I've got a weird problem:
for (size_t i=0; i<20; i++)
{
// pre is a vector<UserType>
pre.push_back(UserType()); // In UserType constructor, record std::chrono::steady_clock::now()
}
gives the following objects
(gdb) print pre $1 = std::vector of length 20, capacity 32 =
{{timePoint_ = {__d = {__r = 1427724945979761000}}}, {
timePoint_ = {__d = {__r = 1427724945979761000}}}, {timePoint_ = {__d = {
__r = 1427724945979761000}}}, {timePoint_ = {__d = {__r = 1427724945979761000}}}, {
timePoint_ = {__d = {__r = 1427724945979761000}}}, {timePoint_ = {__d = {
__r = 1427724945979761000}}}, {timePoint_ = {__d = {__r = 1427724945979761000}}}, {
timePoint_ = {__d = {__r = 1427724945979761000}}}, {timePoint_ = {__d = {
__r = 1427724945979761000}}}, {timePoint_ = {__d = {__r = 1427724945979761000}}}, {
timePoint_ = {__d = {__r = 1427724945979761000}}}, {timePoint_ = {__d = {
__r = 1427724945979761000}}}, {timePoint_ = {__d = {__r = 1427724945979761000}}}, {
timePoint_ = {__d = {__r = 1427724945979761000}}}, {timePoint_ = {__d = {
__r = 1427724945979761000}}}, {timePoint_ = {__d = {__r = 1427724945979761000}}}, {
timePoint_ = {__d = {__r = 1427724945979761000}}}, {timePoint_ = {__d = {
__r = 1427724945979761000}}}, {timePoint_ = {__d = {__r = 1427724945979761000}}}, {
timePoint_ = {__d = {__r = 1427724945979761000}}}}
1, Theoretically, each of the 20 UserType objects should have different & unique time_since_epoch().count(), but in the gdb outputs, they're all the same.
2, I tried the same code here: http://melpon.org/wandbox and each object has a unique time stamp. So I'm observing different behaviours.
3, Some analysis: UserType() in pre.push_back(UserType()); is an rvalue; the compiler then value-copies(via copy constructor) the rvalue into an lvalue object in the vector pre. Is it possible that the compiler sees the constant loop number 20 and the rvalue object instructions, therefore decides to create 20 object "at the same time" as an optimization? Even if this is the case, it's not likely that the compiler can do construction all at the same time - there's no such thing as the same time - only small differences that can be ignored. I don't think the compiler can do 20 object constructions within 1 single tick of steady_clock.
4, Here's the relevant compilation flags in my Makefile - note that I did NOT ask the compiler to optimize: -g -Wall -std=gnu++0x
5, This piece of code(loop of 20 object constructions) was in a google test file; My compiler is g++ 4.8.3 on cygwin.
My questions is:
What is going on here? Specifically, why am I seeing the same time stamps for constructing the 20 objects?
Thanks a lot.
/*******************Per the request, UserType implementation*********************/
class UserType
{
public:
UserType()
{
timePoint_ = std::chrono::steady_clock::now();
}
bool operator==(const UserType other) const
{
return timePoint_ == other.timePoint_;
}
friend std::ostream& operator<<(std::ostream& out, UserType type);
protected:
std::chrono::time_point<std::chrono::steady_clock> timePoint_;
};
std::ostream& operator<<(std::ostream& out, UserType type)
{
out << type.timePoint_.time_since_epoch().count() << std::endl;
return out;
}
std::chrono::steady_clock::now() does not guarantee any specific resolution. It only guarantees monotonicity. Thus successive calls can return the same time. In fact, resolution may be sacrificed so that the monotonicity requirement is met.
If you want the highest possible resolution clock you must use std::chrono::high_resolution_clock.
std::chrono::steady_clock::period will tell you the length of a tick in seconds using a std::ratio.
I think I've figured out the problem: I extended the 20 constructor calls to 2000 and I started to observe different time stamps on construction. That being said, a few hundred constructor calls were made within 1 nano second. This is brilliant.
Related
I am trying to add an image to the word document using dotnet core and Open SDK library. Followed the exact same instruction as per the MSDN article. The code runs ok, but while trying to open document its says the document is corrupted.
