Wifi WPS client start in Windows 10 in script or code - windows

I can not find how to start WPS client in Windows 10 from command prompt or powershell. When I used Linux, everything was really ease with wla_supplicant (wpa_cli wps_pbc). Is there something similar in Windows?
Does anyone know how to set up Wi-Fi network (over WPS) key without human input in Windows?
I also tried WCN (Windows Connect Now) from Microsoft as it implements WPS features. I got also samples from Windows SDK on WCN, but they could not get key by WPS (it faild). But if I use Windows user interface to connect wiothout PIN, everyting seems to be pretty fine.
I am sure that there is possibility to do that, it is very important to perform Wifi Protected Setup by button start from the command prompt or app (C++/C#) without human intrusion or input (once WPS is on air, Windows should automatically get the network key and connect then).

I don't know if it's too late to answer, just put what I know in here and hope it can help.
First, if your system has updated to 16299(Fall Creator Update), you can just simply use new wifi api from UWP.
Install newest Windows SDK, create a C# console project, target C# version to at least 7.1, then add two reference to the project.
C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework.NETCore\v4.5\System.Runtime.WindowsRuntime.dll
C:\Program Files (x86)\Windows Kits\10\UnionMetadata\10.0.16299.0\Windows.winmd
After all of that , code in below should work.
using System;
using System.Threading.Tasks;
using Windows.Devices.Enumeration;
using Windows.Devices.WiFi;
class Program
{
static async Task Main(string[] args)
{
var dic = await DeviceInformation.FindAllAsync(WiFiAdapter.GetDeviceSelector());
if (dic.Count > 0)
{
var adapter = await WiFiAdapter.FromIdAsync(dic[0].Id);
foreach (var an in adapter.NetworkReport.AvailableNetworks)
{
if (an.Ssid == "Ssid which you want to connect to.")
{
// Fouth parameter which is ssid can not be set to null even if we provided
// first one, or an exception will be thrown.
await adapter.ConnectAsync(an, WiFiReconnectionKind.Manual, null, "",
WiFiConnectionMethod.WpsPushButton);
}
}
}
}
}
Build and run the exe, then push your router's button, your pc will be connect to the router.
But if you can not update to 16299, WCN will be your only choice. You may already notice that if call IWCNDevic::Connect frist with push-button method, the WSC(Wifi Simple Configuration) session will fail. That's because WNC would not start a push-button session as a enrollee, but only as a registrar. That means you have to ensure that router's button has been pushed before you call IWCNDevic::Connect. The way to do that is using Native Wifi api to scan your router repeatedly, analyse the newest WSC information element from the scan result, confirm that Selected Registrar attribute has been set to true and Device Password Id attribute has been set to 4. After that, query the IWCNDevice and call Connect function will succeed. Then you can call IWCNDevice::GetNetworkProfile to get a profile that can use to connect to the router. Because it's too much of code, I will only list the main wifi api that will be used.
WlanEnuminterfaces: Use to get a available wifi interface.
WlanRegisterNotification: Use to register a callback to handle scan an connect results.
WlanScan: Use to scan a specified wifi BSS.
WlanGetNetworkBsslist: Use to get newest BSS information after scan.
WlanSetProfile: Use to save profile for a BSS.
WlanConnect: Use to connect to a BSS.
And about the WSC information element and it's attributes, you can find all the information from Wi-Fi Simple Configuration Technical Specification v2.0.5.

For Krisz. About timeout.
You can't cast IAsyncOperation to Task directly. The right way to do that is using AsTask method. And also, you should cancel ConnectAsync after timeout.
Sample code:
var t = adapter.ConnectAsync(an, WiFiReconnectionKind.Manual, null, "",
WiFiConnectionMethod.WpsPushButton).AsTask();
if (!t.Wait(10000))
t.AsAsyncOperation().Cancel();

