Exploration Constant in UCB1 algorithm - algorithm

I'm currently writing a UCB1 algorithm for a game. The algorithm as I'm using it is:
average(i) + sqrt( (2 * ln(totalcount)) / count(i) )
Where averagei is the average score of arm i, count(i) is the count for arm i, and totalcount is the total samples of all arms. This is the equation for the score for a given arm i. The arm with the highest score, max(i), is chosen to be sampled. The algorithm then repeats this equation with the new data it got from that sample, ad infinitum, or until it runs out of thinking time.
I have an assignment which tells me to "modify the exploration constant" for the algorithm. I also notice that it exploits rather than explores almost all the time -- it hardly ever tries arms it has only visited once. However, I don't see any exploration constant. Am I missing some part of the algorithm?

The 2 is the exploration constant. The larger it is, the more the algorithm favors exploration over exploitation.
Also beware that this formula makes sense only when the payoffs are in [0,1] range, otherwise a large payoff (say 1000) will nullify the influence of the "exploration" part of the formula, effectively making it exploitation-only.

Related

Is it beneficial for precision to calculate the incremental mean/average?

In the question "What's the numerically best way to calculate the average" it was suggested, that calculating a rolling mean, i.e.
mean = a[n]/n + (n-1)/n * mean
might be numerically more stable than calculating the sum and then dividing by the total number of elements. This was questioned by a commenter. I can not tell which one is true - can someone else? The advantage of the rolling mean is, that you keep the mean small (i.e. at roughly the same size of all vector entries). Intuitively this should keep the error small. But the commenter claims:
Part of the issue is that 1/n introduces errors in the least significant bits, so n/n != 1, at least when it is performed as a three step operation (divide-store-multiply). This is minimized if the division is only performed once, but you'd be doing it over GB of data.
So I have multiple questions:
Is the rolling mean more precise than summing and then dividing?
Does that depend on the question whether 1/n is calculated first and then multiplied?
If so, do computers implement a one step division? (I thought so, but I am unsure now)
If yes, is it more precise than Kahan summation and then dividing?
If compareable - which one is faster? In both cases we have additional calculations.
If more precise, could you use this for precise summation?
In many circumstances, yes. Consider a sequence of all positive terms, all on the same order of magnitude. Adding them all generates a large intermediate sum, to which we add small terms, which might round precisely to the intermediate sum. Using the rolling sum, you get terms on the same order of magnitude, and in addition, the sum is much harder to overflow. However, this is not open and shut: Adding the terms and then dividing allows us to use AVX instructions, which are significantly faster than the subtract/divide/add instructions of the rolling loop. In addition, there are distributions which cause one or the other to be more accurate. This has been examined in:
Robert F Ling. Comparison of several algorithms for computing sample means and variances. Journal of the American Statistical Association, 69(348): 859–866, 1974
Kahan summation is an orthogonal issue. You can apply Kahan summation to the sequence x[n] = (x[n-1]-mu)/n; this is very accurate.

Time efficient way to implement Multi-Armed-Bandits?

I'm doing a research on Multi-Armed Bandit (MAB) problem with approx. 1 million arms. In contrast, the number of iterations is of course much larger, about 10-20 million.
Most MAB-algorithms require an argmax operator (argmax of the action space) that has to be executed in each iteration in order to select the current arm (which maximizes a given selection criterion). Regardless of the chosen programming language for implementation, this procedure/ this argmax operator over the entire action space (1 million arms) is very time-consuming.
Does anyone have some ideas on how to implement MAB algorithms in a time-efficient way?
In UCB1 there are two terms that determine which arm is selected next - the average reward, and the confidence bound.
average + sqrt(2 ln N / n_i)
Setting aside the average reward thus far, the second term depends on the total number of samples (N), which is the same for all arms, and the total samples of a given arm (n_i). Thus, for all arms that have been sampled the same number of times, the second term will be the same.
A simple approach would be to bucket arms by the number of samples performed. Then, within each bucket, you can sort by reward (high to low). When you want to decide which arm to sample next, you just check the arm with the highest payoff in each bucket and then choose the bucket with the highest value (from the UCB equation) to sample next. You won't need to test more than the first entry from each bucket.
There are further improvements that can be done on top of this, but this will be significantly better than iterating over all arms at each time step.

