Microsoft Edge does not allow localhost loopback for websockets - websocket

I have web-site and desktop application, and I want to connect them by websockets. So my web-site tries to connect to wss://localhost:8080, for example.
It works in IE11, but in "MS Edge" I have an error:
Cross zone request is not allowed
I have this problem on Win10 10240, so the flag "Allow localhost loopback" is enabled by default, and it did not help.
When I use CheckNetIsolation LoopbackExempt -a -n="Microsoft.MicrosoftEdge_8wekyb3d8bbwe" or this utility, all works as expected.
So, is this a case, that in new builds of "MS Edge" loopbacks are allowed for http, but not allowed for websockets?
And if so, is it possible to make some workaround, and not to force my users to run some shell comand or to download externall utility?
Related question: Can't open localhost in Microsoft Edge (Project Spartan) in Windows 10 preview

In the Microsoft Edge browser type "About:flags" in the title bar (search bar). No quotes, Tick/Un-tick the "allow Localhost Loopback" feature.
Edge on Win Build 10240. (still works upto New Edge (chrome based))

After some research I found the source of error. Here is my repo, to reproduce error: https://github.com/AZaviruha/ms-edge-ws-strange
In short, when you call new WebSocket in MS Edge, it does not generate exception, when you call it with wrong "local"-host argument:
var socket, path;
var hosts = ['localhost', '127.0.0.1'];
for (var i in hosts) {
path = 'ws://'+hosts[i]+':9446';
console.log( '===> Tested path :: ', path );
try {
socket = new WebSocket( path );
break;
}
catch ( e ) {
// !!! Never shown !!!
console.error( '===> WebSocket creation error :: ', e );
}
}
Because of this, you can't "retry" to connect with different hosts.
By the way, if you try non-local non-existent host, it will generate exception!

This recently happened to me again after doing the Windows 10 Creator's Update (1703).
But the fix was easy. I had to
Check the "allow Localhost Loopback" feature mentioned by #Narcarsiss (not sure if that got disabled in the update, or I just never checked it myself previously).
Specify the protocol in the address bar (http://localhost:5000/ instead of just localhost:5000/).
After doing both I was able to access my localhost sites again in MS Edge.

Related

What IP/Port is my Expo-App using with React Native?

I have built an API with Spring-Boot, which send some JSON as response.
After I set the #CrossOrigin-Annotation on my Spring-Boot-App, I‘m able to fetch the data without any problem.
Now I want to fetch from the same API with my React-Native-App (running with Expo App (iOS)).
Unfortunately I only get an Network-Error.
I added Localhost:19002, the IP from the Expo-Server and my Phone-IP to the CrossOrigin-Annotation.
Same Error.
The API should be fine, so my Question is:
What IP is Expo using, to fetch my Data from the API?
I hope, someone can help me - as I‘m pretty new to this (Web)App-Topic
Greetings
Daniel
If you are running the Expo client app on your device, localhost will refer to your phone and not your computer.
You will need to use your network ip address for your computer to reach it. You can get that programmatically while in development by using Constants.manifest.hostUri but that will include the port as well.
// be sure to run expo install expo-constants first
import * as Constants from 'expo-constants';
let host;
if (__DEV__) {
// eg: 192.168.1.1:19000 -> 192.168.1.1
host = Constants.manifest.hostUri.split(':')[0];
} else {
host = 'https://your-production-server-url.com/api'
}

