How to use Event::queue in laravel? - events

I've read a lot about Event::queue but I just cant get my head around it, so i have something like:
Event::listen('send_notification');
and in the controller I use
Event::fire('send_notification');
But because this takes sometime before sending the user to somewhere else, I instead want to use
Event::queue('send_notification');
To fire the event after the user has been redirected, but I don't know how.
(In the app/config/app.php i have the queue driver set to sync)
EDIT:
a small note about firing the event ,u can do all ur work just like normal ,and add all the Event::flush() as a filter ,then just call that filter through ->after() or afterFilter().

First, let me make something clear. Event::queue has nothing to do with the Queue facade and the query driver in the config. It won't enable you to fire the event after the request has happened.
But you can delay the firing of an event and therefore "prepare" it.
The usage is pretty basic. Obviously you need one or many Event::listen (well it works without them but makes no sense at all)
Event::listen('send_notification', function($text){
// send notification
});
Now we queue the event:
Event::queue('send_notification', array('Hello World'));
And finally, fire it by calling flush
Event::flush('send_notification');
In your comment you asked about flushing multiple events at once. Unfortunately that's not really possible. You have to call flush() multiple times
Event::flush('send_notification');
Event::flush('foo');
Event::flush('bar');
If you have a lot of events to flush you might need to think about your architecture and if it's possible to combine some of those into one event with multiple listeners.
Flushing the Event after redirect
Event::queue can't be used to fire an event after the request lifecycle has ended. You have to use "real" queues for that.

Related

Order of wl_display_dispatch and wl_display_roundtrip call

I am trying to make sense of which one should be called before and which one later between wl_display_dispatch and wl_display_roundtrip. I have seen both order so wondering which one is correct.
1st order:
wl_display_get_registry(display); wl_registry_add_listener() // this call is just informational
wl_display_dispatch();
wl_display_roundtrip();
what i think : wl_display_dispatch() will read and dispatch events from display fd, whatever is sent by server but in between server might be still processing requests and for brief time fd might be empty.
wl_display_dispatch returns assuming all events are dispatched. Then wl_display_roundtrip() is called and will block until server has processed all request and put then in event queue. So after this, event queue still has pending events, but there is no call to wl_display_dispatch(). How those pending events will be dispatched ? Is that wl_display_dispatch() wait for server to process all events and then dispatch all events?
2nd order:
wl_display_get_registry(display); wl_registry_add_listener() // this call is just informational
wl_display_roundtrip();
wl_display_dispatch();
In this case, wl_display_roundtrip() wait for server to process all events and put them in event queue, So once this return we can assume all events sent from server are available in queue. Then wl_display_dispatch() is called which will dispatch all pending events.
Order 2nd looks correct and logical to me, as there is no chance of leftover pending events in queue. but I have seen Order 1st in may places including in weston client examples code so I am confused whats the correct order of calling.
It would be great if someone could clarify here.
Thanks in advance
2nd order is correct.
client can't do much without getting proxy(handle for global object). what i mean is client can send request by binding to the global object advertised by server so for this client has to block until all global object are bind in registry listener callback.
for example for client to create surface you need to bind wl_compositor interface then to shell interface to give role and then shm(for share memory) and so on.wl_display_dispatch cannot guaranty all the events are processed if your lucky it may dispatch all events too but cannot guarantee every-time. so you should use wl_display_roundtrip for registry at-least.