Related

Waiting on input from Socket in Xamarin Froms

GOAL
The application needs to constantly read from a socket - and when it receives a line that is not empty it needs to do an appropriate action.
Issue
From what I researched you can't do services in Xamarin Forms, since each service is platform dependent. (IOS, Andoird, Windows). So what I am looking for as a way to constantly monitor inputs from a Bluetooth port in this case, simply by calling a already defined function.
Tried
I tried using a Refresh view. But there were issues with that from a code point of view and a visual point of view.
Current Code
This is what I have tried, but unfortuntately it has mixed results. The socket seems to connect when first pairing but then closed if I try to read:
Device.StartTimer(TimeSpan.FromMilliseconds(miliseconds), () =>
{
command.Execute(null);
return true;
});

List of available wifi connections using Xamarin Forms

I am looking for an example to list all wifi connections that are availables by using Xamarin Forms.
All of examples that I found was to check if the current connection is on or off. But I'd like to list all avaliable connections and get all of information about them.
I am not sure if this plugin "Plugin.Connectivity" could help me but it was the more close I got from my goal.
The Connectivity (which is now part of Xamarin.Essentials) plugin is not going to help with this, unfortunately. It only allows you to see if you have a connection and tells you something about that.
As far as I know, there is no library for this and you will have to write custom code for this. I'm not sure what platforms you are targeting, I'll assume iOS and Android.
For iOS, you probably want to look at the NEHotspotHelper and list the SupportedNetworkInterfaces property. And do something like this:
foreach (var network in NEHotspotHelper.SupportedNetworkInterfaces)
Console.WriteLine(network.Ssid);
Don't forget to enable the NetworkExtensions entitlement in the Entitlements.plist
For Android, the code could look something like this:
WlanClient client = new WlanClient();
foreach ( WlanClient.WlanInterface wlanIface in client.Interfaces )
{
// Lists all networks
Wlan.WlanAvailableNetwork[] networks = wlanIface.GetAvailableNetworkList( 0 );
foreach ( Wlan.WlanAvailableNetwork network in networks )
{
Console.WriteLine( "Found network with SSID {0}.", GetStringForSSID(network.dot11Ssid));
}
}
On Android, you will need an extra permission to be able to do this.
To make it suitable for Forms, wrap it into a DependencyService and move back and forth the information you need.

Accessing Webapi on Localhost on Dev Machine from Android Emulator

This may well be a duplicate question, but no answer from an existing question has solved my problem.
I have a WebAPI end point running on my dev machine. I've configured it to run on
.UseUrls("http://localhost:57971", "http://10.0.2.2:57971", "http://192.168.44.1:57971", "http://192.168.1.48:57971", "http://*:57971")
where:
192.168.44.1 is Desktop Adapter #2 on the emulator Networks settings tab
10.0.2.2 is the special address for the Android emulator, as set out in Google's doco (possibly not relevant to Xamarin) and
192.168.1.48 is my local IP address for my dev machine.
I have created a firewall rule permitting connections on TCP port 57971.
I researched this pretty heavily and heeded instructions such as those set out here http://briannoyesblog.azurewebsites.net/2016/03/06/calling-localhost-web-apis-from-visual-studio-android-emulator/
I'm kinda out of ideas. The annoying thing is, it fails silently. There is no exception and the output just basically shows the different threads exiting with code 0. And the application keeps running i.e. the debugging session is not returning the IDE to a "code entry" state. This may suggest that something else its at play here.
The code looks pretty innocuous to me:
protected async Task<T> GetAsync<T>(string url)
where T : new()
{
HttpClient httpClient = CreateHttpClient();
T result;
try
{
var response = await httpClient.GetStringAsync(url);
result = await Task.Run(() => JsonConvert.DeserializeObject<T>(response));
}
catch
{
result = new T();
}
return result;
}
I'm using Visual Studio 2015.
I'm using the Visual Studio emulator https://www.visualstudio.com/vs/msft-android-emulator/
Any idea how I can get wheels on the ground on this thing?
Is there a way to Ping my machine from the emulator?
Thanks
I got this working by using 169.254.80.80 i.e. I added it to the list of urls which the API serves and called that ip address from the Xamarin app.
So, in Program.cs became simple:
.UseUrls("http://localhost:57971", "http://169.254.80.80:57971")
I also had to add it to the bindings element ApplicationConfig file in the hidden .vs folder of the ASP.NET API solution. Not sure why it had to be 169.254.80.80, as that was Desktop Adapter #4.
That got it working.

