NPAPI: data push model? - firefox

When working with NPAPI, you have the control over two functions: NPP_WriteReady & NPP_Write. This is basically a data push model.
However I need to implement support for a new file format. The library I am using takes any concrete subclass of the following source model (simplified c++ code):
struct compressed_source {
virtual int read(char *buf, int num_bytes) = 0;
}
This model is trivial to implement when dealing with FILE* (C) or socket (BSD) and other(s), since they comply with a pull data model. However I do not see how to fullfill this pull model from the NPAPI push model.
As far as I understand I cannot explicitely call NPP_Write within my concrete implementation of ::read(char *, size_t).
What is the solution here ?
EDIT:
I did not want to add too much details to avoid confusing answer. Just for reference, I want to be build an OpenJPEG/NPAPI plugin. OpenJPEG is a huge library, and the underlying JPEG 2000 implementation really wants a pull data model to allow fine access on massive image (eg: specific sub-region of an 100000 x 100000 image thanks to low level indexing information). In other word, I really need a pull data model plugin interface.

Preload the file
Well, preloading the whole file is always an option that would work, but often not a good one. From your other questions I gather that files/downloads in question might be rather large, so avoiding network traffic might be a good idea, so preloading the file is not really an option.
Hack the library
If you're using some open source library, you might be able to implement a push API along or instead of the current pull API directly within the library.
Or you could implement things entirely by yourself. IIRC you're trying to decode some image format, and image formats are usually reasonably easy to implement from scratch.
Implement blocking reads by blocking the thread
You could put the image decoding stuff into a new thread, and whenever there is not enough buffered data already to fulfill a read immediately, do a blocking wait for the data receiving thread (main thread in case of NPAPI) until it indicates the buffer is sufficiently filled again. This is essentially the Producer/Consumer problem.
Of course, you'll first need to choose how to use threads and synchronization primitives (a library such as C++11 std::thread, Boost threads, low-level pthreads and/or Windows threads, etc.). There are tons of related SO questions on SO/SE and tons of articles/postings/discussions/tutorials etc. all over the internet.

Related

Can I use SQLite for heavy use purpose?

Consider two application.
"A" application receives data from internet like player position and other details
"B" application which also needs the player position but it will be blocked from accessing internet. So the only way is to use SQLite sync player position (these frequently updates in milliseconds).
I can't even use socket or any other plugins too. So do you think SQLite can handle read and write in milliseconds without using CPU heavily ?
If you wish to share the data in anything like real-time then I would use something like inter-process pipes or file mapping (memory) for this.
Writing data to and reading it back from any form of hardware storage will add quite a delay to the data passing, which will only become worse as the hardware data cache is filled.
Hardware is okay for historic data.
Both are supported by Win32 and should be accessible even if you use .NET to produce a UWP application.
See here

protocol buffers in web application architecture -- when are they not worth the trouble?

I am new to web development, and I've seen many sites preaching the benefits of using protocol buffers -- for example: https://codeclimate.com/blog/choose-protocol-buffers/.
I'm not sure if some of the benefits apply to my use case:
Having a unified schema out of the .proto file: If I validate my data in the front and back-end, which I should do anyway, a unified schema is enforced explicitly. I don't see any added benefit in this regard from using protocol buffers.
Auto generating the setters and getters from the .proto file: This looks like a nice selling point. But, I wouldn't need any setters and getters if I don't use protocol buffers in the first place. I found them really cumbersome to work with:
They remove capitalization, which alters the original variable names
They are unnatural to work with. For example, in c++ I would want work with just a plain old data structure, but instead I have to do something like ptr_message->shouldBeStruct1().shouldBeStructArray(20).shouldBeInt();
Easy Language Interoperability: I really doubt it is good practice to design my data consuming code so that it works for a protobuf message rather than a struct. So, I would need to parse the protobuf into a plain data struct first.
The only potential benefit I see is the reduced data size when transmitting on the wire. But, does this really justify the overhead of additional middleware to work with protocol buffers? What am I missing?

