I'm a bit perplexed about what I'm trying to accomplish. I have a page view controller that has a data source containing an array list of images. It's actually a tutorial that a user can flip through. What I'm trying to do is make the last page a log in screen so the user can enter info and hit a login button. I thought this would be as simple as adding a login view controller to the array but oooh how wrong I was D: When I tried that I got this error:
* Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[UIViewController _isResizable]: unrecognized selector sent to instance 0xa160660'
I do apologise for being such a noob I'm new to all of this just trying to get my head around it. Here's my code (accomplished by using this site actually):
My data source (ModelController.h)
#import <Foundation/Foundation.h>
#class DataViewController;
#interface ModelController : NSObject <UIPageViewControllerDataSource>
- (DataViewController *)viewControllerAtIndex:(NSUInteger)index storyboard:(UIStoryboard *)storyboard;
- (NSUInteger)indexOfViewController:(DataViewController *)viewController;`
#end
ModelController.m
#import "ModelController.h"
#import "DataViewController.h"
#import "LoginViewController.h"
#interface ModelController()
#property (readonly, strong, nonatomic) NSArray *pageData;
#end
#implementation ModelController
- (id)init
{
self = [super init];
if (self)
{
// Create the data model
_pageData = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:#"tutorial1.png"],
[UIImage imageNamed:#"tutorial2.png"],
[UIImage imageNamed:#"lastWishes.png"],
[UIImage imageNamed:#"todo.png"],
[UIImage imageNamed:#"web.png"],
(LoginViewController*)[[UIViewController alloc] init],
nil];
}
return self;
}
- (DataViewController *)viewControllerAtIndex:(NSUInteger)index storyboard:(UIStoryboard *)storyboard
{
// Return the data view controller for the given index.
if (([self.pageData count] == 0) || (index >= [self.pageData count]))
{
return nil;
}
// Create a new view controller and pass suitable data.
DataViewController *dataViewController = [storyboard instantiateViewControllerWithIdentifier:#"DataViewController"];
dataViewController.dataObject = self.pageData[index];
return dataViewController;
}
- (NSUInteger)indexOfViewController:(DataViewController *)viewController
{
// Return the index of the given data view controller.
// For simplicity, this implementation uses a static array of model objects and the view controller stores the model object; you can therefore use the model object to identify the index.
return [self.pageData indexOfObject:viewController.dataObject];
}
#pragma mark - Page View Controller Data Source
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerBeforeViewController:(UIViewController *)viewController
{
NSUInteger index = [self indexOfViewController:(DataViewController *)viewController];
if ((index == 0) || (index == NSNotFound)) {
return nil;
}
index--;
return [self viewControllerAtIndex:index storyboard:viewController.storyboard];
}
- (UIViewController *)pageViewController:(UIPageViewController *)pageViewController viewControllerAfterViewController:(UIViewController *)viewController
{
NSUInteger index = [self indexOfViewController:(DataViewController *)viewController];
if (index == NSNotFound) {
return nil;
}
index++;
if (index == [self.pageData count]) {
return nil;
}
return [self viewControllerAtIndex:index storyboard:viewController.storyboard];
}
#end
The Parent (RootViewController.h)
#import <UIKit/UIKit.h>
#interface RootViewController : UIViewController <UIPageViewControllerDelegate>
#property (strong, nonatomic) UIPageViewController *pageViewController;
#end
RootViewController.m
#import "RootViewController.h"
#import "ModelController.h"
#import "DataViewController.h"
#interface RootViewController ()
#property (readonly, strong, nonatomic) ModelController *modelController;
#end
#implementation RootViewController
#synthesize modelController = _modelController;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
// Configure the page view controller and add it as a child view controller.
self.pageViewController = [[UIPageViewController alloc] initWithTransitionStyle:UIPageViewControllerTransitionStylePageCurl navigationOrientation:UIPageViewControllerNavigationOrientationVertical options:nil];
self.pageViewController.delegate = self;
DataViewController *startingViewController = [self.modelController viewControllerAtIndex:0 storyboard:self.storyboard];
NSArray *viewControllers = #[startingViewController];
[self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:NO completion:NULL];
self.pageViewController.dataSource = self.modelController;
[self addChildViewController:self.pageViewController];
[self.view addSubview:self.pageViewController.view];
// Set the page view controller's bounds using an inset rect so that self's view is visible around the edges of the pages.