Actionscript 4: NetConnection.connect(...) does not fire a NetStatusEvent event

I downloaded the red5-recorder (http://www.red5-recorder.com/) , which fails to allow me to start recording. After debugging I found that the netconnection, needed to record to a media server, created does not fire a NetStatusEvent event, so essentially it fails silently. I have implemented the connection with the following minimal working example:
trace("make net connection");
nc = new NetConnection();
nc.client = { onBWDone: function():void{ trace("bandwidth check done.") } };
trace("add event listener");
nc.addEventListener(NetStatusEvent.NET_STATUS, function(event:NetStatusEvent) {
trace("handle");
});
trace("connect!");
nc.connect("rtmp://localshost/oflaDemo/test/");
trace("connect done");
The output of this piece of code is:
make net connection
add event listener
connect!
connect done
The actionscript api states that the connect-call always fires such an event:
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/net/NetConnection.html#includeExamplesSummary
Moreover, the netconnection is not 'connected' (a state of the NetConnection object) 10 seconds after the call. I also took a look at this: NetConnect fails silently in Flash when called from SilverLight But the fix suggested by the author, swapping rtmp and http in the connection uri, do not work. Also, I tested the uri and in fact the exact same code sniplet in a personal project, where it did work. I just can not seem to find why connecting to a media server fails silently in the red5-recorder project.
The awkward part is that if I pass some random string as a conenction uri, still nothing happens (no event, no exception, no crash). Also not setting nc.client becore nc.connect(), which caused exceptions in my experience, did not cause exceptions.
Any suggestions are welcome.
You are setting the address to localshost instead localhost.
nc.connect("rtmp://localshost/oflaDemo/test/");
Correct address:
nc.connect("rtmp://localhost/oflaDemo/test/");

Windows bluetooth autopairing or disable authentication

I need windows to automatically pair with bluetooth devices. I don't want the user to have to click anything on the windows side. The server will be physically located somewhere the user cannot get to. Having to pair on the user side is fine. Windows just needs to accept any requests that come in without user input.
How can I accomplish this? Registry hacks? Replace a dll? A Hardware change (autopairing dongle or something)?
Is there any SDK that will give me the tools take care of this?
Currently I am using bluecove on the windows machine on top of Microsoft stack. I tried the Widcomm stack also with no luck.
The primary protocol that devices will use to connect is RFCOMM.
EDIT:
using the accepted answer below I came up with this code, that auto-pairs
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using InTheHand.Net.Bluetooth;
using System.Threading;
namespace BT
{
class BluetoothAutoSSP
{
public static void Main()
{
BluetoothAutoSSP c = new BluetoothAutoSSP();
EventHandler<BluetoothWin32AuthenticationEventArgs> handler = new EventHandler<BluetoothWin32AuthenticationEventArgs>(c.handleRequests);
BluetoothWin32Authentication authenticator = new BluetoothWin32Authentication(handler);
while (true)
{
Thread.Sleep(10);
}
}
public void handleRequests(Object thing, BluetoothWin32AuthenticationEventArgs args)
{
args.Confirm = true;
}
}
}
For the Microsoft Bluetooth stack: To support both traditional Bluetooth pairing as well as v2.1's Secure Simple Pairing use the BluetoothRegisterForAuthenticationEx function and in your callback function respond by calling BluetoothSendAuthenticationResponseEx.
See more at BluetoothWin32Authentication 32feet.NET docs which describes the way to handle that in the 32feet.NET Bluetooth library for .NET, my doc Bluetooth in Windows 7, and MSDN e.g. BluetoothRegisterForAuthenticationEx etc.
BTW Widcomm does not have a programatic way to respond to pairing (it does have a method to initiate pairing). BlueSoleil does have an API apparently.

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