How to get Core Data to make only one instance of entity of type

So. Before I get singleton pattern hate on this message hear me out. I'd love to hear ideas. I'm making a program that I think I need to use core data for, because later I want the status of some variables to be easily accessible from OS X, and multiple iOS devices.
What I'm making is an OS X program that will control phidgets (phidgets.com) to control and listen for status changes in real world objects. Example: whether a motor is turned on or not. Turn a motor on and off. Turn on status lights, etc.
I originally thought I'd just make global variables that I change, poll and manipulate in order to have a central status board for the logic of the program to work off of. But, because of the engineering that is put into core data every year by apple, I am assuming making this work with core data will allow me to more easily have options to sync this later with iOS devices that could control or monitor the said status' remotely.
Is there a nifty way you can imagine to:
-startup the program, confirm there is only one entity of type "SystemStatus", if there isn't one, make one. is there is one, we continue and are able to let the program update it's attributes with status of the real world objects it's controlling.
using core data was something I thought of also, because it will allow me a place to persist stored history of data gathered too. Example: motor bearing temperature over time.
If you ensure that access to this object is done through your API, Core Data becomes an implementation detail behind the getter method of the singleton object. There are no facilities in Core Data to tell it to create only one object, but if you ensure access to the object is done through a wrapper of your own, you can fetch it on demand and if it doesn't exist, you can insert it, save, and pass it to the caller.
An important thing to consider when using Core Data objects is multithreading. Passing the same object to multiple threads is very error-prone and requires locking mechanisms (or use of Apple's block-based API). This is not very straightforward for what you describe. Consider either a wrapper object which uses Core Data objects internally (wraps access to properties in block-based API) or using a different approach than Core Data.

Technology for database access system

I am currently designing system which should allow access to database. Assumptions are as follows:
Database should has access layer. The access layer should provide objects that represents database tables. (This would be done using some ORM framework).
Client which want to get data from database, should get object from access layer first, and then get data using those objects.
Clients could use Python, Java or C++.
Access layer is based on Java.
There won't be to many clients, but they will be opearating on large amounts of data.
The question which is hard for me is what technology should be used for passing object between acces layer and clients. I consider using ZeroC ICE, Apache Thrift or Google Protocol Buffers.
Does anyone have opinion which one is worth using?
This is my research for Protocol Buffers:
Advantages:
simple to use and easy to start
well documented
highly optimized
defining object data structure in java-like language
automatically generating implementation of setters and getters and build methods for Python, Java and C++
open-source bidnings for other languages
object could be extended without affecting old version of an applications
there are many of open-source RpcChanel and RpcController implementation (not tested)
Disadvantages:
need to implement object transfer
objects structure have to be defined before use, so we can't add some fields on the fly (Updated: there are posibilities to do that, see the comments)
if there is a need for reading one object's filed, we have to parse whole file (in contrast, in XML we could ignore chosen tags)
if we want to use RPC for invoke object methods, we need to define services and deliver RpcChanel and RpcController implementation
This is my research for Apache Thrift:
Advantages:
provide compiler that generates source code for supported languages (classes, all things that are important)
allow defining optional fields in the structures ( when we do not set value on a field, the size of transfered data is lower)
enable point out some methods that are "one way" (returning nothing and client after invokation do not wait for answer from server about completion processing of query)
support collections (maps, lists, sets), objects, primitives serialization (deserialization), constants, enumerations, exceptions
most of problems, errors are solved and explained
provide different methods of serialization: (TBinaryProtocol...) and different ways of exchanging data: (TBufferedTransport, TZlibTransport... )
compiler produces classes (structures) for languages thaw we can extend by adding some new methods.
possible to add fields to protocol(server as well as client) and remove other- old code and new one can properly interact(some rules in update)
enable asynchronous calls
easy to use
Disadvantages:
documentation - contains some errors that sometimes it is really hard to get to know what is the source of the problem
not allways problems are well taged (when we look for solution in the Internet).
not support overloading for service methods
tutorials cover only simple examples of thrift usage
hard to start
ICE ZeroC:
Is better than Protocol Buffers, because I wouldn't need to implement object passing by myself via e.g. sockets. ICE also gives ServantLocators which can provide management of connections.
The question is: whether ICE is much slower and less efficient than the PB?

