Calling method from another class doesn't execute the whole method - xcode

In an OSX-application I have a main class A and a second class B. Both run a window each, at the same time.
In class A there is a button that plays a movie in an AVPlayerView (called playerView) [The movie is loaded into the PlayerView earlier!]:
- (IBAction)runMovieN:(id)sender {
[playerView.player play];
}
This works perfectly fine. The movie is played immediately after clicking the button.
On the other hand, in class B there is a button that calls a method in class A...
- (IBAction)runMovie:(id)sender {
ViewController *runMovieButton = [[ViewController alloc] init];
[runMovieButton runMovie];
}
...which will run this method in class A:
- (void)playPause {
NSLog(#"A");
[playerView.player play];
}
The problem is, that the Log will be printed out perfectly fine, but anything else that is in this method will be ignored, no matter what is in there. The content of the bracket is being ignored completely, except for the Log.
The solution is probably very easy, but I just cannot come up with any that could possibly work.

In your MainViewController.h
#interface MainViewController : UIViewController
-(void)playMedia:(NSURL*)url;
#end
In your MainViewController.m
#interface MainViewController ()
#property(nonatomic, retain) AVPlayerLayer *layer;
#property(nonatomic, retain) AVPlayer *player;
#end
#implementation MainViewController
-(void)playMedia:(NSURL*)url{
self.player = [AVPlayer playerWithURL:url];
self.layer = [AVPlayerLayer playerLayerWithPlayer:self.player];
self.player.actionAtItemEnd = AVPlayerActionAtItemEndNone;
self.layer.frame = CGRectMake(0, 0, 200, 200);
[self.view.layer addSublayer: self.layer];
[self.player play];
}
-(IBAction)playButton:(id)sender
{
[self playMedia:[NSURL URLWithString:#"http://content.jwplatform.com/manifests/vM7nH0Kl.m3u8"]];
}
-(IBAction)moveToChild:(id)sender
{
[self.layer.player pause];
[self.layer removeFromSuperlayer];
self.player=nil;
ChildViewController* childView = [[ChildViewController alloc] initWithNibName:#"ChildViewController" bundle:nil];
[self presentViewController:childView animated:YES completion:nil];
}
#end
In you ChildViewController.h
#interface ChildViewController : MainViewController
#end
In your ChildViewController.m
-(IBAction)playButton:(id)sender{
[self playMedia:[NSURL URLWithString:#"http://srv6.zoeweb.tv:1935/z330-live/stream/playlist.m3u8"]];
}
Please not if their is no Parent child relation in two classes you can also use delegates to interact between Viewcontrollers

