PhoneGap config.xml not working in PhoneGap Build - phonegap-build

I initially created a web app (HTML, CSS, jQuery) without PhoneGap or Cordova. I used PhoneGap Build to build the app. Everything worked as expected.
However, I then installed PhoneGap, and adjusted my project's structure to work with PhoneGap. Now my config.xml file lives at the root, and the app lives in www.
I also used the config.xml file that PhoneGap creates when using the CLI, and removed the config.xml file I initially created when using PhoneGap Build's settings.
Since doing this, it seems that PhoneGap Build does not respect my config.xml file.
I've tried the following:
Adding the config.xml file to the www directory in addition to keeping it at the root level.
Only keeping the config.xml file in the www directory.
Using the original config.xml file I created with PhoneGap Build in both the www and root directories.
Also, I am running PhoneGap 5.0.0-0.28.1. However, on PhoneGap Build it says I'm running 3.3.0

#Stephen,
On the versioning, you are likely setting your Phonegap Build version in your config.xml.
The issue you have with the actual location of the config.xml is a bug. I recently added this to the Google group. The bug is #522. It appears your bug is a variation on this same bug.

Related

Strapi v4 plugins.js issue

I recently installed strapi v4, and started to install some apps from the marketplace. Some of the apps need updates to a plugin.js file in the config folder.
When I created my app it did not create such a file in the config folder, do I need to create this manually? What am I missing?
Well, I just needed to create the file and add the plugin :)

SPFX sharepoint Deployment

i have deployed spfx to sharepoint online. firsts I have run gulp bundle --ship and again gulp package-solution --ship. I have uploaded bundle file to site assets mentioned path in manifest file. package file I have uploaded to app catalog.
now if I have to modify existing code should I again run two commands and upload files back? I see bundle files generate file name with different version name.
That is correct from my experience.
The bundle files have a hash appended to them based on their contents, to differentiate between two versions of the script. This make it easier for browsers to get new versions when they are available. Waldek wrote a nice brief explanation about why they do this.
Note that when you upload the new package file, any pages with your web part(s) will immediately start pointing towards the new version of the bundle files. For best experience, I recommend uploading the bundle files first, then the package file, to avoid users experiencing any web part errors for that short duration if you uploaded them the other way around.
You can add "includeClientSideAssets": true" to your package-solution.json file, and you don't need to manually deploy your assets. You need just deploy .sppkg package and that's it.
You can even deploy it using o365 cli from cmd. In our env I created gulp task that first modify current version and then boundle and deploy it.
includeClientSideAssets attribute was introduced in the SPFx v1.4
Every time we modify / add any changes , we should run both gulp bundle --ship, gulp package-solution --ship commands and deploy the .sppkg package

Starting VirtoCommerce Storefront Theme Development

Trying to start from Timber but the solution won't load without a site on IIS Express existing. Further the contents of the downloaded zip file, while working, the solution does not come with a way to deploy to a new zip so I can create a new zip and deploy. There seem to be files in the zip that are not in the solution so I'm concerned I might not end up with same result just zipping up the files in the solution.
Trying to download the Skeleton but no links to actually download from the app store?
https://virtocommerce.com/skeleton-theme
Starting from the VirtoCommerce.Storefront project.
Copy the contents of the App_Data/Themes/Default folder to a "theme" directory in a new directory.
Create a git repo from the root that contains the "theme" folder.
Add a GitVersion.yml file to control the versioning.
Running in Azure using blob storage you can create a CI process to automatically upload your theme when changes are checked in.
Lastly login to the platform, navigate to the site you uploaded to and activate the new theme. This allows you to fall back if needed.
Zip File
You could also zip the contents of your repo up as well.
The zip file should have a folder in it like "ThemeName-0.0.0", within that folder should be the assets, config, layout, locales, snippets, social and templates folders.
Upload that in the store of your choice and activate.
I'll suggest to use default storefont theme as base theme for customization and educations.
I'm providing some helpful information for helping you to better understand some technical moments related to working with the VC themes:
How theme resources resolving process works:
How to develop custom theme and what technology stack for this use:
Local running pre-compiled platform with installed modules
Local storefront fork (pre-compiled or from source code if you need to future customization)
For case with single theme you might directly change default (global) theme which contains in storefront project App_Data/Themes/default or make separated GitHub repository which will contain only theme and static pages files (as we made for our main site virtocommerce.com theme) and link folder with theme to storefront App_Data/Themes/{store name}/Themes.
Edit theme files in Visual studio code or any other preferred IDE, all changes will be immediately reflected to the local storefront, thanks to the cache invalidation based on theme folder file changes watcher.
Deploy theme changes to staging or productions environment by using any of
convenient CI processes. We are use Jenkins server and Azure Deployment.
Change theme files from manager UI not recommended because you will lose history of changes. And you should use this way only for emergency fixes or for debugging purposes.

