inject Overylay icons in finder mac os x - macos

I am trying to inject my code for overlayicons in finder in all the three views,
but not able to do it for mac os 10.9 and above, kindly help me in this
for 10.8 and below versions i am able to do.

Maybe try the new Finder Sync? https://developer.apple.com/library/ios/documentation/General/Conceptual/ExtensibilityPG/Finder.html

Related

How can i make my OS X application downloadable?

I want to download my Mac application from xCode so i can use it myself.
I have gone through all the tabs at the top of xCode but don't find annything.
How can i do that?
After your App is build, you can find it under Products. To find it:
righ+click on the .app file
choose Show in Finder

Xcode 6.3.2 build for OS X 10.7

Hope you can help me with a strange problem, no clue what I am doing wrong.
On Xcode 6.3.2 I want to build an app able to run on OS X 10.7.
So I started with a new Cocoa Application (Obj-C), naming it "Test". I set the Deployment Target to 10.7. Leaving the application empty I can build and run it on my main machine (OS X 10.10.3). Running wt will show an empty window ok.
Now I archive it and in the Organizer export it as a Mac application. Again all works fine, no errors. Now if I run it on the target machine (running 10.7.5) it will start, but no window will show up. Also the menu of the app will only show its name, all other menu items are missing.
What am I doing wrong?
You probably created the project to use a storyboard, which is not supported by OS X 10.7. You need to use a MainMenu NIB. You also need to make sure you don't use any features that were introduced after 10.7.
Also, when an app fails like this, you should check the console log to see if it logged any errors. You can view that using /Applications/Utilities/Console.app.

How to do a files selector in Cocoa

I want to do a files selector like this : http://i.stack.imgur.com/nxYQT.png for my programm but I don't know how to do this...
Can you please help me ? I'm using Xcode 5 on Mac OS X 10.8.5
That is called an NSOpenPanel. Here's the documentation: https://developer.apple.com/library/mac/documentation/cocoa/reference/applicationkit/Classes/NSOpenPanel_Class/Reference/Reference.html

Is there any way to create class without the help of mouse on Mac OS X?

I'm just working on Mac OS X Lion, and totally fresh facing with the IntelliJ IDEA. Is there any easy way to create a class just with the keyboard, without the help of the mouse?
The way I do it is
Navigate to the correct Java source directory in the Navigator. I do that by opening a class already in the module (⌘-O), then use Select Target, Project View (option-F1, 1) to jump to the right place in the Navigator.
Then the Generate Code command, both ⌘-N (Command-N) and control-option-N in the Mac OS X 10.5+ keymap, will open the New pop up where you can type J, A... to get Java

Where's my Mac OS X Cocoa Documentation?

I've probably done this to myself somehow, but in XCode 3.2.5, I can create both iOS and Mac OS X projects, but I only have documentation for iOS. When I click on that little "Home" dropdown, iOS is the only option.
I used to have more options for documentation.
So how do I get the Mac OS X docs? Do I have to re-install xcode or something?
Open the XCode preferences, and go to the «Documentation» tab.
From there, you can re-install (download) the documentation sets.
Documentation for Snow Leopard is:
http://developer.apple.com/rss/com.apple.adc.documentation.AppleSnowLeopard.atom
Google for more atom feeds.. : )

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