I am trying to deploy my app on iPhone 4 (running iOS 7.1) using Xcode 6. When I go to Window -> Devices, I can see my iPhone there but a yellow warning sign next to it. I cannot see any "Use For Development" button. Nor can I see the provisional profiles when I right click and select "Show provisional profiles"
Here is the picture if you want to see:
Although I have entered valid Provisional Profiles in Xcode as you can see:
Updated:
This is what I get when I try to run the project:
Any idea what is going wrong?
Second update:
I have pasted the log on pastebin.com because of its length. In case it helps here is the link:
http://pastebin.com/6bgBxtyx
First of All ,Make sure your device's UDID is added in the provisioning profile
And Project deployment target in Build Settings is set to 7.0 as your device is not iOS 8 supported, it won't work, then you'll be able to download the iOS 7 supported Simulators, once you have downloaded, You can test on Both Simulators and Real Devices.
Hope this works
I've run into this problem before, and it took me forever to fix it. Unfortunately, I don't really have enough information... so one question: is it listed as an "ineligible device"? If so, go to "Product" > "Destination" > "Your Device".
I've included a screenshot (instead of "iOS device", if you have your device plugged in, it should say the name of your device).
Note: you should also try unplugging and re-plugging your USB into your computer.
Note 2: Sorry if I misunderstood the question... it was a bit vague. :P
I hope this helps!
Related
When trying to pair Xcode with my Apple TV it says
This device has been ignored in the devices panel.
I cannot continue development properly until this issue has been solved, however I cannot find an un-ignore button. Please help me, thank you!
Running the terminal command as described in other answers didn't work for me and the device kept being ignored whenever I re-opened Xcode.
My solution was to open Apple Configurator and go to Paired Devices on the About menu. From the window that appears hit the X to remove all the devices (I had the same device listed 6 times).
Then close Apple Configurator, launch Xcode and the Apple TV paired.
My setup was Xcode 13.4.1 / Apple 4K 2nd Gen / tvOS 15.5.1 / Apple Configuration 2.15.1
2022
While Window > Devices and Simulators is open on the Xcode, go to the upper menu with the back button on your remote and re-enter the Remote App and Devices menu to try to go back again. Try a few times. It'll show your device on the Xcode's Device window. Then click the "Pair" for the device. You’ll see a screen asking you to enter the six-digit code displayed on your Apple TV; enter the code to the Xcode's Device window. And wait for it. For a while device and Xcode will work for Preparing debugger support for your device. Keep your Mac device and Apple TV close until it's done.
Hope this will help someone.
Best.
I think I found the solution. I did a number of things so here are all of them, but the most important one is step 5:
Go to main menu in Apple TV
Quit Xcode
Go to the command line and type
defaults read com.apple.dt.Xcode.plist DVTIgnoredDevices
You should be able to see the AppleTV in question listed there.
NOTE: This will clear all of your ignored devices
. Still in the command line, type
defaults delete com.apple.dt.Xcode.plist DVTIgnoredDevices
Go to the Devices and Simulators window
On command line, type
defaults read com.apple.dt.Xcode.plist DVTIgnoredDevices
You should see something like "does not exist"
You should be able to pair the AppleTV now
2022
After testing some solutions and having no luck, try the next:
Restart the router
It's working now.
Try it.
I had exactly the same issue:
My solution was:
Remove everything from the ATV
perform the delete command from above
Reboot everything!
Try the pairing again
This did it for me.
For some reason, don't ask me why
Make sure you've enabled the "Show as run destination" option.
i tried all the solutions mentioned here - non helped, eventually i:
selected "Forget Device" from the apple tv
restarted the apple tv
closed the XCode
restarted mac
paired again and that worked
sometimes when you press |Pair| button in the Devices & Simulators window, after you key in the numbers, the screen will go back to "Pair" mode,
in order to bypass this issue, after pairing i restart the xcode (without unpairing or forget the device), and the device shows up as connected
I was having the same issue and none of the solutions above worked. Then I noticed that universal clipboard between my iPhone and Mac was also not working.
The solution for that was to toggle Bluetooth and Wi-Fi on/off on both Mac and iPhone (I have a feeling that it was more the toggle on Mac that helped).
Anyway, by fixing that issue, my AppleTV showed up paired and ready to use in Xcode (din't even have to re-pair).
I'm trying to create a project in Xcode, Version 8.0 beta 6 (8S201h) and I'm getting this error.
The apple account is a free one because I'm just playing around with Xcode but it is forcing me to set it as a Team. Any help?
Check the schemes menu at the top of the Xcode project window. Look at the destination you're trying to run in. If you run in the simulator, you don't need to sign your project.
If you run in a device, you need to attach the actual device. It must not say "generic device".
