I have several lines of code of a written class with Interface written in testclass.h and implementation written in testclass.m in Xcode. I wish when I update an entry in testclass.m, its counterpart in testclass.h can be updated automatically.
For example, I have an interface for following function in both testclass.h and testclass.m:
-(void)testfunction
And I modified its name to a different one due to some reason in testclass.m to:
-(void)another_test_function
If I want this code to run I need to manually change the entry in the header. Although I'm very new to programming but I can imagine it could be really frustrating if you are trying to modify something in a big program with a lot of different files invoking some modified entry name. I wish Xcode can auto-detect this change and modify the entry in the header file to -(void)another_test_function automatically.
Is there any way I can do that? All I know by searching the internet is that you can use a shortcut to "edit all in scope" but this only affect all the occurrence in the same file, not header file.
Right-click the method name you would like to change (in either the header or the implementation file) and then select Refactor > Rename. You can then change the name of the method, and Xcode will show you what it will change.
If that looks good, you can accept the changes and you're done.
Related
Are there any rules for file extensions? For example, I wrote some code which reads and writes a byte pattern that is only understood by that specific programm. I'm assuming my anti virus programm won't be too happy if I give it the name "pleasetrustme.exe"... Is it gerally allowed to use those extensions? And what about the lesser known ones, like ".arw"?
You can use any file extension you want (or none at all). Using standard extensions that reflect the actual type of the file just makes things more convenient. On Windows, file extensions control stuff like how the files are displayed in Windows Explorer and what happens when you double click on it.
I wrote some code which reads and writes a byte pattern that is only
understood by that specific programm.
A file extension is only an indication of what type of data will be inside, never a guarantee that certain data formatted in a specific way will be inside the file.
For your own specific data structure it is of course always best to choose an extension that is not already in use for other file formats (or use a general extension like .dat or .bin maybe). This also has the advantage of being able to use an own icon without it being overwritten by other software using the same extension - or the other way around.
But maybe even more important when creating a custom (binary?) file format, is to provide a magic number as the first bytes of that file, maybe followed by a file header structure containing a version number etc. That way your own software can first check the header data to make sure it's the right type and version (for example: anyone could rename any file type to your extension, so your program needs to have a way to do some checks inside the file before reading the remaining data).
I am looking for a way to separate the repetitive html codes from web pages, and for this I am planning to use the macro functionality. The problem here is for every macro I need to put this macro in a file, or put some of them in a file and include this in the template file.
What I need is to include once just the directory name something like
<#import "/tags/widgetDirectory" as widgets />
here the /tags/widgetDirectory is a directory , and every files here can be seen as a macro defined.
when I need to insert a code part from a file from this directory lets say slide.ftl I will just use
<#widgets.slider />
the system will check for slider.ftl in the /tags/widgetDirectory directory . here the slider.ftl can have <#macro> as first and as last line , or these can transparently added and system can load it as a macro
this will easy my designer work.
Maybe there is better way for doing this kind of widgets/components based web design ?
best regards,
This feature (importing directories) is something that's planned for FM actually... but it won't happen anytime soon. But I guess it can be solved fairly well with a hack right now. Instead of #import, use your own TemplateMethodModelEx, that you could use like <#assign widgets = importDirectory('/tags/widgetDirectory') >. This will return a TemplateHashModel that's also implemented by you and is bound to the directory path. When an item of that hash is get, it uses Environment.getCurrentEnvironment().include. The included file is expected to create a macro with name __main or something. So then you get that variable with Environment.getCurrentNamespace().get("__main") and return it as the result of the hash lookup. Of course this hash should also maintain a cache, so that if the same item is get twice, it wont include the template for the second time, just return the macro extracted earlier. This can be developer further, so that if the include file didn't define __main, then it's supposed that it prints directly to the output, and so it will be included again, when the "tag" is called again.
