Nodejs random query - ajax

I'm trying to get a random item from my local database using ajax.The first time i do a ajax request i get a random item afterwards every ajax request return the same item.
var express = require('express')
var app = express();
var customers = require('./module');
var pg = require('pg');
var conString = "postgres://postgres:pass#localhost/test";
var client = new pg.Client(conString);
app.get('/res', function(req, res) {
client.connect(function(err) {
if(err) {
return console.error('could not connect to postgres', err);
}
client.query('SELECT * FROM t_items OFFSET random()*300 LIMIT 1', function(err, result) {
if(err) {
return console.error('error running query', err);
}
console.log(result.rows[0]);
res.contentType('json');
res.send({ some: result.rows[0] });
client.end();
});
});
});
app.set('view engine', 'jade');
app.use(express.static(__dirname + '/public'));
app.set('port', (process.env.PORT || 5000))
app.use(express.static(__dirname + '/public'))
app.get('/',function(req, res){
res.render("index");
});
app.listen(app.get('port'), function() {
console.log("Node app is running at localhost:" + app.get('port'))
})
If I try to wrap it in app.post('/req' )....
i get could not connect to postgres [Error: Connection terminated]
I've tried with client pooling but still the same problem

Just move your query inside function app.get('/res', function(req, res)
This happening because db query is executed only once. To prevent it - move your code inside /res route, and it will be executed every request.

Related

Is my express post request is correct?

I'm trying to understand how Post Request works with express. I my case I would like to be able to update an web API call (is this the right term ?) with Google Analytics API. Most of the examples I found here or there are about handling post message or sign in operation.
Following this question here is what I have understand. On the front-end, using axios here is what I need to pass :
axios.post("http://localhost:3000/endpoints", my_parameters)
I can easily send this on the server side with react/redux. however on the server side, I'm kind of lost. I've got the following API call :
var key = require('./client_id.json')
var jwtClient = ...
var VIEW_ID = "ga:80820965";
var authorize = function( cb ) {
jwtClient.authorize(function(err) {
if (err) {
console.log(err);
return;
} else {
if ( typeof cb === "function") {
cb();
}
}
});
}
var queryData = function(req, res) {
authorize(function() {
analytics.data.ga.get({
'auth': jwtClient,
'ids': VIEW_ID,
'metrics': 'ga:uniquePageviews',
'dimensions': 'ga:pagePath',
'start-date': '30daysAgo',
'end-date': 'yesterday',
'sort': '-ga:uniquePageviews',
'max-results': 10,
}, function (err, response) {
if (err) {
console.log(err);
return;
}
res.send(response);
});
});
}
module.exports = {
queryData
};
and my express server set-up :
const app = express();
app.use('/', express.static('public'));
app.use('/', express.static('src'));
var ga = require('./src/apicall/gadata');
app.listen(process.env.PORT || 3000);
app.set('views', './src/views');
app.set('view engine', 'ejs');
app.use('/gadata', ga.queryData);
so after I've dispatched my axios.post, how do I handle it in my server.babel.js file ?
I guess I need to use a structure like this :
router.get('/newUser', (req, res) => {
TestUser.save({
name: 'sawyer',
email: 'sawyer#test.com'
}).then((result) => {
console.log('Saved!')
res.send(result)
})
})
but I don't really know how I should refactor it to pass my parameters so I can actually update my google analytics api call ?
thanks.

