Justunfollow app font name - font-face

Does anyone know which font is used in the Justunfollow iOS app?
I'm especially interested in the font used for displaying numbers (not sure if it's the same one used for text in the app).

maybe take a screenshot and upload it to 'WhatTheFont'?
http://www.myfonts.com/WhatTheFont/

Related

Localizing storyboard Launchscreen

Is it possible to localize the Launchscreen in storyboard?
I have an image for English and for French, I need to localize them in Launchscreen.
Please this is important to solve this issue by any means.
If there is any tips or trick, please let me know...
UPDATE
#Martin R This topic is not duplicate, you are refereing a solution of older xcode.
Older xcode we used to use Default.png, but newer xcode we use LaunchScreen.storyboard.
How can we localize the LaunchScreen.storyboard if I have two images of 2 different languages?
I had the same problem, I find all the documents has not found the contents of the localization of Launchscreen.
Here my situation:
The document of Launch screen (Launch Screen) suggest using static images:
Avoid including text on your launch screen. Because launch screens are
static, any displayed text won’t be localised.
It’s best to use an Xcode storyboard for your launch screen, but you can provide a set of static images if necessary. Create static
images in different sizes for different devices, and be sure to
include the status bar region.
It does not say whether the picture can be localized,so I localised the launch image resources like this: Launch image multiple language. But I failed like this Can't get correct localized launch images on IOS 9.
It's launch images can't be localized: Localized launch images were never officially supported?

Localization of icon and launch screen in iPhone iOS 8

Have any where a where have Localization of icon and Launch screen in iPhone? If Yes.
I read and read and read but i didn't find a example to do this.
Example XCode Please :)
Icons and launch screens can't be localized, even with the new kind of launch screens that are based on storyboards instead of images
http://oleb.net/blog/2014/08/replacing-launch-images-with-storyboards/
you can click the picture on the left of xcode,and on the right side of xcode,click localizable to localize the image,and you will notice that there are folders like en.lproj,in the folder ,change the picture with the english ones.
Localizing Launch Screen with the help of Multiple LaunchScreen Storybaords and Plist.
https://stackoverflow.com/a/45436837/1609259
Xcode
Create InfoPlist.strings file and localise. ie Name it as a the country name + version
 App Store Connect & Developer Programme n.b. you can see which icon performs best with App Store Connect (ASC) when you're app (hopefully) launches you can run A/B/C testing to see which one performs best and use that one in conjunction with localisation data offered by ASC
Hope this has helped!

Anybody what is the basic navigation, label, button, text box sizes in Xcode?

I need to know about the basic sizes of the iPhone, iPad? So some one tell me about the basic matter of those machines.
Check this out. This contains the sizes of UI controls of iphone
http://www.idev101.com/code/User_Interface/sizes.html
You can also get more information here
https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/UIKitUICatalog/UILabel.html#//apple_ref/doc/uid/TP40012857-UILabel-SW1
Also
http://ivomynttinen.com/blog/the-ios-7-design-cheat-sheet/

MonoDevelop not support display Thai font

I'm now learning iPhone development with Monotouch and use Mono Develop for IDE. Everything works fine and I'm going to buy a license for MonoTouch. However, the IDE can not display Thai text correctly.
It just display [] that is difficult for me to type message in Thai. Although this text display correct in runtime (iPhone Simulator).
I think this problem occurs in MonoDevelop.
Please could you help me to solve this problem.
PS. I tried everything that I can do. For example, change file format to UTF 8 , 16 and copy text from other programs that display Thai text correctly.
I'm looking forward to hearing from you
Theeranit
Unfortunately, the library that MonoDevelop uses for font rendering on Mac, called Pango, has problems with font fallbacks. That means that if the primary font doen't contain the character you want, it can't fall back to another font for that character.
You can work around this by setting a custom font in MonoDevelop preferences. Set it to a font that contains Thai characters.

iphone 4 - Application doesn't show image?

I've had this app on app store with no problem until iphone 4 came out.
My home page has an image covering the whole screen.
UIImageView added in interface builder, and image path added in interface builder.
In all phones this image shows up; however, the image does not show up in any iphone 4, and instead the user sees a blank screen like the following:
Anybody knows what's causing this? thanks
.
I only have 1 set of images with
normal resolution
This problem only happens to one of
the images in my application which is
the background for my home page
the graphic file should not be
corrupted because the exact same
image works for all other iphones and
itouches
my image is a jpg file
image size is 480x270, which in
interface builder i make it 563x330 to display only a part of it
I have no outlet to this uiimageview
so it cannot be changed in code
With devices with the new retina display, pixel sizes are different and you have to check for the following, in particular:
Do you provide two alternatives of the image, one at old resolution, one at double resolution (named myimage.png and myimage#2x.png)
If not, does your image scale up well in size with CoreGraphics's algorithms (there are some pathological cases, though you'd have to be quite unlucky)?
Have you checked what happens (at both resolutions) when your UIImageView size changes?
Is it just one image, or all?
Is your graphics file corrupted?
It's hard to tell if it's any of these points, or something else, because you provide so damn little detail, that I stick to generic things. Comment below (or edit your question) if you need more help.
I've got two things to add to FXs thorough answer:
Considering the information you added, I would take a look at your code for setting up that UIImageView. Perhaps you use some sort of detection code or something which wasn't implemented correctly.
Would you mind sharing some code snippets?
According to Apple's documentation, you don't need to provide the ".png" extension as of iOS 4. Perhaps that is causing the problem.
Again, code snippets would help here. Specifically where you deal with loading up your image file.
EDIT:
Try re-saving the image and replacing it. I've occasionally corrupted files in Photoshop. This has to do with file extensions and how Mac OS ignores them, but Photoshop still uses them.
Also, it could have to do with where the image is in your XCode project. Check what Group it is in. Make sure everything is in place and then Clean and Rebuild. Remove the app from the iPhone4 (reboot) and try reinstalling.
I hope this helps.
Good luck!
If this was my code, I'd write a tiny app just to display the image in question. If it still fails it would be easier to get help debugging the problem.

Resources