Why I can't submit or validate project in Archives organizer (XCode)? [duplicate] - xcode

I have a problem generating a iOS App archive from an application. The application compiles just fine and even works in the simulator. Now I wanted to make som ad hoc testing and cannot generate the iOS App Archive. When I click on the Product -> Archive it generates a generic xcode archive. Can anyone help me. I should mention, that I have already generated an iOS App Archive of this application. It has just stopped to generate iOS Archive for some reason. Thanks a lot.

Check Build Settings:
Skip install is NO for the main project target
Skip install is YES for framework (sub-projects) targets
In Build Phases for sub-projects, Copy Headers needs to be in Project, not Public (does not apply if building static library)
Installation Directory under Deployment is valid (/Applications for example)

This can happen if you've added a framework/library ... you need to edit the Target->Build Settings of that library and set the 'Skip Install' setting to 'Yes'. When you re-archive, XCode should start producing a 'iOS App Archive' again rather than a 'generic xcode archive'.

In addition of Skip Install to Yes and in case you opened another lib/framwork project within your app project you have to move headers (if any) from public to project in the Build Phase / Copy Headers.

I did the following to make it work for me:
I had a three20 static library, I used cocoapods to include the files within the main project
followed the skip install for all other sub projects/static libraries and switched the copy headers from public to project as stated above
most importantly: in each library your project uses go to build phases -> Copy Files and ensured that destination is changed from Absolute path to products directory. Note: see the hint below to narrow your search to find the library causing this error.
and that was it!
hint: to get an idea of the offending files that's causing your archive to create an archive file rather than an ipa do this:
Select the archive and click the Distribute button.
Select the 'Save Built Products' option.
Hit Next and Save.
Browse the created directory in Finder.
The 'libraries' subdirectory will identify the libraries that you need to set the Skip Install to Yes.
in some cases usr/local/include will identify the culprit header files you need to move from Public to Project or the files that you have to change from absolute path to products directory (or even the files you forgot to set the skip install to yes flag). but that directory (ie usr/local/include) varies depending on your sublibrary directory structure. In many cases.. you will see all the files listed under Copy Files in step 3 above listed here. If you find them here, then you have a definite answer for the cause of your problem.
update to hint: to make life even more simpler.. whatever files appears under step 4 in hint above.. simply search for it in the global search of xcode.. and you should get immediate results for what you want.. for example, this was the content of my folder (following the steps in hint above):
So I could tell it has something to do with the crypto and ssl libraries.. searching for them:
made me realize that i forgot to set skip install to yes.

If you export the archive, open it and see /urs/local/include in Products try this suggestion:
In each pod, under Packaging, Private Headers Folder Path and Public Headers Folder Path is set to /usr/local/include. If I clear them then I get a valid archive.
Worked for me after upgrading my React Native app to 0.11.0, Xcode 7 and CocoaPods 0.39.0.beta.4.

If you're using CocoaPods as well as WatchKit or a Today Extension, there is an open issue on the CocoaPods repo explaining what your problem might be.
The solution for me was to remove the Copy Pod Resources phase from the WatchKit Extension and Today Extension targets under Build Phases. The project compiled and archived as expected once I did this.
Hope this helps someone, this had me stumped for an entire day!

If any of the above answers don't work, your issue is probably with cocoaPods. The latest update 0.38.1 messed things up for me, but then i downgraded to 0.37.1 and things returned to normal. Using Xcode 6.3.1
Later edit: updating to 0.38.2 will also fix this. More info about what caused this issue here: Cocoapods 0.38.1 failed to create valid Archive

Although I'm using Xcode5 and what sorted it for me was editing the Build Scheme - trying all of the above suggestions that were applicable didn't help in my case.
I had two targets, say, "App" and "App FREE". My problems with the generic archive happened when I was trying to Archive the FREE version, which I added after the 'normal' version of the app. In my case, when I selected its Scheme in the toolbar and chose Edit Scheme ... I saw that Build section had two targets, namely App and App FREE.
I unchecked all columns for App, leaving only App FREE's columns checked, and clicked OK. Next time I chose Product > Archive I got my App FREE instead of a Generic Archive. :)

If you have only single project, maybe this solution would be useful.
This problem had occurred, when I duplicated the target. As a result I had two targets parallel built. This was causing the issue. Generic IOS archive was built.
To turn the parallel built off go to
Manage schemes,
Edit scheme,
Build,
Remove the other target.