Is _diffs folder removed automatically when deploying Liferay theme?

I am investigating some problems in a deployed liferay theme, I am not able to find the _diffs folder there, so
1-is it always removed when deploying or the deployment manager did something wrong or it's the developers's decision ?
2-Is there any consequences to its absence # run time if the code inside it is already copied to the folders under WEB-INF ?
The _diffs folder is no longer needed after the build process.

Why I can't submit or validate project in Archives organizer (XCode)? [duplicate]

I have a problem generating a iOS App archive from an application. The application compiles just fine and even works in the simulator. Now I wanted to make som ad hoc testing and cannot generate the iOS App Archive. When I click on the Product -> Archive it generates a generic xcode archive. Can anyone help me. I should mention, that I have already generated an iOS App Archive of this application. It has just stopped to generate iOS Archive for some reason. Thanks a lot.
Check Build Settings:
Skip install is NO for the main project target
Skip install is YES for framework (sub-projects) targets
In Build Phases for sub-projects, Copy Headers needs to be in Project, not Public (does not apply if building static library)
Installation Directory under Deployment is valid (/Applications for example)
This can happen if you've added a framework/library ... you need to edit the Target->Build Settings of that library and set the 'Skip Install' setting to 'Yes'. When you re-archive, XCode should start producing a 'iOS App Archive' again rather than a 'generic xcode archive'.
In addition of Skip Install to Yes and in case you opened another lib/framwork project within your app project you have to move headers (if any) from public to project in the Build Phase / Copy Headers.
I did the following to make it work for me:
I had a three20 static library, I used cocoapods to include the files within the main project
followed the skip install for all other sub projects/static libraries and switched the copy headers from public to project as stated above
most importantly: in each library your project uses go to build phases -> Copy Files and ensured that destination is changed from Absolute path to products directory. Note: see the hint below to narrow your search to find the library causing this error.
and that was it!
hint: to get an idea of the offending files that's causing your archive to create an archive file rather than an ipa do this:
Select the archive and click the Distribute button.
Select the 'Save Built Products' option.
Hit Next and Save.
Browse the created directory in Finder.
The 'libraries' subdirectory will identify the libraries that you need to set the Skip Install to Yes.
in some cases usr/local/include will identify the culprit header files you need to move from Public to Project or the files that you have to change from absolute path to products directory (or even the files you forgot to set the skip install to yes flag). but that directory (ie usr/local/include) varies depending on your sublibrary directory structure. In many cases.. you will see all the files listed under Copy Files in step 3 above listed here. If you find them here, then you have a definite answer for the cause of your problem.
update to hint: to make life even more simpler.. whatever files appears under step 4 in hint above.. simply search for it in the global search of xcode.. and you should get immediate results for what you want.. for example, this was the content of my folder (following the steps in hint above):
So I could tell it has something to do with the crypto and ssl libraries.. searching for them:
made me realize that i forgot to set skip install to yes.
If you export the archive, open it and see /urs/local/include in Products try this suggestion:
In each pod, under Packaging, Private Headers Folder Path and Public Headers Folder Path is set to /usr/local/include. If I clear them then I get a valid archive.
Worked for me after upgrading my React Native app to 0.11.0, Xcode 7 and CocoaPods 0.39.0.beta.4.
If you're using CocoaPods as well as WatchKit or a Today Extension, there is an open issue on the CocoaPods repo explaining what your problem might be.
The solution for me was to remove the Copy Pod Resources phase from the WatchKit Extension and Today Extension targets under Build Phases. The project compiled and archived as expected once I did this.
Hope this helps someone, this had me stumped for an entire day!
If any of the above answers don't work, your issue is probably with cocoaPods. The latest update 0.38.1 messed things up for me, but then i downgraded to 0.37.1 and things returned to normal. Using Xcode 6.3.1
Later edit: updating to 0.38.2 will also fix this. More info about what caused this issue here: Cocoapods 0.38.1 failed to create valid Archive
Although I'm using Xcode5 and what sorted it for me was editing the Build Scheme - trying all of the above suggestions that were applicable didn't help in my case.