Computational Complexity of Finding Area Under Discrete Curve

I apologize if my questions are extremely misguided or loosely scoped. Math is not my strongest subject. For context, I am trying to figure out the computational complexity of calculating the area under a discrete curve. In the particular use case that I am interested in, the y-axis is the length of a queue and the x-axis is time. The curve will always have the following bounds: it begins at zero, it is composed of multiple timestamped samples that are greater than zero, and it eventually shrinks to zero. My initial research has yielded two potential mathematical approaches to this problem. The first is a Reimann sum over domain [a, b] where a is initially zero and b eventually becomes zero (not sure if my understanding is completely correct there). I think the mathematical representation of this the formula found here:
https://en.wikipedia.org/wiki/Riemann_sum#Connection_with_integration.
The second is a discrete convolution. However, I am unable to tell the difference between, and applicability of, a discrete convolution and a Reimann sum over domain [a, b] where a is initially zero and b eventually becomes zero.
My questions are:
Is there are difference between the two?
Which approach is most applicable/efficient for what I am trying to figure out?
Is it even appropriate ask the computation complexity of either mathematical approach? If so, what are the complexities of each in this particular application?
Edit:
For added context, there will be a function calculating average queue length by taking the sum of the area under two separate curves and dividing it by the total time interval spanning those two curves. The particular application can be seen on page 168 of this paper: https://www.cse.wustl.edu/~jain/cv/raj_jain_paper4_decbit.pdf
Is there are difference between the two?
A discrete convolution requires two functions. If the first one corresponds to the discrete curve, what is the second one?
Which approach is most applicable/efficient for what I am trying to figure out?
A Riemann sum is an approximation of an integral. It's typically used to approximate the area under a continuous curve. You can of course use it on a discrete curve, but it's not an approximation anymore, and I'm not sure you can call it a "Riemann" sum.
Is it even appropriate ask the computation complexity of either mathematical approach? If so, what are the complexities of each in this particular application?
In any case, the complexity of computing the area under a dicrete curve is linear in the number of samples, and it's pretty straightforward to find why: you need to do something with each sample, once or twice.
What you probably want looks like a Riemann sum with the trapezoidal rule. Pick the first two samples, calculate their average, and multiply that by the distance between two samples. Repeat for every adjacent pair and sum it all.
So, this is for the router feedback filter in the referenced paper...
That algorithm is specifically designed so that you can implement it without storing a lot of samples and timestamps.
It works by accumulating total queue_length * time during each cycle.
At the start of each "cycle", record the current queue length and current clock time and set the current cycle's total to 0. (The paper defines the cycle so that the queue length is 0 at the start, but that's not important here)
every time the queue length changes, get the new current clock time and add (new_clock_time - previous_clock_time) * previous_queue_length to the total. Also do this at the end of the cycle. Then, record new new current queue length and current clock time.
When you need to calculate the current "average queue length", it's just (previous_cycle_total + current_cycle_total + (current_clock_time - previous_clock_time)*previous_queue_length) / total_time_since_previous_cycle_start