CGRect pageViewRect = self.view.bounds;
self.pageViewController.view.frame = pageViewRect;
[self.pageViewController didMoveToParentViewController:self];
// Add the page view controller's gesture recognizers to the book view controller's view so that the gestures are started more easily.
self.view.gestureRecognizers = self.pageViewController.gestureRecognizers;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (ModelController *)modelController
{
// Return the model controller object, creating it if necessary.
// In more complex implementations, the model controller may be passed to the view controller.
if (!_modelController) {
_modelController = [[ModelController alloc] init];
}
return _modelController;
}
#pragma mark - UIPageViewController delegate methods
/*
- (void)pageViewController:(UIPageViewController *)pageViewController didFinishAnimating: (BOOL)finished previousViewControllers:(NSArray *)previousViewControllers transitionCompleted: (BOOL)completed
{
}
*/
- (UIPageViewControllerSpineLocation)pageViewController:(UIPageViewController *)pageViewController spineLocationForInterfaceOrientation:(UIInterfaceOrientation)orientation
{
// Set the spine position to "min" and the page view controller's view controllers array to contain just one view controller. Setting the spine position to 'UIPageViewControllerSpineLocationMid' in landscape orientation sets the doubleSided property to YES, so set it to NO here.
UIViewController *currentViewController = self.pageViewController.viewControllers[0];
NSArray *viewControllers = #[currentViewController];
[self.pageViewController setViewControllers:viewControllers direction:UIPageViewControllerNavigationDirectionForward animated:YES completion:NULL];
self.pageViewController.doubleSided = NO;
return UIPageViewControllerSpineLocationMin;
}
#end
The Child (DataViewController.h)
#import <UIKit/UIKit.h>
#interface DataViewController : UIViewController
#property (strong, nonatomic) id dataObject;
#property (weak, nonatomic) IBOutlet UIImageView *imageView;
#end
DataViewController.m
#import "DataViewController.h"
#interface DataViewController ()
#end
#implementation DataViewController
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
self.imageView.image = _dataObject;
}
#end
Once again, the code in question is here where I'm trying to add a view controller to the data source as the last page:
_pageData = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:#"tutorial1.png"],
[UIImage imageNamed:#"tutorial2.png"],
[UIImage imageNamed:#"lastWishes.png"],
[UIImage imageNamed:#"todo.png"],
[UIImage imageNamed:#"web.png"],
(LoginViewController*)[[UIViewController alloc] init],
nil];
and getting unrecognized selector error when at runtime. I've also tried this as well:
- (id)init
{
self = [super init];
if (self)
{
LoginViewController *viewController = [self.storyboard instantiateViewControllerWithIdentifier:#"LoginViewController"];
// Create the data model
_pageData = [[NSArray alloc] initWithObjects:
[UIImage imageNamed:#"tutorial1.png"],
[UIImage imageNamed:#"tutorial2.png"],
[UIImage imageNamed:#"lastWishes.png"],
[UIImage imageNamed:#"todo.png"],
[UIImage imageNamed:#"web.png"],
viewController,
nil];
}
return self;
}
Any suggestions would be great. THanks!!
Your idea is 100% correct, your implementation is not.
This line:
dataViewController.dataObject = self.pageData[index];
is very suspicious because that will return a UIViewController in the case of your login screen. I would suggest you type-check your page data, if it is already a UIViewController subclass, just return it, if it is (in your case) a UIImage add it as the data object.
