How could we change the Telerik Skin according to the size of the window or the type of the reading revice?
Example: If the user is on a computer, i want to render the "Default" skin but if it is on a mobile device, i want to render the "MetroTouch" skin.
Is there some way to do that dynamically?
Thanks!
Yes, you can detect the device screen size via the Telerik Device Detection framework and set the desired skin according to its dimensions. See these resources for more information:
http://www.telerik.com/help/aspnet-ajax/detection-framework.html
http://www.telerik.com/products/aspnet-ajax/device-detection-framework.aspx
http://demos.telerik.com/responsive-web-design-aspnet/
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Searched the web all over to find the way to change the image preview box dimensions in CKeditor, with no luck.
Although https://docs.ckeditor.com/ckeditor4/docs/#!/guide/dev_howtos_dialog_windows-section-6 teaches how to change the dialog dimensions, it doesn't provide information on how to set the image preview box width and height, which remain fixed on changing the dimensions of its parent window.
Dimensions of the preview box could be changed in skin's CSS, located – in the case of moono and moono-lisa skins – in skins/<name of skin>/dialog.css. The selector connected with it is .cke_dialog .ImagePreviewBox.
I would like to show a detailed image on mouseover for each of our options.
This is exactly what i am after:
http://www.potterybarn.com.au/textured-solid-pillow-cover
Any idea on how to do that? Or is there a plugin available for that?
Detailed image is usually called product zoom function and it's present in most of magento themes including default ones. It shows original image on zoom function and smaller version of the same image by default.
Images for options function is called color swatch, most of the modules aren't free. But the recent magento 1.9.1 has this feature for free in their new default theme called rwd. There are both color swatch and product image zoom features. You can look how they've done it and extend their solution if you need something more
The easiest way to achieve option image itself on hover would be to use image of resolution you need to have on hover in your configurable product. Then change html of configurable swatch options file. Currently it shows just one image, you can add the same image wrapped in some block. Then change the size of one image to be small, hide block hide big one and show it on hover via css/js.
File with code for swatches: app/design/frontend/rwd/default/template/configurableswatches/catalog/product/view/type/options/configurable/swatches.phtml
/skin/frontend/rwd/default/js/configurableswatches/swatches-list.js
and change line no: 52 "click" to "mouseover"
Then check, if correct please vote me.
Thanks.
I have just upgraded to CKEditor 4.4.5 from 3.5, and notice quite a few changes !! One of the changes is the new skin called Moono which looks great. However it did get me wondering whether it would be possible to change the black in the menu icons to a custom colour, for branding reasons for example. We do this in the rest of the web application using a combination of Server code and CSS.
Many thanks.
Toolbar icons in Moono are images, so if you want to change them, you'd need to create a new skin or use an alternative one from the CKEditor Addons Repository.
However, since Moono is a monochromatic skin, maybe for branding purposes it would be enough for you to use the so-called "chameleon feature" that lets you change the UI color with a simple configuration option?
If so, just use config.uiColor to provide a mataching RGB color value or an HTML color name, as in:
config.uiColor = '#AADC6E';
See a working example here: http://sdk.ckeditor.com/samples/uicolor.html
I want to use my own bitmaps for my buttons for a Metro style Windows 8 app. I can set the background brush for a button to my own ImageBrush and that works fine, except for the hover and pressed states. I cannot figure out how to set the bitmaps for them. Does anyone know how to do this?
Thanks.
WinRT XAML Toolkit has an ImageButton control that allows to define images for all states if that is what you need. You can also check its default template in Generic.xaml to see how it uses the bitmaps based on multiple overlaid Image controls (check e.g. PART_HoverStateImage) and visual states that control opacities of these Image controls.
If you are lazy - you can also use just two bitmaps and use semi-transparent bitmap defined using the PressedStateImageSource overlaid on top of the bitmap defined with IdleStateImageSource to show a hover state. Or you can go fully lazy and use just a single bitmap for idle state and let the control generate bitmaps for the other two states by setting GeneratePressedState and GenerateHoverState to true - that generates these bitmaps by "lightening" the idle state image with some basic image processing. The Toolkit also has a sample app with a page that demonstrates the use of the ImageButton control in multiple ways.
I am new to J2ME. I just want to know how to put a textfield over a background image. I tried canvas but I can only set the background image and don't know how to add a textfield above the background image. Please help me.
APPROACH I: Using high level api's like Screen, Item, etc
It is NOT feasible in Java ME (CLDC) using high level api's like screens, items, etc are laid out on the display with default device styling and without the extensive layout support like Swing.
APPROACH II: Using low level api's like Canvas
To use the low level api's you need to create custom components like in J4ME. In their you layout the Canvas and paint the components on the top. So in your case you can render the image of the size of Canvas and then render the components on top of it.
NOTE: Please keep in mind this a very tedious and not so rewarding process.
APPROACH III: Use third party library
High Rated UI libraries: LWUIT and J2ME-Polish
SO: JavaME UI Libraries