Wifi WPS client start in Windows 10 in script or code

I can not find how to start WPS client in Windows 10 from command prompt or powershell. When I used Linux, everything was really ease with wla_supplicant (wpa_cli wps_pbc). Is there something similar in Windows?
Does anyone know how to set up Wi-Fi network (over WPS) key without human input in Windows?
I also tried WCN (Windows Connect Now) from Microsoft as it implements WPS features. I got also samples from Windows SDK on WCN, but they could not get key by WPS (it faild). But if I use Windows user interface to connect wiothout PIN, everyting seems to be pretty fine.
I am sure that there is possibility to do that, it is very important to perform Wifi Protected Setup by button start from the command prompt or app (C++/C#) without human intrusion or input (once WPS is on air, Windows should automatically get the network key and connect then).
I don't know if it's too late to answer, just put what I know in here and hope it can help.
First, if your system has updated to 16299(Fall Creator Update), you can just simply use new wifi api from UWP.
Install newest Windows SDK, create a C# console project, target C# version to at least 7.1, then add two reference to the project.
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETCore\v4.5\System.Runtime.WindowsRuntime.dll
C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0\Windows.winmd
After all of that , code in below should work.
using System;
using System.Threading.Tasks;
using Windows.Devices.Enumeration;
using Windows.Devices.WiFi;
class Program
{
static async Task Main(string[] args)
{
var dic = await DeviceInformation.FindAllAsync(WiFiAdapter.GetDeviceSelector());
if (dic.Count > 0)
{
var adapter = await WiFiAdapter.FromIdAsync(dic[0].Id);
foreach (var an in adapter.NetworkReport.AvailableNetworks)
{
if (an.Ssid == "Ssid which you want to connect to.")
{
// Fouth parameter which is ssid can not be set to null even if we provided
// first one, or an exception will be thrown.
await adapter.ConnectAsync(an, WiFiReconnectionKind.Manual, null, "",
WiFiConnectionMethod.WpsPushButton);
}
}
}
}
}
Build and run the exe, then push your router's button, your pc will be connect to the router.
But if you can not update to 16299, WCN will be your only choice. You may already notice that if call IWCNDevic::Connect frist with push-button method, the WSC(Wifi Simple Configuration) session will fail. That's because WNC would not start a push-button session as a enrollee, but only as a registrar. That means you have to ensure that router's button has been pushed before you call IWCNDevic::Connect. The way to do that is using Native Wifi api to scan your router repeatedly, analyse the newest WSC information element from the scan result, confirm that Selected Registrar attribute has been set to true and Device Password Id attribute has been set to 4. After that, query the IWCNDevice and call Connect function will succeed. Then you can call IWCNDevice::GetNetworkProfile to get a profile that can use to connect to the router. Because it's too much of code, I will only list the main wifi api that will be used.
WlanEnuminterfaces: Use to get a available wifi interface.
WlanRegisterNotification: Use to register a callback to handle scan an connect results.
WlanScan: Use to scan a specified wifi BSS.
WlanGetNetworkBsslist: Use to get newest BSS information after scan.
WlanSetProfile: Use to save profile for a BSS.
WlanConnect: Use to connect to a BSS.
And about the WSC information element and it's attributes, you can find all the information from Wi-Fi Simple Configuration Technical Specification v2.0.5.
For Krisz. About timeout.
You can't cast IAsyncOperation to Task directly. The right way to do that is using AsTask method. And also, you should cancel ConnectAsync after timeout.
Sample code:
var t = adapter.ConnectAsync(an, WiFiReconnectionKind.Manual, null, "",
WiFiConnectionMethod.WpsPushButton).AsTask();
if (!t.Wait(10000))
t.AsAsyncOperation().Cancel();

Accessing Webapi on Localhost on Dev Machine from Android Emulator

This may well be a duplicate question, but no answer from an existing question has solved my problem.
I have a WebAPI end point running on my dev machine. I've configured it to run on
.UseUrls("http://localhost:57971", "http://10.0.2.2:57971", "http://192.168.44.1:57971", "http://192.168.1.48:57971", "http://*:57971")
where:
192.168.44.1 is Desktop Adapter #2 on the emulator Networks settings tab
10.0.2.2 is the special address for the Android emulator, as set out in Google's doco (possibly not relevant to Xamarin) and
192.168.1.48 is my local IP address for my dev machine.
I have created a firewall rule permitting connections on TCP port 57971.
I researched this pretty heavily and heeded instructions such as those set out here http://briannoyesblog.azurewebsites.net/2016/03/06/calling-localhost-web-apis-from-visual-studio-android-emulator/
I'm kinda out of ideas. The annoying thing is, it fails silently. There is no exception and the output just basically shows the different threads exiting with code 0. And the application keeps running i.e. the debugging session is not returning the IDE to a "code entry" state. This may suggest that something else its at play here.
The code looks pretty innocuous to me:
protected async Task<T> GetAsync<T>(string url)
where T : new()
{
HttpClient httpClient = CreateHttpClient();
T result;
try
{
var response = await httpClient.GetStringAsync(url);
result = await Task.Run(() => JsonConvert.DeserializeObject<T>(response));
}
catch
{
result = new T();
}
return result;
}
I'm using Visual Studio 2015.
I'm using the Visual Studio emulator https://www.visualstudio.com/vs/msft-android-emulator/
Any idea how I can get wheels on the ground on this thing?
Is there a way to Ping my machine from the emulator?
Thanks
I got this working by using 169.254.80.80 i.e. I added it to the list of urls which the API serves and called that ip address from the Xamarin app.
So, in Program.cs became simple:
.UseUrls("http://localhost:57971", "http://169.254.80.80:57971")
I also had to add it to the bindings element ApplicationConfig file in the hidden .vs folder of the ASP.NET API solution. Not sure why it had to be 169.254.80.80, as that was Desktop Adapter #4.
That got it working.

