I've created a master detail page on the left side using Xamarin.Forms, how about creating the same for the right side?
Below is my sample code for the left slider menu;
public class App
{
static MasterDetailPage MDPage;
public static Page GetMainPage()
{
return MDPage = new MasterDetailPage {
Master = new ContentPage {
Title = "Master",
BackgroundColor = Color.Silver,
Icon = Device.OS == TargetPlatform.iOS ? "menu.png" : null,
Content = new StackLayout {
Padding = new Thickness(5, 50),
Children = { Link("A"), Link("B"), Link("C") }
},
},
Detail = new NavigationPage(new ContentPage {
Title = "A",
Content = new Label { Text = "A" }
}),
};
}
static Button Link(string name)
{
var button = new Button {
Text = name,
BackgroundColor = Color.FromRgb(0.9, 0.9, 0.9)
};
button.Clicked += delegate {
MDPage.Detail = new NavigationPage(new ContentPage {
Title = name,
Content = new Label { Text = name }
});
MDPage.IsPresented = false;
};
return button;
}
}
This does not exists in the Xamarin.Forms controls set, but you can create your own, with renderers for each platform.
You'll find the required information on http://developer.xamarin.com/guides/cross-platform/xamarin-forms/custom-renderer/
Solution here
this is now supported in xamarin forms 3.0 and up, NO custom renderers
needed !! or third party libraries.
the trick is to force the layout to RTL,
while flow direction works, its hard to make the top nav bar to follow,
below is the solution for that problem, it works... let me know if you face any issues on older ios versions IOS8 and less.
xamarin forms RTL master details page with icon RTL/LTR hamburger
You can make it by ToolbarItems in Xamarin Forms
ToolbarItems will appear in right side.
You can find more info from the following links :
http://codeworks.it/blog/?p=232
Related
I am picking a photo from photo library and i get the following
AlbumPath:
assets-library://asset/asset.JPG?id=106E99A1-4F6A-45A2-B320-B0AD4A8E8473&ext=JPG
Path:
/Users/myname/Library/Developer/CoreSimulator/Devices/21CB035B-A738-4F74-B121-2DB2A6B5372A/data/Containers/Data/Application/3081A323-98AF-4EF6-95B9-29D4C2CD8425/Documents/temp/IMG_20170408_111143.jpg
How do i assign this image to a button ? I tried the following.
var file = await CrossMedia.Current.PickPhotoAsync(
new Plugin.Media.Abstractions.PickMediaOptions
{
});
Button btn = new Button();
btn.Image = (Xamarin.Forms.FileImageSource)ImageSource.FromFile(file.Path);
No image is displayed on the button. Any help help is appreciated.
Thank you.
Once you deploy the application the app will not have access to your mac. For the application to use the picture it will need to be a bundled resource within the iOS application. Below is a simple example of using images within an iOS app. You'll definitely want to consider just adding a gesture listener to your image instead of making it a button though. If you try to just use the image on a button you'll have to do some styling adjustments to get it to look clean.
Image Setup
Put image in iOS Resource folder
Make sure bundledresource is selected from image properties.
Image Button
public class ImageButton : ContentPage
{
private Button _imageBtn = new Button { Image = "icon.png", Text = "Sample button" };
public ImageButton()
{
Content = new StackLayout
{
Children =
{
_imageBtn
}
};
}
}
Image with TapGesture
public class ImageButton : ContentPage
{
private Image _imageBtn = new Image { Source = "icon.png" };
private TapGestureRecognizer _imageTap = new TapGestureRecognizer();
public ImageButton()
{
_imageBtn.GestureRecognizers.Add(_imageTap);
Content = new StackLayout
{
Children =
{
_imageBtn
}
};
_imageTap.Tapped += (s, e) =>
{
// handle the tap
};
}
}
I have a Xamarin Forms project, I have updated Xamarin and this is the new App.cs
public App()
{
// The root page of your application
var content = new ContentPage
{
Title = "Proje1",
Content = new StackLayout
{
VerticalOptions = LayoutOptions.Center,
Children = {
new Label {
HorizontalTextAlignment = TextAlignment.Center,
Text = "Welcome to Xamarin Forms!"