Related
So I got a Window:
Window.xib
I got a WindowController too:
WindowController.h reads:
#import <Cocoa/Cocoa.h>
#interface MainWindowController : NSWindowController
{
IBOutlet NSView *firstView;
IBOutlet NSView *secondView;
IBOutlet NSView *thirdView;
int currentViewTag;
}
-(IBAction)switchView:(id)sender;
#end
And the WindowController.m reads:
#import "MainWindowController.h"
#interface MainWindowController ()
#end
#implementation MainWindowController
-(id)init
{
self = [super initWithWindowNibName:#"MainWindow"];
if (self){
// Initialization code here
}
return self;
}
//- (void)windowDidLoad {
// [super windowDidLoad];
//
// // Implement this method to handle any initialization after your window controller's window has been loaded from its nib file.
//}
#pragma mark - Custom view drawing
-(NSRect)newFrameForNewContentView:(NSView *)view
{
NSWindow *window = [self window];
NSRect newFrameRect = [window frameRectForContentRect:[view frame]];
NSRect oldFrameRect = [window frame];
NSSize newSize = newFrameRect.size;
NSSize oldSize = oldFrameRect.size;
NSRect frame = [window frame];
frame.size = newSize;
frame.origin.y -= (newSize.height - oldSize.height);
return frame;
}
-(NSView *)viewForTag:(int)tag{
NSView *view = nil;
if (tag == 0) {
view = firstView;
} else if (tag == 1) {
view = secondView;
} else {
view = thirdView;
}
return view;
}
-(BOOL) validateToolbarItem:(NSToolbarItem *)item
{
if ([item tag] == currentViewTag) return NO;
else return YES;
}
-(void)awakeFromNib
{
[[self window] setContentSize:[firstView frame].size];
[[[self window] contentView]addSubview:firstView];
[[[self window] contentView]setWantsLayer:YES];
}
-(IBAction)switchView:(id)sender
{
int tag = [sender tag];
NSView *view = [self viewForTag:tag];
NSView *previousView = [self viewForTag:currentViewTag];
currentViewTag = tag;
NSRect newFrame = [self newFrameForNewContentView:view];
[NSAnimationContext beginGrouping];
if ([[NSApp currentEvent] modifierFlags] & NSShiftKeyMask)
[[NSAnimationContext currentContext] setDuration:1.0];
[[[[self window]contentView]animator]replaceSubview:previousView with:view];
[[[self window]animator]setFrame:newFrame display:YES];
[NSAnimationContext endGrouping];
}
#end
The problem I have is that when i switch tabs in my app, the custom view (and there are three of different sizes) draw differently each time. Look at the screenshots, all of the numbers should be centre aligned but they are sometimes and others not. Can anyone see what my error is please?
I will also add that all of the actions have been correctly configured + the code works perfectly if the custom view size is the same all the time.
The view that works
The view that almost works
Again pointing out that in my .xib all of the numbers are aligned to 0x and 0y axis.
Appdelegate.h
#import <Cocoa/Cocoa.h>
#class MainWindowController;
#interface AppDelegate : NSObject <NSApplicationDelegate> {
MainWindowController *mainWindowController;
}
#end
Appdelegate.m
#interface AppDelegate ()
#property (nonatomic) IBOutlet NSWindow *window;
#end
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification {
// Insert code here to initialize your application
}
- (void)applicationWillTerminate:(NSNotification *)aNotification {
// Insert code here to tear down your application
}
-(void)awakeFromNib
{
if(!mainWindowController){
mainWindowController = [[MainWindowController alloc]init];
}
[mainWindowController showWindow:nil];
}
#end
In Interface Builder, make sure to disable the "autoresizes subviews" checkbox of the default view of your window
I'm trying to link two different view controllers in an Xcode 6 storyboard with a NSContainerView so that they can be switched conditionally. Unfortunately this tutorial here isn't of any help since things seem to have changed since in Xcode.
So I have two different view controllers and one of them is loaded into the container view by default but I want to be able to load the second view controller into the container view programmatically. Xcode 6 only allows to create embed Segues when I drag from one to the other so that's not much of a help.