I had two targets, say, "App" and "App FREE". My problems with the generic archive happened when I was trying to Archive the FREE version, which I added after the 'normal' version of the app. In my case, when I selected its Scheme in the toolbar and chose Edit Scheme ... I saw that Build section had two targets, namely App and App FREE.
I unchecked all columns for App, leaving only App FREE's columns checked, and clicked OK. Next time I chose Product > Archive I got my App FREE instead of a Generic Archive. :)
If you have only single project, maybe this solution would be useful.
This problem had occurred, when I duplicated the target. As a result I had two targets parallel built. This was causing the issue. Generic IOS archive was built.
To turn the parallel built off go to
Manage schemes,
Edit scheme,
Build,
Remove the other target.
I had this problem after updating to iOS 9 and Xcode 7. Josh H's solution worked for me:
In each pod, under Packaging, Private Headers Folder Path and Public
Headers Folder Path is set to /usr/local/include. If I clear them then
I get a valid archive.
I also made a post install script for my Podfile to do this automatically!
post_install do |installer_representation|
installer_representation.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['PUBLIC_HEADERS_FOLDER_PATH'] = [""];
config.build_settings['PRIVATE_HEADERS_FOLDER_PATH'] = [""];
end
end
end
Just add it to the bottom of your Podfile and run pod install
I had this issue. In my case, it was caused by keeping a Mac app target as a dependency of the iOS app.
The reason it was setup like this was that the Mac app was a tool used to generate some data for the iOS app, which was then included in the bundle.
I had to remove that dependency and build the tool separately before making a build of the iOS app itself.
In my scenario I was getting the erroneous "Generic Archive" only after I began including Swift code in my predominantly Objective-C project. After lots of troubleshooting and examination of the archive file that Xcode was spitting out, I noticed that the SwiftSupport folder (with the required dylibs for the Swift runtime) was in a different place in my archive than from a vanilla brand-new Swift project app archive.
I found the Installation Directory build setting and noticed it was set to a custom path in my project. I simply deleted it (setting it to its generic value of /Applications) and the next Build -> Archive I did worked as expected and gave me a proper iOS App Archive.
TL; DR: Make sure your Installation Directory build setting is set to its default value of /Applications when including Swift code in your app, especially if you are starting with an older project file that may have some unexpected legacy build settings.
I have multiple project in my workspace, (GTL, Pods and my main project) and this is what worked for me:
Select the Project, there will be 2 types there, there's the Project and there's the Targets.
For projects that is not your main like GTL or PODS:
Projects:
Skip Install = NO
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""
Targets:
Skip Install = YES
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""
For the main project (which is usually named the same as your product name):
Projects:
Skip Install = NO
Installation Directory = /Applications
Targets:
Skip Install = NO
Installation Directory = /Applications
Check the ios deployment target on each projects and targets to make sure they are all the same.
Leaving this here to save others from the same journey.
I found I needed to remove the same Copy Pod Resources build phase from a static library target in my workspace too.
Addition to Alex L 's answer.
Point 3. Change 'Build Settings' -> 'Public Header Folder Path' to 'include/xxx' also works.
If none of the above helped you...after a lot of time.......
I deleted the value in the Info.plist for Bundle Version because I was happy enough with just Bundle Version Short 1.0. Bad. Don't do this.
*Note I actually did this by editing it in the UI on the right not realizing it would put an empty key in the Info.plist file. I think that makes it invalid. My bundle showed up as other items while archiving and had no icon, and I couldn't upload to anywhere.
This boils down to invalid values in the Info.plist. If it's not a valid archive, try unzipping an old archive and dropping in / overwriting your current one and see if it fixes it when rebuilding the archive.
Go to Build Settings and add
yourAppName/Resources/dist.plist to the Code Signing Entitlements
Press cmd + B with iOS Device or a Real Device selected as Build Target
When done -> scroll to "Products" folder and right-click on yourAppName.app
Choose "Show in Finder"
Create a folder with Name Payload (capital "P")
Copy yourAppName into your Payload Folder
Create a zip from your Payload Folder
Rename the zip to yourAppName.ipa
DONE
After trying just about everything:
Clean, Archive
delete DerivedData, Archive
restart Xcode (I was using XCode7), Archive
