Create animation from TextureAtlas - libgdx - animation

I have a .png file conataining a few textures one ofter one. I want to create an animation from this file.
I know how to create an animation from a TexturePacker .txt file but in this case it doesn't help me much.

libGDX wiki has a page on this topic: https://github.com/libgdx/libgdx/wiki/2D-Animation

Related

How to merge multiple skeleton animations into a single file

I had my model rigged and animated in MIXAMO(.com), then imported to my scene with GLTF format.
Animation works fine, but I'd like to add more animations like idle, walking and running like in this three.js example (https://threejs.org/examples/#webgl_animation_skinning_additive_blending).
Mixamo doesn't seem to allow that :-( I can however export multiple files each with different animation fot the same model.
Anyone has a tip how to merge those animations to a single file? I can use any file format or free editor if you recommend one for this.

Issues adding texture to Reality Converter?

Anyone having issues with Reality Converter by Apple. Mainly, when I add an .obj file, it’s able to display the white object. However, when I go ahead and add a texture .png files into the Materials folder, nothing gets updated. I end up with a plain white 3d object (even after restarting/exporting).
The only way it works is if I upload a .gITF folder, where it will actually add in the textures/color.
Not sure if this is a glitch? Or if I’m doing something wrong?
In order to apply a texture to .obj file you need not only a texture file but also its inseparable companion .mtl file (Material Template Library) – a special material definitions file for .obj.

Blender 2.82 won't let me add reference images

I've used blender before, but it has been a while, and man has it gone through some changes. Anyways, to the point:
I am trying to upload a reference image so I may model around it, as to have an accurate model of my character. I've tried searching in Blender for the reference images I'll need, I've tried dragging and dropping it in, I've tried importing my image, nothing seems to be working.
Any ideas? I use Blender 2.82.
Just press Shift+A and select Image > Reference image or Image > Background Image
(Whichever suits you, I prefer the bkground image)

Create a line animation

I haven't dabbled with animated gifs for a very long time. I'd like to create something similar to this:
https://dribbble.com/shots/2941889-Wind
I can't imageine whoever created this animated frame-by-frame to get that result. So i'd like to know what tools there are for doing something like that? Or perhaps i'm all wrong and the only way to do it is frame-by-frame?
Just some advice where to get started if anyone is able.
So what i did in the end was use Adobe Illustrator to create the paths.
I then changed the stroke to dashed. Modifying the dash i was able to make it appear as thought the line was growing along the path. I then created more paths.
I then created a js file to incrementally increase the dash and save a gif. This created me over 100 snapshots.
Imported these into Adobe Photoshop and export! Bingo!

Import plist animation in Unity or extract frames

I've searched a lot on the Google but I don't find the answer that I need.
I've a lot of animation files created for IOS that come with a sprite sheet and relative plist file.
I need to import the frame of these animations in Unity but I don't know how I can do that because there isn't a direct compatibility with plist and I haven't found software that extract the correct frames from sprite sheet. Does anyone know how I can do that?
Use System.XML.XMLDocument (with TextAsset.text) to parse .plist, and TextureImporter.spritesheet with SpriteMetaData to read / write spritesheet data.
I'm using XMLDocument in production (it is fast) to read SVG files. For TextureImporter, here you can see an example where I nudge spritesheets directly with it.

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