Can somebody tell me how this is achieved with Xcode 6?
First, here's a sample GitHub project of the solution: click. I wasn't sure whether you wanted to swap the views or simply push the 2nd view onto a proverbial stack, so I went with a push/pop scheme. If you want to swap the views instead, you should be able to do that fairly easily by just skipping the stack storage.
Essentially, we have our "host" NSViewController that holds a Container View (CV) inside of it. This host doesn't actually manually manage the view controller that the CV is showing at the moment. The way this is done is through, well, a sort of nested view controller that then manages all the other view controllers that you're going to show/hide/push/pop/swap/etc. (Note: you might be able to remove the layering a bit, but in iOS terms, I'm treating the 'Sub View Controller Manager' in the storyboard screenshot sort of like a UINavigationController).
We also take advantage of some custom segues/segue animators in order to be able to do more work in the storyboard.
You just have to tell the content view manager view controller to manipulate its subviews in such a way that the old views that you want to pop "back" to are retained (in this case, using an NSMutableArray) and such that the new views have the right frame or have their constraints set up properly.
Here is a screenshot of the storyboard: Each segue you see on the storyboard of a custom type (looks like this -> { } ) is of type SegueBetweenEmbedded in the sample project. Buttons that push perform a segue, and buttons labeled 'Pop' perform dismissController: on the NSViewController (so that was done in the storyboard).
Here's some code (and there's a lot of it, so I suggest looking at the sample project instead):
ViewController.h
#import <Cocoa/Cocoa.h>
#import "ContentManagerViewController.h"
#class ContentManagerViewController;
#protocol ContentManagerViewControllerHolder <NSObject>
-(ContentManagerViewController*)retreiveContentManagerController;
#end
#interface ViewController : NSViewController <ContentManagerViewControllerHolder>
#end
ViewController.m
#import "ViewController.h"
#import "ContentManagerViewController.h"
#import "BackForwardViewController.h"
#interface ViewController ()
#property ContentManagerViewController *vcController;
-(IBAction)pushViewController:(id)sender;
-(IBAction)popViewController:(id)sender;
-(IBAction)popToRootViewController:(id)sender;
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view.
}
-(void)prepareForSegue:(NSStoryboardSegue *)segue sender:(id)sender {
if ([[segue destinationController] class] == [ContentManagerViewController class]) {
self.vcController = segue.destinationController;
}
}
-(ContentManagerViewController*)retreiveContentManagerController {
return self.vcController;
}
-(IBAction)pushViewController:(id)sender {
// note: this works, but then pop is broken via dismissController: since it wasn't done with a segue.
// Better way is to rig up a manual segue and execute the segue.
//BackForwardViewController *viewController = [[NSStoryboard storyboardWithName:#"Main" bundle:nil] instantiateControllerWithIdentifier:#"BackForwardStoryboardID"];
//[self.vcController push:viewController];
[self performSegueWithIdentifier:#"CustomSegueToBackForward" sender:self];
}
-(IBAction)popViewController:(id)sender {
[self.vcController pop];
}
-(IBAction)popToRootViewController:(id)sender {
[self.vcController popToRoot];
}
#end
SegueBetweenEmbedded.h
#import <Cocoa/Cocoa.h>
#interface SegueBetweenEmbedded : NSStoryboardSegue
#end
SegueBetweenEmbedded.m (sorry not sorry for the nested class)
#import "SegueBetweenEmbedded.h"
#import "ContentManagerViewController.h"
#import "ViewController.h"
#interface SegueAnimator : NSObject <NSViewControllerPresentationAnimator>
- (void)animatePresentationOfViewController:(NSViewController *)viewController fromViewController:(NSViewController *)fromViewController;
- (void)animateDismissalOfViewController:(NSViewController *)viewController fromViewController:(NSViewController *)fromViewController;
#end
#implementation SegueAnimator
- (void)animatePresentationOfViewController:(NSViewController *)viewController fromViewController:(NSViewController *)fromViewController {