Simple bluebird example with restify doesn't work

taking straight from this post:
This code never executes.
var Promise = require("bluebird");
Promise.promisifyAll(require("restify"));
var restify = require("restify");
var http = require('http');
const PORT=7070;
function handleRequest(request, response){
response.end('It Works!! Path Hit: ' + request.url);
}
var server = http.createServer(handleRequest);
server.listen(PORT, function(){
console.log("Server listening on: http://localhost:%s", PORT);
});
var client = restify.createJsonClientAsync({
url: 'http://127.0.0.1:7070'
});
client.get("/foo").spread(function(req, res, obj) {
console.log(obj);
});
I only put together this simple example to prove it to myself after my production code didn't work. I can hit localhost:7070 with curl and I get the expected results.
In a nutshell: I need to execute 3 GET calls to a server before I can create a POST and hence my need for promises.
Anyone can shed some insight? I can't imagine this being simpler.
UPDATE
Apparently i did not read the question correctly, here is a working example of 2 gets using a promisified restify json client. you would just do another spread in the body of the second spread for your post.
var promise = require('bluebird');
var restify = require('restify');
promise.promisifyAll(restify.JsonClient.prototype);
var client = restify.createJsonClient({
url: 'http://localhost:8080',
version: '*'
});
client.getAsync('/api/resource/1').spread(function(req, res, obj) {
console.log('result 1', obj);
return client.getAsync('/api/resource/2').spread(function(req, res, obj) {
console.log('result 2', obj);
});
});
As I stated in my comments, I would not promisify restify itself. Instead I would use either a handler whose body executes promise code or a chain of handlers (which can also have promises in the body). restify should only receive the request and execute the handler.
I will use modified versions of the basic example from the restify page to illustrate each.
Promise in the message body using knex.js which returns a promise
var knex = require('knex')(connectionConfig);
var restify = require('restify');
function promisePost(req, res, next) {
// get 1
knex.select('*')
.from('table1')
.where('id', '=', req.body.table1_id)
.then(function(result1) {
// get 2
return knex.select('*')
.from('table2')
.where('id', '=', req.body.table2_id)
.then(function(result2) {
return knex('table3').insert({
table1_value: result1.value,
table2_value: result2.value
})
.then(function(result3) {
res.send(result3);
return next();
});
});
});
}
var server = restify.createServer();
server.use(restify.bodyParser());
server.post('/myroute', promisePost);
server.listen(8080, function() {
console.log('%s listening at %s', server.name, server.url);
});
now with chained handlers
var knex = require('knex')(connectionConfig);
var restify = require('restify');
function get1(req, res, next) {
knex.select('*').from('table1')
.where('id', '=', req.body.table1_id)
.then(function(result1) {
res.locals.result1 = result1;
return next();
});
}
function get2(req, res, next) {
knex.select('*').from('table2')
.where('id', '=', req.body.table2_id)
.then(function(result2) {
res.locals.result2 = result2;
return next();
});
}
function post(req, res, next) {
knex('table3').insert({
table1_value: res.locals.result1,
table2_value: res.locals.result2
})
.then(function(result3) {
res.send(result3);
return next();
});
}
var server = restify.createServer();
server.use(restify.bodyParser());
server.post('/myroute', get1, get2, post);
server.listen(8080, function() {
console.log('%s listening at %s', server.name, server.url);
});

node.js - Socket IO times out after some time

I'm trying to build up a socket.io server for my own multiplayer game, but for some reason the server goes down after a certain amount of time and I don't know why. I have tried several ways to run the server (nodemon and forever, everything with or without screen). I don't think that this is an inactivity problem because I added a random stuff generator to simulate some activity on the server, yet the problem persists. My cpu load with the running server stays between 2-3 %. I'm running node 4.x and the current stable socket.io build (1.3.6).
And here is my code:
var shortId = require('shortid'),
io = require('socket.io')(process.env.PORT || 4567),
mysql = require('mysql'),
connection = mysql.createConnection({
host: 'localhost',
user: 'xxx',
password: 'xxx',
database: 'xxx'
});
var clients = [];
var clientLookup = {};
//Placed Components (builded stuff from players or enviroment)
var placed_components = 'Server1_PlacedC';
connection.connect(function (err) {
if (err) {
console.error('error connecting: ' + err.stack);
return;
}
});
setInterval(function () {
var random = Math.random();
//connection.query(
// 'INSERT INTO '+placed_components+' SET ?',
// {data:countdown},
// function(err,result){
// if (err) throw err;
// }
//);
console.log(random);
}, 100);
io.on('connection', function (socket) {
var currentClient;
console.log('connected', socket.id);
//////////////////////////////////////////////////////////////////////////////
socket.on('disconnect', function () {
console.log('player disconnected', currentClient.id);
socket.broadcast.emit('disconnected', currentClient)
var index = clientLookup[currentClient.id];
clients.splice(index, 1);
})
///////////////////////////////////////////////////////////////////////////// /
socket.on('register', function (data) {
currentClient = {
id: shortId.generate(),
health: 100,
isDead: false
};
console.log('registering', currentClient.id);
clients.push(currentClient);
clientLookup[currentClient.id] = currentClient;
socket.emit('registerSuccess', {id: currentClient.id});
socket.broadcast.emit('spawn', {id: currentClient.id});
console.log('connected players', clients.length);
clients.forEach(function (client) {
if (currentClient.id == client.id)
return;
socket.emit('spawn', {id: client.id});
console.log('sending spawn to new player for playerid', client.id);
})
});
socket.on('beep', function () { // Beep Request
socket.emit('boop');
console.log("received some beep!");
});
socket.on('move', function (data) {
data.id = currentClient.id;
socket.broadcast.emit('move', data);
//console.log(JSON.stringify(data));
});
socket.on('ShareObject', function (data) {
data.id = currentClient.id;
socket.broadcast.emit('ReveiveObject', data);
console.log(JSON.stringify(data));
});
socket.on('SharePlayerAnimation', function (data) {
data.id = currentClient.id;
socket.broadcast.emit('BroadcastPlayerAnimation', data);
console.log("a Player changed his animation" + JSON.stringify(data));
});
//////////////////////////////////////////////////////////////////////////////
socket.on('benchmark', function (data) {
console.log(data);
});
//////////////////////////////////////////////////////////////////////////////
})
console.log('server started');

Why isn't the server sending or the client receiving data via socket.io in my express app?

