Do I need Xcode 4.5.2 to be able to build iPad mini compatible apps? - xcode

I already know that if an app is iPad 1/2 compatible, it will work fine on an iPad Mini since they have the same resolution.
The other day I updated my Xcode from 4.5 to 4.5.2 and one of the update description lines mentioned something like:
This version allows iPad Mini and iPad 4th Generation compatibility
Let's assume that all my view's frames are well prepared to run on any screen, will the apps work on iPad Mini if I compile them with Xcode 4.5 instead of 4.5.2?
Thank you, Alex.

I think you answered your own question. Seeing as all the iPad apps built before Xcode 4.5.2 was out run, yes, of course your apps will run as well.

Related

iOS Simulator hangs with beachball loader for 5-10 seconds to often

For almost half a year my simulator is often very slow and hangs for a couple seconds when I'm touching the running app. This happens a lot when touching TableViews or MapViews (zooming, swiping).
For example I run the app go to a mapView try to zoom in and swipe then always for 5-10 seconds the app hangs and shows the beachball (loading cursor). Then the app continues to work for a bit and it hangs again, continues to work, etc.
My colleagues don't have this problem on the same macbook (Pro late 2013, 2.3Ghz i7, 16gb, OSX 10.11.2) and same xcode project.
I've reinstalled Xcode (running latest), iOS Simulator (both iOS 8 and 9 and 9.2 have these problems).
I cannot find anything in the console and I have this with other xcode projects as well.
Hope someone can help me with this otherwise I will have to reinstall my macbook pro.
So I've tried:
Reinstall Xcode
Reinstall Simulators
Looking at the console app -> all messages
Tried other Xcode projects
Tried other iOS version simulators
Remove all my plugins
Checking the CPU and Memory loads -> nothing
There is a known bug in the simulator in Xcode 7.1 and 7.2 related to accessibility. When various accessibility introspection tools are enabled, the simulator app performs poorly. I suggest you use the Xcode 7.3 beta or disable the tool that is triggering the issue.
See https://forums.developer.apple.com/thread/24274

some part is getting cut in Xcode simulator for ipad retina? using React Native

I am new to react native I just started it, After installing react native in the terminal and I created projects according to that explained in the docs.
When running the project in the Xcode simulator I find some issues I don't to how to rectify it can anyone help me. here are the images of my simulator
it is for iPhone 6
the second one is for iPad retina
when simulating iPad retina last part is cutting how to solve it. any solution is much appreciated
Because your screen is designed for iPhone 5 or 6.
iPad retina support only iPhone 4 screen size in emulation.

IOS Simulator cannot find sdk and the simulated application quit errors

I have been having this Xcode problem for a couple of months where my iOS simulator stops working whenever i run any application on Xcode and says, "The simulated application quit." and "iOS Simulator could not find the SDK. The SDK may need to be reinstalled." I am running Xcode 4.3.3 and have iOS sdk 5.1 and everything updated but it happened on my previous version of Xcode also. I have tried reinstalling Xcode over 10 times now and have been posting this question for a while now. No one has been able to get a solution. I have even sent in a bug report to apple but i don't think they will respond. I have tried doing everything every other person that has this problem has been told to do in other threads. I'm honestly thinking about just buying a new mac and seeing if Xcode will work on that one or taking in my current one to get looked at by apple. So if anyone has any ideas please let me know.
Go to Xcode -> Preferences -> Downloads and make sure the "Target SDK" you have selected in your project is in fact installed under the Downloads windows. For me this magically was uninstalled. Once i installed the SDK that my app was using, all worked again
This worked for me: http://www.colinbowern.com/posts/the-simulated-application-quit
I just deleted the folder "6.1" under ~/Library/Application Support/iPhone Simulator
The I just launched again the app and the simulator recreated correctly the 6.1 folder.
Resetting the simulator settings (iOS Simulator > Reset Contents and Settings) resolved this issue for me.
I had the same issue. For me suddenly all the installed simulators (4.3 through to 6.0) stopped working. I then went to Xcode -> Preferences -> Downloads, and there I had the chance to update at least the 5.0 simulator. This is now working, yet I was not able to get the 4.3 or 5.1 or 6.0 to work.
I have personally experienced a weird thing with xcode regarding this issue. Sometimes the sdk is installed properly but it still gives this error. I have two classes, if I call first class from the app delegate then the ipad simulator works fine but when I call the second class then it gives the error that the sdk needs to be re-installed.
In my case when the error occured, I had two errors in the second class. When I corrected the errors after debugging, the ipad simulator started to work completely fine. This is quite weird but its not the problem with your sdk, the problem is somewhere in the code.
This just happened to me. I tried to launch with iPhone 5.1 Simulator, got the error "iOS Simulator could not find the SDK. The SDK may need to be reinstalled." I tried running iPad 5.1 Sim, which worked. I switched to non-retina iPad. Then I tried running iPhone 5.1 Simulator again, and it worked.

Develop apps for the iPad 3's retina display without lion?

Is Xcode 4.3.1 (and therefore lion) required to develop apps for the iPad 3's retina display?
Or is there a way to develop for the new device using Xcode 4.2? I'm not running lion yet.
If you are asking about iOS the iOS 5.1 sdk, then you will have to update to Lion and Xcode 4.3.1 to get it.
But as to the Retina display of the iPad 3, there is nothing special about it in the new sdk. So you can develop apps for the iPad 3 using Xcode 4.2. Just make sure you take into account the high resolution of the device when working with images and other graphics as you do with the iPhone Retina Display.
This small hack may be able to help you: it presents how you could install the 5.1 SDK with an older version of Xcode that works on Snow Leopard.
http://www.iphonedevsdk.com/forum/iphone-sdk-development/100229-snow-leopard-sdk-5-1-a.html
It turns out you do need to develop using Lion and iOS 5.1. If you don't build with the latest SDK then the #2x graphics won't show up in the app.

Can't run on device after installing iOS 4.2 and the 4.2 SDK

I installed iOS 4.2 on my 2nd-generation iPod Touch last week. I tried running my application on the device through Xcode, but it didn't work (because Xcode didn't yet support iOS 4). To solve that, I installed Xcode 3.2.5 and the iOS SDK 4.2. Now I can get the app to run in the iPhone/iPad Simulator just fine.
However, I can no longer select "Device" from the menu at the top of the screen. It's a choice, but when I try to click on it, it never actually gets a check mark.
Because of this, I can no longer run the app on my iPod. The other (related) problem is that I can't choose "Build and Archive" from the Build menu anymore because the target is not a device.
Why is this happening? Do I need to change some settings in my project, or something with my device itself?
EDIT: Upon closer investigation, it appears that I can't select anything but the iPhone Simulator 4.0. Maybe there's something wrong with the project file.
Check that the base SDK is set to Latest iOS (currently set to iOS 4.2) for your Xcode project and your target's product, then perform a rebuild and see if your iPod is recognized.
Also try visiting the Xcode Organizer and see if it's asking for anything from your iPod. Typically Xcode will want to collect some data from devices whose OS receive updates, so it can update itself and install your apps on the updated OS properly.

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