Can I get Mac storyboards on Xcode 4? - xcode

I only have a 2007 macbook, and I can only get Xcode 4. I saw in Xcode 6 they have storyboards for mac (which I think was long overdue). Is there any way to get these mac storyboards in Xcode 4? (maybe port them in some how?)

Is there any way to get these mac storyboards in Xcode 4? (maybe port them in some how?)
No. There's no way to port Mac storyboards back to Xcode 4 because there's nothing to port them to. The problem isn't that Xcode 6 uses a different format or anything like that, it's that Xcode 4 doesn't support storyboards on the Mac at all.

Related

Is not it possible to create an OS X screensaver in Xcode 9?

Recently I was interested in screensavers. And while I was looking for a way to write it, I found that it was supported by Xcode.
ref: https://whichline.wordpress.com/2015/07/13/os-x-screensaver-swift-2-part-1/
But my Xcode 9 does not seem to support screensaver project.
There are no way to write screensaver on Xcode 9?
Screen saver is listed for me on Xcode 9.2, in the "Other" section:

Xcode 6 does not allow creation of Mac OS X project using Swift

So, a few days ago I download the new Xcode 6. I'm in the process of learning Swift. But here is the problem: It will only let me make a Swift app for iOS and not Mac OS X.
I start up Xcode and click, "Create New Xcode Project."
Next, I select, "Cocoa Application." But when I try to change the language from Objective-C to Swift, it won't let me! It will only show Objective-C!
Any ideas of why this is happening?
Swift for OS X isn't officially out yet.
Quoted from developer.apple.com/swift/resources:
Swift for OS X is coming with OS X Yosemite later this fall. If you
are using Swift to write Mac apps, you can download Xcode 6.1 GM seed
2 for Yosemite, which also includes the iOS 8.1 beta 2 SDK.
↳ Xcode 6.1 GM seed 2 for Yosemite Download
Xcode6-Beta6 ... if you can still get your hands on it ... will create a swift based project, even if you're running on Mavericks. I've been using it to create projects, and then opening them in Xcode6. Then in Xcode 6, to create a swift file, I hit cmd-N and go to the iOS section and pick the swift file type. Xcode 6 adds the swift file to the OS X project without any problems.

Storyboards for OSX App in Xcode 6

With Xcode 6 StoryBoards were added for OSX Apps as well.
But when I create a new app in Cocoa , Storyboards button is disabled.
Am I missing something here ?
Storyboards are a feature of OS X 10.10 (Yosemite). If you run Xcode 6 on 10.9 (Mavericks), you won't be able to use them.

Do I need Xcode 4.5.2 to be able to build iPad mini compatible apps?

I already know that if an app is iPad 1/2 compatible, it will work fine on an iPad Mini since they have the same resolution.
The other day I updated my Xcode from 4.5 to 4.5.2 and one of the update description lines mentioned something like:
This version allows iPad Mini and iPad 4th Generation compatibility
Let's assume that all my view's frames are well prepared to run on any screen, will the apps work on iPad Mini if I compile them with Xcode 4.5 instead of 4.5.2?
Thank you, Alex.
I think you answered your own question. Seeing as all the iPad apps built before Xcode 4.5.2 was out run, yes, of course your apps will run as well.

Develop apps for the iPad 3's retina display without lion?

Is Xcode 4.3.1 (and therefore lion) required to develop apps for the iPad 3's retina display?
Or is there a way to develop for the new device using Xcode 4.2? I'm not running lion yet.
If you are asking about iOS the iOS 5.1 sdk, then you will have to update to Lion and Xcode 4.3.1 to get it.
But as to the Retina display of the iPad 3, there is nothing special about it in the new sdk. So you can develop apps for the iPad 3 using Xcode 4.2. Just make sure you take into account the high resolution of the device when working with images and other graphics as you do with the iPhone Retina Display.
This small hack may be able to help you: it presents how you could install the 5.1 SDK with an older version of Xcode that works on Snow Leopard.
http://www.iphonedevsdk.com/forum/iphone-sdk-development/100229-snow-leopard-sdk-5-1-a.html
It turns out you do need to develop using Lion and iOS 5.1. If you don't build with the latest SDK then the #2x graphics won't show up in the app.

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