NSViewController *parent = [fromViewController parentViewController];
if (parent && [parent class] == [ContentManagerViewController class]) {
ContentManagerViewController *manager = (ContentManagerViewController*)parent;
[manager push:viewController];
}
else if ([fromViewController conformsToProtocol:#protocol(ContentManagerViewControllerHolder)]) {
id<ContentManagerViewControllerHolder> holder = (id<ContentManagerViewControllerHolder>)fromViewController;
[[holder retreiveContentManagerController] push:viewController];
}
}
- (void)animateDismissalOfViewController:(NSViewController *)viewController fromViewController:(NSViewController *)fromViewController {
NSViewController *parent = [viewController parentViewController];
if ([parent class] == [ContentManagerViewController class]) {
ContentManagerViewController *manager = (ContentManagerViewController*)parent;
[manager pop];
}
}
#end
#implementation SegueBetweenEmbedded
- (void)perform {
SegueAnimator *animator = [[SegueAnimator alloc] init];
[self.sourceController presentViewController:self.destinationController
animator:(id<NSViewControllerPresentationAnimator>)animator];
}
#end
ContentManagerViewController.h
#import <Cocoa/Cocoa.h>
#interface ContentManagerViewController : NSViewController
-(void)push:(NSViewController*)viewController;
-(void)pop;
-(void)popToRoot;
#end
ContentManagerViewController.m
#import "ContentManagerViewController.h"
#import "BackForwardViewController.h"
#interface ContentManagerViewController ()
#property (weak) IBOutlet NSView *subViewControllerManager;
#property NSViewController *currentViewController;
#property NSMutableArray<NSViewController*> *viewControllerStack;
#end
#implementation ContentManagerViewController
-(instancetype)init {
self = [super init];
self.viewControllerStack = [NSMutableArray array];
return self;
}
-(instancetype)initWithCoder:(NSCoder *)coder {
self = [super initWithCoder:coder];
self.viewControllerStack = [NSMutableArray array];
return self;
}
-(instancetype)initWithNibName:(NSNibName)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
self.viewControllerStack = [NSMutableArray array];
return self;
}
- (void)viewDidLoad {
[super viewDidLoad];
}
-(void)showViewController:(NSViewController*)viewController {
[self addChildViewController:viewController];
viewController.view.frame = self.currentViewController.view.frame;
[self.view addSubview:viewController.view];
self.currentViewController = viewController;
}
-(void)removeCurrentViewControllerFromView {
[self.currentViewController.view removeFromSuperview];
[self.currentViewController removeFromParentViewController];
}
-(void)push:(NSViewController*)viewController {
[self removeCurrentViewControllerFromView];
[self.viewControllerStack addObject:viewController];
[self showViewController:viewController];
}
-(void)pop {
if (self.viewControllerStack.count > 1) {
[self removeCurrentViewControllerFromView];
[self.viewControllerStack removeLastObject];
NSViewController *viewController = [self.viewControllerStack lastObject];
[self showViewController:viewController];
}
}
-(void)popToRoot {
while (self.viewControllerStack.count > 1) {
[self pop];
}
}
-(void)prepareForSegue:(NSStoryboardSegue *)segue sender:(id)sender {
// this will be called on the initial embed to set up the first view controller
self.currentViewController = segue.destinationController;
[self.viewControllerStack addObject:segue.destinationController];
}
#end
BackForwardViewController.h
#import <Cocoa/Cocoa.h>
#interface BackForwardViewController : NSViewController
#end
BackForwardViewController.m
#import "BackForwardViewController.h"
#interface BackForwardViewController ()
#end
#implementation BackForwardViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do view setup here.
}
#end
Im trying to get a scanned QR code to display a view controller with information about the item the code represents. When I try and segue to the detail view controller, it comes up with:
Warning: Attempt to present <MachinesDetailViewController: 0x1e5bfc50> on <UITabBarController: 0x1f867d90> whose view is not in the window hierarchy!
