Automation layer above a site - ruby

I'm looking into creating a website that sits on top of another site. I wish for this site to be a sort of driver/auto-mater of the original site. The original site is slow and you need to input the same data repetitively (and lots of it - which is infuriating)
What would be the best way of doing this.
I have started using watir-webdriver in ruby, and it seems to work well! Would I be able to host this? I know it launches an explorer (fire-fox in my case) and my worry is not being able to host the application?
I don't want to place all my eggs into this one basket and find out later there's a stumbling block to getting it done!

The short answer
I think there are better tools for web scraping than web testing tools (watir and others), and your end result might require a lot more work than you imagine.
The long answer
This sounds like a case of the façade pattern in which your application would act as the new frontend and the old/existing site as the backend for the improved experience of the service.
Some things to think about before jumping into programming:
If the old site requires users to register, would your users be willing to re-register to your site so that you could log them in into the old site programmatically?
How frequently is the same data required to be inputted and how would you prevent it?
The existing site may have expectations on the request headers which might cause you extra headache and require quite some work to circumvent.
Are you allowed to use the existing site's user interface material or do you need to start from scratch?
How often is the existing site changed and how would it affect your application?
In summary, there are lots of factors and issues to take into account depending on how the existing site is implemented and who are your visioned users. Suggesting a best way to do it would require a lot more knowledge of both the existing site and how you'd want to improve it.
I haven't used watir-webdriver myself but if it is like Selenium and starts a new browser instance any time you run it, then hosting it would most likely not work as you'd expect. There are better tools for what you are thinking of doing, i.e. web scraping, and you may want to take a look at the following, for example:
https://www.ruby-toolbox.com/categories/Web_Content_Scrapers
https://www.ruby-toolbox.com/categories/http_clients

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how does one identify why a website is slow? [closed]

