Rules for file extensions? - windows

Are there any rules for file extensions? For example, I wrote some code which reads and writes a byte pattern that is only understood by that specific programm. I'm assuming my anti virus programm won't be too happy if I give it the name "pleasetrustme.exe"... Is it gerally allowed to use those extensions? And what about the lesser known ones, like ".arw"?

You can use any file extension you want (or none at all). Using standard extensions that reflect the actual type of the file just makes things more convenient. On Windows, file extensions control stuff like how the files are displayed in Windows Explorer and what happens when you double click on it.

I wrote some code which reads and writes a byte pattern that is only
understood by that specific programm.
A file extension is only an indication of what type of data will be inside, never a guarantee that certain data formatted in a specific way will be inside the file.
For your own specific data structure it is of course always best to choose an extension that is not already in use for other file formats (or use a general extension like .dat or .bin maybe). This also has the advantage of being able to use an own icon without it being overwritten by other software using the same extension - or the other way around.
But maybe even more important when creating a custom (binary?) file format, is to provide a magic number as the first bytes of that file, maybe followed by a file header structure containing a version number etc. That way your own software can first check the header data to make sure it's the right type and version (for example: anyone could rename any file type to your extension, so your program needs to have a way to do some checks inside the file before reading the remaining data).

Related

How to prevent specific line/s inside a notepad file from being edited?

I have a file that can be opened thru notepad application.
Basically, this file(which can be opened thru notepad) is created by a software and that software uses the values inside that file to run. You can edit the values inside the file using its software.
I just want specific lines(values) to be restricted from being edited because I am implementing strict values inside that file that no one will be able to edit except me.
Is there any clever way to restrict specific lines inside that file from being edited?
I tried the basic way - I used the change permission read/write on that file but I can't change ANY values inside the file which is undesirable.
Note: I have very little to no experience about python, c++, or java but any suggestion will give me idea to learn from it.
Edit:
Here's an example inside the file:
[Type Data]
Comment=Standard Dispense
[Shared_A]
802=1
807=750
11=0
12=0
.
What I want is restrict the value from row/column "807" which is equal to number 750.
I want this number 750 not to be edited even from the software so that other people will not mess it up. I want to set this value as standard value.
Is there any program that you can write inside that file so that it cannot be edited from the software unless I open that file and edit it?
I work from a production/manufacturing company that uses the software that is used for dispensing.
A text file is simply a sequence of bytes that represent code units to encode code points in any given character set. Every byte value is a potentially legal character encoding, leaving no values to encode additional semantics (like guard regions).
With that it should be obvious that there is nothing you can do to partially limit editing of a file using a standard text editor. Whatever problem you are trying to solve, this is not a solution. Next time around you might want to ask about the problem you are trying to solve rather than your proposed solution.

Is the ReplaceFile Windows API a convenience function only?

Is the ReplaceFile Windows API a convenience function only, or does it achieve anything beyond what could be coded using multiple calls to MoveFileEx?
I'm currently in the situation where I need to
write a temporary file and then
rename this temporary file to the original filename, possibly replacing the original file.
I thought about using MoveFileEx with MOVEFILE_REPLACE_EXISTING (since I don't need a backup or anything) but there is also the ReplaceFile API and since it is mentioned under Alternatives to TxF.
This got me thinking: Does ReplaceFile actually do anything special, or is it just a convenience wrapper for MoveFile(Ex)?
I think the key to this can be found in this line from the documentation (my emphasis):
The replacement file assumes the name of the replaced file and its identity.
When you use MoveFileEx, the replacement file has a different identity. Its creation date is not preserved, the creator is not preserved, any ACLs are not preserved and so on. Using ReplaceFile allows you to make it look as though you opened the file, and modified its contents.
The documentation says it like this:
Another advantage is that ReplaceFile not only copies the new file data, but also preserves the following attributes of the original file:
Creation time
Short file name
Object identifier
DACLs
Security resource attributes
Encryption
Compression
Named streams not already in the replacement file
For example, if the replacement file is encrypted, but the
replaced file is not encrypted, the resulting file is not
encrypted.
Any app that wants to update a file by writing to a temp and doing the rename/rename/delete dance (handling all the various failure scenarios correctly), would have to change each time a new non-data attribute was added to the system. Rather than forcing all apps to change, they put in an API that is supposed to do this for you.
So you could "just do it yourself", but why? Do you correctly cover all the failure scenarios? Yes, MS may have a bug, but why try to invent the wheel?
NB, I have a number of issues with the programming model (better to do a "CreateUsingTemplate") but it's better than nothing.