I had this problem after updating to iOS 9 and Xcode 7. Josh H's solution worked for me:
In each pod, under Packaging, Private Headers Folder Path and Public
Headers Folder Path is set to /usr/local/include. If I clear them then
I get a valid archive.
I also made a post install script for my Podfile to do this automatically!
post_install do |installer_representation|
installer_representation.pods_project.targets.each do |target|
target.build_configurations.each do |config|
config.build_settings['PUBLIC_HEADERS_FOLDER_PATH'] = [""];
config.build_settings['PRIVATE_HEADERS_FOLDER_PATH'] = [""];
end
end
end
Just add it to the bottom of your Podfile and run pod install

I had this issue. In my case, it was caused by keeping a Mac app target as a dependency of the iOS app.
The reason it was setup like this was that the Mac app was a tool used to generate some data for the iOS app, which was then included in the bundle.
I had to remove that dependency and build the tool separately before making a build of the iOS app itself.

In my scenario I was getting the erroneous "Generic Archive" only after I began including Swift code in my predominantly Objective-C project. After lots of troubleshooting and examination of the archive file that Xcode was spitting out, I noticed that the SwiftSupport folder (with the required dylibs for the Swift runtime) was in a different place in my archive than from a vanilla brand-new Swift project app archive.
I found the Installation Directory build setting and noticed it was set to a custom path in my project. I simply deleted it (setting it to its generic value of /Applications) and the next Build -> Archive I did worked as expected and gave me a proper iOS App Archive.
TL; DR: Make sure your Installation Directory build setting is set to its default value of /Applications when including Swift code in your app, especially if you are starting with an older project file that may have some unexpected legacy build settings.

I have multiple project in my workspace, (GTL, Pods and my main project) and this is what worked for me:
Select the Project, there will be 2 types there, there's the Project and there's the Targets.
For projects that is not your main like GTL or PODS:
Projects:
Skip Install = NO
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""
Targets:
Skip Install = YES
Installation Directory = /Applications
// For pods
Private Headers Folder Path = ""
Public Headers Folder Path = ""
For the main project (which is usually named the same as your product name):
Projects:
Skip Install = NO
Installation Directory = /Applications
Targets:
Skip Install = NO
Installation Directory = /Applications
Check the ios deployment target on each projects and targets to make sure they are all the same.

Leaving this here to save others from the same journey.
I found I needed to remove the same Copy Pod Resources build phase from a static library target in my workspace too.

Addition to Alex L 's answer.
Point 3. Change 'Build Settings' -> 'Public Header Folder Path' to 'include/xxx' also works.

If none of the above helped you...after a lot of time.......
I deleted the value in the Info.plist for Bundle Version because I was happy enough with just Bundle Version Short 1.0. Bad. Don't do this.
*Note I actually did this by editing it in the UI on the right not realizing it would put an empty key in the Info.plist file. I think that makes it invalid. My bundle showed up as other items while archiving and had no icon, and I couldn't upload to anywhere.
This boils down to invalid values in the Info.plist. If it's not a valid archive, try unzipping an old archive and dropping in / overwriting your current one and see if it fixes it when rebuilding the archive.

Go to Build Settings and add
yourAppName/Resources/dist.plist to the Code Signing Entitlements
Press cmd + B with iOS Device or a Real Device selected as Build Target
When done -> scroll to "Products" folder and right-click on yourAppName.app
Choose "Show in Finder"
Create a folder with Name Payload (capital "P")
Copy yourAppName into your Payload Folder
Create a zip from your Payload Folder
Rename the zip to yourAppName.ipa
DONE

After trying just about everything:
Clean, Archive
delete DerivedData, Archive
restart Xcode (I was using XCode7), Archive
combinations of above...
I then noticed my boot partition was 'low on free disk space'... about 1GB or so.
I rebooted, then got about 18GB free.
Then opened Xcode and project, performed Archive... and surprisingly (after an hour of trying to build an Archive) I finally got a non Generic Archive.
No idea if its a free disk issue which fixed it or a reboot of the macOS that fixed it, but it worked for me.

If you have any .xcodeproj files in Project>Targets>Build Phases>target dependencies remove it from there and then build your ipa. It works for me. Cheers
You can get answer here : xcode is creating generic xcode archive instead of iOS App Archive

In my case, i had to move both FMDB and BlocksKit to static libraries. Previously they were built as subprojects. Remember you can use lipo to create universal libraries. When building the final products, the simulator code will be stripped automagically.

Another possible reason for this is to have references in "Target Dependencies" to projects for a different platform. In my particular case, I was working on a project that shares code for OSX and iOS. In one of the iOS targets, I had accidentally added an OSX target as dependency.