Microsoft Doc
Used the OpenSDK Productivity tool and validated the document. Showing this error
Have confirmed that the Image Type are same. Not able to understand whats wrong.
private const string RefrenceKeyWord = "rId";
static void Main(string[] args)
{
InsertAPicture(document, fileName);
}
public static void InsertAPicture(string document, string fileName)
{
Int64Value imageWidth = 5731510L;
Int64Value imageHeight = 3820795L;
//using (var image = new Bitmap(fileName))
//{
// imageWidth = image.GetWidthInEMUs() / 10;
// imageHeight = image.GetHeightInEMUs() / 10;
//}
using (WordprocessingDocument wordprocessingDocument =
WordprocessingDocument.Open(document, true))
{
MainDocumentPart mainPart = wordprocessingDocument.MainDocumentPart;
ImagePart imagePart = mainPart.AddImagePart(ImagePartType.Png);
using (FileStream stream = new FileStream(fileName, FileMode.Open))
{
imagePart.FeedData(stream);
}
//## start of new Code ##
var maxId = mainPart.Parts
.Where(p => p.RelationshipId.StartsWith(RefrenceKeyWord))
.Select(p =>
Convert.ToInt32(p.RelationshipId.Replace(RefrenceKeyWord,
"")))
.Max();
mainPart.ChangeIdOfPart(imagePart, $"{RefrenceKeyWord}{maxId + 1}");
//## end of new Code ##
AddImageToBody(wordprocessingDocument, mainPart.GetIdOfPart(imagePart), imageWidth, imageHeight);
}
}
private static void AddImageToBody(WordprocessingDocument wordDoc, string relationshipId, Int64Value width, Int64Value height)
{
// Define the reference of the image.
var element =
new Drawing(
new DW.Inline(
new DW.Extent() { Cx = width, Cy = height },
new DW.EffectExtent()
{
LeftEdge = 0L,
TopEdge = 0L,
RightEdge = 2540L,
BottomEdge = 8255L
},
new DW.DocProperties()
{
Id = (UInt32Value)1U,
Name = "Picture 1",
},
new DW.NonVisualGraphicFrameDrawingProperties(
new A.GraphicFrameLocks() { NoChangeAspect = true }),
new A.Graphic(
new A.GraphicData(
new PIC.Picture(
new PIC.NonVisualPictureProperties(
new PIC.NonVisualDrawingProperties()
{
Id = (UInt32Value)0U,
Name = "Picture 1"
},
new PIC.NonVisualPictureDrawingProperties(new A.PictureLocks() { NoChangeAspect = true, NoChangeArrowheads = true })),
new PIC.BlipFill(
new A.Blip(
new A.BlipExtensionList(
new A.BlipExtension()
{
Uri = "{28A0092B-C50C-407E-A947-70E740481C1C}",
})
)
{
Embed = relationshipId,
//CompressionState =
//A.BlipCompressionValues.Print
},
new A.Stretch(
new A.FillRectangle())),
new PIC.ShapeProperties(
new A.Transform2D(
new A.Offset() { X = 0L, Y = 0L },
new A.Extents() { Cx = width, Cy = height }),
new A.PresetGeometry(
new A.AdjustValueList()
)
{ Preset = A.ShapeTypeValues.Rectangle }))
)
{ Uri = "https://schemas.openxmlformats.org/drawingml/2006/picture" })
)
{
DistanceFromTop = (UInt32Value)0U,
DistanceFromBottom = (UInt32Value)0U,
DistanceFromLeft = (UInt32Value)0U,
DistanceFromRight = (UInt32Value)0U,
EditId = "50D07946"
});
SectionProperties sectPr = (SectionProperties)wordDoc.MainDocumentPart.Document.Body.ChildElements.Last();
// var p = wordDoc.MainDocumentPart.RootElement;
// var p1 = wordDoc.MainDocumentPart.Document.Body.FirstChild;
var p1 = new Paragaph(new Run(element));
// Append the reference to body, the element should be in a Run.