Related

Page View Controller - from images to another view controller

I'm a bit perplexed about what I'm trying to accomplish. I have a page view controller that has a data source containing an array list of images. It's actually a tutorial that a user can flip through. What I'm trying to do is make the last page a log in screen so the user can enter info and hit a login button. I thought this would be as simple as adding a login view controller to the array but oooh how wrong I was D: When I tried that I got this error:
* Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _isResizable]: unrecognized selector sent to instance 0xa160660'
I do apologise for being such a noob I'm new to all of this just trying to get my head around it. Here's my code (accomplished by using this site actually):
My data source (ModelController.h)
#import <Foundation/Foundation.h>
#class DataViewController;
#interface ModelController : NSObject <UIPageViewControllerDataSource>
- (DataViewController *)viewControllerAtIndex:(NSUInteger)index storyboard:(UIStoryboard *)storyboard;
- (NSUInteger)indexOfViewController:(DataViewController *)viewController;`
#end
ModelController.m
#import "ModelController.h"
#import "DataViewController.h"
#import "LoginViewController.h"
#interface ModelController()
#property (readonly, strong, nonatomic) NSArray *pageData;
#end
#implementation ModelController
- (id)init
{
self = [super init];
if (self)
{
// Create the data model
_pageData = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:#"tutorial1.png"],
[UIImage imageNamed:#"tutorial2.png"],
[UIImage imageNamed:#"lastWishes.png"],
[UIImage imageNamed:#"todo.png"],
[UIImage imageNamed:#"web.png"],
(LoginViewController*)[[UIViewController alloc] init],
nil];
}
return self;
}
- (DataViewController *)viewControllerAtIndex:(NSUInteger)index storyboard:(UIStoryboard *)storyboard
{
// Return the data view controller for the given index.
if (([self.pageData count] == 0) || (index >= [self.pageData count]))
{
return nil;
}
// Create a new view controller and pass suitable data.
DataViewController *dataViewController = [storyboard instantiateViewControllerWithIdentifier:#"DataViewController"];
dataViewController.dataObject = self.pageData[index];
return dataViewController;
}
- (NSUInteger)indexOfViewController:(DataViewController *)viewController
{
// Return the index of the given data view controller.
// For simplicity, this implementation uses a static array of model objects and the view controller stores the model object; you can therefore use the model object to identify the index.
return [self.pageData indexOfObject:viewController.dataObject];
}
#pragma mark - Page View Controller Data Source
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController
{
NSUInteger index = [self indexOfViewController:(DataViewController *)viewController];
if ((index == 0) || (index == NSNotFound)) {
return nil;
}
index--;
return [self viewControllerAtIndex:index storyboard:viewController.storyboard];
}
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerAfterViewController:(UIViewController *)viewController
{
NSUInteger index = [self indexOfViewController:(DataViewController *)viewController];
if (index == NSNotFound) {
return nil;
}
index++;
if (index == [self.pageData count]) {
return nil;
}
return [self viewControllerAtIndex:index storyboard:viewController.storyboard];
}
#end
The Parent (RootViewController.h)
#import <UIKit/UIKit.h>
#interface RootViewController : UIViewController <UIPageViewControllerDelegate>
#property (strong, nonatomic) UIPageViewController *pageViewController;
#end
RootViewController.m
#import "RootViewController.h"
#import "ModelController.h"
#import "DataViewController.h"
#interface RootViewController ()
#property (readonly, strong, nonatomic) ModelController *modelController;
#end
#implementation RootViewController
#synthesize modelController = _modelController;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
// Configure the page view controller and add it as a child view controller.
self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl navigationOrientation:UIPageViewControllerNavigationOrientationVertical options:nil];
self.pageViewController.delegate = self;
DataViewController *startingViewController = [self.modelController viewControllerAtIndex:0 storyboard:self.storyboard];
NSArray *viewControllers = #[startingViewController];
[self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:NULL];
self.pageViewController.dataSource = self.modelController;
[self addChildViewController:self.pageViewController];
[self.view addSubview:self.pageViewController.view];
// Set the page view controller's bounds using an inset rect so that self's view is visible around the edges of the pages.
CGRect pageViewRect = self.view.bounds;
self.pageViewController.view.frame = pageViewRect;
[self.pageViewController didMoveToParentViewController:self];
// Add the page view controller's gesture recognizers to the book view controller's view so that the gestures are started more easily.
self.view.gestureRecognizers = self.pageViewController.gestureRecognizers;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (ModelController *)modelController
{
// Return the model controller object, creating it if necessary.
// In more complex implementations, the model controller may be passed to the view controller.
if (!_modelController) {
_modelController = [[ModelController alloc] init];
}
return _modelController;
}
#pragma mark - UIPageViewController delegate methods
/*
- (void)pageViewController:(UIPageViewController *)pageViewController didFinishAnimating: (BOOL)finished previousViewControllers:(NSArray *)previousViewControllers transitionCompleted: (BOOL)completed
{
}
*/
- (UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation
{
// Set the spine position to "min" and the page view controller's view controllers array to contain just one view controller. Setting the spine position to 'UIPageViewControllerSpineLocationMid' in landscape orientation sets the doubleSided property to YES, so set it to NO here.
UIViewController *currentViewController = self.pageViewController.viewControllers[0];
NSArray *viewControllers = #[currentViewController];
[self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:NULL];
self.pageViewController.doubleSided = NO;
return UIPageViewControllerSpineLocationMin;
}
#end
The Child (DataViewController.h)
#import <UIKit/UIKit.h>
#interface DataViewController : UIViewController
#property (strong, nonatomic) id dataObject;
#property (weak, nonatomic) IBOutlet UIImageView *imageView;
#end
DataViewController.m
#import "DataViewController.h"
#interface DataViewController ()
#end
#implementation DataViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.imageView.image = _dataObject;
}
#end
Once again, the code in question is here where I'm trying to add a view controller to the data source as the last page:
_pageData = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:#"tutorial1.png"],
[UIImage imageNamed:#"tutorial2.png"],
[UIImage imageNamed:#"lastWishes.png"],
[UIImage imageNamed:#"todo.png"],
[UIImage imageNamed:#"web.png"],
(LoginViewController*)[[UIViewController alloc] init],
nil];
and getting unrecognized selector error when at runtime. I've also tried this as well:
- (id)init
{
self = [super init];
if (self)
{
LoginViewController *viewController = [self.storyboard instantiateViewControllerWithIdentifier:#"LoginViewController"];
// Create the data model
_pageData = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:#"tutorial1.png"],
[UIImage imageNamed:#"tutorial2.png"],
[UIImage imageNamed:#"lastWishes.png"],
[UIImage imageNamed:#"todo.png"],
[UIImage imageNamed:#"web.png"],
viewController,
nil];
}
return self;
}
Any suggestions would be great. THanks!!
Your idea is 100% correct, your implementation is not.
This line:
dataViewController.dataObject = self.pageData[index];
is very suspicious because that will return a UIViewController in the case of your login screen. I would suggest you type-check your page data, if it is already a UIViewController subclass, just return it, if it is (in your case) a UIImage add it as the data object.