Frequency determination from sparsely sampled data

I'm observing a sinusoidally-varying source, i.e. f(x) = a sin (bx + d) + c, and want to determine the amplitude a, offset c and period/frequency b - the shift d is unimportant. Measurements are sparse, with each source measured typically between 6 and 12 times, and observations are at (effectively) random times, with intervals between observations roughly between a quarter and ten times the period (just to stress, the spacing of observations is not constant for each source). In each source the offset c is typically quite large compared to the measurement error, while amplitudes vary - at one extreme they are only on the order of the measurement error, while at the other extreme they are about twenty times the error. Hopefully that fully outlines the problem, if not, please ask and i'll clarify.
Thinking naively about the problem, the average of the measurements will be a good estimate of the offset c, while half the range between the minimum and maximum value of the measured f(x) will be a reasonable estimate of the amplitude, especially as the number of measurements increase so that the prospects of having observed the maximum offset from the mean improve. However, if the amplitude is small then it seems to me that there is little chance of accurately determining b, while the prospects should be better for large-amplitude sources even if they are only observed the minimum number of times.
Anyway, I wrote some code to do a least-squares fit to the data for the range of periods, and it identifies best-fit values of a, b and d quite effectively for the larger-amplitude sources. However, I see it finding a number of possible periods, and while one is the 'best' (in as much as it gives the minimum error-weighted residual) in the majority of cases the difference in the residuals for different candidate periods is not large. So what I would like to do now is quantify the possibility that the derived period is a 'false positive' (or, to put it slightly differently, what confidence I can have that the derived period is correct).
Does anybody have any suggestions on how best to proceed? One thought I had was to use a Monte-Carlo algorithm to construct a large number of sources with known values for a, b and c, construct samples that correspond to my measurement times, fit the resultant sample with my fitting code, and see what percentage of the time I recover the correct period. But that seems quite heavyweight, and i'm not sure that it's particularly useful other than giving a general feel for the false-positive rate.
And any advice for frameworks that might help? I have a feeling this is something that can likely be done in a line or two in Mathematica, but (a) I don't know it, an (b) don't have access to it. I'm fluent in Java, competent in IDL and can probably figure out other things...
This looks tailor-made for working in the frequency domain. Apply a Fourier transform and identify the frequency based on where the power is located, which should be clear for a sinusoidal source.
ADDENDUM To get an idea of how accurate is your estimate, I'd try a resampling approach such as cross-validation. I think this is the direction that you're heading with the Monte Carlo idea; lots of work is out there, so hopefully that's a wheel you won't need to re-invent.
The trick here is to do what might seem at first to make the problem more difficult. Rewrite f in the similar form:
f(x) = a1*sin(b*x) + a2*cos(b*x) + c
This is based on the identity for the sin(u+v).
Recognize that if b is known, then the problem of estimating {a1, a2, c} is a simple LINEAR regression problem. So all you need to do is use a 1-variable minimization tool, working on the value of b, to minimize the sum of squares of the residuals from that linear regression model. There are many such univariate optimizers to be found.
Once you have those parameters, it is easy to find the parameter a in your original model, since that is all you care about.
a = sqrt(a1^2 + a2^2)
The scheme I have described is called a partitioned least squares.
If you have a reasonable estimate of the size and the nature of your noise (e.g. white Gaussian with SD sigma), you can
(a) invert the Hessian matrix to get an estimate of the error in your position and
(b) should be able to easily derive a significance statistic for your fit residues.
For (a), compare http://www.physics.utah.edu/~detar/phys6720/handouts/curve_fit/curve_fit/node6.html
For (b), assume that your measurement errors are independent and thus the variance of their sum is the sum of their variances.

"On-line" (iterator) algorithms for estimating statistical median, mode, skewness, kurtosis?