The MainViewController is withing a main tab bar controller, but the detail view controller is within a navigation controller which is withing the tab bar controller.
Heres my MainViewController.m where this is sitting.
//
// FirstViewController.m
// Fitness Plus+
//
// Created by Tom Brereton on 26/01/13.
// Copyright (c) 2013 Tom Brereton. All rights reserved.
//
#import "MainViewController.h"
#import "MachinesDetailViewController.h"
#interface MainViewController ()
#end
#implementation MainViewController
#synthesize resultText, machineKeys, codeInt, machineArea, machineName;
- (IBAction)scanButton:(id)sender {
NSLog(#"ehe");
// ADD: present a barcode reader that scans from the camera feed
ZBarReaderViewController *reader = [[ZBarReaderViewController alloc] init];
reader.readerDelegate = self;
reader.supportedOrientationsMask = ZBarOrientationMaskAll;
ZBarImageScanner *scanner = reader.scanner;
// TODO: (optional) additional reader configuration here
// EXAMPLE: disable rarely used I2/5 to improve performance
[scanner setSymbology: ZBAR_I25
config: ZBAR_CFG_ENABLE
to: 0];
NSLog(#"Got here");
// present and release the controller
[self presentViewController: reader
animated: YES
completion:nil];
}
- (void) imagePickerController: (UIImagePickerController*) reader
didFinishPickingMediaWithInfo: (NSDictionary*) info
{
// ADD: get the decode results
id<NSFastEnumeration> results =
[info objectForKey: ZBarReaderControllerResults];
ZBarSymbol *symbol = nil;
for(symbol in results)
// EXAMPLE: just grab the first barcode
break;
NSLog(#"Naht Here");
// EXAMPLE: do something useful with the barcode data
// Scan the machines.plist array and print it to the console.
NSString *filePath = [[NSBundle mainBundle] pathForResource:#"machines" ofType:#"plist"];
NSDictionary *machineDict = [NSDictionary dictionaryWithContentsOfFile:filePath];
machineKeys = [machineDict objectForKey:#"Exercises"];
machineArea = [machineDict objectForKey:#"Area"];
resultText.text = symbol.data;
//Convert code into integer value and put it inside codeInt
codeInt = [symbol.data intValue];
NSLog(#"Scanned Value: %#", [machineKeys objectAtIndex:codeInt]);
// EXAMPLE: do something useful with the barcode image
[self performSegueWithIdentifier:#"showDetailFromMain" sender:reader];
// ADD: dismiss the controller (NB dismiss from the *reader*!)
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)reader {
if ([[segue identifier] isEqualToString:#"showDetailFromMain"]) {
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil];
MachinesDetailViewController *machineViewController = [storyboard instantiateViewControllerWithIdentifier:#"showMachineDetailViewController"];
machineViewController = [segue destinationViewController];
machineName = [machineKeys objectAtIndex:codeInt];
[machineViewController setMachineNameLabel: machineName];
}
}
- (void) viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
The ZBar stuff is just relating to the QR scanning API.
And here is the MachineDetailsViewController.m.
//
// MachinesDetailViewController.m
// Fitness Plus+
//
// Created by Tom Brereton on 27/01/13.
// Copyright (c) 2013 Tom Brereton. All rights reserved.
//
#import "MachinesDetailViewController.h"
#interface MachinesDetailViewController ()
#property(nonatomic, copy) NSString *title;
#end
#implementation MachinesDetailViewController
#synthesize machineLabel, machineName, instructionsLabel, typeLabel, mainMuscleLabel, otherMuscleLabel, equipmentLabel, machineDictionary, machineArray, mainMuscleLabelString, instructionLabelString, typeLabelString, otherMuscleLabelString, equipmentLabelString, title, machineNameLabel;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
// Set the Label text with the selected machine name
machineName = machineNameLabel;
mainMuscleLabel.text = mainMuscleLabelString;
otherMuscleLabel.text = otherMuscleLabelString;
equipmentLabel.text = equipmentLabelString;
typeLabel.text = typeLabelString;
instructionsLabel.text = instructionLabelString;
self.navigationItem.title = machineName;
NSLog(#"got it");
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#end
Thanks, if you need more info just ask.
