Is it possible to redefine 0 in ruby? - ruby

I'm not actually going to use this in anything in case it does actually work but is it possible to redefine 0 to act as 1 in Ruby and 1 to act as 0? Where does FixNum actually hold its value?

No, I don't think so. I'd be very suprised if you managed to. If you start overriding Fixnum's methods/operators, you maaaybe might get near that (i.e. override + so that 1+5 => 5, 0+5 => 6 etc), but you will not get full replacement of literal '0' with value 1. At least marshalling to native would expose the real 0 value of the Fixnum(0).
To be honest, I'm not really sure if you can even override the core operations like + op on a Fixnum. That could break so many things..
As far as I remember from 1.8.3 source, simple integers and doubles are held right inside a 'value' and are copied all around *). There is no singular "0", "1" or "1000" value. There is no extra dereference that would allow you to swap all the values with one shot. I doubt it changed in 1.9 and I doubt anyone got any weird idea about that in 2.0. But I don't actually know. Still, that would be strange. No platform I know interns integers and floatings.. Strings, sometimes array literals, but numbers?
So, sorry, no #define true false jokes :)
--
*) clarification from Jörg W Mittag (thanks, this is exactly what I was referring to):
(..) Fixnums do not have a place in memory, their pointer value is "magic" (in that it cannot possibly occur in a Ruby program) and treated specially by the runtime system. Read up on "tagged pointer representation", e.g. here.

Assignment does not alias Fixnum objects. There is effectively only one Fixnum object instance for any given integer value, so, for example, you cannot add a singleton method to a Fixnum. Any attempt to add a singleton method to a Fixnum object will raise a TypeError. Source
That pretty much means you can't edit a Fixnum and therefor not redefine 0 or 1 in native ruby.
Though as these Fixnums are also Objects they have unique object id's that cleary reference them somewhere in the memory. See BasicObject#__id__
If you can locate the memory space where 0 and 1 objects are and switch these, you should have effectivle switched 0 and 1 behavior in ruby as now either will reference the other object.
So to answer your question: No redefining Fixnums is not possible in Ruby, switching their behaviour should be possible though.

Related

"NoMethodError: undefined method '-#' for ["some-text"]:Array" when inside while loop [duplicate]