Is there an algorithm to estimate the median, mode, skewness, and/or kurtosis of set of values, but that does NOT require storing all the values in memory at once?
I'd like to calculate the basic statistics:
mean: arithmetic average
variance: average of squared deviations from the mean
standard deviation: square root of the variance
median: value that separates larger half of the numbers from the smaller half
mode: most frequent value found in the set
skewness: tl; dr
kurtosis: tl; dr
The basic formulas for calculating any of these is grade-school arithmetic, and I do know them. There are many stats libraries that implement them, as well.
My problem is the large number (billions) of values in the sets I'm handling: Working in Python, I can't just make a list or hash with billions of elements. Even if I wrote this in C, billion-element arrays aren't too practical.
The data is not sorted. It's produced randomly, on-the-fly, by other processes. The size of each set is highly variable, and the sizes will not be known in advance.
I've already figured out how to handle the mean and variance pretty well, iterating through each value in the set in any order. (Actually, in my case, I take them in the order in which they're generated.) Here's the algorithm I'm using, courtesy http://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#On-line_algorithm:
Initialize three variables: count, sum, and sum_of_squares
For each value:
Increment count.
Add the value to sum.
Add the square of the value to sum_of_squares.
Divide sum by count, storing as the variable mean.
Divide sum_of_squares by count, storing as the variable mean_of_squares.
Square mean, storing as square_of_mean.
Subtract square_of_mean from mean_of_squares, storing as variance.
Output mean and variance.
This "on-line" algorithm has weaknesses (e.g., accuracy problems as sum_of_squares quickly grows larger than integer range or float precision), but it basically gives me what I need, without having to store every value in each set.
But I don't know whether similar techniques exist for estimating the additional statistics (median, mode, skewness, kurtosis). I could live with a biased estimator, or even a method that compromises accuracy to a certain degree, as long as the memory required to process N values is substantially less than O(N).
Pointing me to an existing stats library will help, too, if the library has functions to calculate one or more of these operations "on-line".
I use these incremental/recursive mean and median estimators, which both use constant storage:
mean += eta * (sample - mean)
median += eta * sgn(sample - median)
where eta is a small learning rate parameter (e.g. 0.001), and sgn() is the signum function which returns one of {-1, 0, 1}. (Use a constant eta if the data is non-stationary and you want to track changes over time; otherwise, for stationary sources you can use something like eta=1/n for the mean estimator, where n is the number of samples seen so far... unfortunately, this does not appear to work for the median estimator.)
This type of incremental mean estimator seems to be used all over the place, e.g. in unsupervised neural network learning rules, but the median version seems much less common, despite its benefits (robustness to outliers). It seems that the median version could be used as a replacement for the mean estimator in many applications.
I would love to see an incremental mode estimator of a similar form...
UPDATE (2011-09-19)
I just modified the incremental median estimator to estimate arbitrary quantiles. In general, a quantile function tells you the value that divides the data into two fractions: p and 1-p. The following estimates this value incrementally:
quantile += eta * (sgn(sample - quantile) + 2.0 * p - 1.0)
The value p should be within [0,1]. This essentially shifts the sgn() function's symmetrical output {-1,0,1} to lean toward one side, partitioning the data samples into two unequally-sized bins (fractions p and 1-p of the data are less than/greater than the quantile estimate, respectively). Note that for p=0.5, this reduces to the median estimator.
UPDATE (2021-11-19)
For further details about the median estimator described here, I'd like to highlight this paper linked in the comments below: Bylander & Rosen, 1997, A Perceptron-Like Online Algorithm for Tracking the Median. Here is a postscript version from the author's website.
Skewness and Kurtosis
For the on-line algorithms for Skewness and Kurtosis (along the lines of the variance), see in the same wiki page here the parallel algorithms for higher-moment statistics.
Median
Median is tough without sorted data. If you know, how many data points you have, in theory you only have to partially sort, e.g. by using a selection algorithm. However, that doesn't help too much with billions of values. I would suggest using frequency counts, see the next section.
Median and Mode with Frequency Counts
If it is integers, I would count
frequencies, probably cutting off the highest and lowest values beyond some value where I am sure that it is no longer relevant. For floats (or too many integers), I would probably create buckets / intervals, and then use the same approach as for integers. (Approximate) mode and median calculation than gets easy, based on the frequencies table.