Difference between Laravel queued event listeners vs jobs

I'm trying to wrap my head around Laravel's queued event listener vs jobs.
To me, it seems like that both are very similar:
Both implement the ShouldQueue interface (in the case of event listener, this is an option)
Both implement the handle() and failed() (optional) methods to perform their respective tasks.
Essentially, to me, both are queued items that can be run asynchronously.
What I am able to distinguish so far is that jobs have more "advanced" features/configurations like $timeout, $tries properties and you may also delay the 'trigger' of a job (courtesy of the Illuminate\Bus\Queueable trait).
There are more I'm sure, but I'm pointing out the one that pops out to me.
So, the question is, what's the actual difference between the two and more importantly, when do you favor one over the other?
Good question, I will begin by how laravel docs explains it
Events : Laravel's events provides a simple observer implementation, allowing you to subscribe and listen for various events that occur in your application. Events serve as a great way to decouple various aspects of your application, since a single event can have multiple listeners that do not depend on each other.
Where as
Jobs : Job classes are very simple, normally containing only a handle method which is called when the job is processed by the queue.
Essentially both are pushing jobs on to queues and/or do some processing its asked to do, the main difference I would say is how they are called.
Events are on the lookout to be called where as Jobs are always explicitly called.
Power of Events is that we can register multiple listeners for a single event and the event helper will dispatch the event to all of its registered listeners without us calling them explicitly. where in case of Jobs we would have to call them each one explicitly.
In short if you have a scenario where an event would trigger multiple method calls event would help. If its a single method call Jobs are good.
Events Scenario: user signs up -> Send email, Dispatch complimentary swag, Create a subdomain for a user profile userxyz.site.com etc etc
Jobs Scenario: user signs up -> Send email.
In the exact context of the question: "Event" is a "Queued Event Listener". Every Laravel Event has a Listener bound to it (the event listener), then, when we queue that event (in the listener) it is magically a "Queued Event Listener"
Well, they are very similar, the eventlistener takes an event as a parameter in the handle method, jobs don't.
Events are good in situations where you want to decouple the triggering part from the action part. For instance when you have several modules in the project and you want one module to react on an event in another.
One limitation of events compared to jobs are job chaining. If you for instance trigger several events from a controller you can't be sure that the worker dispatches them in sequence and that the first is completed before the other is started.
In these (rare) situations I sometimes end up with (non queued) listeners that in turn dispatches (queued) jobs that do the actual work (chained or unchained).

How to implement undo in Spring REST API

I need some ideas on how to implement a simple undo function. Its a Spring web-app with JS frontend and the typical Spring REST API. The undo feature should work very similar to the undo in Google Keep, e.g. User clicks delete, UI appears to delete object, small popup appears in corner with undo link for approximately 10 sec, after which it disappears and undo is no longer available.
My initial thoughts were to use an async message queue. Perhaps a commandQueue and an undoCommandQueue. When a message enters the commandQueue it is delayed for 10sec. After the delay a service activator recieves the message and checks to see if there is a corresponding undo message in the undoCommandQueue with matching Id, if not then it proceeds with the delete.
If possible(and not significantly more complicated) I'd like to avoid using a msg queue. Perhaps something like an async delete method that has a 10 sec sleep built in. But then how do I notify this async method after it's done sleeping that a completely separate undo REST API call was made?
I know the command pattern is the de-facto approach for undo, but given that I only want 1 level of undo for a very short amount of time that seems like overkill. The simplest solution would likely be to delay the delete API call altogether using javascript on the frontend, but that is an issue in some scenarios like immediately closing the browser(so the API never gets called).
Anyone done anything like this before? Any suggestions? Thanks!

Difference between Event Aggregator, Commands and Request/Response

I'm trying to use Backbone.Marionette, and I read the docs on github about wreqr.
So, whats the difference between Event Aggregator, Commands and Request/Response. And when to use one or another?
They bascially all use messaging, and their difference is mainly semantic:
event aggregator: send a message when something happens. Code somewhere else might be listening for that message, but maybe not
request/response: have code send a request, and it will expect a response (e.g. send me refreshed data)
commands: code in one place commands code somewhere else to carry out an action. There usually isn't a return value.
I would like to add to David Sulc's answer.
Request/response is very different from event aggregator and commands. It is used for cases where one part your code requests something from another part of the code. A response would always be expected. Now lets see how event aggregator and commands are different.
Marionette's Event Aggregator allows you to implement publish-subscribe behaviour. Using the 'on' method you can subscribe to an event and bind an event to any object. You cannot implement this binding behaviour using commands. Also you can have multiple objects listening to any particular event. There may also be a case where no object is bound to or listening to any event.
Commands are specifically meant for performing some action in some other part of the code. There can only be 1 handler for a particular command, unlike events where you can have multiple listeners.
So to summarize, the use cases for each would be:
1) Request/Response: When you need some response from another part of the code.
2) Event Aggregator: When you want to bind objects to events
3) Commands: You just want some other part of your code to perform a task.