In order to be thorough, I am posting my solution.
I experienced the exact same problem trying to build an Archive of an iOS project in Xcode 5.1.1 (5B1008). None of the above suggestions fixed the problem, and most of them were irrelevant (I had not added any Frameworks, and did not have any Public entries in the Copy Headers section of my Build Phases).
In my case, fixing the problem consisted of simply closing my project, deleting any archives that I had previously made, going to Preferences > Accounts, removing my developer account, quitting Xcode, relaunching, re-adding my developer account, starting the Archive process again. This fixed my problem immediately.

One more solution, since all the above didn't work for me...
Changed the User Header Search Paths (I suppose Header Search Paths would work just as elegantly) to "$(BUILT_PRODUCTS_DIR)/BlocksKit".
Background:
In BlockKit, the developers have structured the headers in the main project differently than the structure on deployment. So, you can't reference the headers in the project, and must reference the headers copied into the build directory.

The way this worked for me in (Xcode 5) I had 2 targets and when I edited the scheme, on the left pane of the scheme editor, you will see the [BUILD, RUN, TEST, PROFILE XXX.APP, ANALYZE, ARCHIVE] from the BUILD pane, you will see your project targets listed in a list. At the far right end you will see the ARCHIVE selections, make sure only one target is selected for archiving.
I had 2 of my targets selected in my project, I checked only the target I wanted in the product, and it worked!

I solved this error by opening solely the app project in XCode, ie. not opening a workspace comprising the application and other projects/libraries/frameworks.
Having 2 separate project, a framework or shared library and an iOS application, I had to open 2 different XCode windows, each by directly opening the .xcodeproj file instead of the common .xcworkspace, in order to preperly build each.
As a nice side effect, XCode no longer rebuilds every target of every project after I do a Clean, resulting in shorted build times.
Background: I am creating an open source SDK, and a demo iOS application. I had both opened in a single workspace.
Setting Skip install to YES on the SDK targets would prevent anyone from creating an archive, as it would be empty, so this was not an option. Using Project instead of Public headers would lead to an archive missing the header files that should be distributed, so this was not an option either.

For it was because i was working in a workspace.
The project did archived but would ne be displayed in the organizer window.
I closed the workspace and open the project on its own.
The archived has been opened in the organizer ... hope it's help.

In my case, I had a custom script that was copying some temporary files into:
${TARGET_BUILD_DIR}/myTempDir
That meant that, after investigating the archive to inspect its contents, I found right next to the .app file a myTempDir folder. Once I modified the script to save elsewhere things were sorted.

Try setting $(PROJECT_NAME)Headers in Framework projet's Public Headers Folder Path. You have to go to build settings of the Library Target then edit the Public Headers Folder path as $(PROJECT_NAME)Headers.

If using Xcode 7 with cocoapods v.0.38.2. Try removing copy pod resources from your today extension target.

I encountered this problem after adding a OS X command line tool to my iOS app's project, and Skip Install was set to NO by default for the command line tool's target. Since you obviously can't install an OS X binary to an iOS device, archiving defaulted to a generic Xcode archive. Setting Skip Install to YES for this target fixed the problem.

Related

Libaries folder is empty in xcode

I've been working on the project for two months. The Libraries folder became empty in Xcode as seen in the picture. Where are my linking packages? Is it deleted or invisible?
I recently ran into this issue and managed to fix it by linking the framework via the library itself, rather then adding it via the general settings. The framework I was trying to link was located under <project-name>/Frameworks in the project-navigator. Here I was able to link it to the proper target by checking the proper instance under Target Membership on the right-side of the screen. After cleaning the build folder I managed to build my project again.
After RN 0.60 all Libraries can support pods. You have to open .xcworkspace then .xcodeproj. and you can see all Libraries in pod folder.

Xcode 10 Archives to 'Other Items' instead of 'MacOS Apps'

This was working perfectly - before I upgraded to Xcode 10 that is. My app has a Quicklook and a Spotlight plugin integrated into it. These plugins are built separately and then, in the Build Phase, copied (two Copy Files) with the following settings:
Destination: Wrapper
Subpath: Contents/Library/<QuickLook|Spotlight>
Code Sign on Copy
Now, when I attempt to Archive in order to submit my App to the Mac App Store, my application archive to 'Other Items' instead of 'MacOS Apps'.
If I remove my plugins then it will archive correctly - but (obviously) I don't want to do that since this functionality is critical.
Has anyone seen this problem before? Can anyone suggest a solution?
You're getting generic Xcode build.
This may happen, if you're using nested applications, static libraries, frameworks or headers.
You should set Skip install toYES in build settings for your plugins.
More here
To be a bit more precise than just randomly setting Skip install on any target:
Check the contents of the .xcarchive, Xcode reports it as a generic archive when there's more than one item in Products/Applications. It should contain only your application.
After finding the extra items there, you can then know for which target you should set "Skip Install" to Yes.