Normally Distributed Random Variables
If it is normally distributed, I would use the population sample mean, variance, skewness, and kurtosis as maximum likelihood estimators for a small subset. The (on-line) algorithms to calculate those, you already now. E.g. read in a couple of hundred thousand or million datapoints, until your estimation error gets small enough. Just make sure that you pick randomly from your set (e.g. that you don't introduce a bias by picking the first 100'000 values). The same approach can also be used for estimating mode and median for the normal case (for both the sample mean is an estimator).
Further comments
All the algorithms above can be run in parallel (including many sorting and selection algorithm, e.g. QuickSort and QuickSelect), if this helps.
I have always assumed (with the exception of the section on the normal distribution) that we talk about sample moments, median, and mode, not estimators for theoretical moments given a known distribution.
In general, sampling the data (i.e. only looking at a sub-set) should be pretty successful given the amount of data, as long as all observations are realizations of the same random variable (have the same distributions) and the moments, mode and median actually exist for this distribution. The last caveat is not innocuous. For example, the mean (and all higher moments) for the Cauchy Distribution do not exist. In this case, the sample mean of a "small" sub-set might be massively off from the sample mean of the whole sample.
I implemented the P-Square Algorithm for Dynamic Calculation of Quantiles and Histograms without Storing Observations in a neat Python module I wrote called LiveStats. It should solve your problem quite effectively. The library supports every statistic that you mention except for mode. I have not yet found a satisfactory solution for mode estimation.
Ryan, I'm afraid you are not doing the mean and variance right... This came up a few weeks ago here. And one of the strong points of the online version (which actually goes by the name of Welford's method) is the fact that it is specially accurate and stable, see the discussion here. One of the strong points is the fact that you do not need to store the total sum or total sum of squares...
I can't think of any on-line approach to the mode and median, which seem to require considering the whole list at once. But it may very well be that a similar approach than the one for the variance and mean will work also for the skewness and kurtosis...
The Wikipedia article quoted in the question contains the formulas for calcualting skewness and kurtosis on-line.
For mode - I believe - there is no way doing this on-line. Why? Assume that all values of your input are different besides the last one that duplicates a previous one. In this case you have to remember all values allready seen in the input to detect that the last value duplicates a value seen befor and makes it the most frequent one.
For median it is almost the same - up to the last input you don't know what value will become the median if all input values are different because it could be before or after the current median. If you know the length of the input, you can find the median without storing all values in memory, but you will still have to store many of them (I guess around the half) because a bad input sequence could shift the median heavily in the second half possibly making any value from the first half the median.
(Note that I am refering to exact calculation only.)
If you have billions of data points, then it's not likely that you need exact answers, as opposed to close answers. Generally, if you have billions of data points the underlying process which generates them will likely obey some kind of statistical stationarity / ergodicity / mixing property. Also it may matter whether you expect the distributions to be reasonably continuous or not.
In these circumstances, there exist algorithms for on-line, low memory, estimation of quantiles (the median is a special case of 0.5 quantile), as well as modes, if you don't need exact answers. This is an active field of statistics.
quantile estimation example: http://www.computer.org/portal/web/csdl/doi/10.1109/WSC.2006.323014
mode estimation example: Bickel DR. Robust estimators of the mode and skewness of continuous data. Computational Statistics and Data Analysis. 2002;39:153–163. doi: 10.1016/S0167-9473(01)00057-3.
These are active fields of computational statistics. You are getting into the fields where there isn't any single best exact algorithm, but a diversity of them (statistical estimators, in truth), which have different properties, assumptions and performance. It's experimental mathematics. There are probably hundreds to thousands of papers on the subject.
The final question is whether you really need skewness and kurtosis by themselves, or more likely some other parameters which may be more reliable at characterizing the probability distribution (assuming you have a probability distribution!). Are you expecting a Gaussian?
