Xcode crashes on git commit - xcode

Xcode git commit has started crashing.
I recently upgraded my code in preparation for IOS9 XCode7 to work with swift2.0 and did some file reorg using 'git mv' and had it all working, i.e. it committed okay, they while using Xcode7 beta6 it started crashing when I tried to do commits. I have been doing commits from a terminal for a while and when Xcode7 was released I tried again but it still crashes without any explanation. Before I started the conversion I stopped using the source directory and made a separate copy to use during the conversion. In order to get to a working state I have reverted to XCode 6.4 and used the old code but it also crashes. I have even created a new project to no avail.
So, is there something known solution to this problem? And is git "too clever by half' and finds other repositories and causes problems there?

Rebooting the computer fixed this problem. Seems to fix several questions I have been looking at on stackoverflow so I thought I would try it.

This question is a bit old but apparently the problem can still happen in Xcode 8 as I started seeing this problem too; or at least what seems like this problem.
I solved this using the instructions that I found in the article: The Curious Case Of Xcode’s Commit Message.
Basically the article explains how the commit message gets persisted in macOS's pasteboard system and needs to be cleared. That would explain why rebooting fixed this according to #Sojourner9. No need to go to that length though.
Running the following from a terminal sufficed for fixing this problem for me:
printf "from AppKit import NSPasteboard\nNSPasteboard.pasteboardWithName_(\"IDESourceControlCommitMessagePasteboard\").releaseGlobally()" | /usr/bin/python
Note that this is slightly different than what the article says. I replaced the use of echo with printf. printf did the right thing with the \n character in the string. echo meanwhile, had failed for me.
Hope this helps.

Related

Opening Storyboard fails with "An internal error occurred. Editing functionality may be limited"

Im running Xcode 9.2. My storyboards are completely useless now. Ive
experienced what this article shows and have tried everything the
article suggested.
My issue occurred when I tried to add a single swift file to an existing
objective C project with about 320 files in it already. I removed the
.swift file entirely from the project, then did everything in the article
link above and still nothing fixed it including removing/reloading XCode
several times trying different things.
I filed a bug with apple but haven't received any replies in a week (of course). Apple seems to be slammed with tons of bugs lately they keep
creating.
Now I cannot work on this project's storyboards at all and Im dead in the
water. Really not happy with Apple lately!
Is there anything more that anyone has had success in fixing this issue?
Im completely dead in the water on this application now.
Fixed this by setting the command line tools version to the correct one. Mine was blank in Preferences / Locations
For my case, whenever I open a storyboard from a workspace, this happens. So I got rid of cocoapods and workspace, then just use carthage for thirdparty libraries. Storyboards opens faster and without this error.
Note that the storyboard I am testing is empty.
This turned out to be stupidity on my part. I had a script that was killing certain processes on my Mac over and over and it turns out that was my issue. When I removed it everything worked as normal again.

Xcode Error: "An internal error occured. Editing functionality may be limited" For all projects

I'm getting the following error:
An internal error occured. Editing functionality may be limited
for all my projects I open with xcode. I've tried the solutions that I've read on here, the only thing I haven't done is restart my Mac, as I am working with macincloud. The error is there for all my old projects. How can I fix this when I'm using macincloud?
This happened to me when I had two versions of Xcode running on the same machine.
The Xcode-select value could be pointing to the wrong version. (For example, if you're running Xcode 9, but it's pointing to an Xcode 8 version that's also installed on your machine, you might run into this)
If this is your issue, then try changing the value to the right directory by using something like this:
sudo xcode-select --switch /Applications/Xcode.app/Contents/Developer
This also, however, happens if files have incorrect permissions or a library/developer file has been manually deleted.
If you have only one version of Xcode installed, try deleting the derived data of the project and force-closing + restarting Xcode, or even reinstalling the IDE. More on deleting derived data here.
Let me know if any of this was helpful!
I recommend shutting down the app and then restarting. If this doesn't work, then it could be that you have to update XCode. You could also use an alternative to MacinCloud, like XCodeClub.com
Hope this helps!
I had this similar issue in my Mac and the issue has been resolved by my self. I had tried all the answers and also some from other links.
At last what I did is, I checked the storyboard that I have been working as, source code. Then removed the last view controller (Scene) that I had created and been working on from that storyboard file. Then cleaned and removed derived data. Restarted Xcode. And then it was looking fyn. I think there were some issues with the constraints on a storyboard that had around 8 scenes, so that Xcode LLVM couldn't load it correctly. Thanks for the response.