The pre/post increment/decrement operator (++ and --) are pretty standard programing language syntax (for procedural and object-oriented languages, at least).
Why doesn't Ruby support them? I understand you could accomplish the same thing with += and -=, but it just seems oddly arbitrary to exclude something like that, especially since it's so concise and conventional.
Example:
i = 0 #=> 0
i += 1 #=> 1
i #=> 1
i++ #=> expect 2, but as far as I can tell,
#=> irb ignores the second + and waits for a second number to add to i
I understand Fixnum is immutable, but if += can just instanciate a new Fixnum and set it, why not do the same for ++?
Is consistency in assignments containing the = character the only reason for this, or am I missing something?
Here is how Matz(Yukihiro Matsumoto) explains it in an old thread:
Hi,
In message "[ruby-talk:02706] X++?"
on 00/05/10, Aleksi Niemelä <aleksi.niemela#cinnober.com> writes:
|I got an idea from http://www.pragprog.com:8080/rubyfaq/rubyfaq-5.html#ss5.3
|and thought to try. I didn't manage to make "auto(in|de)crement" working so
|could somebody help here? Does this contain some errors or is the idea
|wrong?
(1) ++ and -- are NOT reserved operator in Ruby.
(2) C's increment/decrement operators are in fact hidden assignment.
They affect variables, not objects. You cannot accomplish
assignment via method. Ruby uses +=/-= operator instead.
(3) self cannot be a target of assignment. In addition, altering
the value of integer 1 might cause severe confusion throughout
the program.
matz.
One reason is that up to now every assignment operator (i.e. an operator which changes a variable) has a = in it. If you add ++ and --, that's no longer the case.
Another reason is that the behavior of ++ and -- often confuse people. Case in point: The return value of i++ in your example would actually be 1, not 2 (the new value of i would be 2, however).
It's not conventional in OO languages. In fact, there is no ++ in Smalltalk, the language that coined the term "object-oriented programming" (and the language Ruby is most strongly influenced by). What you mean is that it's conventional in C and languages closely imitating C. Ruby does have a somewhat C-like syntax, but it isn't slavish in adhering to C traditions.
As for why it isn't in Ruby: Matz didn't want it. That's really the ultimate reason.
The reason no such thing exists in Smalltalk is because it's part of the language's overriding philosophy that assigning a variable is fundamentally a different kind of thing than sending a message to an object — it's on a different level. This thinking probably influenced Matz in designing Ruby.
It wouldn't be impossible to include it in Ruby — you could easily write a preprocessor that transforms all ++ into +=1. but evidently Matz didn't like the idea of an operator that did a "hidden assignment." It also seems a little strange to have an operator with a hidden integer operand inside of it. No other operator in the language works that way.
I think there's another reason: ++ in Ruby wouldn't be remotely useful as in C and its direct successors.
The reason being, the for keyword: while it's essential in C, it's mostly superfluous in Ruby. Most of the iteration in Ruby is done through Enumerable methods, such as each and map when iterating through some data structure, and Fixnum#times method, when you need to loop an exact number of times.
Actually, as far as I have seen, most of the time +=1 is used by people freshly migrated to Ruby from C-style languages.
In short, it's really questionable if methods ++ and -- would be used at all.
You can define a .+ self-increment operator:
class Variable
def initialize value = nil
#value = value
end
attr_accessor :value
def method_missing *args, &blk
#value.send(*args, &blk)
end
def to_s
#value.to_s
end
# pre-increment ".+" when x not present
def +(x = nil)
x ? #value + x : #value += 1
end
def -(x = nil)
x ? #value - x : #value -= 1
end
end
i = Variable.new 5
puts i #=> 5
# normal use of +
puts i + 4 #=> 9
puts i #=> 5
# incrementing
puts i.+ #=> 6
puts i #=> 6
More information on "class Variable" is available in "Class Variable to increment Fixnum objects".
I think Matz' reasoning for not liking them is that it actually replaces the variable with a new one.
ex:
a = SomeClass.new
def a.go
'hello'
end
# at this point, you can call a.go
# but if you did an a++
# that really means a = a + 1
# so you can no longer call a.go
# as you have lost your original
Now if somebody could convince him that it should just call #succ! or what not, that would make more sense, and avoid the problem. You can suggest it on ruby core.
And in the words of David Black from his book "The Well-Grounded Rubyist":
Some objects in Ruby are stored in variables as immediate values. These include
integers, symbols (which look like :this), and the special objects true, false, and
nil. When you assign one of these values to a variable (x = 1), the variable holds
the value itself, rather than a reference to it.
In practical terms, this doesn’t matter (and it will often be left as implied, rather than
spelled out repeatedly, in discussions of references and related topics in this book).
Ruby handles the dereferencing of object references automatically; you don’t have to
do any extra work to send a message to an object that contains, say, a reference to
a string, as opposed to an object that contains an immediate integer value.
But the immediate-value representation rule has a couple of interesting ramifications,
especially when it comes to integers. For one thing, any object that’s represented
as an immediate value is always exactly the same object, no matter how many
variables it’s assigned to. There’s only one object 100, only one object false, and
so on.
The immediate, unique nature of integer-bound variables is behind Ruby’s lack of
pre- and post-increment operators—which is to say, you can’t do this in Ruby:
x = 1
x++ # No such operator
The reason is that due to the immediate presence of 1 in x, x++ would be like 1++,
which means you’d be changing the number 1 to the number 2—and that makes
no sense.
Some objects in Ruby are stored in variables as immediate values. These include integers, symbols (which look like :this), and the special objects true, false, and nil. When you assign one of these values to a variable (x = 1), the variable holds the value itself, rather than a reference to it.
Any object that’s represented as an immediate value is always exactly the same object, no matter how many variables it’s assigned to. There’s only one object 100, only one object false, and so on.
The immediate, unique nature of integer-bound variables is behind Ruby’s lack of pre-and post-increment operators—which is to say, you can’t do this in Ruby:
x=1
x++ # No such operator
The reason is that due to the immediate presence of 1 in x, x++ would be like 1++, which means you’d be changing the number 1 to the number 2—and that makes no sense.
Couldn't this be achieved by adding a new method to the fixnum or Integer class?
$ ruby -e 'numb=1;puts numb.next'
returns 2
"Destructive" methods seem to be appended with ! to warn possible users, so adding a new method called next! would pretty much do what was requested ie.
$ ruby -e 'numb=1; numb.next!; puts numb'
returns 2 (since numb has been incremented)
Of course, the next! method would have to check that the object was an integer variable and not a real number, but this should be available.

