Better way to map multiple values (inject) - ruby

Please suggest a better (Ruby-ish) way to summarise mutiple entries in one go given the code below:
def summary_totals
pay_paid, pay_unpaid = 0, 0
rec_paid, rec_unpaid = 0, 0
net_paid, net_unpaid = 0, 0
summary_entries.each do |proj_summary|
pay_paid += proj_summary.payable.paid || 0
pay_unpaid += proj_summary.payable.unpaid || 0
rec_paid += proj_summary.receivable.paid || 0
rec_unpaid += proj_summary.receivable.unpaid || 0
net_paid += proj_summary.net.paid || 0
net_unpaid += proj_summary.net.unpaid || 0
end
pay = PaidUnpaidEntry.new(pay_paid, pay_unpaid)
rec = PaidUnpaidEntry.new(rec_paid, rec_unpaid)
net = PaidUnpaidEntry.new(net_paid, net_unpaid)
ProjectPaymentsSummary.new(pay, rec, net)
end
Update: All you need to do is to rewrite the each loop (which sums up 6 variables) in a better Ruby style.

"Better" could be subjective, but I guess you want to use inject to do the summing. The symbol argument to inject can be used to make it nice and concise. If you pass the result directly to your constructors, there's no need for the local variables, eg:
pay = PaidUnpaidEntry.new(
summary_entries.map { |e| e.payable.paid }.inject(:+),
summary_entries.map { |e| e.payable.unpaid }.inject(:+)
)
# etc

Related

IF, invalid syntax error

if volt.isalpha() or res.isalpha() or amp.isalpha():
What did I do wrong here? I get an INVALID SYNTAX, I am using this for a calculator program I am making. It calculates voltage, resistance, and amperage. But thats the easy part, I am just trying to make it fool proof. I have 3 variables in the code (volt, amp, res) that are inputted by the user. I just wanna make sure that they don't type in anything stupid. Like letters for e.g. ...
try:
float(volt) >= 0 and float(res) >= 0 and float(amp) >= 0
print("")
print("You put a value for everything. You don't need the calculator.")
allowed = 0
if volt.isalpha() or res.isalpha() or amp.isalpha():
print("You typed in characters for one of the values, this calculator doesn't use letters.")
allowed = 0
def find_voltage(a,b): # V = I * R
voltage = a * b
return(voltage)`
You don't have an except block after try - it is required. Do something like:
try:
float(volt) >= 0 and float(res) >= 0 and float(amp) >= 0
print("")
print("You put a value for everything. You don't need the calculator.")
allowed = 0
except ValueError:
print("Oops, you messed up.")
Additionally, the line
float(volt) >= 0 and float(res) >= 0 and float(amp) >= 0
doesn't do anything. You'll need to assign it to a variable, then check the results of the variable - if True, do one thing, if False, do something else.

how to generate endless random objects in corona SDK?

so I am very new to coding in general and I am trying to make a vertically-scrolling endless runner which basically involves jumping onto platforms to stay alive.I want to generate the same platform in three different locations endlessly. I basically copied some code from an article on the internet and then changed it around to try to make it suit my needs. However, when I run my code in the simulator, one platform is generated in the same location and no others appear. Also, when I look at the console, random numbers do appear. here is the code I am using
local blocks = display.newGroup ()
local groundMin = 200
local groundMax = 100
local groundLevel = groundMin
local function blockgenerate( event )
for a = 1, 1, -1 do
isDone = false
numGen = math.random(3)
local newBlock
print (numGen)
if (numGen == 1 and isDone == false) then
newBlock = display.newImage ("platform.jpg")
end
if (numGen == 2 and isDone == false) then
newBlock = display.newImage ("platform.jpg")
end
if (numGen == 3 and isDone == false) then
newBlock = display.newImage ("platform.jpg")
end
newBlock.name = ("block" .. a)
newBlock.id = a
newBlock.x = (a * 100) - 100
newBlock.y = groundLevel
blocks : insert(newBlock)
end
end
timer.performWithDelay (1000, blockgenerate, -1)
thank you very much in advance and sorry my description was so long
Your "a" variable is always going to be 1. Perhaps you meant to use:
a = a + 1

Ruby driver tests failing for credit card with luhn algorithm

I worked up a working code to check if a credit card is valid using luhn algorithm:
class CreditCard
def initialize(num)
##num_arr = num.to_s.split("")
raise ArgumentError.new("Please enter exactly 16 digits for the credit card number.")
if ##num_arr.length != 16
#num = num
end
def check_card
final_ans = 0
i = 0
while i < ##num_arr.length
(i % 2 == 0) ? ans = (##num_arr[i].to_i * 2) : ans = ##num_arr[i].to_i
if ans > 9
tens = ans / 10
ones = ans % 10
ans = tens + ones
end
final_ans += ans
i += 1
end
final_ans % 10 == 0 ? true : false
end
end
However, when I create driver test codes to check for it, it doesn't work:
card_1 = CreditCard.new(4563960122001999)
card_2 = CreditCard.new(4563960122001991)
p card_1.check_card
p card_2.check_card
I've been playing around with the code, and I noticed that the driver code works if I do this:
card_1 = CreditCard.new(4563960122001999)
p card_1.check_card
card_2 = CreditCard.new(4563960122001991)
p card_2.check_card
I tried to research before posting on why this is happening. Logically, I don't see why the first driver codes wouldn't work. Can someone please assist me as to why this is happening?
Thanks in advance!!!
You are using a class variable that starts with ##, which is shared among all instances of CreditCard as well as the class (and other related classes). Therefore, the value will be overwritten every time you create a new instance or apply check_card to some instance. In your first example, the class variable will hold the result for the last application of the method, and hence will reflect the result for the last instance (card_2).