combinations of above...
I then noticed my boot partition was 'low on free disk space'... about 1GB or so.
I rebooted, then got about 18GB free.
Then opened Xcode and project, performed Archive... and surprisingly (after an hour of trying to build an Archive) I finally got a non Generic Archive.
No idea if its a free disk issue which fixed it or a reboot of the macOS that fixed it, but it worked for me.
If you have any .xcodeproj files in Project>Targets>Build Phases>target dependencies remove it from there and then build your ipa. It works for me. Cheers
You can get answer here : xcode is creating generic xcode archive instead of iOS App Archive
In my case, i had to move both FMDB and BlocksKit to static libraries. Previously they were built as subprojects. Remember you can use lipo to create universal libraries. When building the final products, the simulator code will be stripped automagically.
Another possible reason for this is to have references in "Target Dependencies" to projects for a different platform. In my particular case, I was working on a project that shares code for OSX and iOS. In one of the iOS targets, I had accidentally added an OSX target as dependency.
In order to be thorough, I am posting my solution.
I experienced the exact same problem trying to build an Archive of an iOS project in Xcode 5.1.1 (5B1008). None of the above suggestions fixed the problem, and most of them were irrelevant (I had not added any Frameworks, and did not have any Public entries in the Copy Headers section of my Build Phases).
In my case, fixing the problem consisted of simply closing my project, deleting any archives that I had previously made, going to Preferences > Accounts, removing my developer account, quitting Xcode, relaunching, re-adding my developer account, starting the Archive process again. This fixed my problem immediately.
One more solution, since all the above didn't work for me...
Changed the User Header Search Paths (I suppose Header Search Paths would work just as elegantly) to "$(BUILT_PRODUCTS_DIR)/BlocksKit".
Background:
In BlockKit, the developers have structured the headers in the main project differently than the structure on deployment. So, you can't reference the headers in the project, and must reference the headers copied into the build directory.
The way this worked for me in (Xcode 5) I had 2 targets and when I edited the scheme, on the left pane of the scheme editor, you will see the [BUILD, RUN, TEST, PROFILE XXX.APP, ANALYZE, ARCHIVE] from the BUILD pane, you will see your project targets listed in a list. At the far right end you will see the ARCHIVE selections, make sure only one target is selected for archiving.
I had 2 of my targets selected in my project, I checked only the target I wanted in the product, and it worked!
I solved this error by opening solely the app project in XCode, ie. not opening a workspace comprising the application and other projects/libraries/frameworks.
Having 2 separate project, a framework or shared library and an iOS application, I had to open 2 different XCode windows, each by directly opening the .xcodeproj file instead of the common .xcworkspace, in order to preperly build each.
As a nice side effect, XCode no longer rebuilds every target of every project after I do a Clean, resulting in shorted build times.
Background: I am creating an open source SDK, and a demo iOS application. I had both opened in a single workspace.
Setting Skip install to YES on the SDK targets would prevent anyone from creating an archive, as it would be empty, so this was not an option. Using Project instead of Public headers would lead to an archive missing the header files that should be distributed, so this was not an option either.
For it was because i was working in a workspace.
The project did archived but would ne be displayed in the organizer window.
I closed the workspace and open the project on its own.
The archived has been opened in the organizer ... hope it's help.
In my case, I had a custom script that was copying some temporary files into:
${TARGET_BUILD_DIR}/myTempDir
That meant that, after investigating the archive to inspect its contents, I found right next to the .app file a myTempDir folder. Once I modified the script to save elsewhere things were sorted.
Try setting $(PROJECT_NAME)Headers in Framework projet's Public Headers Folder Path. You have to go to build settings of the Library Target then edit the Public Headers Folder path as $(PROJECT_NAME)Headers.
If using Xcode 7 with cocoapods v.0.38.2. Try removing copy pod resources from your today extension target.
I encountered this problem after adding a OS X command line tool to my iOS app's project, and Skip Install was set to NO by default for the command line tool's target. Since you obviously can't install an OS X binary to an iOS device, archiving defaulted to a generic Xcode archive. Setting Skip Install to YES for this target fixed the problem.

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