i'm running mavericks and want to remove Xcode 5.1.1 so i can use more powerful tools. I see that there are some bloatware programs out there for uninstalling Xcode 5.1.1 but none of them really seem credible. Please help!
A Mac application I can recommend (since I am using it myself) is CleanMyMac. It has several cleaning features and also the deinstallation of applications is possible.
It is paid, however there is a trial version and if you only need it once then that should work.
[Note: I do not have any relation with the product if people may doubt, I just like and recommend it since it really does what it should and fits your needs.]
Hope that helps :)
I've had good luck using this application for complete removal: http://www.appzapper.com/ (I'm not affiliated with them. It's just a good tool.)
Related
I want to work with APL programming language, I have searched for hours and I couldn't figure out how to install it, the only useful stuff I found was the APL keyboard and such a mentioned here. So my question is, how can I properly install it?
or have a look at http://www.gnu.org/software/apl/
which is free.
Jürgen
Try NGN APL, it works in the browser.
http://ngn.github.io/apl/web/index.html
Nars2000 is a free GPL apl that runs natively on Windows and has a nice installer and gui. http://www.nars2000.org/
For the Mac:
brew install gnu-apl
tryapl.org uses Dyalog APL, so I will assume you're interested in getting a licence, downloading and installing that. The licenses for personal use of Dyalog APL are free, so you need to apply for personal, non-commercial license using the form on their website. Following that, you'll get an email with instructions for download & installaton :-)
P.S: Dyalog is available for Windows, Linux and Mac OS.
I am using the latest official release of shoes on Mac OS X 10.8.4.
I made a little test app but the packaging part of Shoes doesn't work apparently. I asked the support people for help but they said it's a known problem and it's not able to be done inside of the Shoes app.When they told me this, I tried the development version of Shoes4. I tried packaging one of the samples and it didn't work.
Has anybody been able to get the shoes packaging thing to work? Is this possible? If so, how?
Packaging for shoes3 is sadly mostly broken (I think some command line options might work, but I do not know them). For shoes4 packaging is work in progress (and sometimes works) - it is scheduled for rc1 but right now we are still in pre alpha.
There are a few open packaging bugs - feel free to report your own so we can figure it out :-)
I'm looking for a solution (better if Open Source) to allow me add Auto Update functionality to my Windows applications. I should be able to detect new versions and automatically download the new version from a server, then uninstall the old version and install the new one.
Thanks in advance,
Leonardo.
The only library I know of for Windows is WinSparke (http://winsparkle.org/), which is based off the popular Sparkle framework on the Mac (http://sparkle.andymatuschak.org/).
But then again, I do not dabble in Windows all too much anymore. There might be better alternatives now, but I'd personally try WinSparkle.
this is not applicable in all situations, but there are also some package managers for Windows you can use. I'd of course recommend Npackd :-)
I'm wondering if anyone has any information or speculation as to when or if there will be a native windows version/port of Node.js.
There is an ongoing effort to provide a mingw port of Node.js. Version 0.3.6+ can be build that way.
However that is still experimental and anything but ready for more than quick and dirty development. Even in case this version matures, I suppose that it will always lag behind the *nix versions, mainly due to the fact that the event loop implementations that Node uses were originally written for those systems and APIs.
The windows version may become stable for development at some point in the future, but I hardly doubt it will ever be usable for production.
July 2011 Update:
#nodejs v0.5.1 is the first to ship with an official Windows executable. We're hoping to get some good feedback.
Microsoft has officially gotten involved with joyent in making node.js work natively on windows.
If one or two Windows C++ developers would put in the effort, then they could fill the gaps in the native Windows version and produce a node.js implementation that would be usable for production.
For now, there is a working Cygwin version and I don't know of any testing that shows it to be unsuitable for production. It certainly works fine (version 0.5.0pre) for development.
Have a look at:
http://www.rafaljonca.org/d/nodejs-windows
Which is based on the work of these guys here
http://node-js.prcn.co.cc/
Both good ways of getting node on windows if you dont have cygwin. However after many heartaches I found developing Node stuff on windows easiest by just using virtualbox with the ubuntu image.
Tnx
GT
I am strictly a Windows Dev and I have wanted to mess around with Node.js for quite a while.
It looks like Microsoft, Rackspace.com and the Node.js team are planning on working together port Node.js to Windows.
So, it's not hear yet but it should be soon. w00t!
The Official Node.js Blog
The first stable version has been released: Release details here.
Be sure to check for the latest version as the link above will go out of date.
I've googled the hell out of it, and it seems like there is no way to install gcc on OS X without installing Xcode (which takes at leats 1.5GB of space). All I need is gcc and none of the other junk that comes with Xcode. And at this point, I'll take any other kind of C compiler.
I know I could simply install Xcode, but that is beside the point since I neither have my original installation disc nor a quick internet connection.
So... does anyone have any suggestions?
EDIT: Sorry if I was unclear, but I need the headers as well. I'm currently installing gcc4 via fink and it's downloading the shared libraries as well. I'll update on the progress.
EDIT 2: Ok, so I successfully installed gcc using fink. BUT, it's pretty much useless: "error: C compiler cannot create executables". After googling around, I found that not having Apple's Developer Tools installed is the cause of the error. Probably because I need all the libraries, headers, etc that are only available through Xcode.
Checkout command line tools for Xcode from apple. It's official support from apple to only create the command line tools.
Try the osx-gcc-installer on github.
I've been doing this for a long time, and I've done things like this, and I've concluded it's simply never worth doing. :-(
The reason is that no one expects you to do such things, so there are assumptions all over the system that "everything" is there. You might not run into this today - or worse, you might not even realize later that this is the cause of your issues.
Instead of wasting your smart time on things like this which don't actually produce any working code you can use, following the approved method, run the download overnight, and spend your time instead on planning and writing the top-level code (you shouldn't need a compiler for that anyway!)
I'm fairly certain that this is not possible. However, I'm also not sure if you need the whole developer suite to get the developer tools installed. Quite a few tools get installed along with XCode that might be optional. However, I think you're out of luck for not needing to bite the bullet and use wget or DownThemAll or some other download manager that will let you slowly download the developer tools in chunks.
Whenever I install OS X I install the developer tools as a rule, just because it opens up the world of available software tremendously. Perhaps you should consider doing this in the future as well.
The first thing you want to try is called Pacifist - what Pacifist lets you do is to open a large package (such as XCode) and to access parts of it directly. I'm pretty sure you'll be able to find a smaller package inside the XCode package that just has gcc.
HOWEVER it's not clear to me that this is the best route. If you are planning to do Cocoa or Carbon developing I strongly suggest installing the entire package because you will need all the documentation and headers. If you're only planning on doing command-line stuff, you still may find you need to poke around inside XCode to identify all the packages you will need - things such as libraries, headers, man pages and so on.
All in all you're probably still better off installing the whole thing - if HD space is really tight (because you're on a tiny old iMac for example) then look at tools like Monolingual - Monolingual removes all the international support from all the various OS X applications, which can easily reduce the size of an application by 50%.
There's fink and MacPorts, if you want an easy installer/updater.
Install the GCC package from the Packages directory in Xcode's disk image and you'll have just GCC. Note that of course you won't have autotools or other standard build tools, for which you will have to install more packages from that folder.
I found this googling around that appears to install it without XCode.
install Command Line Tool separately.
refer to
http://osxdaily.com/2014/02/12/install-command-line-tools-mac-os-x
http://osxdaily.com/2012/07/06/install-gcc-without-xcode-in-mac-os-x/
yes i could do it with port but you need at least to accept the code license.