Syntax sugar for variable replacement with `round`

We have do-and-replace functions like map!, reject!, reverse!, rotate!. Also we have binary operations in short form like +=, -=.
Do we have something for mathematical round? We need to use a = a.round, and it's a bit weird for me to repeat the variable name. Do you know how to shorten it?
OK, smart guys have already explained, why there is no syntactic sugar for Float#round. Just out of curiosity I’m gonna show, how you might implement this sugar yourself [partially]. Since Float class has no ~# method defined, and you do rounding quite often, you might monkeypatch Float class:
class Float
def ~#
self.round # self is redundant, left just for clarity
end
end
or, in this simple case, just (credits to #sawa):
alias_method :~#, :round
and now:
~5.2
#⇒ 5
a = 2.45 && ~a
#⇒ 2
Since Numerics are immutable, it’s still impossible to modify it inplace, but the above might save you four keyboard hits per rounding.
As for destructive methods, it is impossible since numerals are immutable, and it would not make sense. Would you want a numeral 5.2 that behaves as 5?
As for syntax sugar, it would be a mess if every single method had one. So there isn't. And since syntax sugar is defined in the core level, you cannot do anything in an ordinary Ruby script to create a new one.
Ruby's numeric types are immutable: they are value objects. Therefore you won't find any methods that mutate a number in place.
Because the numeric types are immutable, certain optimizations are possible that would not be possible with mutable numbers. In c-ruby, for example, a reference, which may point to any kind of object, is normally a pointer to an object. But if the reference is to a Fixnum, then the reference contains the integer itself, rather than pointing to an instance of Fixnum. Ruby does a number of magic tricks to hide this optimization, making it appear that an integer really is an instance of a Fixnum.
To make numbers mutable would make this optimization impossible, so I don't expect that Ruby will ever have mutable numeric types.

Why can't I overwrite self in the Integer class?

