How to make a button appear pressed in libGDX? - image

So I have an ImageButton that has a texture for when it's not clicked and another one for when it is.
I'd like to make it so that under certain circumstances it becomes disabled also appear as if it's clicked (displaying its "clicked" texture).
So far button.setDisabled(true) has worked wonders but it doesn't make the button appear clicked. I searched through the whole Scene2d ImageButton doc and couldn't find a single method that could do that for me. Any ideas how can I achieve it?

Try using ImageButtonStyle to set the drawables for the various states of the button. It also includes a drawable for the disabled state, which you can set to be the same drawable that you used for the checked state.
http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/scenes/scene2d/ui/ImageButton.ImageButtonStyle.html

Related

How to deactivate click event on Unity Slider UI?

In Unity, I would like to use the slider in my canvas but only the handle.
A default behaviour is that if the user clicks on a certain point in the slider , the handle will jump right to that point. I would like to disable this behaviour, allowing the user only to drag the handle to move it.
How can this be done?
Thank you.
Simply uncheck the Raycast Target property of the Image component located on the Background GameObject.
Otherwise you could always override the Slider class to fit your need but i guess this would be a bit overkill in your case.
Hope this helps,
Disable interactable checkbox in inspector. This option added with new versions.

Drawing on an image which is inside a QScrollArea?

If I subclass QLabel and I add a QLabel directly to my QDialog, it works fine. If I add this label inside a ScrollArea, the thing I’m drawing doesn’t show unless I resize the dialog itself. Yes, weird.
I’ve setup compilable example code that indicates what the problem is. What I am trying to do is to select an area of an image with my mouse, by drawing a rectangle on the corresponding area. The images my program is designed to work with can be very large, and thus, I need to have a scroll area so as the dialog to stay at a logical dimension, and not to fill the entire screen (or even multiple workspaces, if we are talking about a linux machine with multiple desktops).
Everything works fine, except that the drawing (selection-rectangle) isn’t visible unless the dialog is resized – manually. I think I have to update something while drawing, but I’m not sure what. Well, here’s the example code: http://paste.ubuntu.com/1151553/
Another issues that I don’t know how to solve (and I want your suggestions there) are (1) when the user is selecting an area, how to set it to automatically scroll when the user actually selects an area by pushing against to a wall of the scroll area (I guess I am understandable here). (2) is there a way to let the user select a rectangle and then, when he left-clicks on a position with holding down the [Shift] button, the bottom right edge of his previous selection to actually go through the point he clicks at?
The documentation indicates that you have to set a Layout somehow somewhere, but I'm not sure how to do this to my occassion.
Thanks in advance for any help.
about problem (1):
just use of Event. i think mouse Enter Event or Leave Event is good for that.
and to do that i think you can use a hidden rectangular that fill the whole of the screen.
and over write the mouse leave Event for that rectangular and tell in that function , to scroll the page.

Slider stops working after first use

I have a Slider control inside a ScrollView (there are other elements, but those are the pertinent ones). When you "let go" of the slider (OnMouseLeftButtonUp - also works for taps), a network command is sent and the slider is momentarily greyed out. After the slider becomes available again, when I try to drag it, it will not work, and the "let go" event doesn't fire.
I have already tried setting e.Handled to True/False but it seems to do nothing. What would cause a Slider to stop working after it's used one time? -Or- Is there a better event I should be using to detect when the value changes on the slider after the user has let go of it?
Found the problem. You can't use a Toggle Switch (from the Silverlight SDK) with a slider because one takes exclusive control of a GestureListener.
Here's the fix I used, it worked perfectly (near the bottom):
http://social.msdn.microsoft.com/Forums/en-US/wpdevelop/thread/ba8bfef3-44a2-4e63-bded-97013e38772e/
You just have to wrap your sliders in a <Canvas> element and insert some event handlers.

dojo Show/Hide One ContentPane While Another ContentPane Is Liquid

I've been struggling for weeks trying to crack this nut so I'm not sure if it's impossible, or if it's my lack of coding chops... or both. I'm not a programmer and I'm a newbie to Dojo Toolkit.
I have a site using the BorderContainer layout. I'm trying to create an effect where I can use a button to open and close a dropdown type box that will contain controls. I need this dropdown to be hidden on page load, and then open when you click the button.
My problem is that when I open the dropdown, it pushes the content pane below it off the bottom of the browser window. I need the lower ContentPane to stay fit within the remaining space of the browser window when the dropdown opens. Additionally, I want the dropdown to sit outside of the scrollable container for the content below it, which is why I have it set up to sit outside a nested BorderContainer below it.
I've created a simplified version of the code to demonstrate my challenge (see link below). If you load the page you can see the center ContentPane scrolls the content. But, if you then click on the button, a dropdown div expands above the content. Then when you scroll, you'll notice that you can't see the full pane because it's in no-man's-land below the bottom of the browser window. I assume that because the div is set to display:none on load, it's size is not accounted for on page load. Then, when you open it by pressing the button, it's size is additive and the pane below doesn't know how to resize or account for the new element.
I've tried using the visibility attribute, but that leaves a gap for the div when it's still closed. I've tinkered with some code that controls the height that shows promise, but each of my dropdown boxes will be different sizes so I'd prefer that the height be set to "auto" rather than a specified pixel size.
Does anyone have any idea how I can accomplish this so that the lower pane will fit in the space without pushing off the screen?
Here's a sample of the page:
http://equium.com/scaffold.html
(I had some problems trying to insert the full HTML page here as a code sample so if that's a preferable way to handle it, and someone can let me know the best way to embed all of that code, I'd appreciate it.)
Thanks is advance, I'd really apprecaite anyone's feedback.
You might want to take a look at dojox.layout.ExpandoPane (though be warned I think it has only worked properly for top and left regions for a while).
Also, I'd suggest simplifying/altering your layout a bit. See example here:
http://jsfiddle.net/taFzv/
(It'd probably need some tweaking to get exactly what you want.)
The real issue you're having is probably that the BorderContainer has no idea that parts of the view resized. ExpandoPane takes care of that by telling the BorderContainer to re-layout after its animation completes.
It works under IE8.0. When dropdown box open, just keep pressing mouse from page and drag to bottom, you could see the content was pushed to out of page. It looks the browser could not detect it and could not add it to "scroll bar" account.
I would suggest taking out all BorderContainers except your top level one, the one with mainPage as the id.
Place your {stuff here} div into the mainPage BorderContainer, after the ContentPane with the Close/Open button. Make sure you make it dojotype dijit.layout.ContentPane, set up layoutpriority, and set region to top. Set the height to 0/x when clicking the Open/Close button, instead of setting display.
Try your page again. If that doesn't fix it, you probably need, a call to layout, resize, or both to indicate to the BorderContainer that it needs to evaluate all its children and size the "center" pane properly. Something like dijit.byId("mainPage").layout(); Do this any time someone presses the Close/Open button, after you have changed the height of any BorderContainer children.
Maybe the dijit.form.DropDownButton would fit your needs. When click the button a tooltip is displayed that can be filled with any content you want. Just as you specified, the dropdown tooltip is only displayed when you click the button, and it doesn't mess with the underlying layout at all. The tooltip sits "on top" of the page.

Changing images of toolbar buttons dynamicaly

I have a tool bar with buttons whose image is set to a particular image.When the user clicks a button in the main view, i want to change the image of one of the toolbar buttons to another image.I tried many methods.Everything ran without errors, but none showed any change in toolbar.Any suggestions?
There is a tutorial for this:
How-to-change-a-uibarbuttonitem-in-the-iphone-toolbar
This is a great tutorial because it goes over changing the images based on state as well.

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