As I learned from DevGuide testing ReSharper plugins works as follows:
Plugin is loaded and test input file is passed to it
Plugin performs it's actions on the passed file
ReSharper's test environment writes plugin actions results to .tmp file in a special format that depends on the type of functionality tested (for example, if we test completion, .tmp file will contain the list of generated completion items)
ReSharper's test environment compares .tmp file with .gold file to decide if test is failed or succeeded
But I need the following scenario. The first two steps are the same as the above ones, then:
I write code that obtains the results of plugin's actions and check are they what I'm expected so I can make test fail if needed
How can I achieve this?
I need it because I have a code that uses AST generated by ReSharper to build some graphs and I want to test are the graphs built correctly.
Yes, you can do this. You need to create your own test base class, instead of using one of the provided ones.
There is a hierarchy of base classes, each adding extra functionality. Usually, you'll derive from something like QuickFixAvailabilityTestBase or QuickFixTestBase, which add the functionality for testing quick fixes. These are the classes that will do something and write the output to a .tmp file that is then compared to the .gold file.
These classes themselves derive from something like BaseTestWithSingleProject, which provides the functionality to setup an in-memory solution and project that's populated with files you specify in your test, or BaseTestWithTextControl which also gives you a text control for the file you're testing. If you derive from this class directly (or with your own custom base class), you can perform the action you need for the actual test, and either assert something in memory, or write the appropriate text to the .tmp file to compare against the .gold.
You should override the DoTest method. This will give you an IProject that is already set up, and you can do whatever you need to in order to test your extension's functionality. You can use project.Solution.GetComponent<> to get at any shell or solution component, and use the ExecuteWithGold method to execute something, write to the .tmp file and have ReSharper compare to the .gold file for you.
I want to create a fragment file that will only contain a CustomTable in the file. This is easy enough, but I do not know how to link/include it back into the main product.wxs file.
The fragment file is in the same project as the product file, and I have also tried adding an include tag for the file without success, and even putting the custom table into a WiX include file.
Is there a way to do this? Or is it going to have to live in the product file?
The WiX toolset compiles and links in a similar manner to the C/C++ compiler. The linker starts at the "main" entry point (Product element, in your case) then follows the references from there, which in turn follows references from there until all are resolved.
Part of your question is missing but based on the title I'm going to guess that you want a CustomTable element. Typically that CustomTable is processed by a CustomAction. There are a couple good ways to reference a CustomAction.
I would not use an include file.
You could try using EnsureTable if you'd like to make sure the table is created whether or not there is data in it. If you'd like to separate the custom table's schema definition from the data I believe you can just define them in separate fragments and reference the schema definition from the data definition fragment by opening with <CustomTable Id="your table name"> and defining the rows of data within it.
In general Wix won't pull fragments into the main authoring unless they contain elements that are referred to somewhere and since there is currently no such thing as CustomTableRef you may opt to use other elements such as an empty PayloadGroup or ComponentGroup that you can refer to (using a PayloadGroupRef or ComponentGroupRef respectively) from your main Bundle, Product or Module element as the case may be.
I'm working in XCode and I've also written an external editor tool that generates resources for use in the project. In the best case scenario, the tool would edit the project.pbxproj file so that it includes the generated resources in the project. I've read through the file in an attempt to understand it, and it's mostly discernible but there is still one major question I have.
If I wanted to generate a new Group from outside XCode (or a new anything, for that matter), how do I know what ID code to use? For example: 19C28FACFE9D520D11CA2CBB is one of them from my project. How am I supposed to know what to use if I make my own? Do they just need to be unique? Would it be legal to just make one up: 000000000000000000000001 and 000000000000000000000002 and 000000000000000000000003 etc. ?
Any help on this would be wonderful. Thanks.
Yes, you can make your own. The best way would be to use a hash function such as MD5 or SHA1 to generate it then you can truncate it at the desired length. I would hash the name of the file/group along with a time stamp appended this way you get a more unique result.