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I was asked this question once at an interview:
"Suppose you own a website where the server is at some remote location. One day, some user calls/emails you saying the site is abominably slow. How would you identify why the site is slow? Also, when you check the website yourself as any user would (using your browser), the site behaves just fine."
I could think of only one thing (which was shot down):
Check the server logs to analyse incoming traffic. Maybe a DoS attack or exceptionally high traffic. Interviewer told me to assume the server has normal traffic and no DoS.
I was kind of lost because I had never thought of this problem. I have almost no idea how running a server/website works. So if someone could highlight a few approaches, it would be nice.
While googling around, I could find only this relevant, wonderful article. That article is kind of too technical for me now, but I'm slowly breaking it down and understanding it.
Since you already said when you check the site yourself the speed is fine, this means that (at least for the pages you checked) there is nothing wrong with the server and it can serve those pages at a good speed. What you should be figuring out at this point is what the difference is between you and the user that reports your site is slow. It might be a lot of different things:
Is the user using a slow network connection (mobile for example)?
Does the user experience the same problems with other websites hosted at the same webhoster? If so, this could indicate a network problem. Normally this could also indicate a resource problem at the webserver, but in that case the site would also be slow for you.
If neither of the above leads to an answer, you could assume that the connection to the server and the server itself are fine. This means the problem must be in the users device. Find out which browser/OS he uses and try to replicate the problem. If that fails find out if he uses any antivirus or similar software that might cause problems.
This is a great tool to find the speed of web pages and tells you what makes it slow: https://developers.google.com/speed/pagespeed/insights
I think one of the important thing that is missing from above answers is the server location, which can play a vital in web performance.
When someone is saying that it is taking a longer time to open a web page that means high latency. High latency can be caused due to server location.
Let's assume as you are the owner of the web page then the server and client are co-located, so it will have a low latency.
But, now if client is across the border, then latency time will increase drastically. And hence a slow perfomance.
Another factor is caching which drastically affects the latency time.
Taking the example of facebook, they have server all over the world to reduce the latency time (and also to provide several other advantages) and they use huge caching system to cache their hot data (trending topics) whereas cold data (old data) are stored in hard disk so it takes a longer time to load an older photo or post.
So, a user might would have complained about this as they were trying load up some cold data.
I can think of these few reasons (first two are already mentioned above):
High Latency due to location of client
Server memory might need to be increased
Number of service calls from the page.
If a service could be down at the time of complaint, it could prevent page from loading.
The server load might be too high at the time of the poor experience. The server might need to increase the resources (e.g. adding another server/web server to the cluster).
Check if there was any background job running on the server at that time.
It is important to check the logs and schedules of the batch jobs to determine what all was running at that time.
Hope this help.
Normally the user takes the page loading time as a measure to find out that the site is slow. But if you really want to know that what is taking the maximum time the you can open the browser debugger by pressing f12. if your browser is chrome the click on network and see what calls your application is making and which are taking maximum time. If you are using Firefox the you need to install firebug. If you have that, then again press f12 and click on Net.
One reason could be the role of the user is different of your role. You might be having suppose an administrator privilege (some thing like super user role) and the code might be just allowing everything for such role that means it does not really do much of conditional checking to see what is allowed or not. Some times, it's a considerable over ahead to get all the privileges of the user and have the conditions checking, how course depends how how the authorization is implemented. That means, the page might be really slow for specific roles. Hence, you should find out the roles of the user and see if that is a reason.
Obviously an issue with the connection of the person connecting to your site OR it's possible it was a temporary issue and by the time you checked your site, everything was dandy. You could check your logs or ask your host if there was an issue at the time the slow down occured.
This is usually a memory issue and it can be resolved by increasing the Heap Size of the Web Server hosting the application. In case the application is running on Weblogic Server. Heap size can be increased in "setEnv" file located in Application Home.
Goodluck!
Michael Orebe
Though your question is quite clear, web site optimisation is a very extensive subject.
The majority of the popular web developing frameworks are for some reason, extremely processor inefficient.
The old fashioned way of developing n-tier web applications is still very relevant and is still considered to be best practice according the W3C. If you take a little time to read the source code structure of the most popular web developing frameworks you will see that they run much more code at the server than is necessary.
This may seem a bit of a simple answer but, the less code you run at the server and the more code you run at the client the faster your servers will work.
Sometimes contrasting framework code against the old fashioned way is the best way to get an understanding of this. Here is a link to a fully working mini web application which represents W3C best practices and runs the minimum amount of code at the server and the maximum amount of code at the client: http://developersfound.com/W3C_MVC_EX.zip this codebases is also MVC compliant.
This codebase comes with a MySQL database dump, php and client side code. To see this code in action you will need to restore the SQL dump to a MySQL instance (sql dump came from MySQL 8 Community) and add the user and schema permissions that are found in the php file (conn_include.php); setting the user to have execute permissions on the schema.
If you contrast this code base against all of the most popular web frameworks, it will really open your eyes to just how inefficient these frameworks are. The popular PHP frameworks that claim to be MVC frameworks aren’t actually MVC compliant at all. This is because they rely on embedding PHP tags inside HTML tags or visa-versa (considered very bad practice according the W3C). Also most popular node frameworks run way more code at the server than is necessary. Embedded tags also stop asynchronous calls from working properly unless the framework supports AJAX dumps such as Yii 2.
Two of the most important rules to follow with MVC compliance is: never embed server side tags (such as PHP tags) in HTML tags or visa-versa (unless there is a very good excuse such as SEO) and religiously never write code to run at the server if it can be run at the client. Also true MVC is based on tier separation, where as the MVC frameworks are based on code separation. True MVC compliance is very processor efficient. Don’t get me wrong MVC frameworks are very useful for a lot of things, but if you’re developing a site that is going to get millions of hits, they are quite useless, or at least they will drive your cloud bills so high that it will really eat into your company’s profits.
In summary frameworks don’t give much control over what code runs at the client or server and are very inefficient but you can get prototypes up and running quicker with less code.
In contrast the old fashioned way takes a bit more elbow grease but you have complete control over what runs at the server and what runs at the client.
As an additional bit of advice for optimisation avoid using pass-through queries and triggers and instead opt for stored procedures. Historically stored procedures weren’t invented at the time MVC was present as a paradigm but it definitely increases separation of concerns between the tiers and is much more processor efficient.
Hope this advice helps.