what is the difference between event listerners and subscribers in symfony2 [duplicate]

I'm working in the Symfony2 framework and wondering when would one use a Doctrine subscriber versus a listener. Doctrine's documentation for listeners is very clear, however subscribers are rather glossed over. Symfony's cookbook entry is similar.
From my point of view, there is only one major difference:
The Listener is signed up specifying the events on which it listens.
The Subscriber has a method telling the dispatcher what events it is listening to
This might not seem like a big difference, but if you think about it, there are some cases when you want to use one over the other:
You can assign one listener to many dispatchers with different events, as they are set at registration time. You only need to make sure every method is in place in the listener
You can change the events a subscriber is registered for at runtime and even after registering the subscriber by changing the return value of getSubscribedEvents (Think about a time where you listen to a very noisy event and you only want to execute something one time)
There might be other differences I'm not aware of though!
Don't know whether it is done accidentally or intentionally.. But subscribers have higher priority that listeners - https://github.com/symfony/symfony/blob/master/src/Symfony/Bridge/Doctrine/DependencyInjection/CompilerPass/RegisterEventListenersAndSubscribersPass.php#L73-L98
From doctrine side, it doesn't care what it is (listener or subscriber), eventually both are registered as listeners - https://github.com/doctrine/common/blob/master/lib/Doctrine/Common/EventManager.php#L137-L140
This is what I spotted.
You should use event subscriber when you want to deal with multiple events in one class, for example in this symfony2 doc page article, one may notice that event listener can only manage one event, but lets say you want to deal with several events for one entity, prePersist, preUpdate, postPersist etc... if you use event listener you would have to code several event listener, one for each event, but if you go with event subscriber you just have to code one class the event susbcriber, look that with the event subscriber you can manage more than one event in one class, well thats the way i use it, i preffer to code focused in what the model business need, one example of this may be went you want to handle several lifecycle events globaly only for a group of your entities, to do that you can code a parent class and defined those global methods in it, then make your entities inherit that class and later in your event susbcriber you subscribe every event you want, prePersist, preUpdate, postPersist etc... and then ask for that parent class and execute those global methods.
Another important thing: Doctrine EventSubscribers do not allow you to set a priority.
Read more on this issue here
Both allow you to execute something on a particular event pre / post persist etc.
However listeners only allow you to execute behaviours encapsulated within your Entity. So an example might be updating a "date_edited" timestamp.
If you need to move outside the context of your Entity, then you'll need a subscriber. A good example might be for calling an external API, or if you need to use / inspect data not directly related to your Entity.
Here is what the doc is saying about that in 4.1.
As this is globally applied to events, I suppose it's also valid for Doctrine (not 100% sure).
Listeners or Subscribers
Listeners and subscribers can be used in the same application indistinctly. The decision to use either of them is usually a matter
of personal taste. However, there are some minor advantages for each
of them:
Subscribers are easier to reuse because the knowledge of the events is kept in the class rather than in the service definition.
This is
the reason why Symfony uses subscribers internally;
Listeners are more flexible because bundles can enable or disable each of them conditionally depending on some configuration value.
http://symfony.com/doc/master/event_dispatcher.html#listeners-or-subscribers
From the documentation :
The most common way to listen to an event is to register an event
listener with the dispatcher. This listener can listen to one or more
events and is notified each time those events are dispatched.
Another way to listen to events is via an event subscriber. An event
subscriber is a PHP class that's able to tell the dispatcher exactly
which events it should subscribe to. It implements the
EventSubscriberInterface interface, which requires a single static
method called getSubscribedEvents().
See the example here :
https://symfony.com/doc/3.3/components/event_dispatcher.html

Resources