}
}
}
};
MainPage = new NavigationPage(content);
}
I get this error
Cannot implicily convert type 'Proje1.Views.View1' to 'Xamarin.Forms.Page'
when I make this
MainPage = new View1();
I was pointing like this before, now how should I set the initial page in App.cs?
I assume View1 inherit from ContentView somehow, so what you need is embed that in a Page so it's fit to be used as Application.MainPage.
MainPage = new ContentPage {
Content = new View1()
};
I am using Xamarin forms to create a TabbedPage. The problem is that I want to swipe between tabs and this is disable by default. I found one class called ExtendedTabbedPage which has one attribute called SwipeEnable and some methods that invoke the swipe event.
This is my class that extends from ExtendedTabbedPage and creates two tabs with some content. I set the value of swipeEnabled attribute but it does not do anything. Is there anyway to invoke the swipe event from this class?
public class TabbedPageComplete: ExtendedTabbedPage
{
public TabbedPageComplete ()
{
this.Title = "TabbedPage";
this.SwipeEnabled = true;
this.Children.Add (new ContentPage
{
Title = "Blue",
Content = new BoxView
{
Color = Color.Blue,
HeightRequest = 100f,
VerticalOptions = LayoutOptions.Center
},
}
);
this.Children.Add (new ContentPage {
Title = "Blue and Red",
Content = new StackLayout {
Children = {
new BoxView { Color = Color.Blue },
new BoxView { Color = Color.Red}
}
}
});
}
}
Did you tested with iOS also or just with Android ?
The ExtendedTabbedPage is currently only implemented for iOS ExtendedTabbedPageRenderer.cs while for Android is still under development.
I would like to create a layout with a fullscreen background image and some UI elements on top of it. The twist is this:
I would like the background image to swipeable like a carousel, but I would like the UI elements to stay in place. That is if I swipe the screen, the background image should slide to the side and a new image should replace it. I know about CarouselPage, but it seems to me that it won't do the trick, since a Page can have only one child which it replaces on swipe, meaning that the UI elements would be descendants of the CarouselPage and therefore would also be animated.
I am guessing I need some sort of custom renderer here, but how should I go about designing it? Should it be one fullscreen Image control replaced be another fullscreen Image control with the UI elements on top of it? And how can I do this? Or is there an all together better approach?
I am developing for iOS and Android using Xamarin.Forms.
Thanks in advance.
I don't like repeating myself much, and I think that multiple layers of actionable items can lead to confusion, but the problems appeals to me and I can see a niche for this kind of UI, so here's my take on your question.
Let's assume this is the (Xamarin.Forms.)Page you want to render with a custom carousel background:
public class FunkyPage : ContentPage
{
public IList<string> ImagePaths { get; set; }
public FunkyPage ()
{
Content = new StackLayout {
VerticalOptions = LayoutOptions.Center,
HorizontalOptions = LayoutOptions.Center,
Spacing = 12,
Children = {
new Label { Text = "Foo" },
new Label { Text = "Bar" },
new Label { Text = "Baz" },
new Label { Text = "Qux" },
}
};
ImagePaths = new List<string> { "red.png", "green.png", "blue.png", "orange.png" };
}
}
The renderer for iOS could look like this:
[assembly: ExportRenderer (typeof (FunkyPage), typeof (FunkyPageRenderer))]
public class FunkyPageRenderer : PageRenderer
{
UIScrollView bgCarousel = new UIScrollView (RectangleF.Empty) {
PagingEnabled = true,
ScrollEnabled=true
};
List<UIImageView> uiimages = new List<UIImageView> ();
protected override void OnElementChanged (VisualElementChangedEventArgs e)
{
foreach (var sub in uiimages)
sub.RemoveFromSuperview ();
uiimages.Clear ();
if (e.NewElement != null) {
var page = e.NewElement as FunkyPage;
foreach (var image in page.ImagePaths) {
var uiimage = new UIImageView (new UIImage (image));
bgCarousel.Add (uiimage);
uiimages.Add (uiimage);
}
}
base.OnElementChanged (e);
}
public override void ViewDidLoad ()
{
Add (bgCarousel);
base.ViewDidLoad ();
}
public override void ViewWillLayoutSubviews ()
{
base.ViewWillLayoutSubviews ();
bgCarousel.Frame = View.Frame;
var origin = 0f;
foreach (var image in uiimages) {
image.Frame = new RectangleF (origin, 0, View.Frame.Width, View.Frame.Height);
origin += View.Frame.Width;
}
bgCarousel.ContentSize = new SizeF (origin, View.Frame.Height);
}
}
This was tested and works. Adding a UIPageControl (the dots) is easy on top of this. Autoscrolling of the background is trivial too.