How would you stress test a dynamic site, when you don't know what the URLs will be ahead of time?

This isn't a question of what stress testing tools are out there. I'm afraid it's a lot harder than that. (At least for me)
Consider a restful architecture for a forum or blog that generates random IDs for each post.
Simulating creating those topics/articles would be simple, because you'd just be posting form data to an endpoint like: /article, or /topic
But how do you then stress test commenting on those articles/topics? This is different, because the comments need to belong to an article/topic, which means that you need the ids of those items. However, if all you can do is issue posts, and you have no way of pulling those ids, you'd be unable to create them.
I'm creating a site that is similar in this regard, and I have no idea how to stress test the creation of the comments.
I have two ideas, and they're both pretty awful:
Generate a massive system ahead of time with some kind of factory, and then freeze it. From there, I figure I'd have to use some kind of browser automation to create my 'comments' on all of this. The automation would I suppose go through a recording proxy, like what JMeter offers. Then, to run the test, I reload the database, and replay the massive log file.
Use browser automation for the whole thing, taking advantage of the dynamic links delivered in the HTML page. The only option here would be Selenium, and really, we're talking a massive selenium grid that would be extremely expensive. Probably very difficult to maintain also.
Option 2 is completely infeasible near as I can tell, but option 1 sounds excruciating. I'm really hoping someone can suggest something more clever.
Option 1.
I mean, implementation notes aside, you're basically just asking for a testing environment. So, the answer is to make one. In whatever fashion:
Generate it
Make it once and reload it
Randomise it
Whatever. It's the approach to go with.
How do you your testing is kind of a side issue (unit testing/browser/whatever, up to you).
But you've reached a point where you need to test with real data. So make it happen.
This is a common problem. We handle it by extracting the dynamic parts of the URLs from the server responses. I presume this system uses web browser client - which implies that those URLs are being sent in the server responses. If they are in the responses, then you CAN get them. However, since you said "if all you can do is issue posts, and you have no way of pulling those ids", then perhaps this is not the case? In that case, can you clarify?
We've recently been doing a lot of testing of Drupal systems for our customers - which has exactly the problem you've described. We either solve it by extracting the IDs dynamically from the page as the user browses to the page they want to comment on, or we use option 1, or a combination of both. Note that if you have a load testing tool handy, then generation of content is not too difficult - use the tool to do it. I.e. run a "content generation" load test. Besides yielding useful data on its own accord, that will give you a test database that you can then backup/restore as needed to maintain your test infrastructure. Now you can run the test on a more realistic environment - one that has lots of content already in it (assuming, of course, that this is realistic for your purposes).
If you are interested, I'd be happy to demo how we solve the problem using our software (Web Performance Load Tester).
I have used Visual Studio to solve this kind of problem. Visual Studio allows C# coded web tests that can programatically parse the html returned and take action based on that.
I was load testing a SharePoint website and required information to be populated ahead of time. I did create a load test that was specifically for creating "random" pages of content ahead of time. I populated a test harness database with the urls ahead of time, allowing some control over the pages that were loaded.
With a list of "articles" available and a list of potential comments, it is possible to code a pseudo-random number generator (inside a stored procedure because of the asynchronous nature of the test harness) to get a repeatable load test. That meant that the site would be populated in the same way each time the load test was run.
It does take some effort to create a decent way of populating the site off the bat, but the return in the relevance of the load test is quite good.

