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I know that mono exists, but just recently Microsoft released (I think) support for platforms other than windows [source]. If I wanted to start using FSharp on my OS X machine, how would I get started? Is that even possible yet?
At the moment, mono is the way to go - if you download mono and Xamarin Studio, you get a pretty good environment for doing F# on Mac. See the F# on Mac page on F# Foundation.
The fact that Microsoft is open-sourcing .NET and making it available on Mac too will be great in the longer term - it is already helping mono (because they replaced some of their libraries with the open-sourced versions from Microsoft) and it just gives additional guarantee that F# will work great on Mac and other platforms. But at the moment, this is quite early - and mono is already pretty high quality implementation of the runtime.
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I am an amateur Java programmer.I also know Python and HTML basics.I`m recently interested in the new windows 10.I just want you professionals to suggest me a language to start to become a windows developer.
Thanks
This question doesn't really conform to StackOverflow question format (since its opinion based), but I will answer it anyway.
From my personal experience windows developers mainly use .NET languages (ASP.NET, C#, Visual Basic) although Windows 10 has support for these to use the full potential of Windows 10 you would use C++.
Microsoft Visual Studio 2015 is one of the only IDE's to take windows 10 to its full advantage.
Since MSVS 2015 has all the templates for Windows 10 apps, you can create desktop and mobile applications with it.
I think you should Learn .Net languages and framework.
Try C#...
it is very similar to Java and in your case you can learn it easier.
the whole windows is based on .net technologies and it's related languages.
Good luck.
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A while back I had downloaded the Unreal Engine on my new PC, and ran it. A message popped up saying that I needed Visual Studio installed to use the engine. So I went ahead and downloaded the installer for Visual Studio 2013 Community Edition, but upon running it, I was notified that I needed 6GB across all drives. Unfortunately for me, I don't have more than 3GB left on my SSD. Is there an alternative to using Visual Studio?
It's been a while since I've installed UE4, but as far as I know, you don't need Visual Studio unless you are going to be incorporating C++ into your game. You're not obligated to use C++, you can make simple games entirely in Blueprint, the visual scripting language of the engine. So that being said, can you skip the message that tells you need Visual Studio and just continue on with the installation? If you can't, then you may be in a bind, because I think that is the only development environment I've ever seen associated with the engine.
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I am planning to start with an android application . I earlier used eclipse .{lease suggest any other tool which is bit comfortable in terms of UI .
You should know that the ADT Plug-in for Eclipse has its own set of annoying problems...like suddenly disappearing from the menus and not allowing re-installation. I went through that a few times and decided to give Studio a try. Nothing against Eclipse, just the plug-in from Google.
Now that Android Studio is in beta, I would recommend it over Eclipse unless you are doing native code development, which Studio does not yet support. In Beta, things are deprecated instead of just abruptly changed. So updating as new Studio versions come out should not be too painful.
Eclipse is best platform for Android platform . Google Android studio is not a stable release.
You can still use Android studio as it works well with minor bugs which are unnoticeable
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When I installed visual studio 2013 Ultimate Edition, I got error
.NET Framework 4.5.1
Asia
Bet when I installed .NET framework 4.5.1, my windows 8.1 said that it's already intalled.
Did I miss something?
IMHO this is a misleading error info - I had this error when there was not enought free space on disc...
According to this article, there is a bug when downloading and using the ISO image. The web installer is preferred. This does of course make it harder to put it on a flash drive, which is unfortunate. Tee article is also about installing on a Windows 8.1 machine, while I'm using Windows 7 Professional. However, I expect that the issue is the same.
http://social.msdn.microsoft.com/Forums/en-US/fe3d5411-b601-425e-bf44-8cf5cd00f7af/visual-studio-2013-setup-failed-when-installing-on-windows-81-preview?forum=vssetup
Please bear in mind that the ISO installer leaves a lot of stuff behind when it fails - you need to uninstall it all and reboot before trying the web installer
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I want to ask other developers about Visual Studio 11.
I'm currently using VS2010 SP1 and some components like DevExpress. All of them is compatible with VS11.
In my situation, i am able to handle all errors during this beta period and i can accept that. But, to be more clear, to deploy my outputs (exe/dll .NET 4.0) to other machines (like customers) do you recommend to use of Visual Studio 11?
Is there any limitation(s) or other things on VS11 and/or deployed / build outputs?
I know, it is BETA but in BETA stage is it safe to use it as a default IDE instead of VS2010.
If I use VS11 I will probably still use .NET 4.0 but not 4.5 Beta.
I liked the new things and IDE interface style of VS11 so its attract me -very much-.
More importantly, do you use it on production?
I'm currently using it as a production tool but only when targeting .Net 4.0 and below. So far I have not found any issues. I wouldn't recommend it for a production environment if you are compiling against .Net 4.5.
Microsoft however does offer production support. You can read more about it here:
http://www.microsoft.com/visualstudio/11/en-us/downloads/go-live
Hope it helps!