The process is similar on Android, the overrides are a bit different.
How do I create an a slider menu using Xamarin.Forms? Is it baked in or something custom?
You create a new class which contains all the definitions for both the Master - i.e. the menu - and the Detail - i.e. the main page. I know, it sounds back-to-front, but for example..
using System;
using Xamarin.Forms;
namespace testXamForms
{
public class HomePage : MasterDetailPage
{
public HomePage()
{
// Set up the Master, i.e. the Menu
Label header = new Label
{
Text = "MENU",
Font = Font.BoldSystemFontOfSize(20),
HorizontalOptions = LayoutOptions.Center
};
// create an array of the Page names
string[] myPageNames = {
“Main”,
“Page 2”,
“Page 3”,
};
// Create ListView for the Master page.
ListView listView = new ListView
{
ItemsSource = myPageNames,
};
// The Master page is actually the Menu page for us
this.Master = new ContentPage
{
Title = "The Title is required.",
Content = new StackLayout
{
Children =
{
header,
listView
},
}
};
// Define a selected handler for the ListView contained in the Master (ie Menu) Page.
listView.ItemSelected += (sender, args) =>
{
// Set the BindingContext of the detail page.
this.Detail.BindingContext = args.SelectedItem;
Console.WriteLine("The args.SelectedItem is
{0}",args.SelectedItem);
// This is where you would put your “go to one of the selected pages”
// Show the detail page.
this.IsPresented = false;
};
// Set up the Detail, i.e the Home or Main page.
Label myHomeHeader = new Label
{
Text = "Home Page",
HorizontalOptions = LayoutOptions.Center
};
string[] homePageItems = { “Alpha”, “Beta”, “Gamma” };
ListView myHomeView = new ListView {
ItemsSource = homePageItems,
};
var myHomePage = new ContentPage();
myHomePage.Content = new StackLayout
{
Children =
{
myHomeHeader,
myHomeView
} ,
};
this.Detail = myHomePage;
}
}
}
It is built in: MasterDetailPage. You'd set the Detail and Master properties of it to whatever kinds of Pages you'd like. I found Hansleman.Forms to be quite enlightening.
My minimum example (as posted here) is as follows:
public class App
{
static MasterDetailPage MDPage;
public static Page GetMainPage()
{
return MDPage = new MasterDetailPage {
Master = new ContentPage {
Title = "Master",
BackgroundColor = Color.Silver,
Icon = Device.OS == TargetPlatform.iOS ? "menu.png" : null,
Content = new StackLayout {
Padding = new Thickness(5, 50),
Children = { Link("A"), Link("B"), Link("C") }
},
},
Detail = new NavigationPage(new ContentPage {
Title = "A",
Content = new Label { Text = "A" }
}),
};
}
static Button Link(string name)
{
var button = new Button {
Text = name,
BackgroundColor = Color.FromRgb(0.9, 0.9, 0.9)
};
button.Clicked += delegate {
MDPage.Detail = new NavigationPage(new ContentPage {
Title = name,
Content = new Label { Text = name }
});
MDPage.IsPresented = false;
};
return button;
}
}
An example solution is hosted on GitHub.
On iOS the result looks like this (left: menu open, right: after clicking on "B"):
Note that you need to add the menu icon as a resource in your iOS project.
If you are looking for simple example of MasterDetailPage please have a look at my sample repo at GitHub. Very nice example is also presented here
Slideoverkit is a great plugin available for Xamarin Forms. There is a github to see free samples and you could find documentation about it here.