getting started with Single Sign On / Windows Authentication

First off, The Problem:
We have a Web App with a Flash front-end that talks to our ASP.NET web service via SOAP which then deals with all of our server side code (C#).
Right now, we implement a simple user sign on in our application, storing the info in our MSSQL DB.
A client has requested what I understand to be Windows authentication through our application using the currently logged in user.
So, I have been tasked with investigating this. Nobody, including myself, has any experience in this area.
I have been reading up on some basic Active Directory information, and some simple tutorials. I understand how to get access to the directory using ADSI through code. What I'm really interested in seeing is how the entire thing should be architected. I don't want to throw together a hacky solution.
Does anyone know of a good tutorial for this kind of thing or have any advice on getting started? More importantly, does this even sound viable?
I know I haven't given much information, but feel free to ask and I will provide answers.
Thanks.
Edit:
Will, to give you an idea of the scope of this, the network will include every computer in a large hospital. So yes, this is huge. Clearly I need to start small. I would like to come up with something that will work at my office first. Maybe ~10 Windows computers on a single domain. One Domain Controller.
I am also open to any good books on the subject.
If you are going to tie into Active Directory you will want to take a look at the System.DirectoryServices namespace. The implementations can vary wildly depending on your system architecture, but this should give you a good starting point.
Enjoy!

Client-side logic OR Server-side logic?