I want to be able to write number.incr, like so:
num = 1; num.incr; num
#=> 2
The error I'm seeing states:
Can't change the value of self
If that's true, how do bang! methods work?
You cannot change the value of self
An object is a class pointer and a set of instance methods (note that this link is an old version of Ruby, because its dramatically simpler, and thus better for explanatory purposes).
"Pointing" at an object means you have a variable which stores the object's location in memory. Then to do anything with the object, you first go to the location in memory (we might say "follow the pointer") to get the object, and then do the thing (e.g. invoke a method, set an ivar).
All Ruby code everywhere is executing in the context of some object. This is where your instance variables get saved, it's where Ruby looks for methods that don't have a receiver (e.g. $stdout is the receiver in $stdout.puts "hi", and the current object is the receiver in puts "hi"). Sometimes you need to do something with the current object. The way to work with objects is through variables, but what variable points at the current object? There isn't one. To fill this need, the keyword self is provided.
self acts like a variable in that it points at the location of the current object. But it is not like a variable, because you can't assign it new value. If you could, the code after that point would suddenly be operating on a different object, which is confusing and has no benefits over just using a variable.
Also remember that the object is tracked by variables which store memory addresses. What is self = 2 supposed to mean? Does it only mean that the current code operates as if it were invoked 2? Or does it mean that all variables pointing at the old object now have their values updated to point at the new one? It isn't really clear, but the former unnecessarily introduces an identity crisis, and the latter is prohibitively expensive and introduce situations where it's unclear what is correct (I'll go into that a bit more below).
You cannot mutate Fixnums
Some objects are special at the C level in Ruby (false, true, nil, fixnums, and symbols).
Variables pointing at them don't actually store a memory location. Instead, the address itself stores the type and identity of the object. Wherever it matters, Ruby checks to see if it's a special object (e.g. when looking up an instance variable), and then extracts the value from it.
So there isn't a spot in memory where the object 123 is stored. Which means self contains the idea of Fixnum 123 rather than a memory address like usual. As with variables, it will get checked for and handled specially when necessary.
Because of this, you cannot mutate the object itself (though it appears they keep a special global variable to allow you to set instance variables on things like Symbols).
Why are they doing all of this? To improve performance, I assume. A number stored in a register is just a series of bits (typically 32 or 64), which means there are hardware instructions for things like addition and multiplication. That is to say the ALU, is wired to perform these operations in a single clock cycle, rather than writing the algorithms with software, which would take many orders of magnitude longer. By storing them like this, they avoid the cost of storing and looking the object in memory, and they gain the advantage that they can directly add the two pointers using hardware. Note, however, that there are still some additional costs in Ruby, that you don't have in C (e.g. checking for overflow and converting result to Bignum).
Bang methods
You can put a bang at the end of any method. It doesn't require the object to change, it's just that people usually try to warn you when you're doing something that could have unexpected side-effects.
class C
def initialize(val)
#val = val # => 12
end # => :initialize
def bang_method!
"My val is: #{#val}" # => "My val is: 12"
end # => :bang_method!
end # => :bang_method!
c = C.new 12 # => #<C:0x007fdac48a7428 #val=12>
c.bang_method! # => "My val is: 12"
c # => #<C:0x007fdac48a7428 #val=12>
Also, there are no bang methods on integers, It wouldn't fit with the paradigm
Fixnum.instance_methods.grep(/!$/) # => [:!]
# Okay, there's one, but it's actually a boolean negation
1.! # => false
# And it's not a Fixnum method, it's an inherited boolean operator
1.method(:!).owner # => BasicObject
# In really, you call it this way, the interpreter translates it
!1 # => false
Alternatives
Make a wrapper object: I'm not going to advocate this one, but it's the closest to what you're trying to do. Basically create your own class, which is mutable, and then make it look like an integer. There's a great blog post walking through this at http://blog.rubybestpractices.com/posts/rklemme/019-Complete_Numeric_Class.html it will get you 95% of the way there
Don't depend directly on the value of a Fixnum: I can't give better advice than this without knowing what you're trying to do / why you feel this is a need.
Also, you should show your code when you ask questions like this. I misunderstood how you were approaching it for a long time.
It's simply impossible to change self to another object. self is the receiver of the message send. There can be only one.
If that's true, how do bang! methods work?
The bang (!) is simply part of the method name. It has absolutely no special meaning whatsoever. It is a convention among Ruby programmers to name surprising variants of less surprising methods with a bang, but that's just that: a convention.

Why doesn't Ruby support i++ or i--​ (increment/decrement operators)?