xCode: Activating an IBAction from within a dynamically added subview

I have a separate UIView class that constructs a simple footer bar that contains a UIButton.
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:CGRectMake(0, 410, 320, 50)];
if (self) {
int buttonHeight = self.frame.size.height;
int buttonWidth = 70;
int nextBtnPosX =0;
int nextBtnPosY =0;
self.backgroundColor =[UIColor colorWithRed:254.0/255.0 green:193.0/255.0 blue:32.0/255.0 alpha:1.0];
[self sendSubviewToBack:self];
UIButton *nextBtn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
[nextBtn setTitle:#"Next" forState:UIControlStateNormal];
nextBtn.frame = CGRectMake(nextBtnPosX, nextBtnPosY, buttonWidth, buttonHeight);
[nextBtn addTarget:self.superview action:#selector(GoToNextPage) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:nextBtn];
}
return self;
}
I have several ViewControllers that then add this footer view class above to each view as a subview.
UIView *newFooter = [[theFooter alloc] init];
[self.view addSubview:newFooter];
Now the actual UIButton within the footer view needs to have its taget different for each viewController it is added to.
So I though it would be best to add the IBAction to the actual view controller then call this via the footer view.
But this is where I have come into a problem. How do I call the parent Controller to init the IBAction(GoToNextPage) from within the footer subview, from the addTarget?
Also would it be easier to have it all within the footer subview and pass in the target required, if so how else would this be done.
Here is a rough overview on what you should do.
This is how your UIView's header file should look
#protocol myViewControllerDelegate <NSObject>
#optional
- (void)didPushButton:(id)sender;
#end
#interface UIViewController : UITableViewController
{
__unsafe_unretained id <myViewControllerDelegate> delegate;
}
#property (nonatomic, assign) id <myViewControllerDelegate> delegate;
#end
Remember to #synthesize delegate; in your main file.
Finally in your main file, you will have an IBAction that receives the UIButton action.
Let's say that action is named buttonPushed.
Set that action to:
- (IBAction)buttonPushed:(id)sender
{
if (delegate)
[delegate didPushButton:sender];
}
Finally remember, that you need to set the delegate to each viewController you are using this viewController.
UIView *newFooter = [[theFooter alloc] init];
[self.view addSubview:newFooter];
newFooter.delegate = self;

Cocoa Drag and Drop delegates not working the way I would expect

I made a very simple class that subclasses NSTextField so I could have more control over the drag and drop behavior, but I'm running into confusion. According to what I think I understand in the apple.developer docs on Dragging destinations, I should be able to get the delegates to fire when I enter or exit the bounds of the text field, but what I get instead is that the delegates don't fire until I have dropped something into the textField and then I try to drag it out.
I have a MyController class which is an NSObject and I have a CustomFields class of type NSTextField; There is nothing in the controller class.
Here is the code:
// CustomFields.h
// Drags
//
#import <AppKit/AppKit.h>
#import <Foundation/foundation.h>
#interface CustomFields : NSTextField{
NSString *tempStorage_;
unsigned long last_;
}
#property(readwrite, retain) NSString *tempStorage;
#end
//
// CustomFields.m
// Drags
//
#import "CustomFields.h"
#implementation CustomFields
#synthesize tempStorage = tempStorage_;
- (id)init{
if (self) {
self = [super init];
}
return self;
}
-(void)dealloc{
[self.tempStorage release ];
[super release];
}
-(void)awakeFromNib{
NSLog(#"Awake from nib called");
self.tempStorage = #"";
self->last_ = 0;
[self setBackgroundColor:[NSColor lightGrayColor]];
[self registerForDraggedTypes:[NSArray arrayWithObjects: NSPasteboardTypeString , NSPasteboardTypeString, nil]];
[super awakeFromNib];
}
- (NSDragOperation)draggingEntered:(id <NSDraggingInfo>)sender
{
NSLog(#"Inside dragging entered");
return NSDragOperationCopy;
}
- (NSDragOperation)draggingUpdated:(id <NSDraggingInfo>)sender
{
NSLog(#" draggingUpdated called");
return NSDragOperationCopy;
}
- (void)draggingExited:(id <NSDraggingInfo>)sender
{
NSLog(#"Inside dragging exited");
}
#end
//
// MyController.h
// Drags
//
#import <Foundation/Foundation.h>
#class CustomFields;
#interface MyController : NSObject{
IBOutlet NSButton *myButton_;
IBOutlet CustomFields *field1_;
IBOutlet CustomFields *field2_;
}
#end
//
// MyController.m
// Drags
//
#import "MyController.h"
#import "CustomFields.h"
#implementation MyController
#end
I made sure I assigned the correct class to the fields(CustomFields) in IB and connected them. As you can see, for the moment I would be happy to get log statements at the proper time. I also tried changing the MyController class to NSViewController and NSView so I could try registerForDraggedTypes there. That did'nt help anything and I don't think I should expect it to. I think the behaviors I want should be confined to the CustomFields Class which is one of the reasons the MyController class can be empty for the moment.
So any help is much apprecieted.