I've done some web-based projects, and most of the difficulties I've met with (questions, confusions) could be figured out with help. But I still have an important question, even after asking some experienced developers: When functionality can be implemented with both server-side code and client-side scripting (JavaScript), which one should be preferred?
A simple example:
To render a dynamic html page, I can format the page in server-side code (PHP, python) and use Ajax to fetch the formatted page and render it directly (more logic on server-side, less on client-side).
I can also use Ajax to fetch the data (not formatted, JSON) and use client-side scripting to format the page and render it with more processing (the server gets the data from a DB or other source, and returns it to the client with JSON or XML. More logic on client-side and less on server).
So how can I decide which one is better? Which one offers better performance? Why? Which one is more user-friendly?
With browsers' JS engines evolving, JS can be interpreted in less time, so should I prefer client-side scripting?
On the other hand, with hardware evolving, server performance is growing and the cost of sever-side logic will decrease, so should I prefer server-side scripting?
EDIT:
With the answers, I want to give a brief summary.
Pros of client-side logic:
Better user experience (faster).
Less network bandwidth (lower cost).
Increased scalability (reduced server load).
Pros of server-side logic:
Security issues.
Better availability and accessibility (mobile devices and old browsers).
Better SEO.
Easily expandable (can add more servers, but can't make the browser faster).
It seems that we need to balance these two approaches when facing a specific scenario. But how? What's the best practice?
I will use client-side logic except in the following conditions:
Security critical.
Special groups (JavaScript disabled, mobile devices, and others).
In many cases, I'm afraid the best answer is both.
As Ricebowl stated, never trust the client. However, I feel that it's almost always a problem if you do trust the client. If your application is worth writing, it's worth properly securing. If anyone can break it by writing their own client and passing data you don't expect, that's a bad thing. For that reason, you need to validate on the server.
Unfortunately if you validate everything on the server, that often leaves the user with a poor user experience. They may fill out a form only to find that a number of things they entered are incorrect. This may have worked for "Internet 1.0", but people's expectations are higher on today's Internet.
This potentially leaves you writing quite a bit of redundant code, and maintaining it in two or more places (some of the definitions such as maximum lengths also need to be maintained in the data tier). For reasonably large applications, I tend to solve this issue using code generation. Personally I use a UML modeling tool (Sparx System's Enterprise Architect) to model the "input rules" of the system, then make use of partial classes (I'm usually working in .NET) to code generate the validation logic. You can achieve a similar thing by coding your rules in a format such as XML and deriving a number of checks from that XML file (input length, input mask, etc.) on both the client and server tier.
Probably not what you wanted to hear, but if you want to do it right, you need to enforce rules on both tiers.
I tend to prefer server-side logic. My reasons are fairly simple:
I don't trust the client; this may or not be a true problem, but it's habitual
Server-side reduces the volume per transaction (though it does increase the number of transactions)
Server-side means that I can be fairly sure about what logic is taking place (I don't have to worry about the Javascript engine available to the client's browser)
There are probably more -and better- reasons, but these are the ones at the top of my mind right now. If I think of more I'll add them, or up-vote those that come up with them before I do.
Edited, valya comments that using client-side logic (using Ajax/JSON) allows for the (easier) creation of an API. This may well be true, but I can only half-agree (which is why I've not up-voted that answer yet).
My notion of server-side logic is to that which retrieves the data, and organises it; if I've got this right the logic is the 'controller' (C in MVC). And this is then passed to the 'view.' I tend to use the controller to get the data, and then the 'view' deals with presenting it to the user/client. So I don't see that client/server distinctions are necessarily relevant to the argument of creating an API, basically: horses for courses. :)
...also, as a hobbyist, I recognise that I may have a slightly twisted usage of MVC, so I'm willing to stand corrected on that point. But I still keep the presentation separate from the logic. And that separation is the plus point so far as APIs go.
I generally implement as much as reasonable client-side. The only exceptions that would make me go server-side would be to resolve the following:
Trust issues
Anyone is capable of debugging JavaScript and reading password's, etc. No-brainer here.
Performance issues
JavaScript engines are evolving fast so this is becoming less of an issue, but we're still in an IE-dominated world, so things will slow down when you deal with large sets of data.
Language issues
JavaScript is weakly-typed language and it makes a lot of assumptions of your code. This can cause you to employ spooky workarounds in order to get things working the way they should on certain browsers. I avoid this type of thing like the plague.
From your question, it sounds like you're simply trying to load values into a form. Barring any of the issues above, you have 3 options:
Pure client-side
The disadvantage is that your users' loading time would double (one load for the blank form, another load for the data). However, subsequent updates to the form would not require a refresh of the page. Users will like this if there will be a lot of data fetching from the server loading into the same form.
Pure server-side
The advantage is that your page would load with the data. However, subsequent updates to the data would require refreshes to all/significant portions of the page.
Server-client hybrid
You would have the best of both worlds, however you would need to create two data extraction points, causing your code to bloat slightly.
There are trade-offs with each option so you will have to weigh them and decide which one offers you the most benefit.
One consideration I have not heard mentioned was network bandwidth. To give a specific example, an app I was involved with was all done server-side and resulted in 200Mb web page being sent to the client (it was impossible to do less without major major re-design of a bunch of apps); resulting in 2-5 minute page load time.
When we re-implemented this by sending the JSON-encoded data from the server and have local JS generate the page, the main benefit was that the data sent shrunk to 20Mb, resulting in:
HTTP response size: 200Mb+ => 20Mb+ (with corresponding bandwidth savings!)
Time to load the page: 2-5mins => 20 secs (10-15 of which are taken up by DB query that was optimized to hell an further).
IE process size: 200MB+ => 80MB+
Mind you, the last 2 points were mainly due to the fact that server side had to use crappy tables-within-tables tree implementation, whereas going to client side allowed us to redesign the view layer to use much more lightweight page. But my main point was network bandwidth savings.
I'd like to give my two cents on this subject.
I'm generally in favor of the server-side approach, and here is why.
More SEO friendly. Google cannot execute Javascript, therefor all that content will be invisible to search engines
Performance is more controllable. User experience is always variable with SOA due to the fact that you're relying almost entirely on the users browser and machine to render things. Even though your server might be performing well, a user with a slow machine will think your site is the culprit.
Arguably, the server-side approach is more easily maintained and readable.
I've written several systems using both approaches, and in my experience, server-side is the way. However, that's not to say I don't use AJAX. All of the modern systems I've built incorporate both components.
Hope this helps.
I built a RESTful web application where all CRUD functionalities are available in the absence of JavaScript, in other words, all AJAX effects are strictly progressive enhancements.
I believe with enough dedication, most web applications can be designed this way, thus eroding many of the server logic vs client logic "differences", such as security, expandability, raised in your question because in both cases, the request is routed to the same controller, of which the business logic is all the same until the last mile, where JSON/XML, instead of the full page HTML, is returned for those XHR.
Only in few cases where the AJAXified application is so vastly more advanced than its static counterpart, GMail being the best example coming to my mind, then one needs to create two versions and separate them completely (Kudos to Google!).
I know this post is old, but I wanted to comment.
In my experience, the best approach is using a combination of client-side and server-side. Yes, Angular JS and similar frameworks are popular now and they've made it easier to develop web applications that are light weight, have improved performance, and work on most web servers. BUT, the major requirement in enterprise applications is displaying report data which can encompass 500+ records on one page. With pages that return large lists of data, Users often want functionality that will make this huge list easy to filter, search, and perform other interactive features. Because IE 11 and earlier IE browsers are are the "browser of choice"at most companies, you have to be aware that these browsers still have compatibility issues using modern JavaScript, HTML5, and CSS3. Often, the requirement is to make a site or application compatible on all browsers. This requires adding shivs or using prototypes which, with the code included to create a client-side application, adds to page load on the browser.
All of this will reduce performance and can cause the dreaded IE error "A script on this page is causing Internet Explorer to run slowly" forcing the User to choose if they want to continue running the script or not...creating bad User experiences.
Determine the complexity of the application and what the user wants now and could want in the future based on their preferences in their existing applications. If this is a simple site or app with little-to-medium data, use JavaScript Framework. But, if they want to incorporate accessibility; SEO; or need to display large amounts of data, use server-side code to render data and client-side code sparingly. In both cases, use a tool like Fiddler or Chrome Developer tools to check page load and response times and use best practices to optimize code.
Checkout MVC apps developed with ASP.NET Core.
At this stage the client side technology is leading the way, with the advent of many client side libraries like Backbone, Knockout, Spine and then with addition of client side templates like JSrender , mustache etc, client side development has become much easy.
so, If my requirement is to go for interactive app, I will surely go for client side.
In case you have more static html content then yes go for server side.
I did some experiments using both, I must say Server side is comparatively easier to implement then client side.
As far as performance is concerned. Read this you will understand server side performance scores.
http://engineering.twitter.com/2012/05/improving-performance-on-twittercom.html
I think the second variant is better. For example, If you implement something like 'skins' later, you will thank yourself for not formatting html on server :)
It also keeps a difference between view and controller. Ajax data is often produced by controller, so let it just return data, not html.
If you're going to create an API later, you'll need to make a very few changes in your code
Also, 'Naked' data is more cachable than HTML, i think. For example, if you add some style to links, you'll need to reformat all html.. or add one line to your js. And it isn't as big as html (in bytes).
But If many heavy scripts are needed to format data, It isn't to cool ask users' browsers to format it.
As long as you don't need to send a lot of data to the client to allow it to do the work, client side will give you a more scalable system, as you are distrubuting the load to the clients rather than hammering your server to do everything.
On the flip side, if you need to process a lot of data to produce a tiny amount of html to send to the client, or if optimisations can be made to use the server's work to support many clients at once (e.g. process the data once and send the resulting html to all the clients), then it may be more efficient use of resources to do the work on ther server.
If you do it in Ajax :
You'll have to consider accessibility issues (search about web accessibility in google) for disabled people, but also for old browsers, those who doesn't have JavaScript, bots (like google bot), etc.
You'll have to flirt with "progressive enhancement" wich is not simple to do if you never worked a lot with JavaScript. In short, you'll have to make your app work with old browsers and those that doesn't have JavaScript (some mobile for example) or if it's disable.
But if time and money is not an issue, I'd go with progressive enhancement.
But also consider the "Back button". I hate it when I'm browsing a 100% AJAX website that renders your back button useless.
Good luck!
2018 answer, with the existence of Node.js
Since Node.js allows you to deploy Javascript logic on the server, you can now re-use the validation on both server and client side.
Make sure you setup or restructure the data so that you can re-use the validation without changing any code.

