is added to your PATH variable.
You could use the real controller via Emulator: Open the Controller Emulator app --> open the Emulator's overflow menu --> select Switch to Real Controller. For this to work, the phone that runs the emulator has to be Daydream ready. I usually use the same phone that I use for Daydream VR as a controller emulator.
At Google I/O 2017, the Daydream team announced instant-preview which supports a "headless" controller-only mode.
The repo is on github: https://github.com/googlevr/gvr-instant-preview
The moment in the Daydream keynote where it is mentioned is here: https://youtu.be/tto90e-DfeM?t=26m45s
I had the same problem trying to get the emulator to work. The solution for me was to set up the player settings to android and click the VR supported tab with the daydream SDK selected in the VR SDKs dropdown BEFORE importing any daydream/google VR packages.
Took a lot of trial and error for me to figure that out. Hope that helps.
I would like to control my windows mobile from desktop.
I'd like to have full access, keyboard and mouse as well.
Is there any way to do it?
If both of your devices support Miracast you can use the Connect app. Find more info on Windows Central here.
Edit: If you want to control your phone, just open the Connect app from your Action Center. This will work even for not Continuum enabled phones. You still have to enable the connection in Settings app on PC and you may have to pair the PC with the phone over the Bluetooth.
Seems like there is an app called PC remote, created by microsoft.
If that's something like what you're looking for: https://www.microsoft.com/da-dk/store/p/pc-remote/9wzdncrfhvwt.
Edit: Thats a Danish version, but I think you should be able to find an English version aswell.
Goodmorning,
I'm working quite hard on my own app. At this point I want to run it on my android (galaxy note 3) phone. Unfortunately Appcelerator studio doesn't detect my android phone; Windows does. I've tried it with the new Galaxy s7 of a friend, but same result.
Off course I searched the web like crazy and found several possible (old) answers, but none did the magic.
When I consult the log, there's no new info to be read!
Does anyone have a clue where to look? Looking forward to your answers…
Kind regards!
One thing you should check is if you have set up your phone for development. You can see the instructions here: http://developer.android.com/tools/device.html (... tap 7 times... - took me a while to discover!)
And the small obvious thing is in Appcecelerator Studio you may need to select "Refresh devices" when you try to run the project.
/John
When you say "Windows" detects it, what exactly do you mean? Does adb detect it?
If you run
adb devices
on the command line, does it report your device ID?
On my Mac, I run this and I can see my connected S4:
List of devices attached
9726ea90 device
I'm assuming that the Windows version of adb would output a similar report.
With all the Samsung phones I've debugged with, I always have to go to the notification bar and choose "connect as media device" (or something similar). The default connection mode does not work for debugging. And unfortunately, you have to do this every time you connect the device.
I am pretty new to WinMo development. I managed to write my first app, debug it via the emulators but I failed to run the debug session on my physical phone.
I connected my phone to the development PC via ActiveSync, but that alone did not make my phone show up on the list among the selectable emulators. Is there anything I need to do before this would work?
Alternative: I want to program with the G-sensor and the bluetooth capabilites of the phone. Is there a way to play with them via emulators? How on earth do you shake an emulator? :)
After you hooked up and confirmed that ActiveSync is working, you should be able to select the "Mobile Device" form the target list. It is not listed by name, it simply is the only entry not ending in emulator.