Localization of icon and launch screen in iPhone iOS 8 - xcode

Have any where a where have Localization of icon and Launch screen in iPhone? If Yes.
I read and read and read but i didn't find a example to do this.
Example XCode Please :)

Icons and launch screens can't be localized, even with the new kind of launch screens that are based on storyboards instead of images
http://oleb.net/blog/2014/08/replacing-launch-images-with-storyboards/

you can click the picture on the left of xcode,and on the right side of xcode,click localizable to localize the image,and you will notice that there are folders like en.lproj,in the folder ,change the picture with the english ones.

Localizing Launch Screen with the help of Multiple LaunchScreen Storybaords and Plist.
https://stackoverflow.com/a/45436837/1609259

Xcode
Create InfoPlist.strings file and localise. ie Name it as a the country name + version
 App Store Connect & Developer Programme n.b. you can see which icon performs best with App Store Connect (ASC) when you're app (hopefully) launches you can run A/B/C testing to see which one performs best and use that one in conjunction with localisation data offered by ASC
Hope this has helped!

Related

How can you modify the styling of a compiled macOS app without the Xcode project and without additional apps?

Does anybody know, how to change the appearance of the title bar and/or toolbar of a simple & small one-window cocoa macOS application without accessing the Xcode or installing third party applications? It's for a screen recording video project, I want to do.
I know, that there are possibilities within the applications info.plist (for example changing the app title inside the top macOS Menu Bar) but I would like to be able to change the apps window title itself and/or colors and/or fonts inside the window title bar or toolbar if possible.
Opening the app in another container window or via terminal or Applescript and adding custom parameters or even an overlay in the right position to change the styling would be okay if this is possible?
Can somebody point me in the right direction?
Thank you very much!
in short: Nibs
Nib File Viewer works until Xcode 10
saving, recompiling if possible
good luck

Localizing storyboard Launchscreen

Is it possible to localize the Launchscreen in storyboard?
I have an image for English and for French, I need to localize them in Launchscreen.
Please this is important to solve this issue by any means.
If there is any tips or trick, please let me know...
UPDATE
#Martin R This topic is not duplicate, you are refereing a solution of older xcode.
Older xcode we used to use Default.png, but newer xcode we use LaunchScreen.storyboard.
How can we localize the LaunchScreen.storyboard if I have two images of 2 different languages?
I had the same problem, I find all the documents has not found the contents of the localization of Launchscreen.
Here my situation:
The document of Launch screen (Launch Screen) suggest using static images:
Avoid including text on your launch screen. Because launch screens are
static, any displayed text won’t be localised.
It’s best to use an Xcode storyboard for your launch screen, but you can provide a set of static images if necessary. Create static
images in different sizes for different devices, and be sure to
include the status bar region.
It does not say whether the picture can be localized,so I localised the launch image resources like this: Launch image multiple language. But I failed like this Can't get correct localized launch images on IOS 9.
It's launch images can't be localized: Localized launch images were never officially supported?

Is there any way to update an old app with Xcode 7 and the iOS9.1 SDK and use the awesome auto scaling for the iPhone 6/6+? [duplicate]

