EDITED:
i am trying to develop an app for LG WebOS TV. For the begining I just want to get an idea how to run/test application on real TV (in emulator it works fine), i am following the manual on LG Developers site (link) but it does not appear on TV (can not install) as it is said in the manual. so i am kinda stack what i am missing or doing wrong.
i am downloading DRM from test site and copying it to USB stick in this path
'/developer/apps/usr/palm/applications/DRMZIPEXTRACTED' but it does not work
i am trying to test/install on my LG TV. but still no success.
i am following this instructions. but still can not see application on tv when pluging in USB
Any ideas will be appreciated what to consider or do next coz i am realy stack.
thanks
Are you making a app with Enyo or without?
If you are making one without, have you set the App type to web, and then sub type to all?
And as you say, you have made the dir's as in the description, but in the final folder applications, you only need to have the folder com.xxx.appname.
Is that done aswell ? or do you have the zip-name as a folder, before the com.xxx.appname?
It should look like this: /developer/apps/usr/palm/applications/com.xxx.appname
I've made one yesterday, and it all worked just fine.
I try to test an app to and can't see in the smart menu, I change the name com.mycompany.app.test in the folder applications and now is showing in my stmart menu, i hope you can too
bye sorry for the bad english (tryhard)
Related
I see many samples and videos on how to do firebase for mobile and they call this "multiplatform". However, I don't see much on the desktop. There is one video on firebase flutter Windows by using a web and it seems to work. However, I do not see any tutorials for both mobile and desktop. Firebase would be a great example on syncing between desktop and mobile. We have such an app in development right now. Desktop development is new, but I'm surprised how little there is.
There is a library called firebase_dart, but the documentation seems weak.
The package firedart with the video listed above works in both desktop (linux and android without much modification..
What needed to be modified?
I had difficulty with the button on the very top of the phone, so I
added a sized box.
I had difficulty with debugPrint or print so I
added a Text widget with the results (to string).
That also worked.
Although I would like to not use fluent_ui, it does work for both desktop and mobile. I'm not sure what to do with realtime db, but I think I can make the firedart work for user sync between mobile and desktop.
It would be better if I could get firebase_dart to work.
https://www.youtube.com/watch?v=Tw7L2NkhwPc
I initially started doing this app with Dreamweaver and phonegap build. After running into some issue I bypassed Phonegap build and imported my project directly into xcode (my first time using).
The problem I am having is when someone clicks the url it opens up in the app instead of the browser. I am very new to apps in general and a baby when it comes to xcode so forgive me if this is pretty cut and dry.
My anchor looks like this:
<a data-role="button" href="http://www.google.com/" target="_blank" style="color:#07a54a;">
Like I said when someone clicks that, its like it opens within the app and there is no way to get back to the app unless you kill it.
Specifically my questions is how do I get this url to open outside the app in the phones browser? I have watched and read numerous tutorials talking about .h and .m files, but all of these seem to be using the drag and drop story board which I dont have or know how to use.
Can someone tell me how I can have this (and other absolute url's) open in the browser outside of the application?
Thanks
There's no such thing as an "HTML5 Xcode app". You say you bypassed PhoneGap and imported it directly, but that's not possible. Xcode doesn't know what to do with plain HTML 5. It sounds like you are still using PhoneGap, in which case you follow whatever the normal PhoneGap procedure for opening links in Safari is.
Found it: Thanks http://docs.phonegap.com/en/2.3.0/cordova_inappbrowser_inappbrowser.md.html
Poorly worded on my end, app uses phonegap :D
I'm working on a Windows Phone 7.1 project and got most of my work done and decided to add to the project the images for my tiles (62x62 and 173x173 PNGs) plus the JPG file for the splash screen (SplashScreenImage.jpg 480x800).
Before adding these images to the project my project was running fine! After adding them and setting the tiles images to the 2 new files, my project still builds ok, but when running on the 7.1 simulator (my acer laptop doesn't have hardware assisted virtualization enabled in order to run the wp8 emulator) the app crashes when trying to load MainPage with "The parameter is incorrect" exception (in the Application_UnhandledException handler).
I've been trying to find a solution on the web for the last 1-2 days, found few mentions of this error and few possible causes, but none of my findings helped so far. The exception doesn't say anything helpful and it's getting really frustrating considering that most of the serious work is done and I'm very close to releasing the app to the marketplace.
Did anybody run into this issue before? Any ideas what could have gone wrong and how I could solve this exception? Any help is much appreciated!
Thank you in advance!
Andrei
Whenever I wish to change the Splashscreen and other images, here is what I do:
Locate the file on disk using Windows Explorer.
Open the file using some image editor (I use Paint.NET)
Remove the default image and replace with your image maintaining the dimensions.
Save the image and return to Visual Studio.
Rebuild the entire project.
This works seamlessly without any errors. ;)
I have a problem with external videos. Whenever I want to play videos from my server, the videos start and work, and when I go back to the page where the video is linked everything is fine. But when I go back to the main menu, the app crashes or better: it crashes at this time, I can't press any button to go back to the main menu.
I am not a programmer, so I would like to know if this has something to do with the xml-file or maybe the project/ active target settings. I am testing the apps on an iPod touch 2nd generation with software version 4.2.1
We already changed the rights on the server, so the videos play.
If it is a programming error, I will have to give it to our programmer.
Thank you for your help.
EXC_BAD_ACCESS is typically when the code tries to read/write memory no more allocated or never allocated.
Then it is a bug in the application, then a programming error (note the cause can be an error in your XML file not properly handled by the code). In all the cases, contact the programmer.
I would like an iPhone simulator for Windows. Something similar to this one here:
http://css-tricks.com/video-screencasts/38-basics-tips-on-designing-for-the-iphone/
Note, this is NOT to test iPhone Apps... but rather, to test websites. I know I could just use a browser, but I was hoping for something with a bit more functionality ( specific to the touch interface ) that I could test some web pages on.
I've seen the beta project here: http://labs.blackbaud.com/NetCommunity/article?artid=662
Is this the best option at the moment? The article was from last year, that's why I ask.
Just to add additional information to this post:
found another one for both iphone and ipad: http://code.google.com/p/ibbdemo2/downloads/detail?name=iBBDemo2.air&can=4&q=
Google Chrome now has the ability to "Toggle Device Mode" by clicking the Phone icon in Dev Tools. This gives you a more touch-specific interface than just using the browser, allows you to throttle data, etc...
From here, you can choose the device:
You can do it all online, without a simulator:
http://iphonetester.com/
Keep in mind, it's not a real test on an iPhone, but if you use it with Safari or Chrome for Windows, you'll come really close to how it'll look on an iPhone.
UPDATE: iphonetester.com no longer exists.
That's the best I found: http://iphone4simulator.com/
There is a commercial successor to iBBDemo2 that's available for $40 - http://www.electricplum.com/studio.aspx