Do you have ways of cleaning/preprocessing the data to make it mostly Gaussianish? (for instance, financial transaction amounts are often somewhat Gaussian after taking logarithms). Do you expect finite standard deviations? Do you expect fat tails? Are the quantities you care about in the tails or in the bulk?
Everyone keeps saying that you can't do the mode in an online manner but that is simply not true. Here is an article describing an algorithm to do just this very problem invented in 1982 by Michael E. Fischer and Steven L. Salzberg of Yale University. From the article:
The majority-finding algorithm uses one of its registers for temporary
storage of a single item from the stream; this item is the current
candidate for majority element. The second register is a counter
initialized to 0. For each element of the stream, we ask the algorithm
to perform the following routine. If the counter reads 0, install the
current stream element as the new majority candidate (displacing any
other element that might already be in the register). Then, if the
current element matches the majority candidate, increment the counter;
otherwise, decrement the counter. At this point in the cycle, if the
part of the stream seen so far has a majority element, that element is
in the candidate register, and the counter holds a value greater than
0. What if there is no majority ele­ment? Without making a second pass through the data—which isn't possible in a stream environment—the
algorithm cannot always give an unambiguous answer in this
circumstance. It merely promises to correctly identify the majority
element if there is one.
It can also be extended to find the top N with more memory but this should solve it for the mode.
Ultimately if you have no a priori parametric knowledge of the distribution I think you have to store all the values.
That said unless you are dealing with some sort of pathological situation, the remedian (Rousseuw and Bassett 1990) may well be good enough for your purposes.
Very simply it involves calculating the median of batches of medians.
median and mode can't be calculated online using only constant space available. However, because median and mode are anyway more "descriptive" than "quantitative", you can estimate them e.g. by sampling the data set.
If the data is normal distributed in the long run, then you could just use your mean to estimate the median.
You can also estimate median using the following technique: establish a median estimation M[i] for every, say, 1,000,000 entries in the data stream so that M[0] is the median of the first one million entries, M[1] the median of the second one million entries etc. Then use the median of M[0]...M[k] as the median estimator. This of course saves space, and you can control how much you want to use space by "tuning" the parameter 1,000,000. This can be also generalized recursively.
I would tend to use buckets, which could be adaptive. The bucket size should be the accuracy you need. Then as each data point comes in you add one to the relevant bucket's count.
These should give you simple approximations to median and kurtosis, by counting each bucket as its value weighted by its count.
The one problem could be loss of resolution in floating point after billions of operations, i.e. adding one does not change the value any more! To get round this, if the maximum bucket size exceeds some limit you could take a large number off all the counts.
OK dude try these:
for c++:
double skew(double* v, unsigned long n){
double sigma = pow(svar(v, n), 0.5);
double mu = avg(v, n);
double* t;
t = new double[n];
for(unsigned long i = 0; i < n; ++i){
t[i] = pow((v[i] - mu)/sigma, 3);
}
double ret = avg(t, n);
delete [] t;
return ret;
}
double kurt(double* v, double n){
double sigma = pow(svar(v, n), 0.5);
double mu = avg(v, n);
double* t;
t = new double[n];
for(unsigned long i = 0; i < n; ++i){
t[i] = pow( ((v[i] - mu[i]) / sigma) , 4) - 3;
}
double ret = avg(t, n);
delete [] t;
return ret;
}
where you say you can already calculate sample variance (svar) and average (avg)
you point those to your functions for doin that.
Also, have a look at Pearson's approximation thing. on such a large dataset it would be pretty similar.
3 (mean − median) / standard deviation
you have median as max - min/2
for floats mode has no meaning. one would typically stick them in bins of a sginificant size (like 1/100 * (max - min)).
This problem was solved by Pebay et al:
https://prod-ng.sandia.gov/techlib-noauth/access-control.cgi/2008/086212.pdf
Median
Two recent percentile approximation algorithms and their python implementations can be found here:
t-Digests
https://arxiv.org/abs/1902.04023
https://github.com/CamDavidsonPilon/tdigest
DDSketch
https://arxiv.org/abs/1908.10693
https://github.com/DataDog/sketches-py
Both algorithms bucket data. As T-Digest uses smaller bins near the tails the
accuracy is better at the extremes (and weaker close to the median). DDSketch additionally provides relative error guarantees.
for j in range (1,M):
y=np.zeros(M) # build the vector y
y[0]=y0
#generate the white noise
eps=npr.randn(M-1)*np.sqrt(var)
#increment the y vector
for k in range(1,T):
y[k]=corr*y[k-1]+eps[k-1]
yy[j]=y
list.append(y)

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