Can someone help me i am unable to login Genymotion to add devices.
I get message like "The Genymotion server is temporarily unavailable"
I already opened up genymotion and oracle vm box as admin.
Its on Windows 7 Enterprise
Are you using proxy server(you didn't mention)?,
If yes go to settings>network and set you proxy settings in genymotion.
Worked for me
I see these three scenarios :
Most of the time it's the network configuration that is preventing Genymotion to access the data it needs (example : verifying credentials) so check your network settings and firewall!
When the guys at Genymotion are updating their website and database. Usually it doesn't last long so you just have to wait a few minutes and retry.
When your credentials are not the good ones. Try your username and password on the Genymotion website. If it doesn't' work there then reset your password from the Genymotion website.
Related
My work computer doesn't have a network connection.
But I need to install specific appxs.
I installed Windows Terminal from .msixbundle file.
I installed Ubuntu 20.04 (WSL distro) from .appx file.
They were downloaded and moved to my pc from another pc with internet connection.
When I run one of them an error occurs:
We want to make sure this is you. User interaction is required for authentication.
Or
The network location cannot be reached. For information about network troubleshooting, see Windows Help.
What does it mean? What do I need to do in order to run those apps without internet connection?
I'm working with Visual Studio 2015 on a Windows computer and I want to simulate my app on a MacBook via remotebuild. But the VS Remote Agent Client is not able to connect:
If I try to establish a connection with security PIN, it says:
"An error occurred trying to acquire certificate from https// ..."
If I try to establish a connection without security PIN, it says:
"Unable to connect to remote iOS build server. Underlying exception: The remote server returned an error: (403) Forbidden."
If I run Apache Cordova on the Mac, there aren't any problems. And also my Xamarin App works on the remote iOS simulator. So why is it not possible to run my Apache Cordova App there, too?
Maybe it is relevant to mention, that I do not have an Apple Developer Program Account.
Make sure, you MacBook and VS workstation both are in same network. Also verify using command prompt that MacBook's IP add
Replace host name using IP address MacBook and try again.
If this does not work then following are steps to reset remotebuild:
first stop server using following command:
cntrl + c
Execute following command to reset remotebuild certificates:
remotebuild certificates reset
Run following to command to regenerate remotebuild server:
remotebuild certificates generate
here, new secure pin number will be generated.
Following command to start remotebuild:
remotebuild
now try again, make sure 'Enable remote iOS processing' is true and 'Secure mode' is true and valid secure number is added.
I will simulate my app using the Apache Ripple simulator for iOS and Android, although "Ripple doesn’t provide a complete simulation of Cordova APIs or native device capabilities (plugins). It also doesn’t simulate specific browser versions for a particular platform." (https://taco.visualstudio.com/en-us/docs/run-app-ripple-simulator/)
But it's better than nothing...
I'm trying to run my Virtual machine Android 5.1.1 Google Nexus 4 but it gives this error:
Unable to start virtual device.
VirtualBox Cannot start the virtual device.
I have virtualisation enabled. How can I fix this?
This error seems to be detected within Windows10, I managed to fix it by opening Genymotion from your desktop access by enabling the execution of administrator.
Verify that you have the latest version installed, I hope this helps you.
Sorry for my bad English
I had the same issue and this fixed it:
Go to Control Panel / Programs / Turn Windows features on or off
Disable/Uncheck "Hyper-V"
Click "OK" and restart PC.
I have been trying to upload an iOS app to Apple App Store for almost a week without success. The last of the series of problems I am faced is the persistent SSH connection error from Application Uploader.
The session's status is FAILED and the error description is
'failed to open ssh session. (16).'
Have read this but I don't have a Mac - only a vmware guest Mac OS. Would be grateful if anyone can point me towards a fix. Is this a problem with VM machine settings. Firewall? Appreciate your help. Thanks.
After having the same issue I've been able to fix this issue.
To solve this issue you need to:
Go to page 6 "System and Network Requirements" from https://itunesconnect.apple.com/docs/UsingApplicationLoader.pdf
verify that all of the ports and IP addresses are accessible.
After opening all of the ports from the table, I'm now able to upload my apps.
Enjoy!
The diagnostic view fails in the third-to-last step (out of 11):
Establishing a stateful connection to Mac build host via HTTP. => failed
The Details section shows:
Connection could not be established. Unable to get InfoRecord. Unable to get SDK status.
I have double checked all recommendations in the "Actions" section: latest version of Xamarin.iOS installed, no other instance of Visual Studio connected, firewall disabled, Xamarin.iOS activated.
Both machines have Xamarin Studio 4.0.
Here are the last few entries from ~/Library/logs/Xamarin/MonoTouchVS/mtbserver.log:
[01-Mar-2013 17:52:24] Server IP Address : 10.1.0.199
[01-Mar-2013 17:54:44] mtbserver: No KEEPALIVE command, exiting...
[01-Mar-2013 17:54:48] Apple SDK developer root: /Applications/Xcode.app/Contents/Developer
[01-Mar-2013 17:54:48] Server IP Address : 10.1.0.199
EDIT
As mentioned by Veux below, using a proxy on Windows can cause this issue. Curiously, Fiddler2 can still work as a reverse proxy for the device (iPhone or the simulator) if "Capture Traffic" is disabled.
I had the some problem, all was configured well but got the same error.
The solution for me, was to disable the proxy! on the windows machine
Hope that will help you
Check if you have Xcode installed on /Applications/Xcode.app
Check if the Documentation of Xcode is installed.(http://screencast.com/t/f3Kku2iggDeY)
Check if this path exist on your Mac.
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Documentation/
If is empty, create a symbolic link from DocSets (http://screencast.com/t/dmN00AYw9k)
~/Library/Developer/Shared/Documentation/
to
/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/Documentation/DocSets