Where is MVC a bad thing?

I've been reading through a couple of questions on here and various articles on MVC and can see how it can even be applied to GUI event intensive applications like a paint app.
Can anyone cite a situation where MVC might be a bad thing and its use ill-advised?
EDIT: I'm specifically talking about GUI applications here!
I tried MVC in my network kernel driver. The patch was rejected.
I think you're looking at it kind of backwards. The point is not to see where you can apply a pattern like MVC, the point is to learn the patterns and recognize when the problem you are trying to solve can naturally be solved by applying the pattern. So if your problem space can be naturally divided into model, view and controller then it is a good candidate for MVC. If you can't easily see which parts of your design fall into the three categories, it may not be the appropriate pattern.
MVC makes sense for web applications.
In web applications, you process some data (on SA: writing questions, adding comments, changing user info), you have state (logged in user), you don't have many different pages, but a lot of different content to fit into those pages. One Question page vs. a million questions.
For making CMS, for example, MVC is useless. You don't have any models, no controllers, just a pages of text with decorations and menus. The problem is no longer processing data - the problem now is serving that text content properly.
Tho, CMS Admin would build on top of MVC just fine, it's just user part that wouldn't.
For web services, you'd better use REST which, I believe, is a distinct paradigm.
WebDAV application wouldn't benefit greatly from MVC, either.
The caveat on Ruby for Web programming is that Rails is better suited for building Web applications. I’ve seen many projects attempt to create a WebDAV server or a content management system CMS with Rails and fail miserably. While you can do a CMS in Rails, there are much more efficient technologies for the task, such as Drupal and Django. In fact, I’d say if you’re looking at a Java Portal development effort, you should evaluate Drupal and Django for the task instead.
Anything where you want to drop in 3rd party components will make it tough to work in the MVC pattern. A good example of this is a CMS.
Each component you get will have their "own" controller objects and you won't be able to share "control" of model -> ui passing.
I don't necessarily know that MVC is ever really a bad idea for a GUI app. But there are alternatives that are arguably better (and also arguably worse depending on whose opinion you're asking). The most common is MVP. See here for an explanation: Everything You Wanted To Know About MVC and MVP But Were Afraid To Ask.
Although I suppose it might be a bad idea to use MVC if you're using a framework or otherwise interacting with software that wasn't designed with MVC in mind.
In other words, it's a lot like comparing programming languages. There's usually not many tasks that one can say that one is better than the other for. It usually boils down to programmer preference, availability of libraries, and the team's experience.
MVC shouldn't be used in applications where performance is critical. I don't know if this still applys with the increase of computing power but one example is a call center application. If you can save .5 seconds per call entering and updating information those savings add up over time. To get the last bit of performance out of your app you should use a desktop app instead of a web app and have it talk directly to the database.
When is it a bad thing? Where ever there is another code-structure that would better fit your project.
There's countless projects where MVC wouldn't "fit", but I don't see how a list of them would be of any benefit..
If MVC fits, use it, if not, use something else..
MVC and ORM are a joke....they are only appropriate when your app is not a database app, or when you want to keep the app database agnostic. If you're using an RDBMS that supports stored procedures, then that's the only way to go. Stored procs are the preferred approach for experienced application developers. MVC and ORM are only promoted by companies trying to sell products or services related to those technologies (e.g. Microsoft trying to sell VS). Stop wasting your time learning Java and C#, focus instead on what really matters, Javascript and SQL.

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