I am trying to present an NSViewController and there are 3 API's available.
presentAsModalWindow()
presentAsSheet()
present(....) for popover
But I want to simply present without the ViewController to become modal.
I found that in storyboard there is an option "Show". If you connect with any action then it will present the view controller and it will not be modal. But in code, I am not able to find a similar option.
NOTE: I want it should present exactly like how it did with presentAsModal without NewController being a Modal.
I found the solution. We need to create a new window and embedd in new Window controller.
let vc = MyViewController()
let myWindow = NSWindow(contentViewController: vc)
myWindow.makeKeyAndOrderFront(self)
let windowVC = NSWindowController(window: myWindow)
windowVC.showWindow(self)
Design mode everything is fine but in live Navigation Bar goes under the ScrollView How am I gonna solve this problem ? Please help
Again, without seeing any code at all it is hard to say, but I believe that the navigationBar isn't displaying at all. If you're presenting the UIViewController directly from another view, you're not instantiating the UINavigationController it is embedded in.
A solution would be to either create a segue in your storyboard from your presenting view to the UINavigationController, or add a storyboardId to the UINavigationController and instantiating as:
let nav = storyboard.instantiateViewControllerWithIdentifier("STORYBOARD_ID_HERE") as! UINavigationController
presentViewController(nav, animated: true, completion: nil)
If you can show some code on how the view is presented you'll receive better help, since it's impossible to know exactly what is wrong based on just one image.
I have created a CustomViewController and layed it out in interface builder. Then I am all set to use the CustomViewController's view as a subview in another viewcontroller but when I add it to the other viewcontroller the layout of the custom uivewcontroller becomes wrong.
What can cause this? What is the propper way to do this?
The whole project can be found here https://github.com/agustr/STHLMPubCrawl just download and run (in an iphone 5 simulator). If there is any question about how it should look you can just move the initial view pointer to the 'place view controller cene'
this is the code:
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let vc = storyboard.instantiateViewControllerWithIdentifier("GPPlaceViewController") as? GPPlaceViewController
if vc != nil{
vc?.view.layer.borderWidth = 4
vc?.view.layer.borderColor = UIColor.redColor().CGColor
self.GPPlaceView.layer.borderColor = UIColor.yellowColor().CGColor
self.GPPlaceView.layer.borderWidth = 2
vc?.view.frame.size = self.GPPlaceView.frame.size
self.GPPlaceView.addSubview(vc!.view)
}
else {
print("could not load GPPlacePageViewController from storyboard")
}
Any help is welcome.
I am unsure if this method of adding a VC's view to another view is wrong or outdated but I seem to remember it working at some point. I contacted apple and they told me to use a ContainerView. It is supposedly explained in detail in this talk 'Implementing UIViewController Containment' https://developer.apple.com/videos/wwdc/2011/.
The biggest problem I had when using the containment View was that you can not drag the segue in interface builder but you have to right click or controll click to point the segue to the appropriate place. Then you can treat that segue as any other in your parent viewcontroller that is to say the viewcontroller that contains the container view.
I am working on a Yosemite app in swift and have hit a road block.
I have multiple views working properly, and now I want to implement custom menu actions. To keep the answer simple, how would I achieve this example. I want to click a menu button and have it change text on the viewcontroller. I have tried setting up IBActions, but I'm not sure how to make the link to the viewcontroller from the AppDelegate. How do you connect the two?
I'm still figuring this stuff out, so any insight would be awesome. Thanks in advance.
*UPDATE. I tried making a object and linking it that way. No luck.
When you press "Test" it prints test, however it's in it's own class. I need to do something in my main ViewController class. How to I make that reference?
Getting NSViewController from NSWindow is an easy solution.
If your app has multiple windows, select appropriate one through keyWindow or windows of NSApplication.
#IBAction func pressed(sender: AnyObject) {
if let window = NSApplication.sharedApplication().mainWindow {
if let viewController = window.contentViewController as? YourViewController {
// do stuff
...
}
}
}
I've been trying to build on a Cocoa app that uses Swift and Storyboard in Xcode 6, but how can I use NSToolbar there?
In Xcode 5 and xib, you can add NSToolbar from within Object Library to any .xib files and then click on the added toolbar to expand it and drag and drop a connection from any items there to a AppDelegate.h file. In this way you can create a IBAction or IBOutlet connection. I confirmed that this can also be done if you use Swift and non-storyboard in Xcode 6. However, it looks like this is not the case in Xcode 6 and Storyboard environment.
I first created a project that uses Storyboard in Xcode 6, but then, I wasn't able to add a NSToolbar from within Object Library to a View Controller in Storyboard. So I added it to Window Controller's Window object in Storyboard. However, in this way I cannot create those connections from any items in the expanded toolbar to either AppDelegate.swift or ViewController.swift.
So my question is:
Is it feasible to create a storyboard app that uses NSToolbar?