Why doesn't my NSView delegate method gets called?

I'm working on my first Mac app and I'm having some trouble with getting my NSView and it's delegate methods to work. I have a NSViewController that should response to mouse events, i.e mouseDown. This didn't work, instead I created a custom NSView subclass that looks like this:
// Delegate method
#protocol CanvasViewDelegate
- (void)mouseDown:(NSEvent *)event;
#end
#interface CanvasView : NSView
{
id delegate;
}
#property (nonatomic, strong) id delegate;
#end
#implementation CanvasView
#synthesize delegate;
- (void)mouseDown:(NSEvent *)event
{
[delegate mouseDown:event];
}
The NSViewController relevant parts that should act as the NSView's delegate looks like this:
#import "CanvasView.h"
#interface PaintViewController : NSViewController <CanvasViewDelegate>
{
CanvasView *canvasView;
}
#property (strong) IBOutlet CanvasView *canvasView;
#end
#synthesize canvasView;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Initialization code here.
canvasView = [[CanvasView alloc] init];
canvasView.delegate = self;
}
return self;
}
- (void)mouseDown:(NSEvent *)event
{
NSLog(#"Down");
}
Now, the method mouseDown doesn't get called, what am I doing wrong?
If you want an NSView subclass to accept events, you will have to implement:
- (BOOL)acceptsFirstResponder {
return YES;
}
as documented here.
Creating the view programmatically instead did work. Like this:
NSRect canvasRect = self.view.frame;
canvasView = [[CanvasView alloc] initWithFrame:canvasRect];
[self.view addSubview:canvasView];
canvasView.delegate = self;

Multiple Views for UITabBarController

I'm trying to build an app where I have a TabBarController with 4 entries.
When I select the first entry, a view with a UITableView shows up.
This TableView is filled with several entries.
What I would like to do is:
When an entry out of that UITableView gets selected, another view should show up; a detailview.
.m
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if (indexPath.row == 0) {
if(self.secondView == nil) {
SecondViewController *secondViewController = [[SecondViewController alloc] initWithNibName:#"SecondView" bundle:[NSBundle mainBundle]];
self.secondView = secondViewController;
[secondViewController release];
}
// Setup the animation
[self.navigationController pushViewController:self.secondView animated:YES];
}
}
.h
#import <UIKit/UIKit.h>
#import "SecondViewController.h"
#interface FirstViewController : UIViewController {
SecondViewController *secondView;
NSMutableArray *myData;
}
#property (nonatomic, retain) SecondViewController *secondView;
#property (nonatomic, copy, readwrite) NSMutableArray* myData;
#end
This is what I have so far.
Unfortunately.. the code runs, bit the second view does not show up.
Is your first view controller wrapped in a UINavigationController? When you set up your UITabBarController, you should add UINavigationControllers rather than your UIViewController subclasses, e.g.:
FirstViewController *viewControl1 = [[FirstViewController alloc] init];
UINavigationController *navControl1 = [[UINavigationController alloc] initWithRootViewController:viewControl1];
UITabBarController *tabControl = [[UITabBarController alloc] init];
tabControl.viewControllers = [NSArray arrayWithObjects:navControl1, <etc>, nil];
//release everything except tabControl
Also, based on your code, you don't need to keep your secondViewController as an ivar, since UINavigationController automatically retains its view controllers (and retaining it when you're not displaying it will use up unnecessary memory).

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