Ruby: Create files with metadata

We're creating an app that is going to generate some text files on *nix systems with hashed filenames to avoid too-long filenames.
However, it would be nice to tag the files with some metadata that gives a better clue as to what their content is.
Hence my question. Does anyone have any experience with creating files with custom metadata in Ruby?
I've done some searching and there seem to be some (very old) gems that read metadata:
https://github.com/kig/metadata
http://oai.rubyforge.org/
I also found: system file, read write o create custom metadata or attributes extended which seems to suggest that what I need may be at the system level, but dropping down there feels dirty and scary.
Anyone know of libraries that could achieve this? How would one create custom metadata for files generated by Ruby?
A very old but interesting question with no answers!
In order for a file to contain metadata, it has to have a format that has some way (implicitly or explicitly) to describe where and how the metadata is stored.
This can be done by the format, such as having a header that says where the "main" data is stored and where the "metadata" is stored, or perhaps implicitly, such as having a length to the "main" data, and storing metadata as anything beyond the "main" data.
This can also be done by the OS/filesystem by storing information along with the files, such as permission info, modtime, user, and more comprehensive file information like "icon" as you would find with iOS/Windows.
(Note that I am using "quotes" around "main" and "metadata" because the reality is that it's all data, and needs to be stored in some way that tools can retrieve it)
A true text file does not contain any headers or any such file format, and is essentially just a continuous block of characters (disregarding how the OS may store it). This also means that it can be generally opened by any text editor, which will merely read and display all the characters it finds.
So the answer in some sense is that you can't, at least not on a true text file that is truly portable to multiple OS.
A few thoughts on how to get around this:
Use binary at the end of the text file with hope/requirements that their text editor will ignore non-ascii.
Store it in the OS metadata for the file and make it OS specific (such as storing it in the "comments" section that an OS may have for a file.
Store it in a separate file that goes "along with" the file (i.e., file.txt and file.meta) and hope that they keep the files together.
Store it in a separate file and zip the text and the meta file together and have your tool be zip aware.
Come up with a new file format that is not just text but has a text section (though then it can no longer be edited with a text editor).
Store the metadata at the end of the text file in a text format with perhaps comments or some indicator to leave the metadata alone. This is similar to the technique that the vi/vim text editor uses to embed vim commands into a file, it just puts them as comments at the beginning or end of the file.
I'm not sure there are many other ways to accomplish what you want, but perhaps one of those will work.

Insert a hyperlink to another file (Word) into Visual Studio code file

I am currently developing some functionality that implements some complex calculations. The calculations themselves are explained and defined in Word documents.
What I would like to do is create a hyperlink in each code file that references the assocciated Word document - just as you can in Word itself. Ideally this link would be placed in or near the XML comments for each class.
The files reside on a network share and there are no permissions to worry about.
So far I have the following but it always comes up with a file not found error.
file:///\\165.195.209.3\engdisk1\My Tool\Calculations\111-07 MyToolCalcOne.docx
I've worked out the problem is due to the spaces in the folder and filenames.
My Tool
111-07 MyToolCalcOne.docx
I tried replacing the spaces with %20, thus:
file:///\\165.195.209.3\engdisk1\My%20Tool\Calculations\111-07%20MyToolCalcOne.docx
but with no success.
So the question is; what can I use in place of the spaces?
Or, is there a better way?
One way that works beautifully is to write your own URL handler. It's absolutely trivial to do, but so very powerful and useful.
A registry key can be set to make the OS execute a program of your choice when the registered URL is launched, with the URL text being passed in as a command-line argument. It just takes a few trivial lines of code to will parse the URL in any way you see fit in order to locate and launch the documentation.
The advantages of this:
You can use a much more compact and readable form, e.g. mydocs://MyToolCalcOne.docx
A simplified format means no trouble trying to encode tricky file paths
Your program can search anywhere you like for the file, making the document storage totally portable and relocatable (e.g. you could move your docs into source control or onto a website and just tweak your URL handler to locate the files)
Your URL is unique, so you can differentiate files, web URLs, and documentation URLs
You can register many URLs, so can use different ones for specs, designs, API documentation, etc.
You have complete control over how the document is presented (does it launch Word, an Internet Explorer, or a custom viewer to display the docs, for example?)
I would advise against using spaces in filenames and URLs - spaces have never worked properly under Windows, and always cause problems (or require ugliness like %20) sooner or later. The easiest and cleanest solution is simply to remove the spaces or replace them with something like underscores, dashes or periods.

What are the best practices for building multi-lingual applications on win32?

I have to build a GUI application on Windows Mobile, and would like it to be able user to choose the language she wants, or application to choose the language automatically. I consider using multiple dlls containing just required resources.
1) What is the preferred (default?) way to get the application choose the proper resource language automatically, without user intervention? Any samples?
2) What are my options to allow user / application control what language should it display?
3) If possible, how do I create a dll that would contain multiple language resources and then dynamically choose the language?
For #1, you can use the GetSystemDefaultLangID function to get the language identifier for the machine.
For #2, you could list languages you support and when the user selects one, write the selection into a text file or registry (is there a registry on Windows Mobile?). On startup, use the function in #1 only if there is no selection in the file or registry.
For #3, the way we do it is to have one resource DLL per language, each of which contains the same resource IDs. Once you figure out the language, load the DLL for that language and the rest just works.
Re 1: The previous GetSystemDefuaultLangID suggestion is a good one.
Re 2: You can ask as a first step in your installation. Or you can package different installers for each language.
Re 3:
In theory the DLL method mentioned above sounds great, however in practice it didn't work very well at all for me personally.
A better method is to surround all of the strings in your program with either: Localize or NoLocalize.
MessageBox(Localize("Hello"), Localize("Title"), MB_OK);
RegOpenKey(NoLocalize("\\SOFTWARE\\RegKey"), ...);
Localize is just a function that converts your english text to a the selected language. NoLocalize does nothing.
You want to surround your strings with these values though because you can build a couple of useful scripts in your scripting language of choice.
1) A script that searches for all the Localize(" prefixes and outputs a .ini file with english=otherlangauge name value pairs. If the output .ini file already contains a mapping you don't add it again. You never re-create the ini file completely, your script just adds the missing ones each time you run your script.
2) A script that searches all the strings and makes sure they are surrounded by either Localize(" or NoLocalize(". If not it tells you which strings you still need to localize.
The reason #2 is important is because you need to make sure all of your strings are actually consciously marked as needing localization or not. Otherwise it is absolutely impossible to make sure you have proper localization.
The reason for #1 instead of loading from a DLL is because it takes no work to maintain this solution and you can add new strings that need to be translated on the fly.
You ship the ini files that are output with your program. You also give these ini files to your translators so they can convert the english=otherlanguage pairs. When they send it back to you, you simply replace your checked in .ini file with the one given by your translator. Running your script as mentioned in #1 will re-add any missing translations if any were done while the translator was translating.

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