https://developer.android.com/design/wear/patterns.html#Selection hints the use of WearableListView to create a wearable compatible ListView, but there is no details on how to actually implement it. How can I use it?
I have found a sample project in Android SDK folder (android-sdk\samples\android-20\wearable\Notifications) that has implemented this
Related
I have a Barcode scanner accessory to which the iPad docks on to, hence i need to interface with the accessory to scan for barcode and use it in my application. To accomplish this, i followed the steps as enlisted here
Xamarin Hep - Link
So I went on to create a "Binding" project, added the native library i.e. ".a" file , created the APIDefinition and Structs using Sharpie and finally added the Binding project reference to my application.
In the next step, when I tried to deploy the app to iPad, encountered the error with regards to Native Linking.
In order to fix this, i mentioned the "Framework" in the LinkWith file like:
[assembly: LinkWith ("libBarCodeScannerSDK.a", SmartLink = true, ForceLoad = false, Frameworks="ExternalAccessory")]
Having done all the things stated above, I was able to deploy the app.But I am unable to make my application work with the Barcode scanner accessory. When I check the status of the scanner, its always returned as "NotConnected".
I am clueless as to how to go about debugging this issue and getting it resolved. Do appreciate, if someone can give me pointers on this.
Thanks,
Sid
most (if not all) of external accessories must set UISupportedExternalAccessoryProtocols key inside the info.plist file, see the info.plist file that the native Xcode example that came with your scanner SDK has and copy the UISupportedExternalAccessoryProtocols section to your Xamarin's app info.plist file.
Hope this helps!
I'm making iOS and Android app using with Xamarin.forms. (PCL project)
I need to resize my image file from 'MediaFile class' that is returned from 'CrossMedia.Current.PickPhotoAsync ()'.
What's your best way to do it?
and I have searched long time and noticed that many people uses 'writeableBitmap'.
But this 'writeableBitmap' nuget package can not be added because Xamarin platform is updated?
I got great answer from here.
https://forums.xamarin.com/discussion/comment/199212#Comment_199212
It's using DependencyService and it works beautifully.
After applied DependencyService, I got a question.
In my thinking, image file is not dependent so why don't we process it just in 'forms' using with SOME image process library in .net? (I'm not a .net developer but I believe that there is many library to process image file)
I suspect that we should have done because we want to use built-in image processing library(like UIKit) so that we could avoid adding new one?
Am I correct?
I am trying to create a Xamarin.Android Component to send to the Xamarin Component Store, and I need to bundle my Colors.xml with it, so it is accessible to everyone using my component. I am setting the build action for the Colors.xml tp "AndroidResource".
So I created an Android sample application, when I add a reference to my library project's dll, I am able to use the colors defined, my project compiles and it runs, but I get no intellisense on Xamarin Studio. So that would be a bad thing for anyone using my library, as they would not be able to even see that the colors are available to use. You can see in this picture the colors defined are not available in the suggestions box.
If I add the Colors.xml directly into my project, I get Intellisense support, like this:
Is there a way to achieve the same result above when adding just the dll reference? Did I do something wrong or Xamarin.Android/Xamarin Studio doesn't support this kind of scenario?
EDIT: To be clear, I know this is a problem with Intellisense not being able to pick up the values, but is there anything I can do to make it work?
How to include component in Xamarin.Forms?
Please suggest some component which supports dialog box, select pictures from library which is supported in Xamarin.Forms.
Because as per my knowledge, components can be added only to device specific project but not in common Forms project in Xamarin.Forms.
Thanks.
Option 1 (ok) - Components :
as Jason stated, create an interface in the common library.
then create wrapper implementations within each device-specific project.
like each variation to the same interface using DependencyService
your common code will talk to the right instance of that interface, after it has been automatically injected.
Option 2 (worst) - Components :
if you can, use a Shared Library for your common Forms code.
then use compiler directives (#if #endif ...) in your class to separate device-specific implementation and probably different namespaces as well.
Option 3 (best) - Non-Components :
instead of using Xamarin Components, use NuGet in your PCL/SharedLib, and get the awesome Acr.XamForms, it has a User Dialogs and a Camera/Gallery lib
There is also Forms Labs with Video & Image pickers.
Include the component in your device-specific project, then use the Xamarin Forms' DependencyService to inject that device specific behavior into your common Forms project.
I'd like to use qualifiers on my layout folders as per the android documentation, but the designer in VS doesn't seem to support them. For example layout-w600dp doesn't get sent to the emulator; the default axml file from the layout folder is used.
Does anyone know if these settings are supported in Monodroid? If so, how do you make them take effect?
I think w600dp requires a certain api level to work - maybe 3.2 - see http://android-developers.blogspot.co.uk/2011/07/new-tools-for-managing-screen-sizes.html