Extending functionality of existing program I don't have source for

I'm working on a third-party program that aggregates data from a bunch of different, existing Windows programs. Each program has a mechanism for exporting the data via the GUI. The most brain-dead approach would have me generate extracts by using AutoIt or some other GUI manipulation program to generate the extractions via the GUI. The problem with this is that people might be interacting with the computer when, suddenly, some automated program takes over. That's no good. What I really want to do is somehow have a program run once a day and silently (i.e. without popping up any GUIs) export the data from each program.
My research is telling me that I need to hook each application (assume these applications are always running) and inject a custom DLL to trigger each export. Am I remotely close to being on the right track? I'm a fairly experienced software dev, but I don't know a whole lot about reverse engineering or hooking. Any advice or direction would be greatly appreciated.
Edit: I'm trying to manage the availability of a certain type of professional. Their schedules are stored in proprietary systems. With their permission, I want to install an app on their system that extracts their schedule from whichever system they are using and uploads the information to a central server so that I can present that information to potential clients.
I am aware of four ways of extracting the information you want, both with their advantages and disadvantages. Before you do anything, you need to be aware that any solution you create is not guaranteed and in fact very unlikely to continue working should the target application ever update. The reason is that in each case, you are relying on an implementation detail instead of a pre-defined interface through which to export your data.
Hooking the GUI
The first way is to hook the GUI as you have suggested. What you are doing in this case is simply reading off from what an actual user would see. This is in general easier, since you are hooking the WinAPI which is clearly defined. One danger is that what the program displays is inconsistent or incomplete in comparison to the internal data it is supposed to be representing.
Typically, there are two common ways to perform WinAPI hooking:
DLL Injection. You create a DLL which you load into the other program's virtual address space. This means that you have read/write access (writable access can be gained with VirtualProtect) to the target's entire memory. From here you can trampoline the functions which are called to set UI information. For example, to check if a window has changed its text, you might trampoline the SetWindowText function. Note every control has different interfaces used to set what they are displaying. In this case, you are hooking the functions called by the code to set the display.
SetWindowsHookEx. Under the covers, this works similarly to DLL injection and in this case is really just another method for you to extend/subvert the control flow of messages received by controls. What you want to do in this case is hook the window procedures of each child control. For example, when an item is added to a ComboBox, it would receive a CB_ADDSTRING message. In this case, you are hooking the messages that are received when the display changes.
One caveat with this approach is that it will only work if the target is using or extending WinAPI controls.
Reading from the GUI
Instead of hooking the GUI, you can alternatively use WinAPI to read directly from the target windows. However, in some cases this may not be allowed. There is not much to do in this case but to try and see if it works. This may in fact be the easiest approach. Typically, you will send messages such as WM_GETTEXT to query the target window for what it is currently displaying. To do this, you will need to obtain the exact window hierarchy containing the control you are interested in. For example, say you want to read an edit control, you will need to see what parent window/s are above it in the window hierarchy in order to obtain its window handle.
Reading from memory (Advanced)
This approach is by far the most complicated but if you are able to fully reverse engineer the target program, it is the most likely to get you consistent data. This approach works by you reading the memory from the target process. This technique is very commonly used in game hacking to add 'functionality' and to observe the internal state of the game.
Consider that as well as storing information in the GUI, programs often hold their own internal model of all the data. This is especially true when the controls used are virtual and simply query subsets of the data to be displayed. This is an example of a situation where the first two approaches would not be of much use. This data is often held in some sort of abstract data type such as a list or perhaps even an array. The trick is to find this list in memory and read the values off directly. This can be done externally with ReadProcessMemory or internally through DLL injection again. The difficulty lies mainly in two prerequisites:
Firstly, you must be able to reliably locate these data structures. The problem with this is that code is not guaranteed to be in the same place, especially with features such as ASLR. Colloquially, this is sometimes referred to as code-shifting. ASLR can be defeated by using the offset from a module base and dynamically getting the module base address with functions such as GetModuleHandle. As well as ASLR, a reason that this occurs is due to dynamic memory allocation (e.g. through malloc). In such cases, you will need to find a heap address storing the pointer (which would for example be the return of malloc), dereference that and find your list. That pointer would be prone to ASLR and instead of a pointer, it might be a double-pointer, triple-pointer, etc.
The second problem you face is that it would be rare for each list item to be a primitive type. For example, instead of a list of character arrays (strings), it is likely that you will be faced with a list of objects. You would need to further reverse engineer each object type and understand internal layouts (at least be able to determine offsets of primitive values you are interested in in terms of its offset from the object base). More advanced methods revolve around actually reverse engineering the vtable of objects and calling their 'API'.
You might notice that I am not able to give information here which is specific. The reason is that by its nature, using this method requires an intimate understanding of the target's internals and as such, the specifics are defined only by how the target has been programmed. Unless you have knowledge and experience of reverse engineering, it is unlikely you would want to go down this route.
Hooking the target's internal API (Advanced)
As with the above solution, instead of digging for data structures, you dig for the internal API. I briefly covered this with when discussing vtables earlier. Instead of doing this, you would be attempting to find internal APIs that are called when the GUI is modified. Typically, when a view/UI is modified, instead of directly calling the WinAPI to update it, a program will have its own wrapper function which it calls which in turn calls the WinAPI. You simply need to find this function and hook it. Again this is possible, but requires reverse engineering skills. You may find that you discover functions which you want to call yourself. In this case, as well as being able to locate the location of the function, you have to reverse engineer the parameters it takes, its calling convention and you will need to ensure calling the function has no side effects.
I would consider this approach to be advanced. It can certainly be done and is another common technique used in game hacking to observe internal states and to manipulate a target's behaviour, but is difficult!
The first two methods are well suited for reading data from WinAPI programs and are by far easier. The two latter methods allow greater flexibility. With enough work, you are able to read anything and everything encapsulated by the target but requires a lot of skill.
Another point of concern which may or may not relate to your case is how easy it will be to update your solution to work should the target every be updated. With the first two methods, it is more likely no changes or small changes have to be made. With the second two methods, even a small change in source code can cause a relocation of the offsets you are relying upon. One method of dealing with this is to use byte signatures to dynamically generate the offsets. I wrote another answer some time ago which addresses how this is done.
What I have written is only a brief summary of the various techniques that can be used for what you want to achieve. I may have missed approaches, but these are the most common ones I know of and have experience with. Since these are large topics in themselves, I would advise you ask a new question if you want to obtain more detail about any particular one. Note that in all of the approaches I have discussed, none of them suffer from any interaction which is visible to the outside world so you would have no problem with anything popping up. It would be, as you describe, 'silent'.
This is relevant information about detouring/trampolining which I have lifted from a previous answer I wrote:
If you are looking for ways that programs detour execution of other
processes, it is usually through one of two means:
Dynamic (Runtime) Detouring - This is the more common method and is what is used by libraries such as Microsoft Detours. Here is a
relevant paper where the first few bytes of a function are overwritten
to unconditionally branch to the instrumentation.
(Static) Binary Rewriting - This is a much less common method for rootkits, but is used by research projects. It allows detouring to be
performed by statically analysing and overwriting a binary. An old
(not publicly available) package for Windows that performs this is
Etch. This paper gives a high-level view of how it works
conceptually.
Although Detours demonstrates one method of dynamic detouring, there
are countless methods used in the industry, especially in the reverse
engineering and hacking arenas. These include the IAT and breakpoint
methods I mentioned above. To 'point you in the right direction' for
these, you should look at 'research' performed in the fields of
research projects and reverse engineering.

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