wordDoc.MainDocumentPart.Document.Body.InsertBefore(p1, sectPr);
}
I'm using Xamarin.Forms + Urhosharp, I've got a problem to set texture from an image on a sphere. The problem is that texture.Load or texture.SetData always returns false. I did try different methods like SetData, Load, resize texture and image (to a power of 2 number) and ... but none of them worked. Here is my code:
private async void CreateScene()
{
Input.SubscribeToTouchEnd(OnTouched);
_scene = new Scene();
_octree = _scene.CreateComponent<Octree>();
_plotNode = _scene.CreateChild();
var baseNode = _plotNode.CreateChild().CreateChild();
var plane = baseNode.CreateComponent<StaticModel>();
plane.Model = CoreAssets.Models.Sphere;
var cameraNode = _scene.CreateChild();
_camera = cameraNode.CreateComponent<Camera>();
cameraNode.Position = new Vector3(10, 15, 10) / 1.75f;
cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f);
Node lightNode = cameraNode.CreateChild();
var light = lightNode.CreateComponent<Light>();
light.LightType = LightType.Point;
light.Range = 100;
light.Brightness = 1.3f;
int size = 3;
baseNode.Scale = new Vector3(size * 1.5f, 1, size * 1.5f);
var imageStream = await new HttpClient().GetStreamAsync("some 512 * 512 jpg image");
var ms = new MemoryStream();
imageStream.CopyTo(ms);
var image = new Image();
var isLoaded = image.Load(new MemoryBuffer(ms));
if (!isLoaded)
{
throw new Exception();
}
var texture = new Texture2D();
//var isTextureLoaded = texture.Load(new MemoryBuffer(ms.ToArray()));
var isTextureLoaded = texture.SetData(image);
if (!isTextureLoaded)
{
throw new Exception();
}
var material = new Material();
material.SetTexture(TextureUnit.Diffuse, texture);
material.SetTechnique(0, CoreAssets.Techniques.Diff, 0, 0);
plane.SetMaterial(material);
try
{
await _plotNode.RunActionsAsync(new EaseBackOut(new RotateBy(2f, 0, 360, 0)));
}
catch (OperationCanceledException) { }
}
Please help!
To Create a material from a 2D Texture, you can use Material.FromImage .
Refer following documentation for more detail.
model.SetMaterial(Material.FromImage("earth.jpg"));
https://developer.xamarin.com/api/type/Urho.Material/
https://developer.xamarin.com/api/member/Urho.Material.FromImage/p/System.String/
private async void CreateScene()
{
_scene = new Scene();
_octree = _scene.CreateComponent<Octree>();
_plotNode = _scene.CreateChild();
var baseNode = _plotNode.CreateChild().CreateChild();
var plane = _plotNode.CreateComponent<StaticModel>();
plane.Model = CoreAssets.Models.Sphere;
plane.SetMaterial(Material.FromImage("earth.jpg"));
var cameraNode = _scene.CreateChild();
_camera = cameraNode.CreateComponent<Camera>();
cameraNode.Position = new Vector3(10, 15, 10) / 1.75f;
cameraNode.Rotation = new Quaternion(-0.121f, 0.878f, -0.305f, -0.35f);
Node lightNode = cameraNode.CreateChild();
var light = lightNode.CreateComponent<Light>();
light.LightType = LightType.Point;
light.Range = 100;
light.Brightness = 1.3f;
int size = 3;
baseNode.Scale = new Vector3(size * 1.5f, 1, size * 1.5f);
Renderer.SetViewport(0, new Viewport(_scene, _camera, null));
try
{
await _plotNode.RunActionsAsync(new EaseBackOut(new RotateBy(2f, 0, 360, 0)));
}
catch (OperationCanceledException) { }
}
I wanted to add the new sysctl parameter in kernel module for the code audit.c and this parameter value should be changed during runtime.Where exactly I need to add the new sysctl code and How to achieve it?