The pre/post increment/decrement operator (++ and --) are pretty standard programing language syntax (for procedural and object-oriented languages, at least).
Why doesn't Ruby support them? I understand you could accomplish the same thing with += and -=, but it just seems oddly arbitrary to exclude something like that, especially since it's so concise and conventional.
Example:
i = 0 #=> 0
i += 1 #=> 1
i #=> 1
i++ #=> expect 2, but as far as I can tell,
#=> irb ignores the second + and waits for a second number to add to i
I understand Fixnum is immutable, but if += can just instanciate a new Fixnum and set it, why not do the same for ++?
Is consistency in assignments containing the = character the only reason for this, or am I missing something?
Here is how Matz(Yukihiro Matsumoto) explains it in an old thread:
Hi,
In message "[ruby-talk:02706] X++?"
on 00/05/10, Aleksi Niemelä <aleksi.niemela#cinnober.com> writes:
|I got an idea from http://www.pragprog.com:8080/rubyfaq/rubyfaq-5.html#ss5.3
|and thought to try. I didn't manage to make "auto(in|de)crement" working so
|could somebody help here? Does this contain some errors or is the idea
|wrong?
(1) ++ and -- are NOT reserved operator in Ruby.
(2) C's increment/decrement operators are in fact hidden assignment.
They affect variables, not objects. You cannot accomplish
assignment via method. Ruby uses +=/-= operator instead.
(3) self cannot be a target of assignment. In addition, altering
the value of integer 1 might cause severe confusion throughout
the program.
matz.
One reason is that up to now every assignment operator (i.e. an operator which changes a variable) has a = in it. If you add ++ and --, that's no longer the case.
Another reason is that the behavior of ++ and -- often confuse people. Case in point: The return value of i++ in your example would actually be 1, not 2 (the new value of i would be 2, however).
It's not conventional in OO languages. In fact, there is no ++ in Smalltalk, the language that coined the term "object-oriented programming" (and the language Ruby is most strongly influenced by). What you mean is that it's conventional in C and languages closely imitating C. Ruby does have a somewhat C-like syntax, but it isn't slavish in adhering to C traditions.
As for why it isn't in Ruby: Matz didn't want it. That's really the ultimate reason.
The reason no such thing exists in Smalltalk is because it's part of the language's overriding philosophy that assigning a variable is fundamentally a different kind of thing than sending a message to an object — it's on a different level. This thinking probably influenced Matz in designing Ruby.
It wouldn't be impossible to include it in Ruby — you could easily write a preprocessor that transforms all ++ into +=1. but evidently Matz didn't like the idea of an operator that did a "hidden assignment." It also seems a little strange to have an operator with a hidden integer operand inside of it. No other operator in the language works that way.
I think there's another reason: ++ in Ruby wouldn't be remotely useful as in C and its direct successors.
The reason being, the for keyword: while it's essential in C, it's mostly superfluous in Ruby. Most of the iteration in Ruby is done through Enumerable methods, such as each and map when iterating through some data structure, and Fixnum#times method, when you need to loop an exact number of times.
Actually, as far as I have seen, most of the time +=1 is used by people freshly migrated to Ruby from C-style languages.
In short, it's really questionable if methods ++ and -- would be used at all.
You can define a .+ self-increment operator:
class Variable
def initialize value = nil
#value = value
end
attr_accessor :value
def method_missing *args, &blk
#value.send(*args, &blk)
end
def to_s
#value.to_s
end
# pre-increment ".+" when x not present
def +(x = nil)
x ? #value + x : #value += 1
end
def -(x = nil)
x ? #value - x : #value -= 1
end
end
i = Variable.new 5
puts i #=> 5
# normal use of +
puts i + 4 #=> 9
puts i #=> 5
# incrementing
puts i.+ #=> 6
puts i #=> 6
More information on "class Variable" is available in "Class Variable to increment Fixnum objects".
I think Matz' reasoning for not liking them is that it actually replaces the variable with a new one.
ex:
a = SomeClass.new
def a.go
'hello'
end
# at this point, you can call a.go
# but if you did an a++
# that really means a = a + 1
# so you can no longer call a.go
# as you have lost your original
Now if somebody could convince him that it should just call #succ! or what not, that would make more sense, and avoid the problem. You can suggest it on ruby core.
And in the words of David Black from his book "The Well-Grounded Rubyist":
Some objects in Ruby are stored in variables as immediate values. These include
integers, symbols (which look like :this), and the special objects true, false, and
nil. When you assign one of these values to a variable (x = 1), the variable holds
the value itself, rather than a reference to it.
In practical terms, this doesn’t matter (and it will often be left as implied, rather than
spelled out repeatedly, in discussions of references and related topics in this book).
Ruby handles the dereferencing of object references automatically; you don’t have to
do any extra work to send a message to an object that contains, say, a reference to
a string, as opposed to an object that contains an immediate integer value.
But the immediate-value representation rule has a couple of interesting ramifications,
especially when it comes to integers. For one thing, any object that’s represented
as an immediate value is always exactly the same object, no matter how many
variables it’s assigned to. There’s only one object 100, only one object false, and
so on.
The immediate, unique nature of integer-bound variables is behind Ruby’s lack of
pre- and post-increment operators—which is to say, you can’t do this in Ruby:
x = 1
x++ # No such operator
The reason is that due to the immediate presence of 1 in x, x++ would be like 1++,
which means you’d be changing the number 1 to the number 2—and that makes
no sense.
Some objects in Ruby are stored in variables as immediate values. These include integers, symbols (which look like :this), and the special objects true, false, and nil. When you assign one of these values to a variable (x = 1), the variable holds the value itself, rather than a reference to it.
Any object that’s represented as an immediate value is always exactly the same object, no matter how many variables it’s assigned to. There’s only one object 100, only one object false, and so on.
The immediate, unique nature of integer-bound variables is behind Ruby’s lack of pre-and post-increment operators—which is to say, you can’t do this in Ruby:
x=1
x++ # No such operator
The reason is that due to the immediate presence of 1 in x, x++ would be like 1++, which means you’d be changing the number 1 to the number 2—and that makes no sense.
Couldn't this be achieved by adding a new method to the fixnum or Integer class?
$ ruby -e 'numb=1;puts numb.next'
returns 2
"Destructive" methods seem to be appended with ! to warn possible users, so adding a new method called next! would pretty much do what was requested ie.
$ ruby -e 'numb=1; numb.next!; puts numb'
returns 2 (since numb has been incremented)
Of course, the next! method would have to check that the object was an integer variable and not a real number, but this should be available.

