Today I saw that amount of downloads in my app on google play decreased to 100. But yesterday was few thousands. In developer console everything is fine and I see correct total installs. But in Google Play as a user: 100 downloads. Can anybody explain?
Had the same problem yesterday. Today is all fine.
It was probably some bug of google play's side.
Other suggestion is that they are experimenting new formulas for showing the installs (because too many apps have a millions of total downloads, but only few thosand active)
Refresh google play and clear cache. Should be fine for you too
Related
for each app in the playstore, it says how many installs there are. Eg. depending on the app the category could be something like 10k-50k or for popular apps such as FB it is in the millions.
I am wondering what "installs" means. Is it that the apps are actually installed on the users phones right now or would a download/install and deleting the app 5 min later also count towards this number??
Tried to google this but without much success.
Thanks,
Chris
About 5 days ago my app passed 570 downloads but my badge still shows 100 downloads on google play, Isn't 5 days too long to update these stats?
They are supposed to update every 24 hours., stats which is displayed in developer console is not reliable, they often stop updating for few days.
I'd suggest you to integrate Google Analytics for Mobile, localitics or any other framework if you want good statistics.
I had the same problem recently so I contacted Google Play developers support and they clarified the issue.
As it turned out, the number shown in Developer's console statistics "New users acquired" and on the "Installs" badge in Google Play are computed using different algorithms. The first one shows raw installs while the second one shows the somehow corrected data. In particular, install metrics may be discounted or even removed entirely if Google detects fraudulent installs.
Looking at the Google Play Services documentation, it doesn't say specifically whether an app has to have been downloaded from Google Play to use Google Play services or InApp purchasing.
Unfortunately virtually all my 200-400 a day free game app downloads are from sites like 'APKMonk' that download apk files directly without using Google Play (and don't ask permission for this). I get maybe 5 or 6 Google Play downloads a day, about 2% of the downloads, as I can't afford spending a load to Google to advertise and getting the download numbers for their top lists is practically impossible for independent developers otherwise.
Google Analytics and Admob serves have been working with these rogue downloads, but I'm getting no InApp purchases, even for free promo items, and very few leaderboard and achievement posts (12 leaderboard posts out of thousands of rogue downloads so far).
Is this because they didn't download from Google Play in the first place? Should I add a message to uninstall their apps and reinstall from Google Play?
It doesn't matter where they have been downloaded from.
For inApp purchases, it only matters whether they have Google play installed on their device.
Customers are installing our App from the Google Apps Marketplace but our Install Count is not incrementing up. We tested this ourselves with a test domain, its been stuck at the same number for weeks. Any help would be greatly appreciated.
This is a bug on the Google side. We are aware of it and working on it. This is getting resolved soon - no specific timeline is available today.
I have a really strange problem. I have 2 apps in Google Play with very similar manifests. The only differences are that the other one has more "uses-permission" tags and also more activities/services. The one with more permissions etc can be installed on all the correct devices, as far as I can tell, but the one with less permissions reports "This application cannot be installed on your device" in Google Play for atleast two devices: Samsung GT-I9000 and Samsung GT-P6800. For example on my own phone, Samsung Galaxy Note (GT-N7000), both apps can be installed from Play.
The apps are:
https://play.google.com/store/apps/details?id=com.ksatta.irop (The main app, with more permissions etc)
https://play.google.com/store/apps/details?id=com.ksatta.zradio.unlocker (The unlocker, with less permissions and activities/services)
Yesterday I tried setting "supports-screens android:anyDensity="true"" to the unlocker, since it was the only difference I thought might affect it. But the user reported that play shows the updated version, but still shows the devices as incompatible.
I found many questions about similar problems and the answers were usually to add support-screens stuff or something, but the main app doesn't have those either, so it can't be the problem.
Also the unlocker is paid and the app itself is free, but that shouldn't affect it?
Any ideas? It looks like a bug in Play's filtering?
It looks like there's a bug in the country list stuff in Google Play. The user's country is checked in my dev. console for the paid app, but http://support.google.com/googleplay/bin/answer.py?hl=en&topic=1046718&ctx=topic&answer=143779 doesn't have his country.
The strangest thing is that it kept showing him "not compatible" with his devices, even though the real problem seems to be his country.
Seems to be this : http://support.google.com/googleplay/bin/answer.py?hl=en&answer=2677176
Issue first reported on: February 1, 2012
Last updated on: November 30, 2012
Come on Google.. seriously? 1 year and still not working??