google play game services SAVE GAME DATA Unity Example - google-play-games

Any one who using google play game services to save game state on cloud with unity game?
Is it feasible than using parse?
if game cache cleared than all state will got lost before sing in to google?

There is no any service by which you can visit your friend game...which is a big for me...I am shift on parse..much much better.

Related

How can I publish my application at Google Play Console

I have made an application for computing power indices in cooperative game theory.
I wanted to publish it at the Google Play Console as a paid application, but I got stuck very soon.
I do not know which files that I've created in Android Studio (I have actually 2 relevant: MainActivity.java and acitivity_main.xml) should I upload there and at which place exactly. The rules of Google I just too complicated for me to follow them. Can I get any help from users here ?

Is it possible to have per-user persistent data with AirConsole?

I'm thinking of developing a game with AirConsole. I'm not sure if it's the right platform, though, since I need a way to save data to an object that is unique for each player, so I can save the player's data across game sessions. Here's what I want to do:
While playing on one AirConsole with player B, player A unlocks an ability
Player A disconnects from the AirConsole session, and later joins a game with player C
Player A still has the ability unlocked from the previous time they played the game, while player C does not since they haven't played before.
What is the best way to do this securely and reliably?
Also, it would be great to see a way to do long-distance multiplayer come to AirConsole. This would let you put in a connect code in a desktop browser to have the console's screen mirrored so you could play with friends who aren't nearby.
And a way to run AirConsole from a laptop would be great too - at college the WiFi is too bad to play AirConsole on, and a way to host it locally on a separate router without an internet connection would be great
Persistent storage is available in the latest API, have a look at those methods
airconsole.requestPersistentData
airconsole.onPersistentDataLoaded
airconsole.onPersistentDataStored
airconsole.storePersistentData
http://developers.airconsole.com/#!/api
AirConsole does not provide anything so far to make your game an online multiplayer game. You would have to develop your own server-side solution and build your AirConsole game on top of it.

What format do games on google play store have to be in?

wanted to get started developing on the google play store or something similar (whatever is most profitable and most c# friendly, java worst case scenario) as I have made 2D games before and 1 and a bit 3D games, the problem is the signup fee, as I live in a 3rd world country and am still in high school $25 dollars is a lot of money to pay. I'm willing to do it once I've developed a game that's in a format compatible with google play, I don't know what languages or engine or file extensions are viable though.
A) What format/engine/language do they have to be in?
B) Are there C# compatible ones?
Any help apreciated.
Well since Google Play is for Android platforms I'm guessing they have to be in .apk which is Java (I'm afraid). There are some ways to compile C# code into .apk packages, but I think it's not as simple to do as it would be with Java. Check out http://xamarin.com/platform and see if it helps you in any way.

XBOX LIVE integration to window phone

I am new to window phone application development. My client require that our game have xbox live enable for leader-board and achievement posting in same way iphone have game center for this. and also user must be able to post their score on Facebook and Twitter. I have herd that XBOX LIVE is used for leaderboard and achievement, but can't find any good tutorial on how to do it. please advice how can i implement all these. which library should i use. Is there any good tutorial on the subject?
Till now i have tried this tutorial. But i think it can't work with xbox live account.
If you think this question is inappropriate to ask, let me know, i will delete it ASAP.
Thanks in advance
For using Xbox Live features your application must be approved and "promoted" for this label. Microsoft says that Xbox Live label is exclusive for best games, so if you are sure that your game meets Microsoft expectations try contact with Xbox Live team via email: wpgames#microsoft.com

Windows Phone 7 Scoring provider

I am not too sure if this question is suited for this forum. If not, please let me know and I'll delete this.
I wanted to figure out the "easiest" way of keeping online score for a game or quiz on Windows Phone 7. Currently, I am not looking for things like Achievements etc. I know XBOX live provides a lot of stuff on these grounds, but it is not open for all.
I want to submit the score, and maintain the top 200 (may be less) odd scores. I am too lazy to write my own services and host it and go through the full maintenance cycle for that scoring system. Can someone point out some really good and easy to use + reliable services that I can use?
The product offered by Mogade has a lot of the features you have asked for:
Real time stats
Achievements
Logging
Javascript leaderboards & Facebook pages
Always free
No branding requirements
It's a very streamlined library where you only need to set up the bare essentials to get it working as all of the heavy lifting is managed for you automatically, allowing you to focus more time on the development of your game.
briansoli has written a fairly straightforward tutorial on how to get a leaderboard working with in a Windows Phone 7 game.
I hope you find this useful, let us know how you get on with it!
Microosft have just released a new toolkit called the Windows Azure Toolkit for Social Games. This should help you out with quite a bit.
Have a look at this Cloud Cover Show, Episode 52 - Tankster and the Windows Azure Toolkit for Social Games
The toolkit enables unique capabilities for social gaming prerequisites, such as storing user profiles, maintaining leader boards, in-app purchasing, and more. The toolkit also comes complete with reusable server side code and documentation, as well as Tankster, a new proof-of-concept game built with HTML5

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