Constant Assignment Bug in Ruby?

We caught some code in Ruby that seems odd, and I was wondering if someone could explain it:
$ irb
irb(main):001:0> APPLE = 'aaa'
=> "aaa"
irb(main):002:0> banana = APPLE
=> "aaa"
irb(main):003:0> banana << 'bbb'
=> "aaabbb"
irb(main):004:0> banana
=> "aaabbb"
irb(main):005:0> APPLE
=> "aaabbb"
Catch that? The constant was appended to at the same time the local variable was.
Known behavior? Expected?
Known behaviour. Constants don't mean that you can't modify the object it refers to, merely that it'll give you a warning (and only a warning) if you assign it to a different object.
In short, ruby constants aren't.
Note: This behaviour is listed in an answer to "What are the Ruby Gotchas a newbie should be warned about?" It's a worthwhile read.
Catch that? The constant was appended to at the same time the local variable was.
No, it wasn't appended to, and neither was the local variable.
The single object that both the constant and the local variable are referring to was appended to, but neither the constant nor the local variable was changed. You cannot modify or change a variable or constant in Ruby (at least not in the way that your question implies), the only thing you can change is objects.
The only two things you can do with variables or constants is dereferencing them and assigning to them.
The constant is a red herring here, it is completely irrelevant to the example given. The only thing that is relevant is that there is only one single object in the entire example. That single object is accessible under two different names. If the object changes, then the object changes. Period. It does not mysteriously split itself in two. Which name you use to look at the changed object doesn't matter. There is only one object anyway.
This works exactly the same as in any other programming language: if you have multiple references to a mutable object in, say, Python, Java, C#, C++, C, Lisp, Smalltalk, JavaScript, PHP, Perl or whatever, then any change to that object will be visible no matter what reference is used, even if some of those references are final or const or whatever that particular language calls it.
This is simply how shared mutable state works and is just one of the many reasons why shared mutable state is bad.
In Ruby, you can generally call the freeze method on any object to make it immutable. However, again, you are modifying the object here, so anybody else who has a reference to that object will all the sudden find that the object has become immutable. Therefore, just to be safe, you need to copy the object first, by calling dup. But of course, that's not enough either, if you think of an array, for example: if you dup the array, you get a different array, but the objects inside the array are the still the same ones in the original array. And if you freeze the array, then you can no longer modify the array, but the objects in the array may very well still be mutable:
ORIG = ['Hello']
CLONE = ORIG.dup.freeze
CLONE[0] << ', World!'
CLONE # => ['Hello, World!']
That's shared mutable state for you. The only way to escape this madness is either to give up shared state (e.g. Actor Programming: if nobody else can see it, then it doesn't matter how often or when it changes) or mutable state (i.e. Functional Programming: if it never changes, then it doesn't matter how many others see it).
The fact that one of the two variables in the original example is actually a constant is completely irrelevant to the problem. There two main differences between a variable and a constant in Ruby: they have different lookup rules, and constants generate a warning if they are assigned to more than once. But in this example, the lookup rules are irrelevant and the constant is assigned to only once, so there really is no difference between a variable and a constant in this case.
You can freeze constants if you want them to be unchangable:
>> APPLE = 'aaa'
=> "aaa"
>> banana = APPLE
=> "aaa"
>> APPLE.freeze
=> "aaa"
>> banana.frozen?
=> true
>> banana << 'bbb'
TypeError: can't modify frozen string
from (irb):5:in `<<'
from (irb):5
Constants in Ruby aren't "constants". You might as well use any other name; putting them in all caps doesn't change anything, interpreter-wise, about the object, unless you try to change the pointer's address.
If you look at it that way, the behavior is obvious and necessary; Apple is a pointer to a string object, and so is banana. You then edit the object that banana is pointing to. Apple is pointing to that same object, so the change is reflected there too.

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