Tom
Struggled with the exact same issue,
my solution was to call the segue this way:
[reader dismissViewControllerAnimated:YES completion:^{
NSLog(#"Perform segue");
[self performSegueWithIdentifier:#"showDetailFromMain" sender:self];
}];
I also had to connect the segue to the view and not to a single button.
Hope this works for you.
I want to show images in a grid on iPhone using a UICollectionView, showing 3 images a row. For a "dead simple test" (as I thought), I've added 15 JPG images to my project, so that they'll be in my bundle and I can load them simply via [UIImage imageNamed:...].
I think I've done everything correct (setting up & registering UICollectionViewCell subclass, use of UICollectionViewDataSource Protocol methods), however, the UICollectionView behaves very weird:
It shows only a few of the images in the following pattern:
First line shows image 1 & 3, second line is blank, next line like the first again (image 1 & 3 showing properly), fourth line blank, and so on...
If I push a button in my NavBar that triggers [self.collectionView reloadData], random cells appear or disappear. What drives me nuts is that it's not only an issue of images appear or not. Sometime, images also swap between the cells, i.e. they appear for a indexPath they are definitely not wired up!
Here is my code for the cell:
#interface AlbumCoverCell : UICollectionViewCell
#property (nonatomic, retain) IBOutlet UIImageView *imageView;
#end
#implementation AlbumCoverCell
#synthesize imageView = _imageView;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
_imageView = [[UIImageView alloc] initWithFrame:frame];
[self.contentView addSubview:_imageView];
}
return self;
}
- (void)dealloc
{
[_imageView release];
[super dealloc];
}
- (void)prepareForReuse
{
[super prepareForReuse];
self.imageView.image = nil;
}
#end
Part of the code for my UICollectionViewController subclass, where 'imageNames' is an NSArray holding all jpg filenames:
- (void)viewDidLoad
{
[super viewDidLoad];
[self.collectionView registerClass:[AlbumCoverCell class] forCellWithReuseIdentifier:kAlbumCellID];
}
#pragma mark - UICollectionViewDataSource Protocol methods
- (NSInteger)collectionView:(UICollectionView *)collectionView numberOfItemsInSection:(NSInteger)section
{
return [self.imageNames count];
}
- (UICollectionViewCell *)collectionView:(UICollectionView *)collectionView cellForItemAtIndexPath:(NSIndexPath *)indexPath
{
AlbumCoverCell *cell = [collectionView dequeueReusableCellWithReuseIdentifier:kAlbumCellID forIndexPath:indexPath];
NSString *imageName = [self.imageNames objectAtIndex:indexPath.row];
NSLog(#"CV setting image for row %d from file in bundle with name '%#'", indexPath.row, imageName);
cell.imageView.image = [UIImage imageNamed:imageName];
return cell;
}
#pragma mark - UICollectionViewDelegateFlowLayout Protocol methods
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath;
{
return CGSizeMake(100, 100);
}
- (UIEdgeInsets)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout*)collectionViewLayout insetForSectionAtIndex:(NSInteger)section;
{
return UIEdgeInsetsMake(0, 0, 0, 0);
}
From the NSLog statement in cellForItemAtIndexPath: I can see that the method is called for all of the cells (not only the one's displayed) and that the mapping between indexPath.row and filename is correct.
Has anybody an idea what could cause this weird behavior?
In the meantime, I've found the solution. It was actually a very subtle error in the implementation of my UICollectionViewCell subclass AlbumCoverCell.
The problem is that I've set the frame of the cell instance as the frame of the UIImageView subview instead of passing the bounds property of the cell's contentView!