Xcode 6.4 crashes in Swift breakpoint

In one project I'm using I can't set breakpoints in Swift code, Xcode always crashes when reaching one of them, doesn't matter if it's a "manual" or an exception breakpoint.
In other projects everything works as expected, only for one project Xcode 6.4 (6E35b) always crashes.
I tried cleaning, deleting derived data, resetting simulator, restarting Xcode/Mac - nothing helped at all.
Anyone else experiencing this problem and hopefully knows what helps?
EDIT
Seems only to be the case on one machine (Xcode 6.4, 10.10.5), but not on the other (Xcode 6.4, El Capitan). But as I mentioned in the comments, reinstalling Xcode didn't help, are there some other preferences I could reset/delete?
EDIT2
Here's the Xcode crash log file:
https://dl.dropboxusercontent.com/u/119600/Xcode_2015-08-12-074655_Stefans-iMac.crash
I would try uninstalling and reinstalling Xcode to see if it helps... I've heard of successes with this technique for similar issues.
Just delete the entire Xcode.app from /Applications, and reinstall from the .dmg. If you're not certain of the binaries and have time / bandwidth, consider re-downloading the .dmg.
If that doesn't work, try the following source control tricks (substitute "your favorite revision control" for "git"):
Try purging all objects not in source code control
Another approach: Check out the app again into a fresh repository (this will get even the files that may have been committed but ignored later).
If not under source code control, grab a .gitignore from here and add it to git, then check out into another directory (this will leave everything but source, interface builder, project files and resources/assets behind).
I'd suggest moving the breakpoint code to another location (such as making a function call and breaking either before or inside the function). However, if all Swift code has this problem, that may not work.
Finally, after making an interim commit (to roll back to), try it in Xcode 7 beta. Bit of a hassle because you have to upgrade to Swift 2.0, but if you keep the deployment target the same no iOS target changes are needed.
If this really is a burden and/or it's a small project, you could try creating a new project and migrating the files and storyboard over, but likely this is too much effort.
Either way, since you note it's pretty much all breakpoints in Swift code, file a bug with Apple's bug reporter. They really need to hear about issues such as this, since you don't seem to be alone in having this issue.
EDIT: Where are others seeing this issue?
Maybe we can see commonality -- since this is only reported in Swift projects (so far). A colleague has seen this problem with breakpoints (as well as stepping through code) in Xcode 6.4 on 10.10.4. (I've seen Xcode 6.4 crashes in the past as well).
I see OS version 10.10.5 mentioned as a target where this happens (#swalkner); is this a beta? If OS 10.10.4/5 is the only place we see this, it might be significant. If it's a project/OS interaction, it might be tricky to reproduce / fix, but I'd encourage everyone to submit detailed bug reports to Apple (maybe even link this post).
Some points to note if you're seeing this:
Operating System Version
Hardware
Target: Simulator vs. Hardware; iOS vs WatchKit app.
Target SDK version(s)
Swift only? Or on an Objective-C only project? Mixed?
Only one project, or several?
It's a longshot, but let me know if it's working:
uncheck the "Always show Dissasembly" check
Debug > Debug Workflow > Always Show Disassembly
In older versions of Xcode (<6.1):
Product > Debug Workflow > Show Disassembly When Debugging
I've just spent the past few hours trying to solve exactly the same issue.
I thought at first, it had started due to installing Xcode 7 on the same machine as Xcode 6.4. The problem certainly coincided.
However, due to having version control, I could look and see what files had changed since opening the project with Xcode 7.
The images.xcassets file had changed. Reverting this file back has stopped Xcode from crashing each time it hit a breakpoint.
I'm not sure whether this helps at all, but definitely look at images.xcassets and if needs be, delete it, recreate it and ensure it's setup 100%. It certainly fixed my issue.

Neovim builds failing on OS X 10.10.2

I should mention that I originally posted this as an issue on Neovim's tracker, but it hasn't been getting a ton of traction there lately and I'm beginning to suspect that it's more an issue with my setup rather than Neovim itself.
Essentially, I had stopped building neovim nightlies for a few months. Having heard that it's getting integrated terminal support I decided to rebuild using the latest source, only to get a persistent, odd error. No matter what my build settings are, it always boils down to make hitting an error when it has to compile a file called loop.so. I hadn't noticed this issue with any other software I try to build, but I suspect it could be an issue with my environment.
Does anyone here know what this file's role is, and why the compilation could be failing at that point?
You might need to install the full Xcode app and not just the command line. This fixed the issue for me.
The issue turned out to be a bad typedef in a libuv header, object.h.

Code completion in XCode 4 working strangely

Since a few months ago, the code completion turned context-insensitive: it offers ALL the symbols starting with same letters in the same file, including words from the comments. On the other hand, it does not suggest anything from other files.
The problem survived cleaning all project data, reinstalling and upgrading Xcode and even upgrading the operation system.
from time to time I am having similar issues. Removing the DerivedData folder works for me.
here you'll find the same suggestion http://blog.slidetorock.com/xcode-4-code-sense-autocompletion-problems

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