CBPeripheralManager startAdvertising not working on OS X yosemite - macos

does anyone notice any issues when using your mac (running OS X 10.10 yosemite DP 6) as an iBeacon? I tried several tools and I also developed it myself (using the CBPeripheralManager startAdvertising) but without any luck.
When running those apps (+ the the code I developed myself) on a mac running OS X 10.9 Mavericks, it works like a charm.
Is there anything specific required for OS X 10.10 yosemite or is this a bug?
Any help is appreciated!

EDIT: Radius Networks has confirmed this issue has shown up on subsequent pre-releases of Yosemite. This OS veesion blocks sending an iBeacon transmission with the internal interface, but allows it with external interfaces. So you can add an external Bluetooth dongle like the GBU521 and transmission works again.
It's gotta be a bug in the code or something specific to your machine. We have tested our MacBeacon OSX app on Yosemite and have not noticed any problems.

In fact you can indeed advertise your Mac running Yosemite as an iBeacon with an external compatible Bluetooth 4.0 (USB).
I wrote a simple iBeacon transmitter for Yosemite written in Swift, look here https://updatemycode.com/2014/11/29/yosemite-as-an-ibeacon-swift/.

This does seem to be a problem with Yosemite 10.10. This is acknowledged now on the radius network website: http://www.radiusnetworks.com/ibeacon/macbeacon/
I'm having to buy usb beacons that I can easily power on and off for testing because of this issue.

I didn't test this with 10.10, but I'm able to use 10.11.3 to advertise as a beacon (at least with the project from #mgigirey). Perhaps Apple opened this again?

Related

Kinect 2 on Mac, The kinect is connected to Hi-Speed USB not SuperSpeed

I'm trying to use Kinect2 for a project. But it has a problem that the device is recognised on Hi-Speed Bus not on the SuperSpeed Bus. I suspect that due to this problem, the kinect programm is not able to be opened. The laptop is a Early 2015 Macbook Pro, OS X: Yosemite.
Has anyone come across similar issue?
The libfreenect2 FAQ says if that happens, you should:
try unplugging the Kinect from power source with the USB cable connected, and plug the power again, then verify.
It seems like a combination of Macbook Pro and Yosemite.
The problem was fixed simply by upgrading to El Capitan. The same issue happened on 2 different Macbook pro with Yosemite.
But it worked perfectly on a IMac with Yosemite.

MAC OS QuickTime framework SGNewChannel fails for 10.8.4 but works for 10.8.5?

With reference to this question mentioned here SGNewChannel error -9405 on Mac 10.9.1, I am facing the same problem with my code but what's weird for me is that if fails for MAC OSX Version 10.8.4 (On MacBook Air). I have another MacBook with version 10.8.5 and the code works good.
The only difference I notice is with the camera. On 10.8.5 I have the camera named as "Build-in iSight" while on 10.8.4, I have the camera name as "FaceTime HD Camera".
Has anyone encountered this problem with this camera and the OS Version ?
Please guide as to what are the other alternatives possible, or what are the potential solutions to this problem.
I googled much but could not found any solutions / alternatives to get around this problem.
So I request someone with the knowledge to guide me past the problem.
Thanks & Regards
LazyCoder7.
This has to do with the particular version of MAC OS 10.8.4. There is a bug which prevents FaceTime HD camera on MacBook Air to be used by certain application.
Details of the update can be found at
http://support.apple.com/kb/HT5815.
Updating the OS version to 10.8.5 will do the trick for me, but I wonder what would happen if I upgrade it to 10.9 ??
Thus, so far so good. Will update to the latest version and test it.
Thanks & Regards,
LazyCoder7.

Does OS X supports HID over Gatt?

We are developing a hardware device that implements BTLE profiles and already works fine with iOS.
Now, we are implementing HID over Gatt profile so that it can communicate with OS X. The final purpose is changing PowerPoint slides and that such of things.
My iMAC does not detect the device using Bluetooth assistant, but I can connect to it with LightBlue app, although I get no keyboard effect. That makes me think I would need drivers/code, even develop an app.
I would appreciate any point to start with.
I answer myself in case it could be useful for anybody. I've updated my iMAC to Mavericks 10.9.4 and the first quick test has worked properly. I previously had Mountain Lion and it did not work as I posted before.
#Paulw11, thanks for the link. I watched the video and if I'm not wrong, there is a statement that HID over Gatt profile (HOGP) is available from iOS7 and OSX Mavericks.

Mac requirement for Delphi XE4 Professional + Mobile Add-On

I can't find information on what are the system requirements for Mac for the mobile add-on for Delphi XE4 (Professional).
My understanding is that XCode is still required to sign the app binary and to deploy it on a test device and/or App Store.
Our Mac is so old that the minimum requirement of OSX for the latest XCode won't even install.
I'd like to know if we need to have the Mac upgraded to accomodate this.
Ok - found the answer: https://www.embarcadero.com/products/rad-studio/rad-studio-data-sheet.pdf second page:
PC running Windows connected with an Intel-based Mac, with 2 GB RAM
or more, running OS X
10.8 (Mountain Lion) or 10.7 (Lion) over a local area network using a SSH, VNC or Windows file sharing solution
Apologies & much appreciated if you've attempted to help me:
XCode will still be required, so of course your Mac system will have to be updated to be able to support it.
The documentation for XE3 will give you the minimums requirements for that version, and you should require XE4 to at least require those minimum requirements. As it doesn't seem your existing system meets those, you can probably be sure it won't support the requirements for XE4.
You can also contact Embarcadero Sales with pre-sales question, with the email address you'd expect (Sales at the companyname.com).

Portable Cocoa for Windows

So Im working on a project in Xcode and would like to also be able to work on it on my PC work laptop when travelling. Is there anything I could run off of a USB?
You can try installing Mac OS in your PC!!!
Many of my friends have installed dual Mac OS X Mountain Lion & Mac OS X Mountain-Lion in their Intel Based PC using VMWare 9 and its running fine. But I tried with no success as I am using AMD Processor.
You can edit all of the text files using a normal text editor, like Notepad++. I don't think that there's any software for Windows that can edit all of the different things you would have in your project, like the .xib files and such.
If you were ambitious you could try gnustep, but that is pretty tough to set up on cigwin, and would only be a very close fit for Mac OS X and not iOS.

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