Installed the app on iPhone 6 iOS9 and here is what happened. Notice black bars on top and bottom. It works just fine on iOS8. How I can fix it?
I've tried building with Xcode 6.4 & 7. Same result.
(iPhone 5 used to run iPhone 4 apps like this)
Did you migrate your app from an earlier version of Xcode? If so then Xcode is now making an assumption about your screen size and you need a way of indicating the actual screen size at run time.
There are two ways:
a) If you use a launch screen.
You are missing a LaunchScreen.storyboard file.
Create a Launch Screen object from the New File... dialog
b) If you don't use a launch screen.
Go to your Target's settings and choose General, then App Icons and Launch Images.
Now set "Launch Screen File" to your "main.storyboard" (or another storyboard if appropriate)
My App does not use a launch image.
Setting the "Launch Screen File" to my "main.storyboard" file fixed the issue for me.
This setting can be found under "Target->General->App Icons and Launch Images"
Use the following link for more information:
http://oleb.net/blog/2014/08/replacing-launch-images-with-storyboards/
For me the problem is i'm migrating my app from earlier version of Xcode and the project is missing LaunchScreen.storyboard file. I have just created LaunchScreen.storyboard and added it to launch Screen File. This did the trick.
I'm using xcode 7.2 . At first, I created a LaunchScreen.storyboard file, as Potassium Permanganate
suggested, and it worked! However, I didn't want a launch screen, so I tried setting Main.storyboard as Launch Screen File and it did the trick!
This one is if you do not use storyboard at all.
It occurs when you remove LaunchScreen from Launch Screen File in App icons and Launch Images.
Instead of removing it from here go to info.plist and find Launch screen interface file base name and remove LaunchScreen, i.e. leave it blank.
It wont show in info.plist if you have removed LaunchScreen already from Launch Screen File. Then you can give any name in Launch Screen File and it will appear and you can remove the name.
When you migrate your app from earlier version of xCode to xCode 6 or xCode 7, you will face this issue.
For iOS 7 and earlier, developers need to provide separate launch
images for all screen sizes, resolutions and orientations their app supported.
In Xcode 6 or later, there is another option. You can specify a storyboard whose initial view controller will then be used as the app’s launch screen. Use below steps:
Create a blank storyboard file named LaunchScreen.storyboard.
Go to your target settings and, on the "General" tab, select the storyboard as your Launch Screen File in "App Icons and Launch Images" section. Xcode will add a corresponding UILaunchStoryboardName key to your app’s Info.plist. When this key is present, Xcode will prioritize it over any launch images you might have set.
Add some subviews to newly created storyboard's view and position them with constraints. When you launch the app on a device, the OS should use the scene as the launch screen.
Delete the older app from simulator and clean the project.
Cheers :-)
I have same issue in my app . In my app i have multiple targets added to project . If i use launch storyboard solution then i can see full screen but in my case my Lunch image looks blurred and stretched on iPhone 4 . To come out from this issue I have used LaunchImage asset solutions . After this still I am facing same issue .I have tried all above solutions, At end I found my png images don't include ALPHA resolutions . After adding new images ,i can see full screen images .
iOS changed the way the system detects the resolution of the iPhone. You used to have to supply a number of png images named things like "Default-568#2x.png", "Default-667h#3x.png". Now you don't have to do that anymore. You need to delete those "Default-568#2x.png" style files and move on to using a proper LAUNCH SCREEN object in your project.
To add a launch screen just go to the New File... dialog (File / New / File, or press Cmd + N)
Double click that new Launch Screen file to edit it. Be sure it is ticked "use as launch screen" in its properties.
Finally be sure to select your LaunchScreen.storyboard file under project properties / Targets / "App Icons and Launch Images"
Go to the asset catalog and create a new iOS launch Image. then in Target>General>App Icons and Launch Images>Launch Image Source you will see automatically the new Launch Image created in the assets catalog.
In my case, I have several targets in the project and each one has it's own launch screen images. The weird thing one of the targets looks fine but others have those black bars. The thing was in the name of Launch folder inside assets. Change name to LaunchImage solves the problem.
Swift 4.2
select LaunchScreen.storyboard if its empty
In my case I have one asset with launch images however it was displaying the top and bottom dark bar as well.
I've tried the launch storyboard solution and yes it works but I didn't want to add a new file so, this is what I did to fix the issue:
Copied my launch images to another folder
Removed the existing LaunchImage asset
Added a new LaunchImage asset
Added the images to the new LaunchImage
That's it!
Go to target settings in xcode in that section go to App icons and launch images section in that section select launch screen file you will find a drop down of values select CDVLaunchScreeen value against launch screen file value
I had a similar issue on an iPod. To fix this, I replaced
<key>UILaunchStoryboardName~ipad</key>
<string>LaunchScreenIpad</string>
<key>UILaunchStoryboardName~iphone</key>
<string>LaunchScreenIphone</string>
with
<key>UILaunchStoryboardName~ipad</key>
<string>LaunchScreenIpad</string>
<key>UILaunchStoryboardName~iphone</key>
<string>LaunchScreenIphone</string>
<key>UILaunchStoryboardName~ipod</key>
<string>LaunchScreenIphone</string>
in Info.plist.
I had an old app (iOS 7.4 - 8.2) and after upgrading it got the same issue (getting black empty bar at the top), I managed to solve it by:
Main.storyboard
Choose your Scene & Controller
on left menu, go to Attribute Inspector
find "Presentation" and instead of "Automatic" set it to "Full Screen"
It did the trick for me.
My app is written in python kivy. This is what I did. It worked.
The reason is that I don't have AppIcon and LaunchImage defined.
There is free website that can provides you a set of icons and
launchImages for various devices.
Once you have the full set, usually 2 folders - AppIcon and
LaunchImage folder. Open your Xcode project, General > AppIcon and
Launch images.
In the AppIcon Source, click the arrow on the right. It will go to
another page, in which you can drag and drop the two folders in
(yes, drag the folders).
Go back to the previous General tab, in the AppIcon Source, you can
select your folder, usually called AppIcon-1. And tick 'include all
icon asset'
Leave 'Launch Screen File' blank. This is very different from
previous Xcode version.
Under the deployment info, status bar style, you can tick require
full screen.
After those steps you should be good to load again.
Please note these steps are for a non storyboard app. In my case, my app is written in kivy.
Don't Do anything that are described in earlier answers...
To show view Controller follow the following single step
Step 1 : Add the splash Screen for iPhone and iPad.
After this this error will not come again.

I want to make sure I added icons correctly in X-Code4.5

I am developing an iphone only app in X-Code 4.5 and I am in the process of adding in my icons. I was not able to find specific instructions for adding in icon files specifically using X-Code 4.5 so I followed these instructions which call for editing the info.plist which I am assuming is the "info" tab when view the target. Is that correct?
I attached a screenshot of the seven icons I included in the info/plist under icon Files. Please let me know if I did it correctly.
editing the info.plist which I am assuming is the "info" tab when view the target. Is that correct?
Yes, it is.
The easiest way to verify that you added the icons correctly, is to run the app on your device or in the simulator. If the icon shows app (instead of the default white icon) it worked.
That being said, your config looks fine to me.

iOS: creating icon

I want inside my app to create new "shortcut icon" in the same iPhone, where every icon has a dynamic image that I create. Is it possible using iOS?
According to my searches (see this answer) the only possible way is to launch safari from my app and there ask the user to press "+" button inserting your url scheme.
Don't believe this is possible. To do this, you would have to, at least change the icon in your app bundle (Naïvely assuming iOS doesn't cache the icons).
Your app only has access to the "Documents" directory.
You can set a numerical badge on an icon - might this work for you? If so, take a look at local notifications in the notifications guide: http://developer.apple.com/library/ios/#documentation/NetworkingInternet/Conceptual/RemoteNotificationsPG/Introduction/Introduction.html

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