In my case this error disappeared when I changed the "Bundle Identifier" to something less generic (e.g. adding some random numbers at the end)
Change the bundle identifier to something more unique.
If you are following a tutorial and just put a generic identifier then adding a few numbers to the end will likely solve your issues.
i.e. if you had HelloWorld change it to HelloWorld12345
After struggling for an hour, I just unchecked the "Automatically manage signing" and went back to the old school way of specifying my profiles. Probably not the best thing to do but works.
Profiling your Phone takes a few minutes. . . watch the status bar on the top to be sure that your phone is being profiled on the top.
Next, be sure you choose YOUR PHONE as the target, not iPhone 7 or iPhone 8... your exact phone. This is done by choosing: Product > Destination > (pick your phone)
Your phone will only show up after it's been plugged in, turned on, and left running for a few minutes while Xcode creates a profile.
Check these things.
1.A device is connected to your system or not.
2.Deployment target in xcode. (General->Deployment info->Deployment target)
It should match with the ios version of your device.
3.Change your bundle identifier. Follow general rules of setting a unique bundle identifier for yourproject while running in device.
See this what is correct format of bundle identifier in iOS?
Also be careful with the number of bundle identifiers you set in the project. Please remember all bundle identifiers or note it down somewhere. Since you are using a free account you have limited access to the number of bundle id's.
You should also disable push notifications in the "Capabilities" section of the project. Try changing "App groups" as well in the format of group.com.someString.
These things helped me run my app in real device without any errors.
I had same problem with provisioning profile. If you have any kind of iPhone, you can connect to your Mac with cable and provisioning profile is automatically defined.
After some time with the same disturbing error and after I write a unique Bundle Identifier and it didn't help,
I searched the web and found here that my error was that I selected a virtual device and not an real device. The solution was:
1.I plugged my iPhone
2.I clicked on the button - set the active scheme. and there it was on the top - device iPhone.
the error has gone.
I have had this error multiple times and what solves it for me is the following:
In the list with the view of all certificates, right click on each row and move each certificate to trash (go to Xcode > Preferences > Choose account > Click View Details)
Go to member center download the right certificates again and click on them so
Restart Xcode
Go to build settings and set the right Code signing for debug/release - you should be able to see an option on the row that says "Identities from profile..."
If this doesn't work then you should consider revoking your certificate and then create a new one and the do the steps above again.
The issue behind this error is Unavailability of App ID with given Bundle Identifier
Solution: Change Bundle Identifier simple :)
Adding this because it took me 4 hours to figure out..
Xcode will fail to create the provisioning profile for a device with no name, i.e. "" or " ". When I changed my device name to something else, the steps above worked.
Both of these errors arise as a result of a provisioning profile not existing. To create one, simply do the following as suggested in the error message:
Plug in your Apple device
Choose the device from the schemes/simulator menu
Thereafter, provisioning profile will automatically be created
This error is because you selected a target rather than a project name, so please, at the left side of general in Xcode you will find your project name. Click on it and change it from target to project section.
Change Deployment Target to newer version and then solved
For me this happened when I was making a tvOS app and didn't have a appleTV registered.
In general, you need to plug in the device or have logged into it (connected to it)..then it shows up here: https://developer.apple.com/account/resources/devices/list
You can also add devices there..you need to click reset to be able to add a new device. the reset button should be labeled modify because it doesn't reset anything.
for example, if you need to make a tvOS app then you need to have an apple TV in the device list. Once you add that then you're good to go. kisses.
Manual:
Go to your apple developer account and hit certificates
Select devices from the left side
Add the device name and its UDID. Close Xcode and hit automatic signing
Automatic:
Attach your iPhone to Xcode. and run the app on that. Xcode will automatically create a profile.
To set up WITHOUT an iPhone, you can manually download certificates from Apple's website and create a profile. The certificates you install on the Mac and the Profile you import into XCode after download. It worked for me. Follow the links:
Documentation:
https://developer.apple.com/pt/support/certificates/
Certificates:
https://developer.apple.com/account/resources/certificates/list
Profile:
https://developer.apple.com/account/resources/profiles/list
It's just as it says.
To have xCode automate something, you need to get your own iPhone registered there with the UDID, which you can find on Finder or System Information (USB section) when you connect to your iPhone.
Failed to create provisioning profile. There are no devices registered in your account on the developer website. Select a device run destination to have Xcode register it.
Adding a fake device on Apple dev account helped me since I have no iPhone:
https://developer.apple.com/account/resources/devices/list
Example of device you can add:
Name: "NotARealDevice"
Device ID: "1234567890123456789012345678901234567890"
For me this happened when I tried to run on a device with a newer version of iOS than supported by the version of Xcode I was running.
There are basically two way to solve the issue.