My node app posts an object (consisting of data collected in a form on the client) to Salesforce via their API. On receiving a success or error message, I would like to send it to the client-side, then display it. Socket.io seemed like the tool for this in my simple node/express3 app, but beyond the simple demo I'm not able to get data to pass between my server and my client.
My relevant server side code:
var express = require('express');
var port = 5432;
var app = module.exports = express();
var server = require('http').createServer(app);
var nforce = require('nforce');
var org = nforce.createConnection({
clientId: 'MY_CLIENT_ID',
clientSecret: 'MY_CLIENT_SECRET',
redirectUri: 'http://localhost:5432/oauth/_callback'
});
var io = require('socket.io').listen(server);
// here I authenticate with Salesforce, this works fine
app.post('/salesforce', function(req, res){
var lead = nforce.createSObject('Lead');
// here I construct the lead object, which also works fine
org.insert(lead, oauth, function(err, res) {
if (err === null) {
console.log(res);
leadSuccessMessage(res);
}
else {
console.log(err);
var error = {
errorCode: err.errorCode,
statusCode: err.statusCode,
messageBody: err.messageBody
};
console.log(error);
leadErrorMessage(error);
}
});
}
function leadSuccessMessage(res) {
var resp = res;
console.log('called success message from server');
io.sockets.on('connection', function (socket) {
socket.emit('sfRes', resp);
socket.on('thanks', function (data) {
console.log(data);
});
});
}
function leadErrorMessage(error) {
var err = error;
console.log('called error message from server');
io.sockets.on('connection', function (socket) {
console.log("socket is: " + socket);
socket.emit('sfRes', err);
socket.on('thanks', function (data) {
console.log(data);
});
});
}
And my relevant client side scripts:
<script src="/socket.io/socket.io.js"></script>
<script>
current.page = document.URL;
console.log("current page is: " + current.page);
var socket = io.connect(current.page);
socket.on('sfRes', function (data) {
console.log("client received: " + data);
fst.showLeadStatus(data);
socket.emit('thanks', {message: "received server feedback"});
});
</script>
When I post the form containing valid data using a spicy little AJAX call:
postToSF: function(){
$('#submitLead').on('click', function(e){
e.preventDefault();
var formData = $('#lead_form').serialize();
$.ajax({
type: 'POST',
url: '/salesforce',
data: formData,
success: function(){
fst.log('success!');
},
error: function(xhr, ajaxOptions, thrownError){
console.error(xhr.status); // 0
console.error(thrownError);
}
});
});
}
All I get are tears, and these in the server-side console:
// the result of `console.log(res)`
{ id: '00Qa000001FZfhKEAT', success: true, errors: [] }
// and proof that `leadSuccessMessage()` got called
called success message from server
Instead of calling this function from a client-side object as it's supposed to:
showLeadStatus: function(response){
if (response.success) {
fst.log("showing lead status as: " + response);
$('#leadStatus').addClass('success').removeClass('error').fadeIn().delay(4000).fadeOut();
}
else {
fst.log("showing lead status as: " + response);
$('#leadStatus').text(response.messageBody).addClass('error').removeClass('success').fadeIn().delay('4000').fadeOut();
}
$('#startOver').click();
}
Which works fine if I call it in the console passing it the data the server is supposed to be socketing over:
// this works, gosh darn it
fst.showLeadStatus({ id: '00Qa000001FZfhKEAT', success: true, errors: [] });
The Salesforce post error case doesn't surface anything to the client either. And there are no errors in the client or server console to contend with.
I'm stumped. Please help!
I would do something like this -
var mysocket = null;
var io = require('socket.io').listen(server);
io.sockets.on('connection', function (socket) {
mysocket = socket;
socket.on('thanks', function (data) {
console.log(data);
});
});
app.post('/salesforce', function(req, res){
....
....
})
function leadSuccessMessage(res) {
var resp = res;
console.log('called success message from server');
if(mysocket)
mysocket.emit('sfRes', resp);
}
function leadErrorMessage(error) {
var err = error;
console.log('called error message from server');
if(mysocket)
mysocket.emit('sfRes', err);
}

Upload image with formidable in node.js failed

I want use formidable with express in node.js to achieve upload image function,
what I do is :
app.configure(function () {
app.use(express.static(__dirname + "/media"));
app.use(express.bodyParser());
})
app.post('/upload', function (req, res) {
var form = new formidable.IncomingForm();
form.parse(req, function(err, fields, files){
console.log("log in parse");
console.log("fields type is " + typeof fields);
console.log("files type is " + typeof files);
console.log(files.image);
if (err) return res.send('You found error');
});
})
with this code, the image could upload successully, but the form.parse function seems doesn't been invoked, cuz the log doesn't been invoked
Why?What's wrong with my code?
express 3 bodyParser() uses formidable internally.
So this should work:
view.jade
form#fileupload(enctype="multipart/form-data")
input(type="hidden",name="user[id]", value="1")
input(type="file",name="photo[file]")
app.js
app.post('/upload', function (req, res) {
var userId = req.body.user.id;
var photo = req.files.photo.file;
});

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