SignalR 2 - Pending AJX requests after opening multiple tabs

I'm using SignalR 2 and I'm having problems when I open multiple tabs of the same page. After opening 4 or 5 tabs, all the requests get in pending status, like if I had exceeded the maximum allowed by the browser. If I close a few tabs, everything works again. Even with all the tabs opened, if I open a different browser it works. This happens both in Chrome and Firefox. If I disable SignalR, I can open as many tabs as I want.
This is my code:
// Reference the auto-generated proxy for the hub.
notificator.hub = $.connection.messageHub;
// Create a function that the hub can call back to display messages.
notificator.hub.client.refreshNotifications = function () {
// business code
};
$.connection.hub.start().done(function () {
notificator.hubStarted = true;
});
$.connection.hub.disconnected(function () {
notificator.hubStarted = false;
setTimeout(function () {
$.connection.hub.start();
}, 2000); // Restart connection after 2 seconds.
});
If I remove the handler for disconnected event, the problem persists. The notification system works correctly so SignalR is doing its job but it's causing me issues in the app. It's even slower.
I found two solutions:
1) In my case, it's an intranet web application so I know that everybody supports WebSockets and WebSockets doesn't have the connection limitation. But, why this was not working? well, first I added logging to SignalR by adding this line:
$.connection.hub.logging = true;
Then I tried to force using WebSockets:
$.connection.hub.start({ transport: 'webSockets' }).done(function () { .. });
But, checking the logs I found out that WebSockets were not supported because they were not installed in the server. So, I followed these steps in Windows 2012 and installed it:
Open Server Manager.
Under the Manage menu, click Add Roles and Features.
Select Role-based or Feature-based Installation, and then click
Next.
Select the appropriate server, (your local server is selected by
default), and then click Next.
Expand Web Server (IIS) in the Roles tree, then expand Web Server,
and then expand Application Development.
Select WebSocket Protocol, and then click Next.
Click Install.
Source: http://www.iis.net/learn/get-started/whats-new-in-iis-8/iis-80-websocket-protocol-support
After that, everything worked. In Chrome, under Network tab, you'll find a WS filter. Click on it and you should see the websocket.
2) Using IWC-SignalR:
https://github.com/slimjack/IWC-SignalR
It works this way:
One of the windows becomes a connection owner (choosen randomly) and
holds the real SignalR connection. If connection owner is closed or
crashed another window becomes a connection owner - this happens
automatically. Inter-window communication is done by means of IWC.

Actionscript 4: NetConnection.connect(...) does not fire a NetStatusEvent event

I downloaded the red5-recorder (http://www.red5-recorder.com/) , which fails to allow me to start recording. After debugging I found that the netconnection, needed to record to a media server, created does not fire a NetStatusEvent event, so essentially it fails silently. I have implemented the connection with the following minimal working example:
trace("make net connection");
nc = new NetConnection();
nc.client = { onBWDone: function():void{ trace("bandwidth check done.") } };
trace("add event listener");
nc.addEventListener(NetStatusEvent.NET_STATUS, function(event:NetStatusEvent) {
trace("handle");
});
trace("connect!");
nc.connect("rtmp://localshost/oflaDemo/test/");
trace("connect done");
The output of this piece of code is:
make net connection
add event listener
connect!
connect done
The actionscript api states that the connect-call always fires such an event:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetConnection.html#includeExamplesSummary
Moreover, the netconnection is not 'connected' (a state of the NetConnection object) 10 seconds after the call. I also took a look at this: NetConnect fails silently in Flash when called from SilverLight But the fix suggested by the author, swapping rtmp and http in the connection uri, do not work. Also, I tested the uri and in fact the exact same code sniplet in a personal project, where it did work. I just can not seem to find why connecting to a media server fails silently in the red5-recorder project.
The awkward part is that if I pass some random string as a conenction uri, still nothing happens (no event, no exception, no crash). Also not setting nc.client becore nc.connect(), which caused exceptions in my experience, did not cause exceptions.
Any suggestions are welcome.
You are setting the address to localshost instead localhost.
nc.connect("rtmp://localshost/oflaDemo/test/");
Correct address:
nc.connect("rtmp://localhost/oflaDemo/test/");

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