Foundation.framework icon red, and the path is incorrect for Cocoapod due to Xcode 8 Beta. I know the proper path, but can't set it

The path for Foundation.framework is pointing to:
/Applications/Xcode-beta.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS9.3.sdk/System/Library/Frameworks/Foundation.framework
It does not exist. The only thing I need to change is /iPhoneOS9.3.sdk/ to /iPhoneOS10.0.sdk/, but when I click on the "change path" from Xcode, I cannot get access to the Xcode-beta.app by right clicking and doing show package contents. I couldn't find a way to do it programmatically within any of my files either, how could I fix this?
This is for the firebase SDK.
Whenever I have any red files related to 3rd party dependencies instead of checking paths in Build Phases and Build Settings etc I often delete all pods folders and podconfig files and run pod install again from the Terminal. Then I clean and Build and usually all is good. It's much quicker and will likely fix other problems you aren't aware of yet because there could be pod updates you've missed as well.

How to modify Xcode project settings from command line? - so it produces a MacAppStore app and a non-MacAppStore app

I have a Xcode project that outputs a Mac app that is distributed outside the Mac App Store. It works fine. Now, the client wants it in the Mac App Store. To achieve this I've disabled several features of the original app. Now, I'm facing the question: how to integrate the build process of the Mac App Store app in a painful-less way? For the Non-Mac App Store app we use Jenkins.
I thought it could be possible to keep the non-Mac App Store project settings and then enable/disable/modify it with command line. Errrrr!. I'm wondering if anyone else have faced the same situation and how did you solve it?. Or maybe I'm opening Pandora's box wit my current approach.
To list the stuff I need to enable/disable:
Disable source code. Solution: ifdefs
Enable the app-sandbox. Solution: adding 'com.apple.security.app-sandbox' to entitlements.
Delete dependencies in the 'Target dependencies'. Solution: ????.
Delete libraries in the "link binary with libraries". Please, note that the libraries are already listed in Xcode project settings, I want to delete them.
Change the signing profile. Solution: Add a new scheme with the right values (Mac App Store).
FYI. I'm using Xcode 5.1.1.
To modify Xcode project settings from command line, you could try a python module pbxproj.
You can pip install pbxproj to have it.
And here's an example provided in the official repo:
from pbxproj import XcodeProject
# open the project
project = XcodeProject.load('myapp.xcodeproj/project.pbxproj')
# add a file to it, force=false to not add it if it's already in the project
project.add_file('MyClass.swift', force=False)
# set a Other Linker Flags
project.add_other_ldflags('-ObjC')
# save the project, otherwise your changes won't be picked up by Xcode
project.save()
I'm not sure about Xcode 5.1.1. But if you're already using a new scheme to change the signing profile, why can't you use it to delete the dependencies and linked libraries? These can be changed in the Build Phases for this specific target. Or you have some more context to explain why you can't do this?

Xcode creates archive instead of IPA

I am trying to create an ipa file (Product->Archive->Share) but Xcode produces just archive file.
It worked well few days ago. I was always getting working ipa but now I can't make it to produce ipa (when I click on share in archive I can't sign the code). I have added subproject into main project within few past days (CorePlot-CocoaTouch). I am no one hundred sure it can relates.
If you've added a static library, they get installed by default now. This is not okay for iPhone applications. Go to the project file and select the static library's target. Under Build Settings, go to the Deployment section and change the Skip Install setting to YES. Since Xcode 4, it is now NO by default, which will break your IPA (since the only binary you can install legally is the application binary itself).
You may have to switch from the Basic view to the All view to see this setting.
Since the answer that worked for me is buried in the comments, I thought I'd bring it to the top. In my case, changing the header files for the static library to Project fixed the issue.
To do this, select your library target, then go to Build Phases > Copy Headers and move the header files from Public to Project.
One who has tried all other answers and had no luck the please check this check box, hope it'll help (did the trick for me xcode 6.0.1)
In XCode 5 the same error occurs if you have multiple targets and wrong checkmarks in Manage Schemes. Then Xcode puts 2 binaries into 1 Generic Archive. This does not affect checked in files into e.g. git!
The other answers are all probably right, but didn’t help in my case. I spent hours on this and finally rebooted. Then I once more got the application archive I had gotten a week ago.
If you include a project that produces a static library, try checking the option "copy only when installing". This stopped Xcode from including the static library inside my application archive. I used Xcode 6.3.2.

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