You should use ctl_table in tree hierarchy and handle it in your module.
static struct ctl_table sample_child_table1[] = {
{
.ctl_name = CTL_UNNUMBERED1,
.procname = "sample",
.maxlen = sizeof(int),
.mode = 0444,
.data = &global_var,
.proc_handler = &proc_dointvec_minmax,
.extra1 = &min_val,
.extra2 = &max_val,
},
{}
};
static struct ctl_table sample_parent_table[] = {
{
.ctl_name = CTL_KERN,
.procname = "kernel",
.mode = 0777,
.child = sample_child_table,
{}
},
register_sysctl_table(sample_parent_table)
i have error with starting sharding
version of tarantool and os:
main/101/tarantoolctl C> version 1.6.8-654-ge91080f on ubuntu-16.04 LTS
in configuration file
roman#zotac-pc:~$ egrep -v "^[[:space:]]*--|^$" /etc/tarantool/instances.enabled/test.lua
box.cfg {
listen = 3301;
slab_alloc_arena = 0.5;
slab_alloc_minimal = 16;
slab_alloc_maximal = 1048576;
slab_alloc_factor = 1.06;
snapshot_period = 0;
snapshot_count = 6;
panic_on_snap_error = true;
panic_on_wal_error = true;
rows_per_wal = 5000000;
snap_io_rate_limit = nil;
wal_mode = "none";
wal_dir_rescan_delay = 2.0;
io_collect_interval = nil;
readahead = 16320;
log_level = 5;
logger_nonblock = true;
too_long_threshold = 0.5;
}
local function bootstrap()
local space = box.schema.create_space('test')
space:create_index('primary')
box.schema.user.grant('guest', 'read,write,execute', 'universe')
box.schema.user.create('test', { password = 'test' })
box.schema.user.grant('test', 'replication')
box.schema.user.grant('test', 'read,write,execute', 'universe')
end
box.once('test-1.0', bootstrap)
local shard = require('shard')
local shards = {
servers = {
{ uri = [[127.0.0.1:3301]]; zone = [[0]]; };
{ uri = [[127.0.0.1:3302]]; zone = [[1]]; };
};
login = 'test';
password = 'test';
redundancy = 1;
binary = '127.0.0.1:3301';
monitor = false;
}
shard.init(cfg)
roman#zotac-pc:~$
sample error in log file:
main/101/test I> Sharding initialization started...
main/101/test tarantoolctl:422 E> Start failed: /usr/share/tarantool/connpool.lua:316: attempt to index field 'configuration' (a nil value)
main C> entering the event loop
in /etc/tarantool/../example.lua from ubuntu package function shard.init(cfg) need replase shard.init(shards)
below code is working fine:
local shard = require('shard')
local shards = {
servers = {
{ uri = [[127.0.0.1:3301]]; zone = [[0]]; };
{ uri = [[127.0.0.1:3302]]; zone = [[1]]; };
};
login = 'test';
password = 'test';
redundancy = 1;
binary = '127.0.0.1:3301';
monitor = false;
}
shard.init(shards)
The below code which uses npoi to create excel documents displays images in open office calc but not in excel.
If i open the doc in calc and save the document and then open the document in excel i can then see the images in excel.
Here is the code.
public static byte[] CreateExcel(CampaignViewModel viewModel, string fileName)
{
byte[] output;
using (FileStream fs = new FileStream(HttpContext.Current.Server.MapPath(#"\Data\templates\NPOITemplate.xls"), FileMode.Open, FileAccess.ReadWrite))
{
var templateWorkbook = new HSSFWorkbook(fs, true);
var sheet = templateWorkbook.GetSheet("Sheet1");
var patriarch = sheet.CreateDrawingPatriarch();
var leftFieldHeaders = CsvHelper.GetMatrixAllLeftFields();
var productHeaders = CsvHelper.GetMatrixProducts(viewModel.ProductCampaigns);
var totalCols = leftFieldHeaders.Count + productHeaders.Count;
var colWidth = 5000;
for (int i = 0; i < totalCols; i++)
{
sheet.SetColumnWidth(i, colWidth);
}
var imageRow = sheet.CreateRow(0);
imageRow.Height = 2000;
var imageCellCount = 0;
foreach (var header in leftFieldHeaders)
{
imageRow.CreateCell(imageCellCount).SetCellValue("");
imageCellCount++;
}
foreach (var product in viewModel.ProductCampaigns)
{
try
{