Add a device on your mac. Then you can choose that device by selecting Product => Destination => Select your connected device. After this, Xcode will try to add the device in apple developer platform and also create a profile against the same.
Go to https://developer.apple.com/account/resources/devices/list. Add a iPhone device by providing device name and device UDID number. you can google it (How to get the UDID number for iphone). Then you can create the profile and then retry.
By adding my iphone device here solved my problem.
https://developer.apple.com/account/resources/devices/list
and getting apple UUID use this website https://udid.tech no need of xcode and itunes.
Change bundle identifier, Straight solution
What saved me from this error was when I changed my Bundle Identifier.
Try and do that
Xcode won't connect to my ipad it says:
"To use this device with Xcode, unlock the device and choose "Trust"."
I have done that. Is there any chance that setting up trust will not work? How do I get this to connect?
I am using cordova, if that helps anyone.
It seems like this problem is the same one here
It looks like you may need to go into the "TARGETS" of the app into the summary and "iOS Application Target" and change the "Deployment Target" according to the iOS version of your iPad.
Also if that doesn't work then another person suggests restarting your ipad while connected to your computer then hit "trust" again when it pops up.
I had the same problem. After restarting the Ipad everything worked fine
Using Xcode 4.5.2 and building for iOS4 or newer, I get this message when building for my device (iOS 6.0.1 on 4s). I dismiss the dialog then relaunch the app on my device which seems to work. I am newer to iOS development, so I aplogize in advance if this is a silly question.
Thank you in advance for your help.
My issue was using Distribution provisioning profile for signing the app, once I made a development provisioning profile, the app installed and ran on iPhone just fine.
The answer seems to be "you need to fix your provisioning profile", but can happen for several reasons, as indicated by other answers on here.
In my case, I hadn't added a new device to an existing developer provisioning profile, so I just re-created the profile with the new device, and it worked!
In my case happens all time I add a new device ID then update the provision profile, download and "install it on Xcode 5".
To fix this:
Go to Xcode>Preferences>Account Tab>Select Apple ID>View
Details>Refresh Button (Bottom left corner).
Reinitiate Xcode.
Start again the app, you will be able to test the app in the device.
Here's what my situation was and how I solved the problem:
I had been running the app from Xcode to my phone and all was fine
I switched to a different code signing identity (I had to change the bundle name also to match)
I ran the app to my phone and got the error. The app would install, but not open.
Did a bunch of stuff like Clean, close n open Xcode; delete the app from the phone. All to no good effect.
SOLUTION: turned the phone off n on.
Coincidence? I think not. :-)
XCode 6:
Just create provisioning profile for development and assing it to Project -> Build settings -> Provisioning profile
For upload you have to change provisioning profile for Distribution profile.
I have XCode 3.2.2 and am trying to build an app to my jailbroken iPad. I have followed the tutorial to Fake Code Sign Apps here on Multi-Touch forums. On the iPad, I installed AppSync. Still, when I tried to build my app, I got
Error Starting Executable
No provisioned iPhone OS device is connected.
I think next, I'll try Cydia's tutorial....which probably woulda made sense to do first anyway. I'll post progress here. But in the meanwhile, any suggestions are welcome.
Thanks!
Thomas
OK so clearly, I'm just an idiot. I'm using XCode 3.2.2, which only supports iPad 3.2. My iPad has 3.2.1 installed. Updating my XCode will probably fix this (non) issue lol.
There are three ways to do this:
Self-Signing (from Xcode)
Pseudo-Signing (from device)
Disable Signing
All are detailed and explained here on Saurik's site.
I went with self-signing. Here's the process for those interested.
Self-Signing
Edit Info.plist file
Located at /Developer/Platforms/iPhoneOS.platform/.
Find three occurrences of "XCiPhoneOSCodeSignContext" and replace with "XCCodeSignContext"
Create certificate.
Open Keychain Access >> Click Keychain Access >> Certificate Assistant >> Create a Certificate
give it any name
Self-signed Root
Change type to "Code Signing"
Check "Override defaults"
Click "Continue" until done
Build the app in Xcode.
Edit Project Settings >> Set "Code Signing Identity" to the name of the certificate you just created.
Select the device you want to build to from the dropdown menu (not simulator)
Cmd + B to build
Copy to Device
Get the .app file from the build directory (/build/Debug-iphoneos/AppName.app)
SSH the file over to /Applications directory on the device
Respring/ reboot
In xcode's menu bar, go to windows->organizer. I don't remember exactly what it looks like, but once you plug in an ios device (aka the iPad) it should appear under devices on the left hand side. Click on it, and it will take you to a screen with 2 or so buttons on it, one of which will be 'use for development', or something like that. Clicking this will provision the iPad for development, and everything should work fine after that. Repeat for all other ipads/phones/touches.