Radix sort not working in Lua

Firstly I should mention I've not been coding very long at all, although that much is probably obvious from my code :P
I'm having two problems, firstly the sort isn't functioning correctly but does sort the numbers by their length. Any help here would be appreciated.
Secondly it's changing both the table it grabs and the table it returns (not sure why). How do I prevent it changing the table it grabs?
I'd prefer if people didn't post a fully optisimised premade code as I'm not going to learn or understand anything that way.
function radix_sort(x)
pass, bucket, maxstring = 0, x, 2
while true do
pass = pass + 1
queue = {}
for n=#bucket,1,-1 do
key_length = string.len(bucket[n])
key = bucket[n]
if pass == 1 and key_length > maxstring then
maxstring = key_length
end
if key_length == pass then
pool = string.sub(key, 1,1)
if queue[pool + 1] == nil then
queue[pool + 1] = {}
end
table.insert(queue[pool + 1], key)
table.remove(bucket, n)
end
end
for k,v in pairs(queue) do
for n=1,#v do
table.insert(bucket, v[n])
end
end
if pass == maxstring then
break
end
end
return bucket
end
There's a lot of changes I made to get this working, so hopefully you can look through and pickup on them. I tried to comment as best I could.
function radix_sort(x)
pass, maxstring = 0, 0
-- to avoid overwriting x, copy into bucket like this
-- it also gives the chance to init maxstring
bucket={}
for n=1,#x,1 do
-- since we can, convert all entries to strings for string functions below
bucket[n]=tostring(x[n])
key_length = string.len(bucket[n])
if key_length > maxstring then
maxstring = key_length
end
end
-- not a fan of "while true ... break" when we can set a condition here
while pass <= maxstring do
pass = pass + 1
-- init both queue and all queue entries so ipairs doesn't skip anything below
queue = {}
for n=1,10,1 do
queue[n] = {}
end
-- go through bucket entries in order for an LSD radix sort
for n=1,#bucket,1 do
key_length = string.len(bucket[n])
key = bucket[n]
-- for string.sub, start at end of string (LSD sort) with -pass
if key_length >= pass then
pool = tonumber(string.sub(key, pass*-1, pass*-1))
else
pool = 0
end
-- add to appropriate queue, but no need to remove from bucket, reset it below
table.insert(queue[pool + 1], key)
end
-- empty out the bucket and reset, use ipairs to call queues in order
bucket={}
for k,v in ipairs(queue) do
for n=1,#v do
table.insert(bucket, v[n])
end
end
end
return bucket
end
Here's a test run:
> input={55,2,123,1,42,9999,6,666,999,543,13}
> output=radix_sort(input)
> for k,v in pairs(output) do
> print (k , " = " , v)
> end
1 = 1
2 = 2
3 = 6
4 = 13
5 = 42
6 = 55
7 = 123
8 = 543
9 = 666
10 = 999
11 = 9999
pool = string.sub(key, 1,1)
always looks at the first character; perhaps you meant string.sub(key, pass, 1)

Perl to Ruby conversion (multidimensional arrays)

I'm just trying to get my head around a multidimensional array creation from a perl script i'm currently converting to Ruby, I have 0 experience in Perl, as in i opened my first Perl script this morning.
Here is the original loop:
my $tl = {};
for my $zoom ($zoommin..$zoommax) {
my $txmin = lon2tilex($lonmin, $zoom);
my $txmax = lon2tilex($lonmax, $zoom);
# Note that y=0 is near lat=+85.0511 and y=max is near
# lat=-85.0511, so lat2tiley is monotonically decreasing.
my $tymin = lat2tiley($latmax, $zoom);
my $tymax = lat2tiley($latmin, $zoom);
my $ntx = $txmax - $txmin + 1;
my $nty = $tymax - $tymin + 1;
printf "Schedule %d (%d x %d) tiles for zoom level %d for download ...\n",
$ntx*$nty, $ntx, $nty, $zoom
unless $opt{quiet};
$tl->{$zoom} = [];
for my $tx ($txmin..$txmax) {
for my $ty ($tymin..$tymax) {
push #{$tl->{$zoom}},
{ xyz => [ $tx, $ty, $zoom ] };
}
}
}
and what i have so far in Ruby:
tl = []
for zoom in zoommin..zoommax
txmin = cm.tiles.xtile(lonmin,zoom)
txmax = cm.tiles.xtile(lonmax,zoom)
tymin = cm.tiles.ytile(latmax,zoom)
tymax = cm.tiles.ytile(latmin,zoom)
ntx = txmax - txmin + 1
nty = tymax - tymin + 1
tl[zoom] = []
for tx in txmin..txmax
for ty in tymin..tymax
tl[zoom] << xyz = [tx,ty,zoom]
puts tl
end
end
end
The part i'm unsure of is nested right at the root of the loops, push #{$tl->{$zoom}},{ xyz => [ $tx, $ty, $zoom ] };
I'm sure this will be very simple for a seasoned Perl programmer, thanks! `
The Perl code is building up a complex data structure in $tl -- hash, array, hash, array:
$tl{$zoom}[i]{xyz}[j] = $tx # j = 0
$tl{$zoom}[i]{xyz}[j] = $ty # j = 1
$tl{$zoom}[i]{xyz}[j] = $zoom # j = 2
So I think the key line in your Ruby code should be like this:
tl[zoom] << { 'xzy' => [tx,ty,zoom] }
Note also that the root item ($tl) refers to a hash in the Perl code, while your Ruby code initializes it to be an array. That difference might cause problems for you, depending on the values that $zoom takes.

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