If it is feasible, is the addition of NSToolbar to the Window Controller the proper way to use NSToolBar in Storyboard?
Finally, how can I create #IBOutlet and #IBAction connections there?
UPDATE
I found that the accepted answer by #GeorgeVillasboas only works for #IBAction. I am still looking for how to create an #IBOutlet connection...
I had this very same problem.
The solution works for both Objective-C and Swift projects.
Working with Storyboards on OSX, it creates an instance of NSWindow and segues to another NSViewController as its Window Content Segue, as you described.
On your ViewController, create a standard IBAction to receive the action when the toolbar is clicked. To wire it up with the NSToolbar, just control-drag (or leftClick-drag) from your NSToolbarItem to the FirstResponder object, as shown on the picture below.
This will open a HUGE list of available connections. Your IBAction will be on that list.
Just selected it and you're good to go.
Hope this helps!
Here's an answer that doesn't rely on run-time hook-ups - #cdalvaro's answer gets most of the way there for some applications, but isn't full, and it requires the ViewController to know about the artificial NSWindowController, which doesn't feel right.
Like #cdalvaro, the first step is to build your own subclass of NSWindowController, and to set the Storyboard WC to that class. You can then create all of your connections to and from the NSToolbar (both #IBOutlets & #IBActions) in the new WindowController. So far so good.
The last step, which I haven't seen anywhere else, is how to refer to the ViewController in the WindowController - you can't create an #IBOutlet to it - for the same reasons that we got here in the first place - you can't create references across scenes in the Storyboard. However, the WindowController must have a reference to the ViewController, and it does... self.window!.contentViewController! as! ViewController
Here's a complete WindowController with a checkbox that sets values in the ViewController, without the ViewController having to know anything...
class MyWindowController: NSWindowController {
var viewController: ViewController {
get {
return self.window!.contentViewController! as! ViewController
}
}
#IBOutlet weak var aSwitch: NSButton!
#IBAction func toolbarActionA(sender: AnyObject) {
println("toolbarActionA")
self.viewController.a = !self.viewController.a
self.aSwitch.state = self.viewController.a ? NSOnState : NSOffState
}
}
This helped me for the IBOutlet solution you are looking for:
https://stackoverflow.com/a/27555237/3398062
Update (explanation)
I discovered this thread because I was trying to create a Circular Progress Indicator inside the toolbar and I didn't know how to animate it from the ViewController since the IBOutlet was declared inside a custom WindowController.
Finally, I found the post that I have added above which describes how to access to IBOutlets from other classes.
In essence what I have done is the following:
Create a custom NSWindowController subclass (CustomWindowController) for the Window Controller so I can add the IBOutlet for the ProgressIndicator:
Code Example:
#interface CustomWindowController : NSWindowController
#property (weak) IBOutlet NSProgressIndicator *progressIndicator;
#end
Then in the ViewController class, in the method I want to use to update the state of the Progress Indicator, I create and object of the custom Window Controller.
Code Example:
CustomWindowController *customWindowController = self.view.window.windowController;`
Finally, to change the state of the Progress Indicator there is only to call the method from the created custom object.
Code Example:
[customWindowController.progressIndicator startAnimation:sender];
or
[customWindowController.progressIndicator stopAnimation:sender];
This video helped me how to create a toolbar without writing a single line of code: https://www.youtube.com/watch?v=XSQocHG3IjA
You can add the 'Window Controller' item from the Object Library (if you don't have one), connect to a View Controller (where you want your toolbar to display) and follow the video! For custom Toolbar buttons add 'Image Button' item to the Toolbar just by dragging from the Object Library. Then you can pick an image for a button, set the size and so on...
Here is a general solution for the outlets and actions. it allows you to preform all the the same functions as an iboutlet would for a tool bar item and also allows you to set the button to a function instead of creating an ibaction. hope it helps :P
override func viewDidLayout() {
var x = self.view.window?.toolbar?.items[1].label
println(x)
if(self.view.window?.toolbar?.items[0].label! != "Check")
{
toobarediting()
}
println("didlay")
}
func toobarediting() {
self.view.window?.toolbar?.insertItemWithItemIdentifier("Check", atIndex: 0)
}
func toolbarcheck(functiontoset: Selector) {
var y = self.view.window?.toolbar?.items[0] as NSToolbarItem
y.action = functiontoset
if(functiontoset != nil)
{
y.enabled = true
}
}
Here is a link to my question attempting to get a cleaner answer
http://www.stackoverflow.com/questions/27371439/use-nstoolbar-outlet-xcode-6-and-storyboard/27374449
but it looks like from the answers i have gotten so far this is the best option.
The same problem of IBOutlets also applies to KVO. One of the features of the NSSplitViewController is the canCollapse property for each split view item which supports KVO, but this is unusable in IB just like IBOutlets.
The only workaround I can see is to add a NSObjectController to each scene and when the scene loads, set the object controller's object to the object in the other scene (already loaded) that you want to reference.