Is there any way to control Windows Mobile (Win10 phone) from Win10 Desktop? - windows

I would like to control my windows mobile from desktop.
I'd like to have full access, keyboard and mouse as well.
Is there any way to do it?

If both of your devices support Miracast you can use the Connect app. Find more info on Windows Central here.
Edit: If you want to control your phone, just open the Connect app from your Action Center. This will work even for not Continuum enabled phones. You still have to enable the connection in Settings app on PC and you may have to pair the PC with the phone over the Bluetooth.

Seems like there is an app called PC remote, created by microsoft.
If that's something like what you're looking for: https://www.microsoft.com/da-dk/store/p/pc-remote/9wzdncrfhvwt.
Edit: Thats a Danish version, but I think you should be able to find an English version aswell.

Related

Submit a Unity app to Windows store

I have a unity app built for Windows desktop. Client wants this to be distributed through Windows 10 Store. This is just a desktop app and has no support to tabs or phones.
But looks like with Windows 10 there is no desktop only option.
Is there any documentation on what are the steps I need to follow to submit the unity built app to Windows store?
I did some reading and looks like this is what I will have to do.
https://channel9.msdn.com/Blogs/One-Dev-Minute/How-to-publish-your-Unity-game-as-a-UWP-app
https://learn.microsoft.com/en-us/windows/desktop/win_cert/windows-certification-portal
But want to get a confirmation from some one who has already done that. As I don't have a Windows developer account right now to try that out.
Is there any documentation on what are the steps I need to follow to submit the unity built app to Windows store?
The steps of publishing a unity app is similar to UWP app. You can refer to App Submissions for more details.
After your packages have been successfully uploaded, you will find the Device family availability section that indicates which packages will be offered to specific Windows 10 device families.
For your requirement, you could check Windows 10 Desktop device option, as the follow picture shows:
For more info, you could refer to Device family availability official document.

How to run DayDream Controller from Unity Editor?

I am developing a DayDream app and working with a Pixel XL and real DayDream Controller (on a MacBook Pro). I would really like to be able to test with the DayDream Controller when running the app from Unity Editor. Currently, I am forced to make a build for every little change and its killing me (slow).
I believe that I can do this by connecting my Pixel XL via USB cable to my Mac and then using adb to configure it. But, all attempts have failed so far.
I don't know about real Daydream Controller, but you can try using your phone as DayDream Controller Emulator.
As it said here, you should download emulator APK from here, install it and run on phone connected to WiFi.
In your Unity project find GvrControllerMain and change Emulator Connection Mode to Wi-Fi. Also find Assets/GoogleVR/Scripts/Controller/Internal/Emulator/EmulatorConfig.cs and change line to IP address displayed on daydream controller emulator app on phone.
// IP address of the phone, when connected to the PC via WiFi.
public static readonly string WIFI_SERVER_IP = "192.168.0.78";//"192.168.43.1";
Click "Play" in Unity, it should work.
In addition to diesersamat's answer, I would like to add two things:
You could run the controller emulator via USB by choosing "USB" from the Emulator Connection property of the GvrController script that is attached to the GvrControllerMain component. For the USB connection to be made, you have to make sure that %AndroidSDKHome%/platform-tools is added to your PATH variable.
You could use the real controller via Emulator: Open the Controller Emulator app --> open the Emulator's overflow menu --> select Switch to Real Controller. For this to work, the phone that runs the emulator has to be Daydream ready. I usually use the same phone that I use for Daydream VR as a controller emulator.
At Google I/O 2017, the Daydream team announced instant-preview which supports a "headless" controller-only mode.
The repo is on github: https://github.com/googlevr/gvr-instant-preview
The moment in the Daydream keynote where it is mentioned is here: https://youtu.be/tto90e-DfeM?t=26m45s
I had the same problem trying to get the emulator to work. The solution for me was to set up the player settings to android and click the VR supported tab with the daydream SDK selected in the VR SDKs dropdown BEFORE importing any daydream/google VR packages.
Took a lot of trial and error for me to figure that out. Hope that helps.

Is it possible to remotely control PC/powerpoint slide from bluetooth-enabled phone without having a PC server program?

It looks like most existing remote PC solution using bluetooth-enabled smartphone needs PC side software (especially Java..)
I'm wondering if remote PC control is possible without PC side software at all?
Yes, it is. I once tried Bluetooth remote control with a Sony Ericsson K770i and it worked really great! All you need is a Bluetooth receiver installed on the PC and you need to pair your PC with your mobile phone. Then you can set the phone to control the PC and voila.
I tried this on Windows Vista x86. Worked really great. It was a pleasure to be able to control the PC from my bed when I was sick. Plus, I could bind shortcuts like "Ctrl+C", "Ctrl+V" to certain keys on the mobile phone. The K770i had it all.

Tool to send screen from Windows Phone 7 to PC

what is the tool used to project the screen from the phone to the PC?
I've seen it being used in a presentation but can't find it anywhere.
Thanks!
This is an internal tool used by Microsoft staff only at the moment.
Camera / projector is another option.
You can achieve it by using for instance the following tools and after connecting a projector to your pc ofc:
http://www.mymobiler.com/
ActiveSync Remote Display (Microsoft Mobile Dev. Powertoys)

How do I debug my .net CF app on my physical device?

I am pretty new to WinMo development. I managed to write my first app, debug it via the emulators but I failed to run the debug session on my physical phone.
I connected my phone to the development PC via ActiveSync, but that alone did not make my phone show up on the list among the selectable emulators. Is there anything I need to do before this would work?
Alternative: I want to program with the G-sensor and the bluetooth capabilites of the phone. Is there a way to play with them via emulators? How on earth do you shake an emulator? :)
After you hooked up and confirmed that ActiveSync is working, you should be able to select the "Mobile Device" form the target list. It is not listed by name, it simply is the only entry not ending in emulator.

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