var anchor = new HSSFClientAnchor(0, 0, 0, 0, imageCellCount, 0, imageCellCount, 0);
anchor.AnchorType = 2;
var path = HttpContext.Current.Server.MapPath(product.Product.ImageThumbUrl);
var picture = patriarch.CreatePicture(anchor, LoadImage(#path, templateWorkbook));
picture.Resize();
picture.LineStyle = HSSFPicture.LINESTYLE_SOLID;
}
catch (Exception)
{
}
imageCellCount++;
}
using (MemoryStream ms = new MemoryStream())
{
templateWorkbook.Write(ms);
output = ms.ToArray();
}
}
return output;
}
public static int LoadImage(string path, HSSFWorkbook wb)
{
try
{
var file = new FileStream(path, FileMode.Open, FileAccess.ReadWrite);
var buffer = new byte[file.Length];
file.Read(buffer, 0, (int)file.Length);
return wb.AddPicture(buffer, PictureType.JPEG);
}
catch (Exception)
{
return 0;
}
}
i've resolved the above in a round about way. Turns out i didn't really need to use the template and could just create the xls from scratch. This add's a bit more meta data to the file which i suspect was the issue
public static byte[] CreateExcel2(CampaignViewModel viewModel, ICollection<DeliveryPoint> deliveryPoints, string fileName)
{
FileContentResult fileContentResult;
byte[] output;
var matrixCampaignLines = viewModel.MatrixCampaignLines;
HSSFWorkbook hssfworkbook = new HSSFWorkbook();
DocumentSummaryInformation dsi = PropertySetFactory.CreateDocumentSummaryInformation();
dsi.Company = "NPOI Team";
hssfworkbook.DocumentSummaryInformation = dsi;
////create a entry of SummaryInformation
SummaryInformation si = PropertySetFactory.CreateSummaryInformation();
si.Subject = "NPOI SDK Example";
hssfworkbook.SummaryInformation = si;
var sheet = hssfworkbook.CreateSheet("Sheet1");
var patriarch = sheet.CreateDrawingPatriarch();
var leftFieldHeaders = (viewModel.Campaign.EnableNameOnCampaign) ? CsvHelper.GetMatrixAllLeftFields() : CsvHelper.GetMatrixAllLeftFieldsWithoutName();
var productHeaders = CsvHelper.GetMatrixProducts(viewModel.ProductCampaigns);
var totalCols = leftFieldHeaders.Count + productHeaders.Count;
var colWidth = 5000;
for (int i = 0; i < totalCols; i++)
{
sheet.SetColumnWidth(i, colWidth);
}
var imageRow = sheet.CreateRow(0);
imageRow.Height = 2000;
var imageCellCount = 0;
foreach (var header in leftFieldHeaders)
{
imageRow.CreateCell(imageCellCount).SetCellValue("");
imageCellCount++;
}
foreach (var product in viewModel.ProductCampaigns)
{
try
{
var anchor = new HSSFClientAnchor(0, 0, 0, 0, imageCellCount, 0, imageCellCount, 0);
anchor.AnchorType = 2;
var path = HttpContext.Current.Server.MapPath(product.Product.ImageThumbUrl);
var picture = patriarch.CreatePicture(anchor, LoadImage(#path, hssfworkbook));
picture.Resize();//Comment this line if your code crashes.
picture.LineStyle = HSSFPicture.LINESTYLE_SOLID; might not
}
catch (Exception)
{
}
imageCellCount++;
}
using (MemoryStream ms = new MemoryStream())
{
hssfworkbook.Write(ms);
output = ms.ToArray();
}
return output;
}
public static int LoadImage(string path, HSSFWorkbook wb)
{
try
{
var file = new FileStream(path, FileMode.Open, FileAccess.Read);
var buffer = new byte[file.Length];
file.Read(buffer, 0, (int)file.Length);
return wb.AddPicture(buffer, PictureType.JPEG);
}
catch (Exception)
{
return 0;
}
}
I got it right now.
I am using
try
{
ISheet sheet = templateWorkbook.GetSheet(sheetName);
HSSFPatriarch patriarch = (HSSFPatriarch)sheet.CreateDrawingPatriarch();
//create the anchor
HSSFClientAnchor anchor;
anchor = new HSSFClientAnchor(0, 0, 255, 255,
start.Col, start.Row, end.Col, end.Row);
anchor.AnchorType = 2;
patriarch.CreatePicture(anchor,
LoadImage(imagePath, templateWorkbook));
}
catch (IOException ioe)
{
}
and LoadImage() method which returns path from the server.
Use this one. It runs fine.