Here is the fix:
#implementation AlbumCoverCell
#synthesize imageView = _imageView;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// WRONG:
// _imageView = [[UIImageView alloc] initWithFrame:frame];
// RIGHT:
_imageView = [[UIImageView alloc] initWithFrame:self.contentView.bounds];
[self.contentView addSubview:_imageView];
}
return self;
}
- (void)prepareForReuse
{
[super prepareForReuse];
// reset image property of imageView for reuse
self.imageView.image = nil;
// update frame position of subviews
self.imageView.frame = self.contentView.bounds;
}
...
#end
Am getting error ("switchChanged" undeclared) in the implementation file, but can't find the problem. Can you help me?
TIA
ViewController.m
#import "Control_FunViewController.h"
#implementation Control_FunViewController
#synthesize nameField;
#synthesize numberField;
#synthesize sliderLabel;
#synthesize leftSwitch;
#synthesize rightSwitch;
#synthesize doSomethingButton;
-(IBAction)sliderChanged:(id)sender
{
UISlider *slider = (UISlider *)sender;
int progressAsInt = (int)(slider.value + 0.5f);
NSString *newText = [[NSString alloc] initWithFormat:#"%d",progressAsInt];
sliderLabel.text = newText;
[newText release];
}
-(IBAction)textFieldDoneEditing:(id)sender
{
[sender resignFirstResponder];
}
-(IBAction)backgroundTap:(id)sender
{
[nameField resignFirstResponder];
[numberField resignFirstResponder];
}
-(IBAction)toggleControls:(id)sender
{
if ([sender selectedSegmentIndex] == kSwitchesSegmentIndex)
{
leftSwitch.hidden = NO;
rightSwitch.hidden = NO;
doSomethingButton.hidden = YES;
}
else {
leftSwitch.hidden =YES;
rightSwitch.hidden =YES;
doSomethingButton.hidden = NO;
}
-(IBAction)switchChanged:(id)sender
{
UISwitch *whichSwitch = (UISwitch *)sender;
BOOL setting = whichSwitch.isOn;
[leftSwitch setOn:setting animated:YES];
[rightSwitch setOn:setting animated:YES];
}
-(IBAction)buttonPressed
{
//TODO: Implement Action Sheet and Alert
}
}
/*
// The designated initializer. Override to perform setup that is required before the view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView {
}
*/
/*
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
[super viewDidLoad];
}
*/
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[nameField release];
[numberField release];
[sliderLabel release];
[leftSwitch release];
[rightSwitch release];
[doSomethingButton release];
[super dealloc];
}
#end
ViewController.h
#import <UIKit/UIKit.h>
#define kSwitchesSegmentIndex 0
#interface Control_FunViewController : UIViewController {
UITextField *nameField;
UITextField *numberField;
UILabel *sliderLabel;
UISwitch *leftSwitch;
UISwitch *rightSwitch;
UIButton *doSomethingButton;
}
#property(nonatomic,retain)IBOutlet UITextField *nameField;
#property(nonatomic,retain)IBOutlet UITextField *numberField;
#property(nonatomic,retain)IBOutlet UILabel *sliderLabel;
#property(nonatomic,retain)IBOutlet UISwitch *leftSwitch;
#property(nonatomic,retain)IBOutlet UISwitch *rightSwitch;
#property(nonatomic,retain)IBOutlet UIButton *doSomethingButton;
-(IBAction)textFieldDoneEditing:(id)sender;
-(IBAction)backgroundTap:(id)sender;
-(IBAction)sliderChanged:(id)sender;
-(IBAction)toggleControls:(id)sender;
-(IBAction)switchChanged:(id)sender;
-(IBAction)buttonPressed;
#end
The colon (:) is part of the name of the method, but you haven't included it in the error message. It may be that you just forgot, but if you're calling -switchChanged (no colon) from somewhere, or if you connected a control using the action -switchChanged (no colon), that's the problem. Perhaps you added the colon and sender parameter later on?