App no available error while using Play market Closed alpha testing - google-play

I configured Closed Alpha Testing with one developer account and uploaded an APK.
After some hours the application has been published to market but if I use the Opt-In url with the phone with the developer account I get:
App not available
A beta version of this app hasn't been published yet or isn't available on this account.
As I used the closed beta methos in teory I haven't to do anything more, have I?
Does anyone used closed beta testing and had similar problem?

You can not test your in app billing implementation with a device that has your publisher account signed in. You should test the application with the device that has the testing account that you might have setup in your closed Aplha testing.

Related

How can build app without paid developer account at apple using xcode 13 [duplicate]

This question already has an answer here:
Generate ipa without paid apple developer account
(1 answer)
Closed 8 months ago.
I have built webview IOS app yet I want to built ipa so that iphone users can install it without apple developer account however I am facing this on Product>Archive are disabled.
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Short answer: You can't. In order to upload apps to the app store you need a paid developer account.
With a free developer account you can install your test apps on a small number of devices who's UUIDs you register to your account. (I haven't done this, so I'm a bit vague on the details, but that's my understanding.)

Is it possible to upload an iOS app to App Store for internal testing from Xcode 7 beta?

Is it possible to upload an app archive to the App Store in Xcode 7 beta for internal testing with Test Flight?
Has anyone been able to do that?
Note: I am asking about submission for prerelease internal testing with Test Flight. I am well aware that releasing the app to the public is not possible from beta versions of Xcode.
Update
I was able to use Xcode 7 beta and upload binary to the App Store's prerelease section. After that I was able to open it from the Test Flight. Code Signing identity was: iOS Developer. Provisioning profile was "Automatic". Both values were set for Debug and Release.
Yes, you should be able to upload your application via beta Xcode 7. But, the problem is to have potential bugs and that's also why they name it beta. You should take this as a risk when you decide to upload your application via new Xcode. It's okay to go with this way if you are handling your personal application. For your client or business, it's the best to use a stable version.

Does windows phone application submitted for inhouse reviewed by microsoft?

We are planning to release The application internally to client(Similar to over the air of iphone),for internal release does Application need to be reviewed by Microsoft?
Before asking here i have gone through here
But they havent mentioned any info on company's internal release(without app store)
Hoping for answers...
Thanks in advance
It is called Company app distribution. When application is distributed in that way it bypasses Windows Phone Store and its certification.
There is also Beta version submission available within Windows Phone Store which does not require certification: Beta testing your app and in-app products

Do I need an Apple Developer account? [closed]

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I am newbie in Xcode and Mac. I can make programs working well on simulators but cant make dmg files . Somewhere I heard I need an Apple Developer account ( 99$) for that but I dont want to publish my file on App store. I just need to install it on 1 or 2 other Macs.
With Xcode 7 you are no longer required to have a developer account in order to test your apps on your Mac and/or iOS device:
Check it out here.
Please notice that this is the officially supported by Apple, but you'll have to use Xcode 7 or later and your iCloud account.
Before going on - You CAN develop iOS apps and deploy to device from Xcode without developer account, but as far as I know it can be done only on jailbroken devices.
Check this link for more info.
UPDATE
sorry, I thought you meant developing for mobile. check this video about Creation of .dmg files for more information.
ORIGINAL ANSWER
Have a look at the apple developers page to see the different account types. Specifically, the free account:
If you're not ready to join one of our developer programs, you can register as an Apple Developer for free. As a registered Apple Developer you gain access to development tools, resources and information to assist you in creating apps for iOS and OS X. Learn more
With the free account you could run your app on any mac OS as well as on an iPhone connected to the mac OS.
With the paid account you could install the app on any provisioning device and submit the app to the store.
If you are developing for the mac and you are not going to publish on mac app store, you do not need a developer account.
You do need an account for any of the following:
Install an app on an iOS device (even your own one for debugging)
Publish an app on any of the app stores (either iOS or Mac)
Edit: note that if you do not have an account, your Os X applications will be unsigned. They'll work, but each of your users will get a warning and will need to lower the security settings of his Mac in order to be able to run the application (or, at least, he'll have to approve each application specifically).
You need Developer account for developing and debugging application on device. Of course, there are several ways to do that without this account... Have a look:
http://www.alexwhittemore.com/developing-jailbroken-iphone-ios-401/
You don't need an Apple developer account to make apps, but if you want to put them on the App Store, gain access to developer beta release software and forums, then yes you do.
You can develop Mac applications without a membership, but if you want to develop iOS applications, you need a membership to run your app on any device.
If you want to run your iOS app in the iOS Simulator, though, you don't need a membership. You can install Xcode and the iOS Simulator on any Mac running 10.7 Lion or later.
Maybe you want to use the Simulator binaries on other Macs without having to compile the app on the other Macs, then you should have a look at that tool: https://github.com/landonf/simlaunch

Windows phone 7 app through Private Beta Test and worldwide distribution

I have published an Windows phone 7 application to marketplace through Private Beta Test option.
But when the beta tester try to install it, get error message that it is not allowed because the application is not available to her country.
I do not find how to configure a worldwide distribution in Private Beta Test option.
Is this possible?
If not, what options I have to publish the app for testers with phones connected to different countries?
There are a few things to check before concluding that something is really wrong:
How long did you wait since receiving the "beta is now available" e-mail? It might take up to 24 hours before it is actually downloadable
Have you tried putting the zune link in a different format? ie. http://windowsphone.com/s?appid=xxxx

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